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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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9 hours ago, Edward85 said:

I WHOLEHEARTEDLY disagree, I am all about graphics, the ONLY game I go for FPS over graphics is Call of Duty, I don't play any twitch shooters or anything like that but I'm sure I would also go for frames in those, but for ANY single player game I go for ultra graphics, even if I only get 30 fps, because 30 is fine for ANY single player game, and now that physics isn't tied to fps in GTA Online I don't even care about 60 in Online

 

I'm with you. I also prefer graphics over fps. At least if there is a graphic notorious difference between "graphic mode" vs "performance mode" (4K, better lighting, more and better effects, better draw distance...), and if the 30fps are perfectly stable.

 

I see clearly the difference between 30fps and 60fps, and if I go from 60fps to 30fps, in that moment hurt my eyes xD but in several minutes I can play normally :) 

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16 minutes ago, rollschuh2282 said:

ok, go play the original trilogy games (not DE) and play at 60 fps or higher and tell us how much of a upgrade it is being able to be thrown across the street bc you run over a incline, or dying in SA when you climb over some small walls.

:kekw:

those don't count when they don't even do 30fps

 

18 minutes ago, Spider-Vice said:

what. That's literally how it's designed, game systems should never ever be attached to frame rate, that's not how physics engines or math calculations (in this case for vehicle handling) are supposed to work. All proper physics engines have a fixed designed tick rate.

 

Not just physics engines - RDR2 on PC had a huge issue where cores depleted way too fast because of high frame rates, it was then fixed. Nothing should be tied to frame rate, it's easier from a programming standpoint and is a mistake/time saving measure many console-centric game devs make, but it can cause problems. This is why many old games also start running like crazy at higher frame rates when you unlock them. The original trilogy GTA's are nigh on unplayable at high FPS because of this, issues with vehicle physics, character suddenly dying when climbing fences due to bad collision detection, etc.

 

That logic, to simplify it tremendously, is like saying Minecraft furnaces, block breaking, etc should be faster just because you're running at 300 FPS. Spoiler alert, it's not, because that's not how it's supposed to work. Blocks break at the same speed at 30 or 100 FPS, furnaces cook your food at the same speed at 30 or 100 FPS. Because there is a fixed tick rate, and this is what's optimal as it is how it's designed. A game's tick rate should never be influenced by frame rate.

I'm just saying the tickrate is too low with 'fixed' physics.

They should've set the physics rate at what it currently is on pc at 60fps even back in the old days.

I've seen the smoke and stunt-tube handling on 'next-gen' and it's too fast and choppy with animation shenanigans respectively when compared to 30fps or 60fps on pc.

 

It's not like reload times or game speed is tied to fps. Just the suspension, and that only effects a few cars majorly, but I personally don't think it'll be a smooth experience at all compared to what it is now.

If they upped vehicle power across the board to compensate, I wouldn't mind. But I'd like supersonic cars with kerb boosts and HSW if that were possible.

Probably would make some of the HSW cars less drivable on the road anyway...

 

9 minutes ago, Spider-Vice said:

No issues on Windows 10. Everything animates and runs smoothly on my 144hz monitor even having my 75hz monitor connected.

try spanning videos across monitors. Weird things happen.

 

5 minutes ago, sutalu said:

better draw distance...), and if the 30fps are perfectly stable.

If perf mode isn't stable, then 30isnt either for gtav, and the draw distance is still terrible.

Remember the bullshot with 100000% grass?

 

 

Edited by needforsuv
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Spider-Vice
7 minutes ago, needforsuv said:

try spanning videos across monitors. Weird things happen.

Are you using the default graphics driver on Windows 7 or something? :kekw: I have zero issues with any of that on Windows 10 and what I assume is also more recent hardware, I just spanned a video fine between my monitors, without issue.

 

7 minutes ago, needforsuv said:

those don't count when they don't even do 30fps

 

They are designed for 30 FPS and they do 30 FPS in NTSC countries. It's only 24 FPS in PAL countries (and the PC version which can safely be unlocked up to 30 FPS, and SilentPatch does that itself for example).

 

7 minutes ago, needforsuv said:

I'm just saying the tickrate is too low with 'fixed' physics.

It's not "too low" though, it would be exactly as Rockstar designed it. If a car is supposed to have a max speed of 100 MPH, then it will have a max speed of 100 MPH as it's supposed to at any frame rate, and not a max speed of 130 MPH at higher frame rates because the tick rate is tied to the frame rate. It should be 100 MPH at any frame rate, and as it stands, atm that's not how it works on PC and that's considered broken. The current-gen versions fix this.

