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The B*tch & Moan Thread (Part 3)


Shadowfennekin

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Today's B&M is tossers who go "on call" for jobs then don't bother responding when the job is started so everyone waiting in the lobby has to wait another 60 seconds for their on call request to time out.
They should get bad sport points for being lazy ignorant feckers.

Edited by dragosani00
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6 hours ago, dragosani00 said:

Today's B&M is tossers who go "on call" for jobs then don't bother responding when the job is started so everyone waiting in the lobby has to wait another 60 seconds for their on call request to time out.
They should get bad sport points for being lazy ignorant feckers.

 

That's not how 'on call' works; once you queue up, no further action is required - you just get dropped into the lobby once it fills up or when the host launches. 

 

That said, there is a bug that can trap you in a long loading screen - especially with Casino Heists. You're essentially trapped on a black screen until the timer runs down, then you load directly into the outfitting screen where you can change your outfit but can't ready up (or actually see the outfits). As an added kick in the balls, if you got one of the 1-in-100 hosts who throw you more than minimum cut, you (and everyone else) loses it when you fail to ready up and the cuts revert to 15%. 

 

The other bug is the network error one, where you do cloud simulator for a minute or two then get the "There was a network error while joining this job" message. At that point your only option is to dashboard/close app or you'll be in the clouds forever. On the other side of things, those already loaded in will see the player as "joining" for an inordinate amount of time, then they leave (that's them dashboarding). 

 

I've learned that if I don't load into the setup screen in about 10 or 15 seconds, I'm not going to get in at all, so I dashboard right then and there without waiting for the 'network error' message. 

 

Gotta love that peer-to-peer that the multi-billion dollar AAA game developer still uses, eh?

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3 hours ago, Arrows to Athens said:

Absolutely f*cking ridiculous.

/snip

 

To be fair, you had to have seen that coming. You were on a shred of health when you jumped onto the Op Mk II (ie unprotected), so of course the aimbots were going to drill you as soon as they had LOS. 

 

A lot of the Agency stuff seems designed to counter previously-reliable methods like the Op Mk II and choppers, the Tequi-la-la Asset Recovery job being a particularly egregious example. The aimbots just wreck you on the way out. Just R*'s way of "encouraging" (read: forcing) us to buy & upgrade the new vehicles - they'll get you out of that scenario unscathed, whereas everything else, even things like the Insurgent Pick-up or Nightshark, can't protect you from the pinpoint accuracy the AI employs.

 

Not saying it isn't f*ckery on R*'s part (another theme of this update seems to be "create the problem then sell the solution"), but at this point we should kind of expect bullsh*t moves like this from them.

 

TL;DR - the Op Mk II is no longer OP. Buy a Buffalo like a good little drone. Don't forget to add the near-useless Slick Mines!

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19 hours ago, KonaSquid said:

Why do our characters still move so damn slow and sluggishly when we're inside buildings? Even in combat situations. Probably one of the worst parts of this game.

 

What, you don't like defaulting into a stealth-crouch when stealth isn't an option? The bad guys are already aimbot Terminators, so R* has to do something to hamstring us to death. Otherwise we might complete these missions quickly and efficiently, and that is no good for Shark Card sales.

 

@HamwithCheese, everything that comes out of Strauss Zelnick's mouth absolutely f*cking terrifies me. He's like a frat boy bragging about date-rape. If he were around 75 years ago he would've been the guy saying, "Hey, Adolf, have you considered death camps?".

Edited by God-eater
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Ya know I bought that tuner customer garage business to have more to do in private but it's been useless now, did I get fleeca'd? When I first got it it was working great for awhile but it didn't last very long after I bought this Agency business (Which I kinda went meh, went back to old grinds). These past 2 weeks I got about maybe 6 cars total while playing for almost 5 hours each session almost every day no jokes, still nothing these past two days recently absolutely noth'n. Sometimes I wasn't even in a CEO or Biker just searching for treasure still no cars...

