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The B*tch & Moan Thread (Part 3)


Shadowfennekin
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ten-a-penny
22 hours ago, Arrows to Athens said:

Has anyone else experienced the issue of enemy NPCs shooting your stickies with 99.999999999% accuracy? Like, they will shoot it whilst I'm holding it in my hand, and they will shoot it whilst it's in the air after I've thrown it, causing it to explode in my face, killing me. 

 

Did they buff the enemies recently or what? Annoying ass sh*t. 

Oh boy. Don't. Get. Me. Started.

 

1st time doing one of the Dispatch missions, the one where you have a maximum of 4 targets (no. of targets depending on how many players are in; the more players the more targets) that drive around in Riot vans. When I got there at first I was planning on throwing a Sticky at them..... suddenly blown out of nowhere. Was completely random. "Do these [email protected] have access to Broomsticks or something?". Tried again, in another attempt of this mission (different session). Got blown up. AGAIN. To the point where I stopped bothering with the C4.

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5 hours ago, AirWolf359 said:

Maybe this belongs in the unpopular opinions thread, but I'll take Dune FAV sale over Merryweather Insurgent sale any day (granted, I always sell at 25% stock for a single vehicle)

Hate on the Dune FAV all you like, at least they don't force you to stop and fight at each drop. It just takes too damn long. If I get the Merryweather sale, I'll instantly find new session, i don't even try.

Same here! I don't actually mind the Dune sales (or any of the others) at all, but the Merryweather sale pisses me off so much; I do all of my selling solo and I'm often dead before I can even hop into the gunner seat of the Insurgent. Upon respawning after death, it's usually right in the middle of their gunfire; especially when the unrealistically accurate buzzard makes its appearance.

 

It's definitely a waste of time and if I see it pop up, I immediately exit and try again. Totally not worth the hassle in any way whatsoever!

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3 hours ago, RaigeGames said:

For the past several months, I've only rarely been able to source top range cars even though my garage is 95% full with only standard and mid-range cars.

 

I'm not sure what method you're using, but the one I use, you only need 32 cars. 10 standard, 10 mid and 12 top range with no dupes. Sell a top range, and the next car you source will be a top range, 100%.

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Is it just me or is the sensivity of the Avenger turrets much slower now?

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RaigeGames
31 minutes ago, CMCSAVAGE said:

 

I'm not sure what method you're using, but the one I use, you only need 32 cars. 10 standard, 10 mid and 12 top range with no dupes. Sell a top range, and the next car you source will be a top range, 100%.

Before After Hours I could source a car and 100% of the time if would be a top range car because of the cars I already had in my garage. Somewhere between AH and Arena Wars that changed and now maybe 2/10 cars I source are top range. Nothing changed as far as my garage inventory as far as I know 

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8 hours ago, PwnageSoldier said:

Is it just me or does the bridge have something to do with this glitch? Because I sh*t you not, both of you dropped the exact same car at the exact same place for the exact same reason. I'd also like to note you both got 200 RP when the car dropped.

 

I think its that particular Ellie.

 

I brought 2 cars in another attempt, Sentinel Classic and the other Ellie no problem, but this Ellie got detached... Again.

 

My conspiracy theory is that its R*'s way of messing with us for taking the shortcut by cargobobing it instead of dealing with the cops on the ground.

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3 minutes ago, RaigeGames said:

Before After Hours I could source a car and 100% of the time if would be a top range car because of the cars I already had in my garage. Somewhere between AH and Arena Wars that changed and now maybe 2/10 cars I source are top range. Nothing changed as far as my garage inventory as far as I know 

 

It's like I said, I don't know if your using a method or not. If it's not working for you now, try what I said. 

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I haven't played since Wednesday, so I ran through the 2 new missions, then edited my Simeon playlist to include all 8.

Then I ran through that, and figured now's a good time to sell my bunker stock, should be $280,000 instead of the usual $140,000 since I always buy supplies then sell, same routine every time.

I go to my bunker....no supplies as expected, but no stock either....WTF is going on here?

