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The B*tch & Moan Thread (Part 3)


Shadowfennekin
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HamwithCheese
3 hours ago, Rockford Hills said:

Like nothing has made anyone happy in [this] game since the beginning

Well that's a lie. Anyways...

 

You know what my idea of fun is yes that's right stumbling around in a silo in the pitch black looking for fuses like a repairman. Boy oh boy what fun.

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7 hours ago, Arrows to Athens said:

Nothing has changed...

 

FYnb7VYWYAsnZKM?format=jpg&name=4096x409

Think I heard, that you can't do them in public if starting them from the terrorbyte. 

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VitoCorleone1992

Idk what happened...i received all the calls from our contacts and i also got the radio announcement in the beginning the first time i enter a vehicle with radio. I changed to my 2nd char and although the new contacts are there like that guy who works at our nightclub and the menus from the phone calls to agent 14, tony, malc...but no Lupe for me, i don't have her contact, still she's on my warehouse.

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Phil Cassidy7
2 hours ago, Jimbatron said:

 

 

The problem in now the world has been saved 

We didn't saved the world, that's the whole point this is just a transitory arc into something bigger, ULP says it himself they are gonna keep the oil prices just as they are and see where it leads, they have their hands on the last copy of Cliffford basically telling us the IAA aren't the good guys and we just went from one evil to another.

All the time in the last mission I was thinking wish I could give the last copy to Lester instead of these goons who clearly are the same as the FIB just different suits.

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HamwithCheese

New missions are just a total slog. Unnecessarily long and difficult. Long set ups, off the radar enemies, endless choppers, juggernauts in close quarters, enemies spawning everywhere, just awful mission design.

 

Clearly the guy running the show has never played a videogame in his life, or is some kind of masochist. Thank god they've actually improved the game aside from that, would've been a big nail in the coffin.

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eboyjohnkrasinski

so is there no big reward for the iaa missions? ULP keeps talking about his "slush fund" and how we should be happy about our massive payments but all I've gotten is standard mission pay?

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Snakeywakey389
23 minutes ago, HamwithCheese said:

New missions are just a total slog. Unnecessarily long and difficult. Long set ups, off the radar enemies, endless choppers, juggernauts in close quarters, enemies spawning everywhere, just awful mission design.

 

Clearly the guy running the show has never played a videogame in his life, or is some kind of masochist. Thank god they've actually improved the game aside from that, would've been a big nail in the coffin.

The construction site one had me foaming at the mouth. Damn cunts spawning behind me and instakilling me. The final one with the juggernauts was a lot easier (can kill most of them before they wake up)

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Ugh.  Just tried the new mission where you infiltrate the FIB facilities to steal hardware.  Spent nearly 3 hours trying to stealth my way around the HQ, with no idea where I was supposed to go or what I was looking for.  Finally, just had no choice but to kill everyone.  So, I did this and got the hardware.  As I go to leave, there's a billion FIB cops all waiting for me at the exit, all standing in a big group around my car.  I get in cover and start the slaughter, but they just keep sending more and more and more and more and... you get the idea.

 

Every time I try to do a mission for one of the contacts, this is how it goes.  Who is designing these things?  Do they expect you to have god-mode on all the time or something? 

  • WTF?! 1
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Still flipping can't pick a color for your ceo/biker club I see when you are in an invite lobby........

They should really remove the combat roll, these fools rolling all over the ground really look like jackass's.

 

Edited by Lupo-Akane
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HamwithCheese
1 hour ago, STNeish said:

Do they expect you to have god-mode on all the time or something

The snac menu bro it solves everything bro 

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10 minutes ago, HamwithCheese said:

The snac menu bro it solves everything bro 

 

Actually, on a second attempt, I went undetected and the thing was a cakewalk.

 

On an unrelated note, some douche with a double size bus thing drove over me while I was on a MC supply run.  It didn't SAY my bike was destroyed, but the thing vanished into thin air.  I tried calling Mors Insurance, but they're "all busy" and I can't reclaim the bike now.  Is this a bug?  It's not the first time I've had a vehicle evaporate into thin air.

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2 hours ago, Xiled said:

Think I heard, that you can't do them in public if starting them from the terrorbyte. 

 

The arcade master control terminal seems to be working. Although, I've mostly only been checking stock levels from there because I only resupply when I'm actually at the business and ready to sell.

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1 hour ago, STNeish said:

Ugh.  Just tried the new mission where you infiltrate the FIB facilities to steal hardware.  Spent nearly 3 hours trying to stealth my way around the HQ, with no idea where I was supposed to go or what I was looking for.  Finally, just had no choice but to kill everyone.  So, I did this and got the hardware.  As I go to leave, there's a billion FIB cops all waiting for me at the exit, all standing in a big group around my car.  I get in cover and start the slaughter, but they just keep sending more and more and more and more and... you get the idea.

 

Every time I try to do a mission for one of the contacts, this is how it goes.  Who is designing these things?  Do they expect you to have god-mode on all the time or something? 

 

You have a special cargo warehouse, right?