 

Anyone else having this issue more recent? I know it was reported before but not this abysmal, the spawn times or RNG may reset by so many things or they go by how much money your making. The second garage is on a timer only when the first one is filled from what I gather (Of course), kinda not good to have two lifts if you deliver often. Right now I just do Plowed, HeadHunter, Treasure Dailes stuff and Simeon then do whatever else I can in a private sessions. But this car stuff is practically pointless, did they stealth nerf it? That whole week recently when it was double CEO contracts I got about 3 customer cars. Is it tracking how much I'm earning by speed and going around it? I made a lot for a private session that week. I have gotten a customer car right after doing a plowed too before so I'm just never sure how it works. Seemed to have gotten worse after this Agency DLC and I really wish I knew how it actually works, can't see anything conclusive other than RNG or broken. I've been bummed out because I thought I could do it in between other stuff but it ended up just being a property again.

Edited by DarkReign27
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5 hours ago, God-eater said:

 

To be fair, you had to have seen that coming. You were on a shred of health when you jumped onto the Op Mk II (ie unprotected), so of course the aimbots were going to drill you as soon as they had LOS. 

 

A lot of the Agency stuff seems designed to counter previously-reliable methods like the Op Mk II and choppers, the Tequi-la-la Asset Recovery job being a particularly egregious example. The aimbots just wreck you on the way out. Just R*'s way of "encouraging" (read: forcing) us to buy & upgrade the new vehicles - they'll get you out of that scenario unscathed, whereas everything else, even things like the Insurgent Pick-up or Nightshark, can't protect you from the pinpoint accuracy the AI employs.

 

...

 

I don't think it is that bad. I do both missions with the agency helicopter. I land it on the roof of the building left of Tequi La La. As soon as i grab the neclace - the three respawning npc will be killed before grabbing the neclace - i run to the back door, jump down the stairs and climb up the power box on the left side and further up to the roof. Need to climb 5 or 6 times and i am on the roof. Usually i only eat one or two bullets on the last climbing step when i have made a mistake. On the roof they can't hit you and they can't follow you. Everything else is just flying back home.

 

R* is just not very good at balancing their AI stuff. Just look at the bunker resupply missions with the Technical Customs. When you get chased by the kuruma npc and you have a crash you get shredded in a blink of an eye while they pass you despite having full health and armor. Same with the Buzzards following you. But there is one mission with a Technical Custom the npcs following you in Buzzards have the accuracy of a drunken and blind guy doing guess shots. You can drive in a straight line and the bullets are hitting the street left and right of the car. You only get hit by a bullet when driving turns.

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7 hours ago, God-eater said:

 

That's not how 'on call' works; once you queue up, no further action is required - you just get dropped into the lobby once it fills up or when the host launches. 

 

 

 

Hmm strange, in race lobbies I seem to have noticed a correlation between there being a huge cap from when "launching" appears and the car selection screen when there have been on-call players in the lobby beforehand. When there are no on-call players in the lobby the launch is not delayed like that so I assumed it was the on-call players are causing some sort of delay by allowing something to time out at their end when the job launches.

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13 minutes ago, dragosani00 said:

 

Hmm strange, in race lobbies I seem to have noticed a correlation between there being a huge cap from when "launching" appears and the car selection screen when there have been on-call players in the lobby beforehand. When there are no on-call players in the lobby the launch is not delayed like that so I assumed it was the on-call players are causing some sort of delay by allowing something to time out at their end when the job launches.

 

That's just them loading in - they're coming from Freeroam, so those already loaded have to wait while the 'on call' guys load into the lobby. Just means the race launched before it filled up. 

 

The flipside, and my B&M for today, is the f*cking kicks. Like, jesus christ, guys, learn to close your matchmaking already if you don't want randoms joining. And if you're kicking me because of my rank, you're an idiot. If someone rank 750+ joins your heist, it's because they want to do a heist, and there's a pretty fair f*cking chance they know the heist like the back of their hand. I have no idea why these rookies hate high ranks...

Edited by God-eater
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8 minutes ago, God-eater said:

 

That's just them loading in - they're coming from Freeroam, so those already loaded have to wait while the 'on call' guys load into the lobby. Just means the race launched before it filled up. 

Ah they're still a pain in the arse worthy of a B&M though. 😂

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18 minutes ago, God-eater said:

The flipside, and my B&M for today, is the f*cking kicks. Like, jesus christ, guys, learn to close your matchmaking already if you don't want randoms joining. And if you're kicking me because of my rank, you're an idiot. If someone rank 750+ joins your heist, it's because they want to do a heist, and there's a pretty fair f*cking chance they know the heist like the back of their hand. I have no idea why these rookies hate high ranks...