 

If they didn't fix the underlying issue and set the tick rate to "60 FPS", and recalibrated all the handling math to "60 FPS", then anything below that would make the cars slower.

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Mexicola9302

Why would anything weird happen if stretching a video across multiple monitors with different refreshrates? The video FPS that usually is 23,976 or 24 or 25 FPS doesn't change. Even if it is a 144 FPS video some recorded video of gaming, then it would just be played with 144 FPS on the one monitor and with 75 FPS on the other one.

 

I hope nothing gets changed about the physics in the GTA V PC version, i like my super fast 811. It would suck if the Pariah would be faster.

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7 hours ago, needforsuv said:

it is if it's the same as running 30 fps

which doesn't matter, it's even across the board

 

7 hours ago, needforsuv said:

it is

It literally isn't, it just acts as if it was tied to 30, meaning fast cars are like 2 mph slower, big effing deal, watch Broughy's video on it

 

7 hours ago, needforsuv said:

And bro, I like my games to have lifelike motion

and bro, I like my games to have lifelike graphics

 

7 hours ago, needforsuv said:

Even a potato would run RCT at 60 tho

not the point, it just doesn't need it

 

7 hours ago, needforsuv said:

30fps is so 20 years ago

it's not, XBox One and PS4 were 30fps machines, if you bought TW3 on either of those consoles it runs at 30 fps

 

7 hours ago, needforsuv said:

But having fps where it was 20/30 years ago

it isn't "from" that long ago, it's been that way FOR that long, it stopped being THE NORM literally THIS generation, so 2020

 

7 hours ago, needforsuv said:

If I want to feel immersed, more fps is for sure

lol, graphics immerse way more than barely perceivable differences in frames

 

7 hours ago, needforsuv said:

60fps should be the standard

lucky for you it NOW is

 

but as has been suggested, not the time or place, well, I guess just not the place

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13 minutes ago, Spider-Vice said:

Are you using the default graphics driver on Windows 7 or something? :kekw: I have zero issues with any of that on Windows 10 and what I assume is also more recent hardware, I just spanned a video fine between my monitors, without issue.

nvidia drivers, things and animation get choppy with mixed refresh rates/monitor spanning, much worse than if I set the rate to the lowest common denominator.

 

13 minutes ago, Spider-Vice said:

considered broken. The current-gen versions fix this.

 

If they didn't fix the underlying issue and set the tick rate to "60 FPS", and recalibrated all the handling math to "60 FPS", then anything below that would make the cars slower.

It's fine right now imo, at least at 60fps.

I meant make it how it does handle now at 60fps regardless of fps, instead of how it is now bonked to 30. I doubt 'fixing' it to 30 hasn't impacted speeds to an extent either.

One of the reasons I oppose this 'fix' is that it'll make cars slower and sound slower too, with less overreving and higher pitch to make it sound faster. HSW already seemingly extends the gear ratios, so it makes it just as hard to make a car max out rpm and pitch.

 

13 minutes ago, Spider-Vice said:

They are designed for 30 FPS and they do 30 FPS in NTSC countries. It's only 24 FPS in PAL countries (and the PC version which can safely be unlocked up to 30 FPS, and SilentPatch does that itself for example).

as shipped it's not 30 tho.

 

13 minutes ago, Spider-Vice said:

exactly as Rockstar designed it. If a car is supposed to have a max speed of 100 MPH, then it will have a max speed of 100 MPH as it's supposed to at any frame rate

but curb boosts and stuff already make things go faster than they should be, and the more it happens, the higher pitched and faster the engine sounds. I don't want that to go away. 60fps would be a speed improvement as they've promoted it, but it's not.

 

 

 

5 minutes ago, Mexicola9302 said:

Why would anything weird happen if stretching a video across multiple monitors with different refreshrates? The video FPS that usually is 23,976 or 24 or 25 FPS doesn't change. Even if it is a 144 FPS video some recorded video of gaming, then it would just be played with 144 FPS on the one monitor and with 75 FPS on the other one.

 

I hope nothing gets changed about the physics in the GTA V PC version, i like my super fast 811. It would suck if the Pariah would be faster.