Take a look at the new staff option. This looks like a good video here:

 

 

(not mine, just one I found that looks good)

 

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This is the first time in 7 years that a vehicle of mine was DELETED, way to go Rockstar, thanks for DELETING my Scramjet with window tints. Awesome DLC.

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

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	</Item>
  </VehicleData>
</Gen9ExclusiveAssetsDataVehicles>

 

New file in pc version which seems to be current with the next gen console versions

the file seems to be there to ENABLE HSW on next gen for vehicles present both in last and next gen.

However, I do find it strange that both sum2 and sum2_g9ec has carcols and handling files; however, the g9ec version seems to be older? (both contain hsw references...)

My best guess is that the sum2_g9ec carcol and handling files were from an older branch before they merged into the current file

If they do give the E&E exclusive cars to last gen, the file will no doubt be changed

 

sentinel classic widebody won't have bobbleheads because they're commented out

 

ruiner4 splitter 18 is MIA

 

tenf2 is missing a spoiler after some part order rearranging (model still there)

Edited by needforsuv
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Thomas The Dank Engine

I wonder when we're be able to find and assemble the M16 Service Rifle. This so called "Precision Rifle" left a bad taste in my mouth, what a waste of a weapon slot.

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Killerman29

another 6 months of waiting to get another lackluster dlc, yay!

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MaddenedGhost
12 hours ago, Jimmy McGill70 said:

Did RS ever acknowledge a CnC update?  I know we have found stuff in the files that have since been released, but I don't think this was ever confirmed.

No, but what was in the files strongly suggested the existence of that update.

 

Whatever happened to it now is a mystery.

36 minutes ago, Thomas The Dank Engine said:

I wonder when we're be able to find and assemble the M16 Service Rifle. This so called "Precision Rifle" left a bad taste in my mouth, what a waste of a weapon slot.

I am thinking they might do it very soon, especially since some players already gotten it by accident.

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MaddenedGhost

Changing the appearance still doesn't work on PS5.

 

What the hell man?

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6 hours ago, Phil Cassidy7 said:

We didn't saved the world


So if the nukes had launched in DD Act 3 the world would have been fine and dandy?

 

This is gratuitously missing the point I was making.

 

It may not be the end of the story, but you’ve either got to save the world *again*, or do something less than that, neither of which will feel as satisfying as an ending.

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Spider-Vice

Also, question is... where CircoLoco? :kekw: Fully thought the new EP would be added to the game in this DLC, I was kind of looking forward to hear one of the new Skream tracks in-game but they didn't add any of them which is interesting.

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GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Mexicola9302
8 hours ago, VitoCorleone1992 said:

Idk what happened...i received all the calls from our contacts and i also got the radio announcement in the beginning the first time i enter a vehicle with radio. I changed to my 2nd char and although the new contacts are there like that guy who works at our nightclub and the menus from the phone calls to agent 14, tony, malc...but no Lupe for me, i don't have her contact, still she's on my warehouse.

We are suppossed to have her as a contact in our phone?

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13 minutes ago, Spider-Vice said:

Also, question is... where CircoLoco? :kekw: Fully thought the new EP would be added to the game in this DLC, I was kind of looking forward to hear one of the new Skream tracks in-game but they didn't add any of them which is interesting.

Yep i was surprised as well. Probably they will be integrated in the next update, or maybe they wont be at all. I kinda do hope they'll

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14 minutes ago, Mexicola9302 said:

We are suppossed to have her as a contact in our phone?

 

She phoned me at some point, and was then in my contacts. But she's always busy.

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Mexicola9302
Just now, Gridl0k said:

 

She phoned me at some point, and was then in my contacts. But she's always busy.

Would have been nice, if we could call her to make her "workers" source some goods, instead of having to travel to every single warehouse, now that would have been a QoL thing, wonder why they didn't add that option.

 

:facedesk:

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Yeah I already shuffled my warehouses so they're all (well, 4) in a line to the east of the city. Not sure I'll be persisting with this enterprise.

Edited by Gridl0k
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13 hours ago, Spider-Vice said:

After playing all the missions, listening to the dialogue, re-watching the trailers... Am I the only one getting the vibe R* might be trying to tie some loose ends here? We seem to be getting a continuation of the Doomsday arc, and it's apparently not over yet according to ULP... I wonder if this could be their way of slowly "finishing off" this GTA Online world, to go into GTA VI. We're obviously still gonna get other DLC's away from this story arc I'd assume, but there's some interesting things to think about...

 

Also, "next week, tropical storms!" :kekw: 

 

I think "finishing off" this GTA Online world is the right thing to do. I see a few more DLC’s to top it off. Enjoying the current GTA Online World in a relaxing way, like our character is retired. Something to come back to and cherish in the future.

 

In the meanwhile we know the current world has reached its limitations. It’s old. Also in real life, too many years have passed.

 

It is time for the “GTA VI era”. We need a new world that massively exceeds the current one in all aspects. So that we can explore and build a new empire once again. Businesses, car and other vehicle collections, real estate, everything!

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Forget about the haters when they killed Johnny

 

They should kill off our online character :kekw:

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Thomas The Dank Engine

I do wonder if we're going to continue this DLC, or if we're going to get a different theme like the movie studio with Michael. 

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