Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

The B*tch & Moan Thread (Part 3)


Shadowfennekin
 Share

Recommended Posts

Wastelander (Suzuki)
48 minutes ago, Lonely-Martin said:

 

 

Yeah, I do agree too many look at payouts to dictate weather they play a mode or not. Would be nice if things were played for fun rather than money, but that's a wider issue with the game although since the likes of the Cayo heist, people have now got a way to bank plenty and just enjoy other modes for the sake of it.

 

But as for broken stuff or poorly balanced things, totally agree they could bench those and tweak them. Unfortunately R* isn't in the habit of redoing things to make them better. Bit of a shame.


Problem is a vast majority of jobs are a case of Payouts due to either Bad Game Design or it simply being to annoying to do for so little reward (lack of fun.)

For Example

1. Races. Catchup punishes players for merely being better and often will "glitch" and never actually transfer to the new 1st place (Most often seen in Super Car or Hotring races when 1st and 2nd trade spots constantly for a 1/4 to 1/2 of a lap) and as a result will perma handicap a player that could drop as far as last place. Catchups issues are something I have 1st hand suffering with and have witnessed (To my anger on the poor man's behalf) it happen to another player on the last jump of one of the newer stunt races after I clawed my way back to 1st via well timed slipstreaming. I watched him get kneecapped so hard by Catchup he failed to make the jump because he lost so much speed. I watched him drop like a rock from 1st to dead last almost. I was not happy about that win because I felt I didn't even earn it because the game kneecapped 1st place suddenly like that the second I passed him. Secondly Slipstreaming. It saved my ass that race yeah, but major problem, one that becomes extremely noticeable in Hotring Races or any high speed track with little to no turning....it sometimes just doesn't work...like at all. Some races I can get slipstream off of someone 2 postal codes over in a different country (No passport needed :D), other races I've all but implanted my front bumber up the ass end of their car and still can't slipstream, meanwhile Dips*it#6209 is slipstreaming both of us from 15 miles back somehow. Third issue is GTA racing actually has a proven coding flag that basically makes "Fake Desync/Lag", you know how sometimes you bump someone else's car and either you go flying, they go flying, or both cars go flying and seem to act like to magnets drawn to each other? Yeah GTA Races are coded to do this (In fact I only learned about it because it was mentioned by one of the major FIVEM racing servers, because ofc). As for Sea and Air races, no one plays them at all because the former is boring, the latter is fun but often suffers from lack of being able to effectively pass other players a lot of the time.

2. LTS and TDM. PvP combat in general is often cancer, LTS has the benefit of "RPGS Vs *insert thing here*". TDM however? It's often total cancer maps at best, filled with Bucket Helmet Rebreather Sweats at worse. Captures aren't even played at all, they died off quickly. Most of the PvP modes have this issue of the most Toxic PvP elements chasing the playerbase off (at least in freemode people can somewhat fight back, and be called "Trash" for not playing by the Tryhard Meta Ruleset). There are only a few modes that actually have a near even playing field such as the "One in the Chamber" mode I forget the name of, in fact a lot of players just outright avoid the PvP modes even when x2 or x3 money purely because of the "Tryhard" element. So a unhealthy part of the playerbase just avoids it outright (Reminder that they got PvP in GTAIV near perfect, however you can likely find a certain video that explained that recently).

3. Contact Missions. Touchy subject, those that know, know these are effectively tied to the bottlenecking of "Time/Effort for Reward" in GTAO. ROOFTOP RUMBLE, COVETED, POTSHOT. Out of those three, Rooftop Rumble is the only one that not hidden from mission lists outside old playlists. Apparently Day One Rooftop Rumble paid like nearly 60-70k from what I heard from one friend back then that made it before the payout nerfs. Most Contact Missions pay far to little for the amount of effort and ammo spent. In fact some Contact Missions can actually reward less than the ammo costs of doing the mission if sh*t goes completely wrong.

