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The B*tch & Moan Thread (Part 3)


Shadowfennekin
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24 minutes ago, Shadowfennekin said:

Still didn't get the free million

i've gone back to playing gtao today and i so far didn't get the free million.

and for my b&m for today is i still don't know why griefers love to destroy mc club sales and also destroy personal vehicles.

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9 hours ago, DominusTaranis said:

Haven't been a huge fan of the MK2 waepons. Mostly done it for looks. The only one I had for a long while was the Bullpup mk2 because I ❤️ FAMAS

 

But I learned that most of them have minor stat boosts and, well, I have the cash, so why not?
The pump shotgun MK2 ammo types didn't say ANYTHING about limited ammo. f*ck your 8 shells of Dragons Breath., damnit. Could I at least get boosted ammo capacities in missions FFS?

The Bullpup Rifle is based on the QBZ-95, I think.

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9 hours ago, DominusTaranis said:

Haven't been a huge fan of the MK2 waepons. Mostly done it for looks. The only one I had for a long while was the Bullpup mk2 because I ❤️ FAMAS

 

Here's a neat little tip for MK2 weapons. Heavy Revolver Mk2 is a fine piece of metal. One bullet (Regular, that is) to a heli's tail rotor is all you need. Happy shooting!

Edited by EkaSwede
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8 minutes ago, No Homing said:

The Bullpup Rifle is based on the QBZ-95, I think.

Yes and parts of the L85 rifle from Britain, which was going to be in game I think till they made it into a QBZ-95.

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today i tried doing the casino heist setup for big con, and i had had to get stuff from ft zancudo and i ended up failing because r* made the cops super aggressive.

i was doing it single and i must have died 30 times!🤬

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Lonely-Martin
Just now, hugh750 said:

today i tried doing the casino heist setup for big con, and i had had to get stuff from ft zancudo and i ended up failing because r* made the cops super aggressive.

i was doing it single and i must have died 30 times!🤬

There's one in there where when we die they respawned me right in front of the area I needed to attack but I had no time to even pull out a gun before ripped to shreds or blown up by a tank. It reminded me of the bunker resupply where the APC/Valkyrie can spawn kill us if we slip up on the job and it's so frustrating when it happens. 

 

Hate those jobs, lol.

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Arrows to Athens

What the f*ck is this supposed to be, and why is it there? More importantly, why isn't it breakable? I've crashed into this f*cking thing way too many times when speeding down this road. 

 

 

EP-GBF9WsAE0J1v?format=jpg&name=large

 

It's even got a sh*t stain in the middle of it!

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El Diablo 702
6 minutes ago, Arrows to Athens said:

What the f*ck is this supposed to be, and why is it there? More importantly, why isn't it breakable? I've crashed into this f*cking thing way too many times when speeding down this road. 

 

 

EP-GBF9WsAE0J1v?format=jpg&name=large

 

It's even got a sh*t stain in the middle of it!

Looks like where a fire hydrant would be but idk.  I remember way back people talking about the map difference between story/online and how online had a bunch of props removed.  It’s R* so logic right there, remove the hydrant but leave the concrete. 

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theyorkshirejo

Doing a CEO job and my Pegasus buzzard dies so I call in one from the CEO menu which spawns in the middle of the road and promptly gets smashed into by an NPC, completely destroying it. Thanks. 

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DominusTaranis
10 hours ago, No Homing said:

The Bullpup Rifle is based on the QBZ-95, I think.

Yes, but the MK2 version is a FAMAS, or at least something similar.

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1 hour ago, DominusTaranis said:

Yes, but the MK2 version is a FAMAS, or at least something similar.

I'm not sure, the Mk1 and Mk2 have a curved clip/magazine, the FAMAS has a straight one.

The QBZ-95 and FAMAS do look very similair, though.

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DominusTaranis
7 minutes ago, No Homing said:

I'm not sure, the Mk1 and Mk2 have a curved clip/magazine, the FAMAS has a straight one.

The QBZ-95 and FAMAS do look very similair, though.

That may be, but the mk2 has a much longer carry handle that's more sharply angled and box like than the qbz along with it extending almost full to the end of the barrel shroud/fore-end/whatchamacallit, which is much more in line with the FAMAS. Though, it is a much longer rifle, by my eye, than the FAMAS, lacks the bipod and the kind of....smoothed over texture of the irl variant. 

 

Plus, I don't think the FAMAS HAS to have a straight mag, just that the standard, 25 round mag is straight, but don't quote me on that.

 

Edit: i just did some looking and there are some further things to note. 

1) the FAMAS G2 has a curved mag

2) the wiki states that it borrows design elements from the Keltec RFB, FAMAS G2, and the QBZ in the mag specifically.

Edited by DominusTaranis
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Arrows to Athens

I'm constantly seeing these f*ckers in their little RC Bandito outside the strip club, and we all exactly know why.