 

All I did Wed. was the same: ran my Simeon playlist (6 jobs) then collected the cash from my nightclub safe, then bought supplies and sold my bunker stock, got the wedge sale, took all of 3 minutes.

I have never had no supplies and no stock in my bunker since I bought the thing.

Edited by kcole4001
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4 hours ago, kcole4001 said:

 

I go to my bunker....no supplies as expected, but no stock either....

10 minutes are required to get supplies delivered

You need to wait in free roam 10 minutes for your supplies beeing delivered. Starting any missions will reset that 10 mn time period  (But Playing CEO work like fortified is ok, collecting/seliing crates is also ok)

Once your supplies are delivered (agent 14 texts you), you can start playing missions. Keep in mind 7 full minutes are required to produce one unit of stock (i.e. missions, races, less than 7 minutes are not good, your bunker won't acrrue)

 

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1 hour ago, Gat_2011 said:

10 minutes are required to get supplies delivered

You need to wait in free roam 10 minutes for your supplies beeing delivered. Starting any missions will reset that 10 mn time period  (But Playing CEO work like fortified is ok, collecting/seliing crates is also ok)

Once your supplies are delivered (agent 14 texts you), you can start playing missions. Keep in mind 7 full minutes are required to produce one unit of stock (i.e. missions, races, less than 7 minutes are not good, your bunker won't acrrue)

 

Wait, but what about contact missions? When I buy supplies, and then play contact missions for an hour or so, my supplies are still used up and stock is made.. Once I'm done with a mission I pick another one and things just roll on like that. Playlists also seem to work fine for me.

 

It still works for me as me and my friend went through a new Simeon playlist of the 8 new jobs and his stock increased and so did mine.

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2 hours ago, Gat_2011 said:

10 minutes are required to get supplies delivered

You need to wait in free roam 10 minutes for your supplies beeing delivered. Starting any missions will reset that 10 mn time period  (But Playing CEO work like fortified is ok, collecting/seliing crates is also ok)

Once your supplies are delivered (agent 14 texts you), you can start playing missions. Keep in mind 7 full minutes are required to produce one unit of stock (i.e. missions, races, less than 7 minutes are not good, your bunker won't acrrue)

 

I was able to buy supplies again last night, if they were on the way I would have gotten that notification.

Also, running a playlist has always worked so far, when I've finished and dropped back to a regular session my bunker stock has been produced and the supplies run out, the lazy bastards are are lounging around the bunker...

 

The playlist takes me around 90 minutes give or take and this time I ran the new missions, added them to my playlist, then ran the playlist, then cleared my nightclub safe, robbed a couple of stores, then hit the bunker.

It should have been plenty of time, yet I had no stock produced, and by that I mean exactly $0 worth of stock.

 

I've been doing this for quite some time now, always the same: when I get to the bunker: buy supplies, then sell.

I get the supplies have arrived notification a couple of minutes after the end of the sell mission every time, and Wednesday night I did get the notice that my supplies were delivered.

 

Something is fuxed up!

Edited by kcole4001
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13 minutes ago, kcole4001 said:

I was able to buy supplies again last night, if they were on the way I would have gotten that notification.

Also, running a playlist has always worked so far, when I've finished and dropped back to a regular session my bunker stock has been produced and the supplies run out, the lazy bastards are are lounging around the bunker...

 

The playlist takes me around 90 minutes give or take and this time I ran the new missions, added them to my playlist, then ran the playlist, then cleared my nightclub safe, robbed a couple of stores, then hit the bunker.

It should have been plenty of time, yet I had no stock produced, and by that I mean exactly $0 worth of stock.

 

I've been doing this for quite some time now, always the same: when I get to the bunker: buy supplies, then sell.

I get the supplies have arrived notification a couple of minutes after the end of the sell mission every time, and Wednesday night I did get the notice that my supplies were delivered.

 

Something is fuxed up!

Could be a one time thing. I did what you did yesterday and it worked fine. Well not exactly (I'm a full sale guy) as I wait for the supplies bar to go down a tiny notch before I buy and then launch a playlist or mission As for the 10 minute time until supplies arrive I'l lsay that time limit is reset when you quit the game.

