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The B*tch & Moan Thread (Part 3)


Shadowfennekin
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SummerFreeze
26 minutes ago, Super Grunt 281 said:

the turret on the Technical now that's good damage.

tUNUdcU.jpg

GsAhuyD.jpg

Soviet quality; still used in wars today.

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1 hour ago, Classique said:

 

Here is actual video footage of them doing it on their Rockstar Livestream. I have timestamped it for you as well:

 

 

47:16 is the timestamp where everyone coincidentally leaves the session when they're doing a sale.

 

This is one of three clips where they intentionally tried to lobby-split, but the other two (that includes them selling in an invite-only session) are not archived on their YouTube channel. Wonder why.

 

 

 

I am also obligated to link you the legendary stream with Danny Brown (also timestamped) where modders were interfering with the stream.

 

 

Then a little later (26:35) they're Bugstars, but they spawn in as if they're doing Gruppe Sechs approach and the streaming team are trying to save it. Hallelujah for game glitches!

40:50 is also a legendary timestamp, with wise words from Danny.

This was the last time Rockstar Games did a livestream, by the way. This was two years ago. Rockstar knows how messed up their game is, from both griefers and modders.

Wow, I remember this stream like it was yesterday. What a total clusterf*ck it was.

 

There was also another stream where Klang was showing off one of the new businesses in the game. She mentioned she spent all night accumulating product to do a sell mission for the stream to only later get griefted to death by a modder in front of nearly 1,000 people watching. Of course she was disappointed. Hours of accumulating product to only get destroyed by some OP ahole in 1 minute.

 

I don't know how far up Klang is over at R* but she and all that played this game knew for years knew how an unbalanced and glitched mess GTA online is. It's a shame it has taken R* this long to finally try to correct the issues.

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MekhiSkyline
20 minutes ago, AUScowboy said:

Okay. Massive props to R* for finally allowing business sell missions in invite only, that’s pretty big… now they just need to unf*ck the vehicle handling messiness and the game will be 10/10 again for me. 

Exactly they need to get rid of handling flags asap.

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2 hours ago, Shadowfennekin said:

You know what else would be great? The addition of the Railgun, a permanent one

 

We finally got the Stun Gun after nearly 10 years of waiting. Would be nice getting this too, sure would be handy for dealing with MK II kiddies

 

Inb4 those Mk II kiddies are standing on rooftops, railgunning every vehicle you try to get into.

 

This is why nerfing problem vehicles and weapons is almost always better than trying to add "counters" that just create new problems and barely solve the thing they were meant to solve in the first place. See also: the homing launcher, the explosive sniper, and every last meme vehicle including the Mk II.

Edited by Nutduster
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5 hours ago, REVENGE777 said:

Before they close the book on GTA online, I want to see all the rest of the weapons get an MKll upgrade. (...) 

I wished for this as well, at some point. However, I've pretty much given hope on it ever being a thing.

 

This game was originally released on platforms first sold in 2005/2006 and that's a painful reminder when looking at Mark I weapons, something that the Mark II upgrades fixed a little. 

 

The Heavy Rifle, for example, is something I was very happy to see be released and would rock it more often as it is Portugal's 🇵🇹 service rifle. Yet, I'm often put off by it due to it looking like it's made out of wet cardboard.

Edited by Volganor
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needforsuv
6 minutes ago, Nutduster said:

railgunning every vehicle you try to get into.

I see one way to add a railgun to online without much abuse potential

make the impact more akin to a firework launcher explosion or up-n-atomizer, so knocks ppl off bikes yes, or be able to kill a person like a sniper bullet, but doesn't really blow vehicles up, just knocks it about/sets it on fire

6 minutes ago, Volganor said:

The Heavy Rifle, for example, is something I was very happy to see

not me, it has failed at increasing the range of almost all weapons

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MekhiSkyline
6 hours ago, REVENGE777 said:

Before they close the book on GTA online, I want to see all the rest of the weapons get an MKll upgrade. they abandoned it forever ago but it was so cool to be able to have all those customization options on the few guns that they offered. 

They should also add a Glock in the game, idk why it takes ages for them to add new firearms.

56-C17-C46-78-B9-49-D0-8-FE3-6-AFB252044

9794-B539-2-EED-4439-A86-B-11-A4371553-E

915-D5993-7-BD8-4503-A586-EC68-F61-C43-B
 

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Rockford Hills
2 hours ago, needforsuv said:

or select people go nuts for

Many of the cars are really awesome! He's just another person that thinks it's all about him and nothing about this game or the next GTA will ever make him smile.

16 minutes ago, MekhiSkyline said:

They should also add a Glock in the game, idk why it takes ages for them to add new firearms.

56-C17-C46-78-B9-49-D0-8-FE3-6-AFB252044

9794-B539-2-EED-4439-A86-B-11-A4371553-E

915-D5993-7-BD8-4503-A586-EC68-F61-C43-B
 

The Ceramic pistol was based off the Glock I thought.