Edited by Arrows to Athens
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6 minutes ago, Lu$is said:

It's the 5th and R* still hasn't paid me my fat milly.

me neither and i've just resumed playing yesterday.

11 minutes ago, Arrows to Athens said:

I'm constantly seeing these f*ckers in their little RC Bandito outside the strip club, and we all exactly know why.

i had one come after me outside my arcade near the overpass lsc.

 

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Yellow Dog with Cone

Solo public lobbies are the worst thing that happened to this game.

 

They turned this playerbase apathetic to this game's problems because, well, why they would care about griefers and overpowered vehicles if they can just avoid that by playing by themselves, right? Sounds less like a solution and more like a workaround, don't you think?

 

It's gotten to the point that we have shifted the blame on the players who grief to the players who get griefed instead.

 

"It's your own fault for not using a solo public session"

 

Really? Are we victim blaming people now for not using an obvious exploit to avoid the sh*tshow that both the playerbase and R* are to blame?

 

I have nothing against people wanting to play this game alone, if anything, I've always said that this game should be solo friendly for those who want to play that way, but what does it say about your online multiplayer game if the best way to play it is completely alone, avoiding other players at all costs?

 

Top tier online experience you got there, my friend.

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53 minutes ago, YELLOW ZOOMER WITH DRONE said:

Solo public lobbies are the worst thing that happened to this game.

 

They turned this playerbase apathetic to this game's problems because, well, why they would care about griefers and overpowered vehicles if they can just avoid that by playing by themselves, right? Sounds less like a solution and more like a workaround, don't you think?

 

It's gotten to the point that we have shifted the blame on the players who grief to the players who get griefed instead.

 

"It's your own fault for not using a solo public session"

 

Really? Are we victim blaming people now for not using an obvious exploit to avoid the sh*tshow that both the playerbase and R* are to blame?

 

I have nothing against people wanting to play this game alone, if anything, I've always said that this game should be solo friendly for those who want to play that way, but what does it say about your online multiplayer game if the best way to play it is completely alone, avoiding other players at all costs?

 

Top tier online experience you got there, my friend.

I always try and sell in full public lobbies just for the challenge and the extra cash.

 

Clench my cheeks as I ride my 40mph bagger through LS hoping a mk2 doesn't notice.

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1 hour ago, YELLOW ZOOMER WITH DRONE said:

Solo public lobbies are the worst thing that happened to this game.

 

They turned this playerbase apathetic to this game's problems because, well, why they would care about griefers and overpowered vehicles if they can just avoid that by playing by themselves, right? Sounds less like a solution and more like a workaround, don't you think?

Solo public lobbies have no affect on the game what-so-ever. People who want to use them, use them. People who don't, don't. Nobody's game is ruined. "You" aren't affected by it in any way. People choosing to play solo public lobbies have zero impact on your game experience. You can't going on and on about "workarounds" not being "solutions" as if they're completely different things. They're not. They're simply different ways to address a problem but they have the same outcome and that's the only thing that matters to most people.

 

I know people who enjoy solo public lobbies for the simple fact that they can do what they want while enjoying the peace & quiet. Their session isn't artificially crippled just because they enjoy playing solo or with just friends. For them, solo public lobbies are the exact opposite to your claim they're "the worst thing that happened to this game".

 

1 hour ago, YELLOW ZOOMER WITH DRONE said:

It's gotten to the point that we have shifted the blame on the players who grief to the players who get griefed instead.

Neither griefers nor the griefed are fully to blame. Griefers are responsible for attacking others offensively, usually without provocation. The griefed, if they do nothing about it, are responsible for taking no action against the griefing and are choosing to be victims. A griefer can choose to stop griefing, and the griefed can choose to use one of the many tools available to stop being griefed. That's just simple fact. The griefed are not helpless. They aren't without ways to defend themselves or outright avoid griefers. If a bully was kicking the sh*t out of you, would you just stand there with your arms at your side complaining about it? If so that would be a pretty dumb response and not many people are going to feel sorry for you not doing anything to defend yourself.

 

I think people easily forget that this game has tons of players, all varied in how they play and what they like about it. There are people who like to run missions and never be bothered. There are people who like to run missions with the challenge that others can try to stop them. There are people who like to play like it's an every-man-for-himself battlefield. There are people who like to roam the map doing random things, just `living` their GTA 5 life. There are people who are into collecting achievements & collectibles. This list can go on all day but you get the point.. The game will NEVER be perfect for anyone no matter how you play. Suggesting that there's a right or wrong way to play is idiotic. If you don't like the griefing or war games, take action and avoid them! If you like griefing and war games, you'll likely earn yourself the Bad Sport badge and be restricted to playing with others like you. The fact that GTA 5 caters to so many different types of players is a major factor in why it's still a popular game today. Yes, the game can be unbalanced in certain circumstances where more balance would be appreciated. But hell no the game should not just cater to only certain types of players or types of gameplay.