 

But it is indeed strange that your bunker didn't produce anything. I had the same problem with Arena Wars events with none of my businesses doing anything (I think Nightclub accruing worked fine) so something could be messed up. I hope it was a one time thing for you. Console or PC?

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18 hours ago, PwnageSoldier said:

Is it just me or does the bridge have something to do with this glitch? Because I sh*t you not, both of you dropped the exact same car at the exact same place for the exact same reason. I'd also like to note you both got 200 RP when the car dropped.

It's the point at which your wanted level is manipulated by the game and it becomes "lose the cops", it's not the old CB bug from freeroam, but yeah, sh*tty testing R*.

 

I just fly over the road until it drops now, it's consistent.

Edited by Gridl0k
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1 hour ago, EkaSwede said:

Wait, but what about contact missions? When I buy supplies, and then play contact missions for an hour or so, my supplies are still used up and stock is made.. Once I'm done with a mission I pick another one and things just roll on like that. Playlists also seem to work fine for me.

 

It still works for me as me and my friend went through a new Simeon playlist of the 8 new jobs and his stock increased and so did mine.

If the missions you're playing last more than 7 minutes, your bunker will accrue 1 unit per 7 mn

If missions last less than 7 minutes, it won't accrue

Same rule applies for any type of job/mission/heist setup/race....

*7 minutes for one unit is the time needed to produce one bunker unit if bunker has full upgrades. With no upgrades, it's 10 mn

 

Edit: to illustrate what i try to say, when i was after hole in one award, i kept play golf hole #6 for like 50 times per day. During those attempts, my bunker would not produce anything

Edited by Gat_2011
Example: Golf Hole in One
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10 minutes ago, Gat_2011 said:

If the missions you're playing last more than 7 minutes, your bunker will accrue 1 unit per 7 mn

If missions last less than 7 minutes, it won't accrue

Same rule applies for any type of job/mission/heist setup/race....

*7 minutes for one unit is the time needed to produce one bunker unit if bunker has full upgrades. With no upgrades, it's 10 mn

 

Edit: to illustrate what i try to say, when i was after hole in one award, i kept play golf hole #6 for like 50 times per day. During those attempts, my bunker would not produce anything

I'm not sure, man. I've done other mission playlist and done the mission in just over 4 minutes (to get the 50% payout threshold) and in the end the bunker and mc businesses have worked swimmingly. Might be different for races and arena wars. Platform could also play a role.

 

But when I have time later I'll run my old Simeon playlist and run the missions at 4 minutes each and see if I'll get results and later quote this.

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It's nice to be welcomed back by the rapid-fired bug, both in Story Mode and Online now.

 

And being killed out of nowhere thanks to bs Survival spawns.

 

 

 

I'm sorry mobile users.

Edited by ⁣V⁣
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3 hours ago, EkaSwede said:

I'm not sure, man. I've done other mission playlist and done the mission in just over 4 minutes (to get the 50% payout threshold) and in the end the bunker and mc businesses have worked swimmingly. Might be different for races and arena wars. Platform could also play a role.

 

But when I have time later I'll run my old Simeon playlist and run the missions at 4 minutes each and see if I'll get results and later quote this.

Alright, bought supplies when the bar had gone down a tiny notch and launched my old Simeon playlist. Did all the mission in 4 minutes or less (Except Rich Men in Richman. I got a little inefficient). Finished the 12 jobs and when I cam back to the session I checked the bunker.

 

Supplies had been used about 40% and stock had increased accordingly so @kcole4001 is on to something being fishy on his end.

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Rotorhead359
18 hours ago, RaigeGames said:

For the past several months, I've only rarely been able to source top range cars even though my garage is 95% full with only standard and mid-range cars. Not sure if it's a bug or if it's my internet, but Rockstar support didn't help at all either. 