Speaking of Payout Nerfs

4. Time Gate and Player Count Based Payouts. This is actually part of why outside of 2x or 3x events Races are basically dead. Even then all it takes is players leaving to dock the rest of the players paycheck at the end. During some 3x events for Stunt races your 1st place payout is upwards of 90k, 2nd around 60-70k and 3rd around 40-50k in a 30 player race. That can be docked nearly 20k by merely two players rage quitting at some tracks, due to Time Based payouts. Fun fact this also killed the purpose of most Point to Point races in the Race Series. Route 68 and those like it even on 3x barely barf up a 15k (The highest I've seen was a 15k, it's often just barely 10k) payout for the 1st place player. A 2 lap Downtown Underground can payout about 19k-24k depending on car class (Time gating is fun :D) and a 5 lap nearly 50k.


Honestly, it's less a payout issue in a lot of cases and more an outright frustration issue with many players or simply broken game design. Aka, The V.I.P getting the Mr. Clean B*tch Eraser treatment off spawn in that old "Extraction" mode because what is play testing? Also the fact that Offense Defense was broken as sh*t when it first came out because it happened as they attempted to Fix "Double Clutching" and as a result the fix had a higher kill count than the actual attacking team....or Dogfight, my favorite mode when it bothered to work, rather than having players spend 10 to 15 minutes watching a flashing screen because it failed to load the next round...

As for Cayo? It has it's own issues, Xbox for a long time was purely a solo mission because players would Disconnect on entering the compound, also Stealth Mission A.I and Cameras being so completely bipolar to start with that even Solo it's annoying sometimes during the compound section. However it is still the best active money grind with the least amount of issues. That's saying something no less.

Edited by Wastelander (Suzuki)
  • Like 7
Link to comment
Share on other sites

Lonely-Martin
57 minutes ago, Wastelander (Suzuki) said:


Problem is a vast majority of jobs are a case of Payouts due to either Bad Game Design or it simply being to annoying to do for so little reward (lack of fun.)

For Example

1. Races. Catchup punishes players for merely being better and often will "glitch" and never actually transfer to the new 1st place (Most often seen in Super Car or Hotring races when 1st and 2nd trade spots constantly for a 1/4 to 1/2 of a lap) and as a result will perma handicap a player that could drop as far as last place. Catchups issues are something I have 1st hand suffering with and have witnessed (To my anger on the poor man's behalf) it happen to another player on the last jump of one of the newer stunt races after I clawed my way back to 1st via well timed slipstreaming. I watched him get kneecapped so hard by Catchup he failed to make the jump because he lost so much speed. I watched him drop like a rock from 1st to dead last almost. I was not happy about that win because I felt I didn't even earn it because the game kneecapped 1st place suddenly like that the second I passed him. Secondly Slipstreaming. It saved my ass that race yeah, but major problem, one that becomes extremely noticeable in Hotring Races or any high speed track with little to no turning....it sometimes just doesn't work...like at all. Some races I can get slipstream off of someone 2 postal codes over in a different country (No passport needed :D), other races I've all but implanted my front bumber up the ass end of their car and still can't slipstream, meanwhile Dips*it#6209 is slipstreaming both of us from 15 miles back somehow. Third issue is GTA racing actually has a proven coding flag that basically makes "Fake Desync/Lag", you know how sometimes you bump someone else's car and either you go flying, they go flying, or both cars go flying and seem to act like to magnets drawn to each other? Yeah GTA Races are coded to do this (In fact I only learned about it because it was mentioned by one of the major FIVEM racing servers, because ofc). As for Sea and Air races, no one plays them at all because the former is boring, the latter is fun but often suffers from lack of being able to effectively pass other players a lot of the time.

2. LTS and TDM. PvP combat in general is often cancer, LTS has the benefit of "RPGS Vs *insert thing here*". TDM however? It's often total cancer maps at best, filled with Bucket Helmet Rebreather Sweats at worse. Captures aren't even played at all, they died off quickly. Most of the PvP modes have this issue of the most Toxic PvP elements chasing the playerbase off (at least in freemode people can somewhat fight back, and be called "Trash" for not playing by the Tryhard Meta Ruleset). There are only a few modes that actually have a near even playing field such as the "One in the Chamber" mode I forget the name of, in fact a lot of players just outright avoid the PvP modes even when x2 or x3 money purely because of the "Tryhard" element. So a unhealthy part of the playerbase just avoids it outright (Reminder that they got PvP in GTAIV near perfect, however you can likely find a certain video that explained that recently).