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12 minutes ago, Rockford Hills said:

Many of the cars are really awesome! He's just another person that thinks it's all about him and nothing about this game or the next GTA will ever make him smile.

The Ceramic pistol was based off the Glock I thought.

its mostly based of the Heckler and Koch P7 i believe (correct me if im wrong), the trigger guard is from a glock though, that i'm almost sure of

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38 minutes ago, needforsuv said:

I see one way to add a railgun to online without much abuse potential

make the impact more akin to a firework launcher explosion or up-n-atomizer, so knocks ppl off bikes yes, or be able to kill a person like a sniper bullet, but doesn't really blow vehicles up, just knocks it about/sets it on fire

 

In any case it wouldn't really matter unless they gave it a much longer auto-aim range than the Up 'n Atomizer. Mk II griefers generally know to stay a bit farther away so they can lock onto you (if you're driving), or so they can take a few seconds to free aim a missle, while you are trying to line up a manual-aim shot on them outside of lock-on range. As soon as you do, they have fired and flown away. So really, a railgun is not likely to be any more use against them than the Up 'n Atomizer or exposive sniper already is. That is to say, situationally useful, especially in skilled hands, but by no means a cure-all.

 

Again and forever I say, the Mk II needs a real nerfing, and hopefully it's about to get one.

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2 hours ago, Ser_Salty said:

One thing that I haven't seen people talk about is that selling in Invite Only sessions could actually revive the community aspect of the game again, since Crew Sessions aren't completely worthless now. Larger communities, like from YouTubers, streamers etc. or just the grinding crews that formed over the years can now just use Crew Sessions to only play with people from their community while still being able to do everything you can in a public lobby.


I agree there is a lot of potential now.

In terms of QoL updates this is by far the most requested feature for years, this has brought life back into the game. After this update I'm going to start viewing GTA Online as a standalone SP game (Rockstar are probably shivering at those words hahah). The flip side to the coin is that I think after this update, public lobbies will be worse than ever before. Because they will now likely only contain tryhards fighting each other, everyone else will be peacefully selling/playing in invite only.

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lnterloper
8 hours ago, The_Ghost said:

Can you provide a link for that? 

 

9 hours ago, Alpha 1122 said:

Can u link me that video?

 

I saw that live on Twitch between 2016-2017 when Rockstar was doing "money drops" and giving uni_free_tshirt_lol.png for people watching.

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CommanderBlack

It would be interesting to get a mission from the IAA where we need to break in or go undercover in the FIB building to find what they are doing with the juggernaut clone from avon/clifford

Edited by CommanderBlack
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Super Grunt 281

The railgun could simply be a powerful but non-explosive weapon, possibly with serious penetration power.

 

It wouldn't too threatening in the distance like a farsight or the Red Faction 1 railgun unless it's a vehicle.

 

Railguns in GTA go kaboom like the Halo 4 railgun, I don't mind a sniper tank like EDF 2025.

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Rotorhead359
On 7/8/2022 at 1:09 AM, STNeish said:

 

Ok fair point... though I wasn't aware it was any harder, just more expensive.

However, I have no option for only one crate at a time, there's only options for 2 or 3.

Let me guess... you found a tutorial that told you to buy 3 at a time (even though more expensive a piece) because time is money?

Sure, time is money, but money is money too, and you are losing money if you don't bring in every single crate succesfully. You lose $6000 per crate.

 

Of course bringing in more crates at a time is harder. Whether you source 1 or 3 crates, you'll have the same time limit.

As for buying 1 crate at a time, there is some bug with the office. If you can't buy 1 crate, just buy 2, but not 3.

That way, a lost crate only costs you $4000, and you have less chance to lose one at the same time.

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needforsuv
16 minutes ago, Nutduster said:

longer auto-aim range

doesn't exist with KB+M

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Hazzardtohimself

Standard Railgun - would have to be nerfed too much to make it viable for Online. 

However... Railgun Mk2 - equipped with EMP projectiles. That would be sensible. 

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1 hour ago, AUScowboy said:

Okay. Massive props to R* for finally allowing business sell missions in invite only, that’s pretty big… now they just need to unf*ck the vehicle handling messiness and the game will be 10/10 again for me. 

 

You know damn well that it's not going to be as simple as them allowing sales in Invite only sessions.

 

I would bet they ramp up AI difficulty to ridiculous levels when attempting a sale when in Invite Only sessions.

 

Nothing is easy.

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12 minutes ago, Super Grunt 281 said:

The railgun could simply be a powerful but non-explosive weapon, possibly with serious penetration power.

 

It wouldn't too threatening in the distance like a farsight or the Red Faction 1 railgun unless it's a vehicle.

 

Railguns in GTA go kaboom like the Halo 4 railgun, I don't mind a sniper tank like EDF 2025.