1. Your computer has to decide which monitor is it primarily on, and if you change video settings between monitors, you'll see it switch; with mixed fps, it has to render at one or the other and interpolate it to fit on the other monitor, it can't just render 2 parts of a video with different settings and put them together as you move the window.

 

2. My pariah feels faster than my 811 tho, mainly because it has the power to back it up and doesn't rely on suspension boosts.

 

  

2 minutes ago, Edward85 said:

which doesn't matter, it's even across the board

it's even AS IF it were 30fps; ergo, locked to 30.

 

  

3 minutes ago, Edward85 said:

watch Broughy's video on it

I did, and I drive around at up to 60 and it's a BIG difference.

30 never felt right.

 

  

3 minutes ago, Edward85 said:

not the point, it just doesn't need it


🤮

 

  

  

4 minutes ago, Edward85 said:

XBox One and PS4 were 30fps machines

when my laptop could do more fps at launch.

 

  

5 minutes ago, Edward85 said:

lol, graphics immerse way more than "barely perceivable" differences in frames

I already said graphics are good enough for a while already, so smooth is more welcome.

 

4 minutes ago, Edward85 said:

it stopped being THE NORM literally THIS generation, so 2020

not on PC, but whatever...

 

Edited by needforsuv
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Mexicola9302
2 minutes ago, Edward85 said:

which doesn't matter, it's even across the board

 

It literally isn't, it just acts as if it was tied to 30, meaning fast cars are like 2 mph slower, big effing deal, watch Broughy's video on it

 

and bro, I like my games to have lifelike graphics

 

not the point, it just doesn't need it

 

it's not, XBox One and PS4 were 30fps machines, if you bought TW3 on either of those consoles it runs at 30 fps

 

it isn't "from" that long ago, it's been that way FOR that long, it stopped being THE NORM literally THIS generation, so 2020

 

lol, graphics immerse way more than barely perceivable differences in frames

 

lucky for you it NOW is

 

but as has been suggested, not the time or place, well, I guess just not the place

Look at this and tell me you barely notice a difference, if you say there barely is a difference you need to see an eye doctor.

 

https://www.testufo.com/

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Malibu Club
1 hour ago, Spider-Vice said:

I'm not sure why the DLC Speculation Topic is becoming arguments about PC graphics settings or what you prefer or not.

We're in an information drought, so we're regressing into a tribal state.

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4 minutes ago, Mexicola9302 said:

I hope nothing gets changed about the physics in the GTA V PC version, i like my super fast 811. It would suck if the Pariah would be faster.

it doesn't affect it really that much, the fastest cars in the game are only a few mph slower, here's Broughy's video on it

 

1 minute ago, Mexicola9302 said:

Look at this and tell me you barely notice a difference, if you say there barely is a difference you need to see an eye doctor.

 

https://www.testufo.com/

none of those are stable, you hardly notice a difference when the framerate is stable

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Mexicola9302
11 minutes ago, Edward85 said:

it doesn't affect it really that much, the fastest cars in the game are only a few mph slower, here's Broughy's video on it

 

Broughy only plays the console version, it's limited to 60 FPS, you can't compare that in any way to the PC version.

 

Edit:

 

Edited by Mexicola9302
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2 minutes ago, Mexicola9302 said:

Broughy only plays the console version, it's limited to 60 FPS, you can't compare that in any way to the PC version.

that's about the physics not being tied to framerate, I'm not comparing anything, it's got nothing to do with PC

Edited by Edward85
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3 minutes ago, Edward85 said:

hardly notice a difference

30fps video vs 60fps is a BIG difference.

And certainly, settings that target 60 will be above 30fps more than settings that target 30 when hell breaks loose.

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Uncle Sikee Atric

Why is everything in modern gaming, 'the pursuit for immersion?'

 

I'm old enough enough to remember the 8-bit days, when content and story sold games, along with an ability to imagine what was actually happening and what translated to the screen....

 

Graphics are not the 'be all and end all' to a game!  I'll play something that looks utter rubbish, but excels in everything else, because that is what sells it!  Rimworld tells unique stories and I've sank eight hundred hours into it, because every story is unique, that's double the time I've sunk into GTA and the graphics are 'dogsh*t,' compared to your standards, and nothing about immersion (well, unless you're referring to a pawn surviving in sub-zero tundra, on their wits alone).