3. Contact Missions. Touchy subject, those that know, know these are effectively tied to the bottlenecking of "Time/Effort for Reward" in GTAO. ROOFTOP RUMBLE, COVETED, POTSHOT. Out of those three, Rooftop Rumble is the only one that not hidden from mission lists outside old playlists. Apparently Day One Rooftop Rumble paid like nearly 60-70k from what I heard from one friend back then that made it before the payout nerfs. Most Contact Missions pay far to little for the amount of effort and ammo spent. In fact some Contact Missions can actually reward less than the ammo costs of doing the mission if sh*t goes completely wrong.

Speaking of Payout Nerfs

4. Time Gate and Player Count Based Payouts. This is actually part of why outside of 2x or 3x events Races are basically dead. Even then all it takes is players leaving to dock the rest of the players paycheck at the end. During some 3x events for Stunt races your 1st place payout is upwards of 90k, 2nd around 60-70k and 3rd around 40-50k in a 30 player race. That can be docked nearly 20k by merely two players rage quitting at some tracks, due to Time Based payouts. Fun fact this also killed the purpose of most Point to Point races in the Race Series. Route 68 and those like it even on 3x barely barf up a 15k (The highest I've seen was a 15k, it's often just barely 10k) payout for the 1st place player. A 2 lap Downtown Underground can payout about 19k-24k depending on car class (Time gating is fun :D) and a 5 lap nearly 50k.


Honestly, it's less a payout issue in a lot of cases and more an outright frustration issue with many players or simply broken game design. Aka, The V.I.P getting the Mr. Clean B*tch Eraser treatment off spawn in that old "Extraction" mode because what is play testing? Also the fact that Offense Defense was broken as sh*t when it first came out because it happened as they attempted to Fix "Double Clutching" and as a result the fix had a higher kill count than the actual attacking team....or Dogfight, my favorite mode when it bothered to work, rather than having players spend 10 to 15 minutes watching a flashing screen because it failed to load the next round...

As for Cayo? It has it's own issues, Xbox for a long time was purely a solo mission because players would Disconnect on entering the compound, also Stealth Mission A.I and Cameras being so completely bipolar to start with that even Solo it's annoying sometimes during the compound section. However it is still the best active money grind with the least amount of issues. That's saying something no less.

 

I'll address each point quickly, easier to read. :)

 

1, you'll get no argument from me how badly catch up or other glitches/bugs hamper racing. It's an awful system as it is with catch up. But the lack of R* addressing glitches/bugs is horrendous. I'm sure we'd all be more forgiving if we saw these regularly tweaked and always productive towards fixing issues, even if they were bit by bit. To do nothing is much worse than doing something here and there at least.

 

As for boring, that's subjective too much. As a racer myself at heart, I don't care if it's cars, bikes, boats, anything, but if I'm racing others on a more even field, weather for 1st/2nd or 8th/9th I'm having fun trying to best the opponent. I get it's not for all to use boats or other vehicles, but some do like to mix it up.

 

2, I don't think maps are an issue in DM's or the like. Much like racing or anything, experience pays in the end. If a player isn't familiar, it's time to learn. I do strongly agree that they should be more made to stop things like helmets or other bugs/glitches addressed, but in a game where until you've passed a certain rank to get better weapons or that it's 8 years old and players that have been playing longer are more experienced, that's only natural. 

 

Sure more could be done by R*, but equally a level 14 new player going up against a few rank 500+ players should expect an uphill battle on many aspects, from unlocks available or experience known.

 

3, that whole 'wait longer to get more' aspect of contact missions is tedious. It should be the opposite and reward efficiency. And with that, R* should be encouraged to make them challenging. And they should be flexible so solo players or groups/teams/crews should be considered more too with different challenges depending on how we play them weather alone or with others. They could be much more dynamic, but also modernised in payouts so they aren't left behind, like much in the game really. 

 

Though no matter how much they fix things, R* can't be blamed for some of the bad form we see on jobs. They should be more punishing on bad form as a bad sport point is easy to counter and the game is generally too light on this to the point toxic behaviour thrives all too much.