On PC players with a high rank are usually cheaters so that might be a reason.

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2 minutes ago, ZaxxerDog said:

On PC players with a high rank are usually cheaters so that might be a reason.

 

I'm not on PC. And it's an 8-year-old game. R750 isn't even that high for a day one player - it's not even 2 ranks per week. You could literally play a few hours a week and get higher than that. The cheaters are the guys with rank 8000.

 

Kids, man - just cuz they started playing yesterday they assume that everyone else did, too.

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Tomtomsengermany

Im still disappointed that theyve translated the Balaclava in german to "Sturmhaube" ( asssault hood) and havent used the more common name "Hasskappe" ( literally: hatred cap).

 

There is also a saying in German, when someone is in a really bad mood, he wears his " hatred cap"

 

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Arrows to Athens

Is it me, or are the lag spikes getting progressively worse on PS4? Particularly when going past the casino and the auto shop in Burton. Sh*t's ridiculous. 

Edited by Arrows to Athens
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6 hours ago, SebKle78 said:

I don't think it is that bad. I do both missions with the agency helicopter. I land it on the roof of the building left of Tequi La La. As soon as i grab the neclace - the three respawning npc will be killed before grabbing the neclace - i run to the back door, jump down the stairs and climb up the power box on the left side and further up to the roof. Need to climb 5 or 6 times and i am on the roof. Usually i only eat one or two bullets on the last climbing step when i have made a mistake. On the roof they can't hit you and they can't follow you. Everything else is just flying back home.

 

Even easier is landing in the parking lot behind Tequi-La-La. The one that's a little elevated with a fence. Use your Up-N-Atomizer to shoot down the fence. When you escape, just jump down the stairs and climb up the wall where you shot the fence and fly away. You're obscured by a building so the bikers won't shoot you until you're airborne, and most of those will just hit the helicopter if you're smart about the direction you fly away at first.

 

As long as you have more than a sliver of health, you should be fine escaping the Asset Recovery missions in any land vehicle. OPmk2 should be fine too, as long as you have some health. You get moving quick enough that the baddies need a moment to give chase. I've been doing them in convertibles with no problems. The only difficult escape is in a helicopter if you park right outside the exit because they can start shooting you before you get airborne. 

 

7 hours ago, SebKle78 said:

R* is just not very good at balancing their AI stuff. Just look at the bunker resupply missions with the Technical Customs. When you get chased by the kuruma npc and you have a crash you get shredded in a blink of an eye while they pass you despite having full health and armor.

 

That is one of my bitches as well. Too many missions where you're just driving away become impossible if you make one mistake. The Auto Shop contract missions are that way too. Slow jeeps and vans that either spawn in front of you or catch up because they are somehow faster than your sports car. They don't hit you much if you're just driving, but make one mistake and slow down some or get caught by one of those that spawn in front of you and you're dead. I've taken to driving with the snake menu open to spam eating snacks in case I get caught like that.

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For some reason every time I try loading into the Agency building, it takes in excess of 10 minutes to load in - nothing else takes anywhere near that long to load (even the drones which seem to have had problems ever since the Tuner update)

Still - it gives me time to boil the kettle for a cuppa whenever I go back there, but the delay is annoying.

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7 hours ago, God-eater said:

 

I'm not on PC. And it's an 8-year-old game. R750 isn't even that high for a day one player - it's not even 2 ranks per week. You could literally play a few hours a week and get higher than that. The cheaters are the guys with rank 8000.

 

Kids, man - just cuz they started playing yesterday they assume that everyone else did, too.

Well, they assume that because most of us did start to play yesterday. For example I did try GTAO when the PC port was new but I really didn't like it: it really just seemed like another version of GTA 4's PvP based chaos which I never liked. I got bored of robbing stores and blowing open securicars fast, there was very little content to speak of and it seemed to be the grindiest thing ever so I quit. Then a few years later Cayo Perico came and with that the news that the economy got better + the DLCs that got released over the years added a bunch of interesting stuff to explore so I started playing GTAO as the soft-MMO PvE experience it is now.