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y'all, untying physics from framerate is nothing but a good thing, they UNTIE it, not set anything to 30, it just happens to act more like if you had 30fps but that can't be changed

1 minute ago, Uncle Sikee Atric said:

Graphics are not the 'be all and end all' to a game!

eh, for an old timer maybe, but for people that grew up with decent graphics, I mean just look at how much sh*t the trilogy got for not updating the graphics

Edited by Edward85
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15 minutes ago, needforsuv said:

it's even AS IF it were 30fps; ergo, locked to 30.

semantics

 

15 minutes ago, needforsuv said:

when my laptop could do more fps at launch.

good for you

 

15 minutes ago, needforsuv said:

I already said graphics are good enough for a while already, so smooth is more welcome.

bruh, some games need graphics turned down to hit 60, get it?

 

15 minutes ago, needforsuv said:

not on PC, but whatever...

and up until a few years ago console had 70% of the marketshare, ergo THE NORM

 

for real though, this conversation is going nowhere and this isn't the place for it anyway

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13 minutes ago, Edward85 said:

y'all, untying physics from framerate is nothing but a good thing, they UNTIE it, not set anything to 30, it just happens to act more like if you had 30fps but that can't be changed

eh, for an old timer maybe, but for people that grew up with decent graphics, I mean just look at how much sh*t the trilogy got for not updating the graphics

The trilogy doesn't look that bad.
 

GTAV is good enough graphics.
 

 

The tubes looks really off with this 'fix' and personally I love my Itali GTO on the tubes.

Also, I think the menu and internet already has fps problems that are not present on PC. Mouse is super choppy if you look at DCA's launch day customisation vids.

 

  

5 minutes ago, Edward85 said:

bruh, some games need graphics turned down to hit 60, get it?

OR turned up LESS far. Headroom is headroom. More is better. Besides, when you need to record anything, playback is always smoother, so more fps works there too.

 

  

5 minutes ago, Edward85 said:

70% of the marketshare

if you remove people who only play with keyboard and mouse it's MUCH, much less.

 

 

 

  

Just now, Edward85 said:

some people HAVE TO TURN DOWN GRAPHICS TO GET 60fps

from the default settings? When has anyone ever stuck with those.

Edited by needforsuv
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Just now, needforsuv said:

The trilogy doesn't look that bad.

just go to the dedicated thread for it, you will find almost nothing but complaining about graphics

 

1 minute ago, needforsuv said:

GTAV is good enough graphics.

some people HAVE TO TURN DOWN GRAPHICS TO GET 60fps

 

as for untying physics from framerate, you will never convince me it was a bad idea

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7 minutes ago, needforsuv said:

if you remove people who only play with keyboard and mouse it's MUCH, much less.

wat? hardly anyone uses m+k on console, and actually a lot of people use controller on pc, so yeah, the PC share would be MUCH less, meaning console would have even bigger share, ergo 30fps was the norm until recently

 

9 minutes ago, needforsuv said:

from the default settings? When has anyone ever stuck with those.

I honestly don't even know what you are trying to say here, and I don't think you do either, yes, some people have to turn down graphics to even hit 60fps, and yes, many times they have to be turned down from even the default settings, not everyone has an i9 and 3080ti

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anywho... back on topic, so that rating is basically confirmation the next gen upgrade is coming to PC, the question is, is rating a game usually an indicator of release window or is it arbitrary?

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13 minutes ago, Edward85 said:

wat? hardly anyone uses m+k on console, and actually a lot of people use controller on pc, so yeah, the PC share would be MUCH less, meaning console would have even bigger share, ergo 30fps was the norm until recently

 

I honestly don't even know what you are trying to say here, and I don't think you do either, yes, some people have to turn down graphics to even hit 60fps, and yes, many times they have to be turned down from even the default settings, not everyone has an i9 and 3080ti

If you only chose people who used m+k, pc is larger share compared to console.

I don't like controller. Even PS2 games look better at 60fps.
And that's just turning it up less from the minimums.

You don't need anything fancy. a $500/consoled priced gpu would do nicely (barring any pricing shenanigans), especially in gta v these days.

Point is, not targeting 60fps means any fps dips are further into slideshow territory.

If they do bring the 'fix' to PC, they MUST unbonk the tuners! Only reason I think they haven't unbonked tuners is because the 'next-gen' builds are still more or less the contract dlc builds with the hanger bug, and since it was meant to release before Contract DLC, it made sense.

I guess we'll find out with the next DLC what they're going to do or have done in relation to the fate of tuners.