 

1 hour ago, Lu$is said:

I always try and sell in full public lobbies just for the challenge and the extra cash.

 

Clench my cheeks as I ride my 40mph bagger through LS hoping a mk2 doesn't notice.

I did exactly that just the other day with a full load from my nightclub. The finish line was literally right in front of me when I got blown up. I swear if I would've been like .05% faster my bank acct would've gotten a nice deposit. I'm not sure what's more insulting, that the mk2 ruined my run at the last possible second, or that he didn't even stick around to gloat, he just left and headed north immediately afterwards. 

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Yellow Dog with Cone
6 minutes ago, bigeggplant said:

Solo public lobbies have no affect on the game what-so-ever. People who want to use them, use them. People who don't, don't. Nobody's game is ruined. "You" aren't affected by it in any way. People choosing to play solo public lobbies have zero impact on your game experience.

Read my post again, I never implied that solo public sessions ruined the game, hell, I've used them in the past several times before, I just pointed out how because of their existense, people are less likely to ask for things like better balancing on PvP or being able to conduct Businesses in Invite sessions.

 

8 minutes ago, bigeggplant said:

You can't going on and on about "workarounds" not being "solutions" as if they're completely different things. They're not. They're simply different ways to address a problem but they have the same outcome and that's the only thing that matters to most people.

From the Cambridge Dictionary:

 

Workaround:

 

a way of dealing with a problem or making something work despite the problem, without completely solving it

 

Solution:

 

the answer to a problem, a way to solve a problem or deal with a difficult situation

 

Solo public sessions aren't a solution because while they don't solve the issue at hand, they merely avoid it. Griefers, tryhards, overpowered vehicles and the like don't stop existing just because they're not in the same session as you, hence why they're a workaround and not a solution.

 

19 minutes ago, bigeggplant said:

I know people who enjoy solo public lobbies for the simple fact that they can do what they want while enjoying the peace & quiet. Their session isn't artificially crippled just because they enjoy playing solo or with just friends. For them, solo public lobbies are the exact opposite to your claim they're "the worst thing that happened to this game".

You missed the part when I mentioned that I have nothing against people who want or like to play alone, hell, I've always said that R* should just let us grind in Invite sessions already because their random restrictions don't work.

 

21 minutes ago, bigeggplant said:

Neither griefers nor the griefed are fully to blame. Griefers are responsible for attacking others offensively, usually without provocation. The griefed, if they do nothing about it, are responsible for taking no action against the griefing and are choosing to be victims. A griefer can choose to stop griefing, and the griefed can choose to use one of the many tools available to stop being griefed. That's just simple fact. The griefed are not helpless. They aren't without ways to defend themselves or outright avoid griefers.

Griefers are the only ones who blame for their actions, while it's true that players should take precautions to avoid getting griefed, in practice this isn't always possible because of a lot of variables, even solo public sessions aren't 100% safe because there's always the possibility of someone randomly joining and either going directly after your cargo or their Facility with complete impunity.

 

23 minutes ago, bigeggplant said:

If a bully was kicking the sh*t out of you, would you just stand there with your arms at your side complaining about it? If so that would be a pretty dumb response and not many people are going to feel sorry for you not doing anything to defend yourself.

As a former victim of bullying irl when I was younger, I did complain about it and demanded solutions to the people who could help with the issue, like teachers, principals and my mother, something that I was in my right to do. I only went to physical violence in self defense as a last resort.

 

If we're going to use rl bullying as an example, what your saying would be like telling kids who get bullied to either suck it up and fight back or to stop complaining and change schools, something that doesn't adress the issue at all and only makes things worse.

 

28 minutes ago, bigeggplant said:

I think people easily forget that this game has tons of players, all varied in how they play and what they like about it. There are people who like to run missions and never be bothered. There are people who like to run missions with the challenge that others can try to stop them. There are people who like to play like it's an every-man-for-himself battlefield. There are people who like to roam the map doing random things, just `living` their GTA 5 life. There are people who are into collecting achievements & collectibles. This list can go on all day but you get the point.. The game will NEVER be perfect for anyone no matter how you play.

I mean, you're right, there's tons of different players with different play styles, which means that R* should provide all of them with ways to enjoy the game their way instead of cramming all of them in the same sandbox and let all hell break loose.

 

30 minutes ago, bigeggplant said:

Suggesting that there's a right or wrong way to play is idiotic. If you don't like the griefing or war games, take action and avoid them! If you like griefing and war games, you'll likely earn yourself the Bad Sport badge and be restricted to playing with others like you. The fact that GTA 5 caters to so many different types of players is a major factor in why it's still a popular game today. Yes, the game can be unbalanced in certain circumstances where more balance would be appreciated. But hell no the game should not just cater to only certain types of players or types of gameplay.

