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The B*tch & Moan Thread (Part 3)


Shadowfennekin
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7 hours ago, YELLOW ZOOMER WITH DRONE said:

Real life already sucks for most of us as it is, why should a game reminds us of just that?

And this, folks, is why I hate rEaLiSm in videogames. Its a game, not real life. It doesn't have to be ultra-realistic. It all boils down to what game we're talking about obviously, a game like RD2 being realistic isn't the same as, say, DooM II: Hell on Earth being realistic. Expecting realism in The Sims isn't the same as expecting realism in Horizon: Zero Dawn, and so on and so forth.

 

Realism shouldn't be hindering fun. Its GTA, where you literally massacre a city, die (or get busted) only to spawn in front of a Hospital (or Police Department if you were busted) a couple of hours later. Realism shouldn't be in GTA games actually, unless its fun. GTA:SA would've earned a permanent Favorite Game spot if it WASN'T for the need to eat (yes, hurr durr there's a cheat that disables that, that ain't the point).

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1 hour ago, YELLOW ZOOMER WITH DRONE said:

My point was that GTA was never meant to be a recreation of reality, but an over the top parody of it.

I got that.

 

1 hour ago, YELLOW ZOOMER WITH DRONE said:

I have nothing against having to work for things on a videogame, I am against a game feeling like work on purpose. Most of us already grind irl to come back home, fire up a game and having to grind virtually too.

 

It's madness.

Likewise, though I'd argue that if you equate grinding to an arduous, tiring, never-ending process to obtain the next vehicle or what have you, then what would the solution be?

Lower the cost of said vehicle?

Increase the amount you earn through certain / all jobs?

What is the catalyst for turning working for things on a videogame to a game feeling like work?

 

PS Is it the tired environment of a 7 year old game?

I mainly play RDO these days and my main income comes through collecting. Trading (when animals decide to spawn) secondary.

The world is so lush and expansive that it doesn't feel like grinding.

Collector spawn points also change occasionally, so you're kept on your toes.

There's no sense of "I know exactly where every item is going to spawn"

Edited by Talisman_83
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The game just tried to pair me with a level 1 for a heist.

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Sentinel Driver

Dying during the FIB building hacking device missions results in an eternal black screen...

Isn't respawning one of the very basic functions of the game?

Did they f*cking playtest the f*cking thing at all? You'd think that major bugs like this would be caught pretty quickly in playtesting but no.

This game has sold over 100 million copies and has grossed 6 billion dollars in revenue. And this is what we paid for?

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1 hour ago, NULL AND VOID said:

The PvP scoreboard is so broke. 😆 It's only a kill to kill counter. So please, tryhard losers...quit thinking you are "winning" just because you are up 3 to 2 and you've died 7 times to my 3.

 

Talk about braindead.. 

If you mean you killed them 7 times and they killed you 3 times, then yes, they aren't winning.

If you mean what I think you mean.. 

 

I guess it all comes down to whether you care about score 🤷‍♂️

 

In your view, should the scoreboard include how many times you kill yourself, rather than only how many times you've killed each other?

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13 minutes ago, Sentinel Driver said:

Dying during the FIB building hacking device missions results in an eternal black screen...

Isn't respawning one of the very basic functions of the game?

Did they f*cking playtest the f*cking thing at all? You'd think that major bugs like this would be caught pretty quickly in playtesting but no.

This game has sold over 100 million copies and has grossed 6 billion dollars in revenue. And this is what we paid for?

Has happened to me twice. It's absurd.

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Yellow Dog with Cone
12 minutes ago, Talisman_83 said:

In your view, should the scoreboard include how many times you kill yourself, rather than only how many times you've killed each other?

That would look too clutered, so not really.

 

What should happen is for EWO/suicide to count against the score.

 

Let's put an example:

 

Player A and Player B have been duking it out, the current score is like this, respectively:

 

2-3

 

Let's say that Player B takes the EWO before being killed by Player A:

 

2-2

 

Now Player B respawns in an unfavorable position and blows himself up:

 

2-1

 

Player A managed to hit Player B with a bullet, but the latter survived and blows himself up:

 

3-0

 

The funny part is that this already happens in Deatmatches, Adversary Modes and even in One on One Deatmatches in Freemode, it's just a matter of putting whatever code makes it happen into regular Freemode or something like that.

 

Obviously, it may not be the perfect solution and as always, people will try to find ways to abuse it somehow, but it's a way better system than what we currently have.

 

Thoughts?

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27 minutes ago, Sentinel Driver said:

Dying during the FIB building hacking device missions results in an eternal black screen...

Isn't respawning one of the very basic functions of the game?