 

So the influx of new players is always huge, meanwhile everything indicates that the game is just terrible at player retention: people get bored or annoyed and quit, they occasionally come back when there's some new content, finish it quickly and leave again = most of the active players are noobs or relative newcomers. That creates an unhealthy environment for veterans since yep, when I play a piece of content for the first time I sure as hell don't want a dude on the team who knows everything and will just play some greedy looking elite single player while I'm still trying to figure out what the objective is. Sadly that's how most veterans approach the "I'm on the team with a new player" situation: they want to show off and as a result they just rob others of the first playthrough experience. A first playthrough experience that is one of the most important things in a game where most people just want to play through most of the content once because the economy is based around grinding the things that have a high payout.

 

So at the end of the day the only thing that Rockstar can maintain is the high player numbers but that sadly won't translate into a healthy, varied community. It's one of the reasons why I actually don't want them to "save" RDO: they can't even keep one game truly healthy so they have no business in even trying to maintain two.

Edited by ZaxxerDog
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Arrows to Athens

Character has a stone hatchet in his hand during a stone hatchet rampage, but decides to kick the enemy instead. F*cking pillock. 

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1 hour ago, Jamwes said:

 

Even easier is landing in the parking lot behind Tequi-La-La. The one that's a little elevated with a fence. Use your Up-N-Atomizer to shoot down the fence. When you escape, just jump down the stairs and climb up the wall where you shot the fence and fly away. You're obscured by a building so the bikers won't shoot you until you're airborne, and most of those will just hit the helicopter if you're smart about the direction you fly away at first.

 

As long as you have more than a sliver of health, you should be fine escaping the Asset Recovery missions in any land vehicle. OPmk2 should be fine too, as long as you have some health. You get moving quick enough that the baddies need a moment to give chase. I've been doing them in convertibles with no problems. The only difficult escape is in a helicopter if you park right outside the exit because they can start shooting you before you get airborne.

 

That's what i did first too. It's a good way to get it done. I only switched to the described way because i am a lazy dude regarding gaming and even more in GTAO. I don't want to use the receptionist menu too often when i leave the agency because my helicopter got hit to much while having done only 2-3 missions. Sometimes i just rush out of the building and see my helicopter smoking. Well, i could spawn my sparrow but for doing that i need to press the menu button, fiddle around in it and "ohhh goooood! FFS!". For me it is kind of a way to mitigate my own mistakes/flaws. 😅

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Shadowfennekin

Why do we f*cking crouch inside the Security Contract interiors? You can't stealth it! 

 

#f*ckRedDeadOnline

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57 minutes ago, SebKle78 said:

That's what i did first too. It's a good way to get it done. I only switched to the described way because i am a lazy dude regarding gaming and even more in GTAO. I don't want to use the receptionist menu too often when i leave the agency because my helicopter got hit to much while having done only 2-3 missions.

 

Ha! I figured out that way because I was being lazy and always went to the elevator and took a fresh Agency helicopter. Usually by going upstairs and grabbing some health on the way. Then I decided the Asset Recovery missions were close enough and I don't drive enough for a game with "auto" in the title so I just started going to ground to drive whatever car I had available. Which this week has been the S2 Cabrio. Just getting into a car and going is good enough for the Asset Recoveries.

 

For the bitch section of this post: I've been playing some Auto Shop Contracts again and was reminded about how the first prep for the Union Depository delivers your car to you after you drop off the security car. Why doesn't any other mission in this game do this? It's such a nice quality of life enhancement to help us get moving again after doing something that requires a mission vehicle.

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Ok so I'm driving the Comet S2 Cabrio in Rockford Hills, when I pulled over to ask for directions, when a message appears on screen,

"you cannot pick prostitutes up in this vehicle" so does this apply to all convertibles now. 

Edited by Belindadoll
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Arrows to Athens

My character couldn't be anymore slower when opening the safe and collecting the valuables. 

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Shadowfennekin
7 minutes ago, Arrows to Athens said:

My character couldn't be anymore slower when opening the safe and collecting the valuables. 

They move like an elderly person 🤣

I'm sure most everyone's been utterly annihilated when playing that one for the first time

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For the love of God that Dre sh*t goes on forever after you save him from the gunmen......

And really half the girls in this dlc have nose rings but we can't get them.........