 

 

  

7 minutes ago, Edward85 said:

is rating a game usually an indicator of release window or is it arbitrary?

I don't know when/if the PC and PS4 ESRB ratings got released.

But they are the same listing (at least currently), so I am guessing it was rated at the same time.

Also, they uncensored the n-word by one "g", which is odd, UNLESS that's meant to hint at something...

Similarly, you would not re-rate a game if you aren't changing the media you ship it with if any...

 

New PC physical release? Even for DVD at least 8x would be just as fast as 100mbit internet.

And certainly, the base archives would not change, so that at least saves a bit of downloading. (Plus, perfect time capsule of sorts!)

Edited by needforsuv
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10 minutes ago, needforsuv said:

If you only chose people who used m+k, pc is larger share compared to console.

LMFAO, WHAT!? dude, many PC players use controller and hardly any console players use m+k, it's not the same for both since there's most likely more pc controller users, but let's just say they are the same for the sake of argument, that means they cancel each other out leaving the base number, which is 70/30 skewed console, again that HAS changed in recent years but the point of bringing it up was to prove that up until recently MORE people gamed at 30fps than 60, 60fps ONLY JUST became the norm in 2020

 

10 minutes ago, needforsuv said:

a $500/consoled priced gpu would do nicely

even without pricing shenanigans, a 500 card in 2019 was NOT enough for max graphics and 60fps, it was one or the other, 500 has been the low end for cards for a decade, even in the 10 series era the bottom card, a 1060, was around $500 and that card WAS NOT capable of max graphics and 60fps, it was one or the other and I always chose graphics

 

10 minutes ago, needforsuv said:

Point is, not targeting 60fps means any fps dips are further into slideshow territory.

lol, so millions of Xbox One and PS4 players play slideshows? no, less than 20 is slideshow territory, and 30 is so low THERE WON'T BE DIPS, like I explained SEVERAL times that when I target 30 it's because I know it will be STABLE, that means NO DIPS

 

10 minutes ago, needforsuv said:

If they do bring the 'fix' to PC, they MUST unbonk the tuners! Only reason I think they haven't unbonked tuners is because the 'next-gen' builds are still more or less the contract dlc builds with the hanger bug, and since it was meant to release before Contract DLC, it made sense.

are you seriously crying about two f*cking miles per hour?

 

10 minutes ago, needforsuv said:

I guess we'll find out with the next DLC what they're going to do or have done in relation to the fate of tuners.

we already know, PC is getting the SAME update consoles got, why would anything be different? and if they never removed flags before, especially on the next gen upgrade, then they won't now, but again, it's TWO EFFING MPH SLOWER

 

throw your inevitable reply in my dm, no need to continue this bs in teh wrong thread

Edited by Edward85
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11 minutes ago, Edward85 said:

LMFAO, WHAT!? dude, many PC players use controller and hardly any console players use m+k, it's not the same for both since there's most likely more pc controller users, but let's just say they are the same for the sake of argument, that means they cancel each other out leaving the base number, which is 70/30 skewed console, again that HAS changed in recent years but the point of bringing it up was to prove that up until recently MORE people gamed at 30fps than 60, 60fps ONLY JUST became the norm in 2020

You said it yourself, hardly any console is m+k, but only some pc use controller. So more m+k would be more like 90%pc, 10% console because lack of support.

 

11 minutes ago, Edward85 said:

even without pricing shenanigens, a 500 card in 2019 was NOT enough for max graphics and 60fps, it was one or the other, 500 has been the low end for cards for a decade, even in the 10 series era the bottom card, a 1060, was around $600 and that card WAS NOT capable of max graphics and 60fps, it was one or the other and I always chose graphics

MSRP. GTX 1080 is the same price as a console. 1060 is HALF that at 199/249 and good enough for good settings 60fps. Maxing those lower end cards out to aim for 60fps with no headroom is never a good idea.

 

 

11 minutes ago, Edward85 said:

lol, so millions of Xbox One and PS4 players play slideshows? no, less than 20 is slideshow territory, and 30 is so low THERE WON'T BE DIPS, like I explained SEVERAL times that when I target 30 it's because I know it will be STABLE, that means NO DIPS

GTAV on PS4 is 15fps. If you target 30 'stable' with no dips, your unlocked FPS must hit over 60 a lot of the time in gta. No way you get 30 in cayo looking at grass.