 

4, yeah, agreed. As mentioned above, R* could do much more to make things more natural in earning do more modes are played because players want to rather than because X pays better and other modes fall off. That said, there are numerous crews that enjoy a wide variety of modes and play all sorts too, so to take them away from those is no solution. Be it trophy hunters, racers, PvP crews, parachuting, photography, creators etc. Diverse crews thrive outside of the general public, that's why I laugh when people say the car meet place 'failed' as I've been with crews just loving having that as the starting base of a meet. 

 

Cayo? Unfortunately it's nothing different to anything. If there's bugs, R* won't help. Although I haven't seen too many and definitely not enough to stop me playing. But alas, more could always be done of course and its disheartening to not see R* involved more on that. 

 

I'm sure we all agree the game could be better helped in many ways without taking away from the game. Just feel  like you are, there's better ways to discuss these things other than calling people names or getting so heated for no good reason. But yeah, in general I agree with much you mention. More could and should be done, but like RDRO, while these games make R*/T2 billions for low effort, I can understand why they don't bother from a business POV. Why pay for resources seeing as profits aren't being hurt? They thrive off a bad reputation without consequence, from the content of their games anyway, let alone offering a more stellar experience overall with increased presence in fixing stuff that wouldn't stall gameplay. 

 

We're all too happy to play or buy cards/gold anyway, lol. We'll never see more until those figures are dented.

  • Like 4
Link to comment
Share on other sites

TheGhostFromPast
On 10/3/2021 at 7:04 AM, Arrows to Athens said:

What's the point if I'm just gonna fall off THAT easily?

 

2OBJf2k.gif

 

Man, I f*cking despise bike races with a passion. 

 

R* logic at its finest. :sarcasm:

 

 

 

In other news.

 

Auto shop staff is so expensive yet so useless. They both needed 20 minutes to deliver one car and even then they couldn't deliver it without the damages.  I can deliver cars much faster and without the damages! In moments like these, I wonder how come people (including myself) are still playing it, when it's obvious as day that this game is designed for money milking.

  • Like 3
Link to comment
Share on other sites

I don't know if I mentioned this before in one of the iterations of this thread, but given that you can see a speedometer in the cockpit view, why doesn't Rockstar allow the player to put a speedo in the HUD? I hate the cockpit view, but would love a speedometer.

  • Like 4
Link to comment
Share on other sites

Arrows to Athens

People still afk in missions in 2021? I came across a level 1000+ doing it yesterday in one of the Lamar missions, just walking around in circles, making us do all the work. Sure, the missions are easy and can easily be soloed, but still. 

 

Well, I guess it can be a good thing, too. The presence of another player adds to the pay, and I make sure I get the mission done without any stupid fails as a result of another player. 

Link to comment
Share on other sites

Spectre "2K"
39 minutes ago, Arrows to Athens said:

People still afk in missions in 2021? I came across a level 1000+ doing it yesterday in one of the Lamar missions, just walking around in circles, making us do all the work. Sure, the missions are easy and can easily be soloed, but still. 

 

Well, I guess it can be a good thing, too. The presence of another player adds to the pay, and I make sure I get the mission done without any stupid fails as a result of another player. 

they're there for my amusement, its fun turning them into roadkill if you already lost your life

  • Like 2
Link to comment
Share on other sites

Wastelander (Suzuki)

The Italia GTO needs to be in Super Class, that is all.

  • Like 2
Link to comment
Share on other sites

Yellow Dog with Cone

Man, this game's kinda stale atm, isn't it?

 

I would have loved to race my way to level 200 or whatever but sadly R* even f*cked that up and at this point I'll never gonna get the Xero Gas livery for my Calico, I can't even buy it outright, sh*t's worse than Arena War, great job R*.

  • Like 8
Link to comment
Share on other sites

CosmicBuffalo

How is shooting through buildings with thermal vision still a thing in this game? 

  • Like 3
Link to comment
Share on other sites

Marciliojunior01
4 minutes ago, Yellow Dog with Cone said:

Man, this game's kinda stale atm, isn't it?

 

I would have loved to race my way to level 200 or whatever but sadly R* even f*cked that up and at this point I'll never gonna get the Xero Gas livery for my Calico, I can't even buy it outright, sh*t's worse than Arena War, great job R*.