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8 hours ago, ZaxxerDog said:

Well, they assume that because most of us did start to play yesterday. For example I did try GTAO when the PC port was new but I really didn't like it: it really just seemed like another version of GTA 4's PvP based chaos which I never liked. I got bored of robbing stores and blowing open securicars fast, there was very little content to speak of and it seemed to be the grindiest thing ever so I quit. Then a few years later Cayo Perico came and with that the news that the economy got better + the DLCs that got released over the years added a bunch of interesting stuff to explore so I started playing GTAO as the soft-MMO PvE experience it is now.

 

So the influx of new players is always huge, meanwhile everything indicates that the game is just terrible at player retention: people get bored or annoyed and quit, they occasionally come back when there's some new content, finish it quickly and leave again = most of the active players are noobs or relative newcomers. That creates an unhealthy environment for veterans since yep, when I play a piece of content for the first time I sure as hell don't want a dude on the team who knows everything and will just play some greedy looking elite single player while I'm still trying to figure out what the objective is. Sadly that's how most veterans approach the "I'm on the team with a new player" situation: they want to show off and as a result they just rob others of the first playthrough experience. A first playthrough experience that is one of the most important things in a game where most people just want to play through most of the content once because the economy is based around grinding the things that have a high payout.

 

So at the end of the day the only thing that Rockstar can maintain is the high player numbers but that sadly won't translate into a healthy, varied community. It's one of the reasons why I actually don't want them to "save" RDO: they can't even keep one game truly healthy so they have no business in even trying to maintain two.


So because of your A.D.D with Online, you think ignorance is a perfectly acceptable excuse for your actions? On-call, a feature designed to encourage and incentivize co-operative play is rendered useless because people like you have deep seated, hateful bitterness towards veteran or high ranked players, for no other reason than the fact they have more hours under their belt than you? Whose sole purpose in joining others is to help and make friends or allies? You know, the kinda thing you’d need as a new player.

 

The whole fact Cayo exists now is to exclusively pander to players like you. People who don’t know (or like) the meaning of the word team, even if it fell on your face. This is evidenced by what YOU can do, how much YOU can earn, or how YOU want to play, regardless of whether others wish to contribute. Just utter selfish cunts who only think about themselves, and not at all about the social aspect of what Online once was (or still is). The economy isn’t about the highest payout at all, because if it was, people wouldn’t be playing The Contract content, or races, or survival modes. You talk about being robbed of that first time experience when you yourself rob others of a basic element; a chance to play. O for the day when high level players were actually welcomed with open arms. Now it’s ‘get timmy rank 20 in to fail my job for 40 restarts until I realize I’m unable to complete it’. Classic smoothbrain logic with the optional bitch about not having competent players to assist that 2 player minimum content of yours.

 

It’s not about “showing off” either, it’s about finding the path of least resistance and learning through action, especially in four player mandatory missions. I understand some missions you want to run solo for the curiosity and exploration, who doesn’t? But for those that require more, hosts somehow want complete control over everyone like a damn dictator, usually accompanied without manners. They can’t have their cake and eat it so nine times out of ten end up rage quitting, wasting their everyone’s time. But the thing is they keep doing this, like somehow 3 other players will eventually conform to the hosts ruling even if it means treading the mill to get it. It shows a complete lack of social awareness. Repeating the same action expecting different results is the definition of an idiot.

 

But “well”, consensus is veteran players are self absorbed, greedy scumbags even though they go out of their way to help others, when they offer vehicle or weapon advice, or when they ask the host to set their cut to 0% on finales. Sorry Rockstar set a minimum of 15% for joinees on current heists though, I know how absolutely vital it is for players such as you to take 100%. Nah, it’s just about solo Cayo though right? Just do Cayo. Word to the wise - close your f*cking matchmaking. Pause>Online>Options>Matchmaking-CLOSED. You won’t have to deal with legit helpful people anymore such as me or GodEater, and we can join someone else who actually wants to learn old content meta strategies. Wonder why they’re not grinding the high payout stuff…

 

You can be thick as two short planks, or use some common sense with those who wish to help you. Or keep kicking every high ranked player who joins you and creating a non-issue. The level of patience I’ve built up over 8 years could pacify a soldier, so now I always expect kicks. IV had preventative measures to stop votekick abuse, but you get your own way here. You can unleash your inner chode by pressing the auto-invite button and kicking every single unwitting person without a second thought. I even put a little bet down before the timer reaches 30 seconds, whether or not I get the infamous “You have been kicked from the job. You are no longer on call” alert. Take a shot of vodka every time you get kicked! I should have those letters engraved on my skull.