Did they f*cking playtest the f*cking thing at all? You'd think that major bugs like this would be caught pretty quickly in playtesting but no.

This game has sold over 100 million copies and has grossed 6 billion dollars in revenue. And this is what we paid for?

i tried doing that heist setup early this morning, i get the case but i ended up getting killed in a fire fight.

and i ended up waiting at a black screen, i waited about 5 - 10 minutes but i ended up dashboarding out.

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33 minutes ago, Sentinel Driver said:

Dying during the FIB building hacking device missions results in an eternal black screen...

Isn't respawning one of the very basic functions of the game?

Did they f*cking playtest the f*cking thing at all? You'd think that major bugs like this would be caught pretty quickly in playtesting but no.

This game has sold over 100 million copies and has grossed 6 billion dollars in revenue. And this is what we paid for?

I think the reason is that when you die in missions where you're forced to wear a specific suit in freemode (FIB Suit with Badge, Scuba suit etc) the game gets confused when it tries to respawn you for some reason involving trying to remember what your current outfit is or some crap like that.

 

This is why I refuse to do Aggressive approach until they let us buy the mandatory prep missions.

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Kinda sad all contact missions on call are dispatch or the casino ones, which are both okay. 

But I miss good old Los Santos connection, titan of a job, landing gear etc grind.. 

 

 

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i don't mind doing the casino heist setups except the ones where have to go to ft zancudo to get stuff and end up in a big fire fight and getting killed and the enemy knows where you spawn and kills you again.

and also the cops are tougher now.

Edited by hugh750
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5 minutes ago, hugh750 said:

i don't mind doing the casino heist setups except the ones where have to go to ft zancudo to get stuff and end up in a big fire fight and getting killed and the enemy knows where you spawn and kills you again.

and also the cops are tougher now.

Which prep?

If it is for the Unmarked Weapons, you can switch sessions and try again for a different mission. If it is an optional prep that you really want, you can always buy it, or try the heist without. You don't need the EMP or infiltration suits on Silent&Sneaky, and if you did Duggan Shipments right, you can do Aggressive without heavy armor, as long as you have a good gunner.

Edited by AirWolf359
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Just now, AirWolf359 said:

Which prep?

If it is for the Unmarked Weapons, you can switch sessions and try again for a different mission. If it is an optional prep that you really want, I guess buy it, or try the heist without. You don't need the EMP or infiltration suits on Silent&Sneaky, and if you did Duggan Shipments right, you can do Aggressive without heavy armor, as long as you have a good gunner.

pretty much any that have you going to ft zancudo plus i do my setups lone wolf.

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9 minutes ago, hugh750 said:

pretty much any that have you going to ft zancudo plus i do my setups lone wolf.

I have been sent to Zancudo only for the Weapons so far (at least for mandatory prep work), and yes I got rekt too, but I was able to get a different mission by switching sessions, no big deal.

 

The other ones were all optional, you have the option to buy them or do the heist without. Personally I think they are not worth bothering with as you get sent to Zancudo, Humane Labs or some other high security location.

Reinforced Armor for aggressive, no need if you do the other preps right (duggan shipments, patrol routes, level 2 keycards) and take the staff lobby or sewer entrance. Plus some people actually prefer not to use them so they can sprint.

Infiltration gear for Silent&sneaky? Skip it, unless you want to speedrun / elite challenge the finale. If you are just grinding the casino heist, it is more

Edited by AirWolf359
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39 minutes ago, YELLOW ZOOMER WITH DRONE said:

That would look too clutered, so not really.

 

What should happen is for EWO/suicide to count against the score.

 

Let's put an example:

 

Player A and Player B have been duking it out, the current score is like this, respectively:

 

2-3

 

Let's say that Player B takes the EWO before being killed by Player A:

 

2-2

 

Now Player B respawns in an unfavorable position and blows himself up:

 

2-1

 

Player A managed to hit Player B with a bullet, but the latter survived and blows himself up:

 

3-0

 

The funny part is that this already happens in Deatmatches, Adversary Modes and even in One on One Deatmatches in Freemode, it's just a matter of putting whatever code makes it happen into regular Freemode or something like that.

 

Obviously, it may not be the perfect solution and as always, people will try to find ways to abuse it somehow, but it's a way better system than what we currently have.

 

Thoughts?

Having seen it in action in jet dogfight adversary modes, I think its a good idea.

It would certainly revamp PVP, that's for sure.

The thing you'd then need to be concerned about is the following (and I think I can speak with authority on this because I subscribe to this mode of behaviour) -

 

The mindset of a tryhard / K/D warrior is to adapt to whatever changes R* make that negatively or positively affect PVP.

For instance, recently, RC cars have been altered so that if yours gets blown up, it counts as a kill now for the other player.