 

11 minutes ago, Edward85 said:

we already know, PC is getting the SAME update consoles got, why would anything be different? and if they never removed flags before, especially on the next gen upgrade, then they won't now, but again, it's TWO EFFING MPH SLOWER

I said, it (PS5) was the same build they INTRODUCED the Traction control thing on for tuners. Next dlc is actual new build. If it hasn't fixed anything that PS4/PC contract dlc builds introduced, then they wouldn't have unbonked or did anything else new besides making it work on the new stuff.
more like 10mph. moar speed is moar.

 

 

Edited by needforsuv
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jfc, I don't even know how to respond to what is so far from reality, you are saying only 10% of people playing video games are using controllers? are you mad?

nah mate, don't give me that wtf, this is so far from reality it's not even funny

Edited by Edward85
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8 minutes ago, needforsuv said:

more like 10mph. moar speed is moar

fine, my 2mph was off, been a while since I watched the video, but that's fine, now everything is uniform across the board and they can always introduce new cars that do go as fast as teh old cars

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38 minutes ago, Edward85 said:

it doesn't affect it really that much, the fastest cars in the game are only a few mph slower, here's Broughy's video on it

 

none of those are stable, you hardly notice a difference when the framerate is stable

 

I'm sure many peoples who heist on new EE GTAO see the differences between 30 and 60, its much more easier to play intensively hard missions like Doomsday or any missions at higher frames against rapidfire aimbots than in 30FPS(or probably even less depending different factors on old gens).

 

Sniping, flying jet at very low altitude, riding bike among intensive car traffic, anything better with the more FPS for me. 

 

This vs watching flooded roads with raytraced city lights, hum...meh, I take the better frames. 

 

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3 minutes ago, Edward85 said:

fine, my 2mph was off, been a while since I watched the video, but that's fine, now everything is uniform across the board and they can always introduce new cars that do go as fast as teh old cars

But they need to speed up the old cars too. 

And not give new cars with sh*tty headlights
 

Spoiler

 

  

 

10 minutes ago, Edward85 said:

jfc, I don't even know how to respond to what is so far from reality, you are saying only 10% of people playing video games are using controllers? are you mad?

That's literally the opposite of what I've been saying.



I'm saying only 10% of m+k players are on console because of lack of support. vs most m+k being on PC.

Fun fact:

 Games for PlayStation 3 were stored on single-layer Blu-ray which has a higher data rate per second by default but the console's drive speed multiplier was set at 2× (9 MB/s). On Xbox 360, video games were stored on common dual-layer 8.5 GB DVDs but with the console's 12× drive speed multiplier (16.5 MB/s), Xbox 360 could achieve up to 85% faster data transfer rate than PlayStation 3. 

 

 

 

The ps3 drive was slower to read data from a blu-ray than a standard 8x dvd drive would be. PS5 internal drive is about 1000 times faster than reading data from a ps3 disc drive.

Edited by needforsuv
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6 minutes ago, needforsuv said:

But they need to speed up the old cars too. 

no they don't

 

6 minutes ago, needforsuv said:

I'm saying only 10% of m+k players are on console because of lack of support. vs most m+k being on PC.

right, but either way m+K have NOTHING to do with market share, up until 2020 30fps was the standard, end of story

 

60fps IS NOT NECESSARY, I will die on this hill

stable fps is WAY more important than framerate

Edited by Edward85
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6 minutes ago, Edward85 said:

stable fps is WAY more important than framerate

Stable, in GTAV on PC, right now?

NOPE.

I'd like a stable 60 in gtav too, I need your hopium dealer. That way, when I slow down recorded videos, I don't get a slideshow.

Edited by needforsuv
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Spider-Vice
1 hour ago, needforsuv said:

as shipped it's not 30 tho.

 

What are you even talking about? Yes it is. 30 FPS in America/NTSC regions. Designed for 30 FPS. You clearly know nothing of what you're talking about. Very very clearly.

 

Dumb arguments in this topic, it would be great if we just stopped focusing on this bullsh*t. Again, for the THIRD TIME today.

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2 minutes ago, needforsuv said:

Stable, in GTAV on PC, right now?

NOPE.

I'd like a stable 60 in gtav too, I need your hopium dealer.

bro, my hardware is capable of 40-60, meaning I get 60fps with dips, HOWEVER, if I lock that to 30 I GET NO DIPS, if it doesn't go below 40, and I lock it to a number BELOW THAT, why would it dip?

 

sorry Spider, I'll stop responding now

Edited by Edward85
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