Rep is not increasing for you anymore ? Is that a thing ? 

Link to comment
Share on other sites

RUFF_inthejungle

When revving in any car i can only get it halfway up the powerband or so, can't hit redline and can't wheelie muscle cars any more, what gives?

Link to comment
Share on other sites

Wastelander (Suzuki)
7 hours ago, CosmicBuffalo said:

How is shooting through buildings with thermal vision still a thing in this game? 

Draw Distance. Might as well ask "why did those bombs not blow up?".

Same issue as that, Low Render Distance Objects basically have no actual Collison Meshing, one of the main methods of working around this at least in terms of aircraft bombs. Is dropping bombs when there are at least a couple people in a general area and even that only gets you to 50/50 with dropping bombs from above cloud cover.

Edited by Wastelander (Suzuki)
  • Like 1
Link to comment
Share on other sites

Arrows to Athens

When someone hops on their Oppressor Mk2 in a Lamar mission, I know the the mission is going to fail due to the tanker getting destroyed. And unsurprisingly, 9 out of 10 times, I’m right. 

Link to comment
Share on other sites

CosmicBuffalo
4 hours ago, Wastelander (Suzuki) said:

Draw Distance. 

I dont think so.  The walls of the terminal at L.S. airport are clearly visible from the runaways just south.  I was being shot and shooting back through them.  It clearly has more to with the thermal vision than draw distance.  If draw distance is even a consideration, which I seriously doubt. I shot a guy on the otherside of a building with thermal vision.  He was close enough to easily see without the zoom on a sniper rifle.

Edited by CosmicBuffalo
Link to comment
Share on other sites

5 minutes ago, CosmicBuffalo said:

I dont think so.  The walls of the terminal at L.S. airport are clearly visible from the runaways just south.  I was being shot and shooting back through them.  It clearly has more to with the thermal vision than draw distance.  If draw distance is even a consideration, which I seriously doubt. I shot a guy on the otherside of a building with thermal vision.  He was close enough to easily see without the zoom on a sniper rifle.

Yes, they are visible but just not fully rendered.

It's possible to wallbang someone without thermal vision, just really hard because you can't see where they are.

  • Like 3
Link to comment
Share on other sites

Wastelander (Suzuki)
9 minutes ago, CosmicBuffalo said:

I dont think so.  The walls of the terminal at L.S. airport are clearly visible from the runaways just south.  I was being shot and shooting back through them.  It clearly has more to with the thermal vision than draw distance.  If draw distance is even a consideration, which I seriously doubt. I shot a guy on the otherside of a building with thermal vision.  He was close enough to easily see without the zoom on a sniper rifle.


Refer to:

4 hours ago, Wastelander (Suzuki) said:

Low Render Distance Objects basically have no actual Collison Meshing



It's not like Fallout New Vegas were you can witness the Lucky 38 render in slowly and sometimes jarringly depending on how close to New Vegas you are. R* still uses ALL of the GTAIII era animations for "Low Render Distance" objects and even some textures are ripped directly from the old GTAIII Era games for use at those distances. The reason Thermal always you to shot through objects is those objects lack the Collison Meshing of normal Objects. Think North Yankton and how if you managed to glitch there (pre-patch) or use a Trainer on PC to get their, there are many areas that look solid however walking or driving on them will make you fall through into the ocean. Same logic at play here, even some of the those "No Mesh" areas at Yankton have the "Low Render Distance" texture sets. The bullets go through walls because there isn't actually anything solid there at a certain distance. Hence why your aircraft bombs never hit if your above cloud cover in certain parts of the map (Also depends on server lag and how many players are around the spot your bombs "Would" hit).

Edited by Wastelander (Suzuki)
Link to comment
Share on other sites

HamwithCheese
7 hours ago, Yellow Dog with Cone said:

Man, this game's kinda stale atm, isn't it?

 

I would have loved to race my way to level 200 or whatever but sadly R* even f*cked that up and at this point I'll never gonna get the Xero Gas livery for my Calico, I can't even buy it outright, sh*t's worse than Arena War, great job R*.

Damn you're still racing? I clocked out at 101. You're gonna get your hands on Gran Turismo 7 before that livery.

