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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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HamwithCheese

Whats this bullsh*t where you're waiting hours for the host to join his own job? Like, everyone is already in the lobby screen, and we're all joined except for the f*cking host? The f*ck is that all about?

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Oh great, 3 other players blow themselves up at the beginning of Simeon mission, 3 times in a row. Do they think I'm a babysitter or something?

Screw you guys, I'm afking too.

Edited by ForDer089
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12 hours ago, HamwithCheese said:

Whats this bullsh*t where you're waiting hours for the host to join his own job? Like, everyone is already in the lobby screen, and we're all joined except for the f*cking host? The f*ck is that all about?

 

Is that when the original host leaves a waiting lobby and the system then makes an 'on call' player the 'on call host' thereby creating a kind of loop where the session can not start because it's being controlled by a player who is not actually there? Whenever I see an on call host I just leave and try again.

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For God's sake, why do so many people have the Reinforced Armor on the casino heist Aggressive, and then decide not to use it? Someone tell me please, I don't understand.

I don't even bother doing those heists. I'll just quit as soon as it begins to save everyone the grief.

Now if they actually didn't have the armor, I wouldn't mind going without, but this is just idiotic. Usually combined with the wrong gunman too.

Edited by AirWolf359
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I swear sometiems the Wanted levels take extra long to just f*ck off already. Especially if you've played GTA4 you can feel the Wanted levels just wants to keep on lingering FOREVER. STOP WANTING ME ALREADY! f*ck!

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Kiethblacklion

My friends and I were running the Simeon mission where you have to get the 4 cars from the police station and after I accidentally blew up one of the cars with my Buzzard (I was running air support and didn't realize one of the cars was near the cop I had targeted) we restarted the mission. When the mission restarted, my friend's Insurgent spawned on top of a concrete barrier in a parking lot. It was perfectly balanced too, no wheels touching the ground. It was both funny and frustrating. How does the game do that? Spawn the vehicle on top of an object instead of the road or in the parking lot? To get it down I decided to use my Up-and-Atomize, which worked but I was so focused on my friend's vehicle that I didn't realize that we had spawned right next to the police station were were supposed to get the cars from. Needless to say, I screwed up the mission for us a second time. Third time was a charm but that night definitely wasn't my night.

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27 minutes ago, Arrows to Athens said:

Why do they always have to run me over?!?!? What the hell is wrong with them?

 

aA4L6lB.gif

Why stand on the middle of the street to call your mechanic?

 

I know the npc's in traffic are a bunch of assholes, that commit hit and run crimes all the time, just don't stand in the middle of the street.

 

It would be nice if we could call the cops to arrest them, maybe that is possible in GTA VI, but i doubt it.

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6 minutes ago, Mexicola9302 said:

Why stand on the middle of the street to call your mechanic?

Cause you'd think the NPCs would stop in front of you, instead of running you over. The peds' AI loves to act like f*cking player seeking missiles. I've been killed by them while on the f*cking sidewalk for f*cks sake! 

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DVf9mQs.png

Formerly known as The General

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Arrows to Athens
8 minutes ago, Mexicola9302 said:

Why stand on the middle of the street to call your mechanic?

 

I know the npc's in traffic are a bunch of assholes, that commit hit and run crimes all the time, just don't stand in the middle of the street.

 

It would be nice if we could call the cops to arrest them, maybe that is possible in GTA VI, but i doubt it.

Because I won't pay as much attention to my surroundings in a video game as I would in real life. I'm not gonna go onto the sidewalk just so I can call my mechanic. 

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Shadowfennekin

Oh look I actually got what I was supposed to get for a f*cking change! DJ Pooh shirt in my closet yet I'm STILL trying to get my Liberty City Prison Uniform from Support

 

"We're working on it"

Bitch it's been two months, what's so hard about THIS issue?

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8 hours ago, Arrows to Athens said:

Why do they always have to run me over?!?!? What the hell is wrong with them?

 

8 hours ago, Arrows to Athens said:

Because I won't pay as much attention to my surroundings in a video game as I would in real life. I'm not gonna go onto the sidewalk just so I can call my mechanic. 

 

These might be related... 😉

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I guess this was my fault for rushing out of the elevator and not waiting for the enemies to spawn in. Gotta give the game time to catch up, I guess.