Due to this change, I (and I'm sure many other players) will simply use RC cars much more sparingly and in scenarios where we're sure they won't be blown up. Also, something I just found out (I'm sure its common knowledge), but I didn't realise you can go passive in the Bandito. Haven't tested in the tank, but I'm sure you must be able to.

 

My point is, if your mechanism was introduced - which I'm in support of - a certain breed of player will simply amend their playstyle to possibly become even more toxic.

There's some players out there who will actually leave the game if they think you're going to kill them / take a shot at them.

I'm nowhere near that level of toxicity; I prefer to duke it out, as you say, but its just an example of something that could crop up.

Edited by Talisman_83
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right now i've got most of the prep work done for the diamond heist, just the going to ft zancudo to get stuff will get you destroyed!😰

i hope r* fixes the issue where the enemies know where you spawn and kill you.

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20 minutes ago, junkpile said:

Kinda sad all contact missions on call are dispatch or the casino ones, which are both okay. 

But I miss good old Los Santos connection, titan of a job, landing gear etc grind.. 

 

 

Definitely! I used to love playing contract missions at times, but every time I get stuck in a loop of Dispatch or Casino missions because people vote for them. They should allow us to block those out or at least not get stuck with them.

 

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8 minutes ago, hugh750 said:

right now i've got most of the prep work done for the diamond heist, just the going to ft zancudo to get stuff will get you destroyed!😰

i hope r* fixes the issue where the enemies know where you spawn and kill you.

They won't. The military base is one of the worst locations to die and respawn with a permanent wanted level. My solution is to avoid any missions that send you to Zancudo (find new session until you get another location)

By the way, do you have a hangar on Fort Zancudo or not? That might allow you to get closer to the objective before you get attacked. Some of these missions (at least the one where you have to hack a door) can be done with stealth.

 

Edited by AirWolf359
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11 minutes ago, AirWolf359 said:

 

Infiltration gear for Silent&sneaky? Skip it, unless you want to speedrun/ elite challenge the finale.

Cancer award 2020. 

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Just now, AirWolf359 said:

They won't. My solution is to avoid any missions that send you to Zancudo (find new session until you get another location), except the ones with Vault Laser from Clifford's clones.

By the way, do you have a hangar on Fort Zancudo or not?

no i have the lsia hanger but i have thought of getting one at ft zancudo what has kept me from buying one there is the prices (which i can't afford and me buying shark cards isn't going to happen).

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3 minutes ago, hugh750 said:

no i have the lsia hanger but i have thought of getting one at ft zancudo what has kept me from buying one there is the prices (which i can't afford and me buying shark cards isn't going to happen).

I see, so you are not even allowed near the mission objective, that explains it. Your best bet then is to find new session whenever the game sends you to Zancudo, as doing that hangar door mission stealthy won't work for you.

Hangars are regularly on discount though, so keep an eye out for it. You'll get half the value of your LSIA hangar back when you move to Zancudo so you won't be entirely broke, as long as you have the purchase price in your pocket.

Edited by AirWolf359
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Yellow Dog with Cone
13 minutes ago, Talisman_83 said:

Having seen it in action in jet dogfight adversary modes, I think its a good idea.

It would certainly revamp PVP, that's for sure.

The thing you'd then need to be concerned about is the following (and I think I can speak with authority on this because I subscribe to this mode of behaviour) -

 

The mindset of a tryhard / K/D warrior is to adapt to whatever changes R* make that negatively or positively affect PVP.

For instance, recently, RC cars have been altered so that if yours gets blown up, it counts as a kill now for the other player.

Due to this change, I (and I'm sure many other players) will simply use RC cars much more sparingly and in scenarios where we're sure they won't be blown up. Also, something I just found out (I'm sure its common knowledge), but I didn't realise you can go passive in the Bandito. Haven't tested in the tank, but I'm sure you must be able to.

 

My point is, if you introduce your mechanism - which I'm in support of - a certain breed of player will simply amend their playstyle to possibly become even more toxic.

There's some players out there who will actually leave the game if they think you're going to kill them / take a shot at them.

I'm nowhere near that level of toxicity; I prefer to duke it out, as you say, but its just an example of something that could crop up.

I mean, while you have a point into thinking that people will find a way to either adapt or break and abuse anything that R* does to fix the game, that shouldn't be an excuse for R* to at least try to adress them.

 

For example, remember when everyone complained (and rightfully so) about Passive popping? Then R* suddenly fixed it with The Diamond Casino and Resort update and then how many of those complains kept going? Almost zero, if you don't count the people complaining that they can't use a jet in Passive, that is.

 

Sure, whatever fix they may put into the game may be useless or even backfire badly, but that's better than just not doing anything at all.