  • Like 2
Link to comment
Share on other sites

CosmicBuffalo
44 minutes ago, Wastelander (Suzuki) said:

The reason Thermal always you to shot through objects is those objects lack the Collison Meshing of normal Objects. Think North Yankton and how if you managed to glitch there (pre-patch) or use a Trainer on PC to get their, there are many areas that look solid however walking or driving on them will make you fall through into the ocean. Same logic at play here, even some of the those "No Mesh" areas at Yankton have the "Low Render Distance" texture sets. The bullets go through walls because there isn't actually anything solid there at a certain distance. Hence why your aircraft bombs never hit if your above cloud cover in certain parts of the map (Also depends on server lag and how many players are around the spot your bombs "Would" hit).

If this is correct, such as where you can fly a jet through certain windows.  They should just remove thermal vision and it never should have been added.  That R* would knowingly add something that can allow you to shoot through buildings is straight up disgraceful.

  • Like 2
Link to comment
Share on other sites

Wastelander (Suzuki)
7 minutes ago, CosmicBuffalo said:

If this is correct, such as where you can fly a jet through certain windows.  They should just remove thermal vision and it never should have been added.  That R* would knowingly add something that can allow you to shoot through buildings is straight up disgraceful.

I agree with the removing thermal, however believe it or not a lot of "under the map" glitches are tied to spots that actually have no Collison meshing. There's a building near the canals that you used to be able to hide inside of during a Exc. Search because a single window didn't have a solid mesh. So yes it was at one point...."possible" to fly a jet through some walls. However the jets are far to big and the problems of under the map glitchers came with the Deluxo and the MKII. Those spots now have a "Kill Barrier" to "fix" the problem. What does that tell you.

Edit: Btw same logic behind the "Fix" for people killing players in Apartments and such. They made Interiors "God Mode"....and Now you know why "God Mode" gltiches still exist. It's not that they can't "Fix it" like they claim, it's that to fix it they'd have to openly admit "Yeah sorry guys, we f*cked up"....the only time they ever admitted it was in Delaying the Steampunkabortion that was the Jester Classic before the rework and release during After Hours.

Edited by Wastelander (Suzuki)
  • Like 1
Link to comment
Share on other sites

CosmicBuffalo
1 minute ago, Wastelander (Suzuki) said:

I agree with the removing thermal, however believe it or not a lot of "under the map" glitches are tied to spots that actually have no Collison meshing. There's a building near the canals that you used to be able to inside of during a Exc. Search because a single window didn't have a solid mesh. So yes it was at one point...."possible" to fly a jet through some walls. However the jets are far to big and the problems of under the map glitchers came with the Deluxo and the MKII. Those spots now have a "Kill Barrier" to "fix" the problem. What does that tell you.

R* plays their game on live streams and thats about it. 

Link to comment
Share on other sites

10 hours ago, Wastelander (Suzuki) said:

Draw Distance. Might as well ask "why did those bombs not blow up?".

Same issue as that, Low Render Distance Objects basically have no actual Collison Meshing, one of the main methods of working around this at least in terms of aircraft bombs. Is dropping bombs when there are at least a couple people in a general area and even that only gets you to 50/50 with dropping bombs from above cloud cover.

 

Does it work using explosive sniper ammo?

And are you guys talking about thermal goggles, or the thermal scope with the MKII sniper rifle.

Edited by Taterman
Link to comment
Share on other sites

Wastelander (Suzuki)
50 minutes ago, Taterman said:

 

Does it work using explosive sniper ammo?

And are you guys talking about thermal goggles, or the thermal scope with the MKII sniper rifle.

Talking about both. I've done it using both.

As for Explosive Sniper Ammo....sadly yes. It's the same reason a Chernobog can lock-on and promptly shoot you down through buildings. Lack of Collison Meshing after a certain distance due to the Low Render Distance Models. 

Link to comment
Share on other sites

2 minutes ago, Wastelander (Suzuki) said:

Talking about both. I've done it using both.

As for Explosive Sniper Ammo....sadly yes. It's the same reason a Chernobog can lock-on and promptly shoot you down through buildings. Lack of Collison Meshing after a certain distance due to the Low Render Distance Models. 