 

Been getting caught up on the last two updates that I've missed out on and working my way through the Autoshop Contracts. I like the fact that they are like little mini-heists, but damn if these missions aren't trying their best to strip me of all my sh*t. I can't use my own weapons. I can't use my own personal vehicle (if it's not a "Tuner" car). I can't call Pegasus. I can't call Lester. Always nice of the game to drop this on me during the times when I need them the most, using the most flimsy of reasons (if any) to take away all my stuff. Why not just have me roll up on fools with a tricycle and slingshot?

 

Also, I'm on the fence on whether or not I can tolerate Moodyman and Sessanta. I'm jumping my car over the wall of the damn prison getting shot from all sides by a million cops and three police choppers, all while rooting out the people I need to kill while guzzling down snacks, and these two clown f*cks are deriding and yelling at me to hurry up? Suck a dick. And why are they getting a cut of the profits when I'm doing all the work? I can kind of understand Sessanta's cut since she does work on the computer, but Moodyman doesn't do a damn thing.

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Super Grunt 281

The difficulty is certainly something else today on GTA Online compared to the heist update era.

 

Avon's troops during act III do more damage (in a way at least) than any enemy found in OG heists with identical weapons, they use SMGs and AKs I can tell that.

 

And that's pretty much what the ground team will face during the Prison Break finale (SMG) , bonus points because some guards will actually be far enough to suffer from damage fall off.

 

And Rockstar still got the balls to do nothing about the player's toughness or the ability of the enemy to inflict damage AND not really rewarding being careful to try going around that bs (it doesn't nullify what I said anyway) .

 

Also screw the hacking of the act III finale (again) for many things, it's insanely taxing on ammo when it's not going right (and those bullets won't come back) .

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On 1/24/2022 at 5:00 PM, BadaBing_1996 said:

Stop f*cking defaulting to Aircraft Helmet On, I don't f*cking want it.

 

 

Oh God my number one GTA f*cking button. Ingrained into my muscle action to clear it every new session and coming back from races and missions.

 

AAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

This one is my wall headsmash thing. I mean..............it's got to be the easiest thing in the world to fix.

 

While you're at it, if I have a saved outfit with a bike helmet, show it in a race without making me reselect the bloody thing from the race options.

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On 1/24/2022 at 5:00 PM, BadaBing_1996 said:

Stop f*cking defaulting to Aircraft Helmet On, I don't f*cking want it.

 

On the same note, stop f*cking putting my hood down whenever I get in & out of a car for F*CK'S sakes.

 

^ Yup, it’s even worse when your preset motorcycle helmet resets and that’s what your character gets slapped on their head after entering a weaponized aircraft. 

 

I want to clock my past self right in the face for purchasing all motorcycle helmets as the only one I use is the All Matte Black biker helmet and from time to time it just defaults to other helmets which is annoying as f*ck. I really hope that one day there’ll be a feature which allows us to get rid of unwanted clothing.

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8 hours ago, C-Money17 said:

Been getting caught up on the last two updates that I've missed out on and working my way through the Autoshop Contracts. I like the fact that they are like little mini-heists, but damn if these missions aren't trying their best to strip me of all my sh*t. I can't use my own weapons. I can't use my own personal vehicle (if it's not a "Tuner" car). I can't call Pegasus. I can't call Lester.

 

This has been my bitch lately. The Auto Shop missions being locked to just Tuner cars was fine when the tuners were new, but now it's old and I want to use my new cars without having to go to a garage to get them. I want to use the oil slick mines on those damn Merryweather jeeps that can keep up with my sports car. By the way, the Diversion from the Interaction Menu during these missions is almost as good as Lester. Using a car with back louvers will also help a lot because it makes the back almost bullet proof.

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On 1/26/2022 at 8:14 PM, Arrows to Athens said:

Why do they always have to run me over?!?!? What the hell is wrong with them?

 

aA4L6lB.gif

 

To be fair, if I saw a skull-faced pirate acting suspiciously in the middle of the road I would probably run him over. 

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Kiethblacklion

I'm pissed that I can't get into the big hangar at LSIA that Devin Weston owns. For 8 years I've been able to drive into it with ease but now there seems to be some kind of invisible wall preventing me from entering that hangar. Has anyone else experienced this? Is it a glitch/bug or did Rockstar deliberately block it off to players?