 

Just my $3.15.

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11 minutes ago, AirWolf359 said:

I see, so you are not even allowed near the mission objective, that explains it. Your best bet then is to find new session whenever the game sends you to Zancudo, as doing that hangar door mission stealthy won't work for you.

what kinda worked for me last time i went to ft zancudo is i used my buzzard and blasted enemies with rocket fire.:lol:

i had to get laser drills.

Edited by hugh750
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2 minutes ago, hugh750 said:

what kinda workedd for me last time i went to ft zancudo is i used my buzzard and blasted enemies with rocket fire.:lol:

i had to get laser drills.

Thanks for answering my question from 4 posts ago.

31 minutes ago, AirWolf359 said:

Which prep?

You can get those same laser drills from the Palmer-Taylor power station. Just switch sessions until the game sends you there.

Edited by AirWolf359
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another pain setup to do is the emp setup where you have get it with a cargo bob and getaway from a police chopper, but last night i found and easy way to lose it just go to los santos power & water and land there (that's where i lost the police chopper you have to go thee anyways to deliver emp).

Edited by hugh750
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3 minutes ago, YELLOW ZOOMER WITH DRONE said:

I mean, while you have a point into thinking that people will find a way to either adapt or break and abuse anything that R* does to fix the game, that shouldn't be an excuse for R* to at least try to adress them.

 

For example, remember when everyone complained (and rightfully so) about Passive popping? Then R* suddenly fixed it with The Diamond Casino and Resort update and then how many of those complains kept going? Almost zero, if you don't count the people complaining that they can't use a jet in Passive, that is.

 

Sure, whatever fix they may put into the game may be useless or even backfire badly, but that's better than just not doing anything at all.

 

Just my $3.15.

Oh absolutely, I'm in no way suggesting that R* shouldn't try to fix things because it might encourage even worse behaviour.

If I had my way, I'd continue with the trend of fixing passive and EWO and remove things like being able to drop BST and ghost org (or at least rework it so that you have to have all associate slots filled before being eligible - would discourage the solo ghost-er, and possibly up the wait period to once every 24 hours), as well as removing heist teleports.

 

Finally, one thing I've been hoping for for ages now:

 

Make it so that your own weapons cannot kill you.

This would effectively end the practice of blowing yourself up.

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5 minutes ago, Talisman_83 said:

Make it so that your own weapons cannot kill you.

This would effectively end the practice of blowing yourself up.

I could SO get behind this. Remember when you're doing a heist and you bring out your RPG to blow up a barricade but your friend accidentally steps in front of you and you blow yourself up? No longer a problem! Want to screw around with the Up 'n Atomizer and ragdoll yourself infinitely? No problem! Want to start  a stunt competition of blowing yourself up from rooftop to rooftop and see who does the most fancy flips? Oh yeah!

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9 minutes ago, EkaSwede said:

I could SO get behind this. Remember when you're doing a heist and you bring out your RPG to blow up a barricade but your friend accidentally steps in front of you and you blow yourself up? No longer a problem! Want to screw around with the Up 'n Atomizer and ragdoll yourself infinitely? No problem! Want to start  a stunt competition of blowing yourself up from rooftop to rooftop and see who does the most fancy flips? Oh yeah!

Yeah, the ragdoll animation they could keep, no problem.

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39 minutes ago, AirWolf359 said:

They won't. The military base is one of the worst locations to die and respawn with a permanent wanted level. My solution is to avoid any missions that send you to Zancudo (find new session until you get another location)

By the way, do you have a hangar on Fort Zancudo or not? That might allow you to get closer to the objective before you get attacked. Some of these missions (at least the one where you have to hack a door) can be done with stealth.

 

The prison as well.

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NULL AND VOID
2 hours ago, Talisman_83 said:

If you mean you killed them 7 times and they killed you 3 times, then yes, they aren't winning.

If you mean what I think you mean.. 

 

I guess it all comes down to whether you care about score 🤷‍♂️

 

In your view, should the scoreboard include how many times you kill yourself, rather than only how many times you've killed each other?

Essentially everyone cares about the score..but it eventually boils down to the experience of being disrespected and verbally abused by text message and playing against a suicidal clown. It's a slap in the face playing against someone who kills themselves and then has the audacity to say you suck ass because they reference a broken scoreboard.

 

I just don't think Rockstar can code well enough in this system to actually subtract a kill tally in some situations. The one on one deathmatch makes it work somehow...but I think it gets too complicated when tons of people are around. I just don't get it. I probably will leave it alone. I just like GTA to be GTA too often I play online and think to myself "What is this?" This is GTA? Okay... 

 

Anywho...hope everyone is enjoying their day. :)

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