 

Today I finally was able to source a top range car....and it's the f-ing cargobob mission that still doesn't let me pick up the cars. After a few minutes I was finally able to pick up the car even though the cargobob was almost completely destroyed at that point, and an asshole in a hydra comes by and blows it up. 🙃

95% full? You are doing it wrong. Your warehouse is too full and you are bound to get duplicate cars (same model different plate) and that breaks the 10 low 10 mid 12 high method. Warehouse has space for 40 cars, 32 cars is 80%. Stop sourcing cars, find out which cars are the duplicates, and sell them (for the low end ones, maybe sell them to cheap dealer and blow them up to avoid cooldown. You must never have more than 32 cars in the warehouse and they all have to be different, 10 low-end, 10 midrange and up to 12 high-end.

When you have 32 cars, carefully check that they are all different.

Make a spreadsheet of all the cars in your warehouse, and sell every model you have more than one of, until you have one of it.

Edited by AirWolf359
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I bought the half price upgrades for my Biker Businesses last week and made solid bank off them. Ten times what I spent on upgrades, I sold them last night and the money is pitiful.

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5 hours ago, EkaSwede said:

Could be a one time thing. I did what you did yesterday and it worked fine. Well not exactly (I'm a full sale guy) as I wait for the supplies bar to go down a tiny notch before I buy and then launch a playlist or mission As for the 10 minute time until supplies arrive I'l lsay that time limit is reset when you quit the game.

 

But it is indeed strange that your bunker didn't produce anything. I had the same problem with Arena Wars events with none of my businesses doing anything (I think Nightclub accruing worked fine) so something could be messed up. I hope it was a one time thing for you. Console or PC?

I'm on PC.

Thanks, I'll have another go at it today of course.

 

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Locomotive Engineer

I'm taking a break from the grind and am now having fun in Saints Row IV. What a breath of fresh air I'm telling you. I don't have to worry about businesses or paying for any utilities. No dumb Simeon repo missions either.

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Arrows to Athens

Why on Earth do I have to go all the way to my Arena Workshop just to get some coloured headlights? What's LSC for? I also hate how when you drive a car into your Arena Workshop, the game automatically stores it in there, even though I didn't want it to. So I have to go all the way back to the apartment where I want it to be stored.

 

And what the f*ck is up with the ridiculous prices for the headlights?

Edited by Arrows to Athens
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O_O some of these sell missions piss me off sometimes

Edited by wweraw526
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Lost some supplies again today.

Last night I entered the bunker late and bought another $15,000 supplies to try and make up a bit but apparently that didn't get saved.

The money's gone, and today's stock after running a playlist (at least that worked!) was $280,000 (double the usual $140,000 from buying $75,000 in supplies).

Good thing it's double money, I should just about break even at this rate. 🤨

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That happened to me the other day, LSPD is improving their tactics. haha

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The MKII Oppressor is b*s* I mean, you are glued to the seat and scale over buildings. Total boring hackery... don't misunderstand me, I understand the benefit, but what where they thinking? If you ram into a wall, yes you should fly off. Sometimes I just want to throw my controller.

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Standard Deluxe 59
3 minutes ago, Ivancarus said:

The MKII Oppressor is b*s* I mean, you are glued to the seat and scale over buildings. Total boring hackery... don't misunderstand me, I understand the benefit, but what where they thinking? If you ram into a wall, yes you should fly off. Sometimes I just want to throw my controller.

Or at least make it to where if you crash at full speed you explode on impact.  

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Took advantage of that motorcycle clubhouse sale back when it was going on and finally started getting into the biker businesses. Got a sale that was taking 3 boats to 5 checkpoints going up along toward Paleto (yeah because that's definitely "selling to Los Santos"). Everything was going smoothly until the final checkpoint out at that one cluster of islands with the shack on it. Turns out they give you absolutely f*cking nothing to get back to shore with, at least from what I could see. Had to swim back to shore every time I sold another shipment which ate into so much time. 

 

Still completed the meth sale and got like 600k for it but what a cheap thing to pull on a player like that. 

Edited by Picklez
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Lupo-Akane

Sucks you can't stop peeps from getting on you're yacht......

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