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1 hour ago, Kiethblacklion said:

I'm pissed that I can't get into the big hangar at LSIA that Devin Weston owns. For 8 years I've been able to drive into it with ease but now there seems to be some kind of invisible wall preventing me from entering that hangar. Has anyone else experienced this? Is it a glitch/bug or did Rockstar deliberately block it off to players?

It's a bug that has to do with completing the VIP Contract final mission.

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On 1/27/2022 at 9:15 AM, Super Grunt 281 said:

The difficulty is certainly something else today on GTA Online compared to the heist update era.

 

Avon's troops during act III do more damage (in a way at least) than any enemy found in OG heists with identical weapons, they use SMGs and AKs I can tell that.

 

And that's pretty much what the ground team will face during the Prison Break finale (SMG) , bonus points because some guards will actually be far enough to suffer from damage fall off.

 

And Rockstar still got the balls to do nothing about the player's toughness or the ability of the enemy to inflict damage AND not really rewarding being careful to try going around that bs (it doesn't nullify what I said anyway) .

 

Also screw the hacking of the act III finale (again) for many things, it's insanely taxing on ammo when it's not going right (and those bullets won't come back) .

 

 new contract NPC are off too, in the Hangar at LSIA(where you must retrieve a bike ) I've been rapid-fired by NPC spawning right near me when trying to open the doors...it really pissed me off. Those Hangar thugs are as deadly as Doomsday on Hard. Why...

Edited by Hécate-II
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36 minutes ago, Hécate-II said:

new contract NPC are off too, in the Hangar at LSIA(where you must retrieve a bike ) I've been rapid-fired by NPC spawning right near me when trying to open the doors...it really pissed me off. Those Hangar thugs are as deadly as Doomsday on Hard. Why...

Open the door first and then go in the car to drive out. This way you'll skip any additional spawns.

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f*ckING GANG ATTACK RUINED THE 3 WAY CALL! I WANT TO HEAR THE DIALOG! I AM NEVER DOING A GANG ATTACK AGAIN!

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6 hours ago, partci said:

Open the door first and then go in the car to drive out. This way you'll skip any additional spawns.

 

I figured yesterday, but still what a pain, they also made Lost MC spawning inside the area you must defend in some Security Contract mission, its a place surrounded by sea, the Lost spawn on the road(its ok) and also in your back. 

 

 

I hate this game more and more, I'm probably off for another 4 months break. Til the next DLC at least. 

 

PS:  I also played the Humane Lab post van mission, felt filled with pure vacuity, "what I'm doing here again?", then I logged off. 

Desktop-Screenshot-2022-01-28-22-41-48-54.png

Edited by Hécate-II
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8 hours ago, Hécate-II said:

I also played the Humane Lab post van mission, felt filled with pure vacuity, "what I'm doing here again?", then I logged off.

Yeah, this one is a stinker. Park your Depressor in front of the exit gate (the one you open from inside to go out with the truck!), cause there will be 3 waves x2 cars that will come at you/spawn almost on top of you and this thing can't get enough speed to not be blocked and you OBLITERATED and spawned OUTSIDE the labs, on the hills and run for 2 minutes to get back in. 🥲

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5 hours ago, partci said:

Yeah, this one is a stinker. Park your Depressor in front of the exit gate (the one you open from inside to go out with the truck!), cause there will be 3 waves x2 cars that will come at you/spawn almost on top of you and this thing can't get enough speed to not be blocked and you OBLITERATED and spawned OUTSIDE the labs, on the hills and run for 2 minutes to get back in. 🥲

 

I don't have the depressor, I played it normally, didn't died from the reinforcements in jeeps, killed them with AP pistol, but got bored driving the van, its like 7km or smth 😆

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5 hours ago, partci said:

Yeah, this one is a stinker. Park your Depressor in front of the exit gate (the one you open from inside to go out with the truck!), cause there will be 3 waves x2 cars that will come at you/spawn almost on top of you and this thing can't get enough speed to not be blocked and you OBLITERATED and spawned OUTSIDE the labs, on the hills and run for 2 minutes to get back in. 🥲

 

Or you can just suicide until you spawn back in the fence.

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