 

Well dayam! I'm glad I don't play in public lobbies. That would get old fast.

  • Like 1
Link to comment
Share on other sites

Wastelander (Suzuki)
9 minutes ago, Taterman said:

 

Well dayam! I'm glad I don't play in public lobbies. That would get old fast.

Actually it's more Lazer/Hydra pilots using the aforementioned Meme Goggles nowadays. Apparently the Thermal Tryhard Meta moved to the air...which has a hard counter as well. Most freemode pilots (These ones very much so) can't Dogfight, a lot of pilots literally rely on the Meme Cannons on the Hydra and Lazer to the point that if they miss their "Combat Merge" they're basically f*cked. Very often if you force them into a turn fight they will last less than 30-40 seconds against any pilot in even just a Rogue, let alone a Pyro or B-11. Some can't even survive against a P-45 or even a V-65 if their combat merge fails. So in a way as annoying as Thermal Jets are, they're somehow still a marked improvement over people sniping through walls.

Link to comment
Share on other sites

3 minutes ago, Wastelander (Suzuki) said:

Actually it's more Lazer/Hydra pilots using the aforementioned Meme Goggles nowadays. Apparently the Thermal Tryhard Meta moved to the air...which has a hard counter as well. Most freemode pilots (These ones very much so) can't Dogfight, a lot of pilots literally rely on the Meme Cannons on the Hydra and Lazer to the point that if they miss their "Combat Merge" they're basically f*cked. Very often if you force them into a turn fight they will last less than 30-40 seconds against any pilot in even just a Rogue, let alone a Pyro or B-11. Some can't even survive against a P-45 or even a V-65 if their combat merge fails. So in a way as annoying as Thermal Jets are, they're somehow still a marked improvement over people sniping through walls.

 

What is a "Combat Merge"?

 

Edit: Sorry for all the questions.

Edited by Taterman
Link to comment
Share on other sites

Wastelander (Suzuki)
3 minutes ago, Taterman said:

 

What is a "Combat Merge"?

 

Edit: Sorry for all the questions.

Head on with guns blazing at the other plane....if you know how the Cannons on the Lazer/Hydra perform, you'll understand why so many over rely on the tactic.

Edited by Wastelander (Suzuki)
Link to comment
Share on other sites

Super Grunt 281
8 hours ago, Arrows to Athens said:

When someone hops on their Oppressor Mk2 in a Lamar mission, I know the the mission is going to fail due to the tanker getting destroyed. And unsurprisingly, 9 out of 10 times, I’m right. 

I think that 'Lamar mission' and 'Oppressor Mk2' can be replaced by various things, maybe the '9 out of 10' too.

 

Speaking of odds, they are high when randoms have control of a mounted weapon, they will most likely fire and this is a bad habit.

  • Like 2
Link to comment
Share on other sites

Wastelander (Suzuki)
1 hour ago, Super Grunt 281 said:

Speaking of odds, they are high when randoms have control of a mounted weapon, they will most likely fire and this is a bad habit.

Mmm yes. I to do love when my gunner on my T-90 alerts the Attack Heli and the Attack Jet on the enemy team by shooting at them randomly during a flanking maneuver.....But enough about Battlefield....

Different game, same complaint, often the same result 

  • Like 1
Link to comment
Share on other sites

On 10/4/2021 at 2:48 PM, TheGhostFromPast said:

 

R* logic at its finest. :sarcasm:

 

 

 

In other news.

 

Auto shop staff is so expensive yet so useless. They both needed 20 minutes to deliver one car and even then they couldn't deliver it without the damages.  I can deliver cars much faster and without the damages! In moments like these, I wonder how come people (including myself) are still playing it, when it's obvious as day that this game is designed for money milking.

 

Funniest part is that if they bang up the car and the text message say that I need to tell them to drive more carefully next time! Wished they could lvl up their driving ability....

  • Like 1
Link to comment
Share on other sites

CosmicBuffalo
8 hours ago, Taterman said:

 

Does it work using explosive sniper ammo?

And are you guys talking about thermal goggles, or the thermal scope with the MKII sniper rifle.

Yes explosive rounds were used. Goggles but the explanation given should mean it works with both.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.