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HamwithCheese

So why can't I launch a single player game when it's online component is busted?

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10 hours ago, ZaxxerDog said:

That creates an unhealthy environment for veterans since yep, when I play a piece of content for the first time I sure as hell don't want a dude on the team who knows everything and will just play some greedy looking elite single player while I'm still trying to figure out what the objective is. Sadly that's how most veterans approach the "I'm on the team with a new player" situation: they want to show off and as a result they just rob others of the first playthrough experience. A first playthrough experience that is one of the most important things in a game where most people just want to play through most of the content once because the economy is based around grinding the things that have a high payout.

 

There's a lot of irrelevant drivel to unpack there, so I'll address the parts I cut out by saying a sample size of one isn't any kind of indicator. To quote famous Angelino philosopher The Dude, "yeah, well, that's just, like, your opinion man".

 

As for the rest, that is a ridiculously short-sighted attitude, not to mention the exact kind of bizarro prejudice I'm talking about. Veteran players aren't "showing off", we're showing rookies the way. Nor are we greedy. We don't care about money anymore, and we sure as hell don't have anything to prove to some double-digit newbie. We're playing to play, because we like playing. That's how we got these high ranks, and it's why we're still here. If we wanted money, we'd be soloing our own Cayos; if we wanted to "show off", we'd leave you behind when you can't keep up.

 

Once upon a time, new players relied on veterans to learn new and better ways to complete jobs. That's certainly how I learned most of what I know about heists. sh*t, that's why I started heisting with randoms in the first place - to see what others do and maybe pick up some tips.

 

Here's an example: many moons ago, I was in a Casino heist. Getaway cars spawned in the racetrack car park. I jump into a car that someone else was driving. To exit, they ramped the hill near the security tunnel and landed in the Lost clubhouse yard. I didn't know that was possible, and may never have if this guy didn't do it. Into my bag of tricks it goes. Cut to two days ago, same situation, the two lowbies I'm with drive out via the tunnel, follow the GPS as lowbies do and get killed by the 200 cops on the other side. We restart, and this time I'm driving with a lowbie passenger. I ramp out. Unfortunately the host gets killed so we restart. Next attempt, my former passenger gets to the driver's seat first and... ramps over the racetrack into the Lost yard. Circle of life, eh?

 

Imagine if I'd kicked that vet back in the day. I might have never learned that trick - I've never seen it done in a video or mentioned in the forums. And it's a damn good trick that I'm glad I know, and was pleasantly surprised to see the rookie incorporate it at his first opportunity. 

 

The chopper escape from that heist is another good example. That is not an intuitive option and the only reason I know how to do it is because some vet did it first and into my bag of tricks it went. In turn, I have passed it on to many, many rookies. 

 

My point is, I don't understand why lowbies no longer see veterans as a source of information, why they no longer value experience.  We were all new once, no one is born knowing everything there is to know about GTA. We learned by experience, by correcting mistakes and by watching veterans and doing what they do. In time, the student became the master, but only because we were prepared to learn, and that requires a level of humility that is startlingly absent in GTA players these days. 

 

Your post is a perfect example of what I'm lamenting  - completely subjective, positing your personal opinion, excluding any experience outside your own. 

 

Now, you might argue that I'm doing the same thing. Here's the difference tho - I've got thousands of heists under my belt and know exactly what I'm talking about (if I didn't, you bet your ass the forum veterans would be saying something). You, by your own admission, just started. Perhaps, 500 ranks from now you'll see where I'm coming from. 

 

In the meantime, to you and all the kick-happy lowbies, would it kill you to consider that ranks don't come out of cereal boxes, that veterans earned those ranks and that we are an asset to any heist? In other words, if you see me join your heist, you'd do well to follow me and do what I do, because I assure you, if I'm doing it, there's a reason.

 

For vets like me, the reward isn't money or humbling rookies - it's pulling off perfect heists. And you lot drive us f*cking nuts when you run screaming into failure after failure after failure; yet we persist, because if we don't teach you, who the f*ck will? So stop kicking us.

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