You're right into saying that R* shouldn't cater to an specific kind of player, but actually they do already, catering to the lowest denominator, griefer troll kind of player who only wants to annoy and harass other players who can't or won't defend themselves properly.

 

So yeah, they should stop catering to them already, it's not like they buy Shark Cards or anything, most griefers and tryhards buy modded accounts instead as a matter of fact.

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6 minutes ago, YELLOW ZOOMER WITH DRONE said:

If we're going to use rl bullying as an example, what your saying would be like telling kids who get bullied to either suck it up and fight back or to stop complaining and change schools, something that doesn't adress the issue at all and only makes things worse.

....No, .... it's not like telling kids to "suck it up and fight back or stop complaining". What I actually said was people have tools and should use them instead of doing absolutely nothing but complain. Whether those tools are seeking help from parents, teachers, police, changing schools, or knocking the bullies teeth out, you never just sit there doing nothing.

 

Btw, it's funny you think fighting  back against bullies, changing schools, etc. does nothing but make things worse. I've watched & read countless interviews with victims of bullying who did exactly those things and it put an end to it. Taking those actions were the only thing that made it better so clearly what may have failed for you worked like a charm for others.

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theyorkshirejo

As a person who exclusively uses public solo sessions, I can see both sides. 
Of course I wish there was a better way for people like me to be able to play without feeling like I’m using an “exploit” and I definitely agree that public solos shouldn’t be a SOLUTION, the game absolutely needs to be balanced more and griefers need to be more heavily punished 

BUT I also feel like if you choose to sell in a public session, then get your stuff blown to sh*t, then complain about it happening even though you KNOW you could have gone to a solo session to do it in peace, then it is sort of your own fault. 
yeah you obviously shouldn’t HAVE to but you know the risks and it’s up to you to decide which you wanna do, but you also have to live with the consequences of that decision

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Exactly _jodielaura! Players who willingly take risks have to live with the consequences whether good or bad. I've never heard anyone whine about getting a nice big bonus for a successful run in a full lobby. The added risk is the only reason *why* you get the bonus. I think some people have a problem grasping the concept that GTA 5 Online is not a game where everyone is supposed to help each other, hold hands, and be best friends.

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13 minutes ago, bigeggplant said:

Exactly _jodielaura! Players who willingly take risks have to live with the consequences whether good or bad. I've never heard anyone whine about getting a nice big bonus for a successful run in a full lobby. The added risk is the only reason *why* you get the bonus. I think some people have a problem grasping the concept that GTA 5 Online is not a game where everyone is supposed to help each other, hold hands, and be best friends.

Agree on one point...I love getting a huge high demand bonus solo...especially getting 2m for a nightclub sale.

 

However who says it’s not about players helping each other.

 

As a day one player I’ve had little interest in f*cking with others since well...2014.

 

also everyone makes more money if we help each other.

 

the only reason people go after sales is to be a cock...there’s certainly no monetary incentive so what’s the point?

 

the achievement of easily killing someone at a disadvantage?

 

and then there’s the running a sale right after you’ve blown up someone else’s...they will want revenge so you’re scoring an own goal.

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ilovefreebird
21 hours ago, El Diablo 702 said:

Looks like where a fire hydrant would be but idk.  I remember way back people talking about the map difference between story/online and how online had a bunch of props removed.  It’s R* so logic right there, remove the hydrant but leave the concrete. 

Correct. It should have a fire hydrant in it. The concrete barrier is there to protect it when @Arrows to Athens is flying through.

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Sil3ntWr4th_-
On 2/4/2020 at 7:47 PM, Shadowfennekin said:

Still didn't get the free million

I got mine yesterday, How peculiar....

22 hours ago, Arrows to Athens said:

What the f*ck is this supposed to be, and why is it there? More importantly, why isn't it breakable? I've crashed into this f*cking thing way too many times when speeding down this road. 

 

 

EP-GBF9WsAE0J1v?format=jpg&name=large

 

It's even got a sh*t stain in the middle of it!

that must be made of solid concrete hence why that sh*t don't break man, also that stain looks like someone using this structure to take a inconspicious sh*t lol

Edited by PicklePrick
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El Diablo 702
29 minutes ago, ilovefreebird said:

Correct. It should have a fire hydrant in it. The concrete barrier is there to protect it when @Arrows to Athens is flying through.

If someone here is willing to time travel back to to 2013/14 on this forum I think there was a list of props/locations that were removed from story, everything from bus stops, bike racks, fire hydrants etc. I believe there was actually light poles removed where the light was still on the ground in a couple locations.  Not sure if it is the same on pc but console had tons props removed. 

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