I was thinking they could add some sort of anti material rifle that disables a vehicles engine, if it doesn't have heavy armor, in two shots without blowing it up (maybe one shot for NPC driven vehicles), can punch through thin armor (bullet resistant glass, Kuruma armor etc.) but it only has one shot and takes, like, 5 seconds to cycle another round to balance out the power. So against somebody outside of a vehicle it wouldn't really be more powerful than an explosive sniper. Sure, it's a guaranteed kill if you hit them, but if you don't they have more than enough time to shoot you. Obviously has no auto aim, like any other sniper. Against somebody in a vehicle? Well, unless they're sitting still or driving in a straight line, hitting somebody through the bullet resistant glass or light armor is gonna be pretty rare, and I'd suggest making it do maybe half its full damage after going through armor. For a non-armored car, the explosive sniper is still gonna do more damage. Idk, maybe I'm overlooking something and this actually sounds seriously unbalanced.

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40 minutes ago, CommanderBlack said:

It would be interesting to get a mission from the IAA where we need to break in or go undercover in the FIB building to find what they are doing with the juggernaut clone from avon/clifford

Was thinking the same thing the other day. Wonder if they thought about it

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GeneralDee
31 minutes ago, Mach1bud said:

 

You know damn well that it's not going to be as simple as them allowing sales in Invite only sessions.

 

I would bet they ramp up AI difficulty to ridiculous levels when attempting a sale when in Invite Only sessions.

 

Nothing is easy.

I say bring it on. Especially if they increase the special amo. I have a Heavy Revolver MKII with FMJ waiting for them. Will be fun, especially if they're on motorcycles. Explosive barbecue anyone? I'd rather deal with challenging NPCs any day than some random douche with an overpowered vehicle that can just wipe out days of work in an instant.

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éX-Driver
1 hour ago, Super Grunt 281 said:

The railgun could simply be a powerful but non-explosive weapon, possibly with serious penetration power.

 

It wouldn't too threatening in the distance like a farsight or the Red Faction 1 railgun unless it's a vehicle.

 

Railguns in GTA go kaboom like the Halo 4 railgun, I don't mind a sniper tank like EDF 2025.

Real railguns are more like slingshots than cannons or RPGs, most people don’t really understand that. They’re not supposed to be explosive, they’re just using electromagnets to fling a glorified rock REALLY bloody fast

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Super Grunt 281
21 minutes ago, éX-Driver said:

Real railguns are more like slingshots than cannons or RPGs, most people don’t really understand that. They’re not supposed to be explosive, they’re just using electromagnets to fling a glorified rock REALLY bloody fast

It's hard to overlook the extreme penetration power of the farsight and the raildriver, people forgot those guns from 20 years ago apparently.

 

Funnily enough, there is that picture of a supposed railgun with an imposing screen of fire behind what appear to be the projectile.

 

EDIT : my bad, they aren't explosive.

Edited by Super Grunt 281
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ChiroVette

Also looks in addition to the Invite Only sell missions, that they are going to be nerfing the Oppressor MKII. At least according to this article. I have mixed feelings about this. I think it is great for the game, and for balancing in public lobbies, but I will admit it sucks for players like me who never grief, but love using the Broomstick for lots of stuff in Solo Public Lobbies and Invite-Only sessions. But I think that it makes the game better for 99% of players tho play in public lobbies, and since GTAO is a multiplayer game, even if I don't personally treat it that way, their priorities have to be the community, not the small percentage of players like me who don't play in public lobbies, almost ever.

 

Edited by ChiroVette
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Black-Dragon96
7 hours ago, theguy1998 said:

From what I could see personally, no. While I was playing on PC, i found one of the "R* Admins", i don't know if it's allowed to share SC names but i won't, he was in my lobby and was using the black R* Dev T-shirt, wasn't a modder, I'm sure of it because I could access his SC profile and it was matching 100% correctly with his name.

 

This specific "admin" like to use the unicorn mask + black dev t-shirt.

 

He didn't say anything in the chat, he was just stopped then left afterwards. Maybe he was looking for modders?

 

Some friends also report they generally are alone in sessions, funnily, Tez mentioned they like to use the solo lobby glitch? Makes sense, most of time these "admins" are alone in lobbies, when they join a public lobby, they doesn't seem to do anything.

7 hours ago, Tez2 said:

That's an official Rockstar crew. Not made by script kids.

 

Ever since day one, the game was designed so that any crew tag that contains "RSG" has a Rockstar Logo as well. But that's prohibited from use by regular players.

 

To answer your question, the devs I talk about use regular accounts outside of dev time.

 

However, on PC, cheaters keep a list of Rockstar admins/devs who tracks cheaters within their dev time and attempt to ban them in real time. Just a few days ago, a friend caught two admins using Take-Two Interactive VPN from Rockstar India in a session. Those admins monitor sessions where a huge amount of sus alerts are sent to Rockstar via in-game telemetry. That's when they join the session to investigate and ban the cheaters. If you try to chase and mess with one of them, your ban is basically guaranteed. Thus, the purpose of the list is to basically dip whenever one of them join your session.

Well the main reason I was asking is because over the last couple of years I have met 2 people from that official R* crew and both of them said that they were devs when I shot them a message.

Being on PC I always wondered if they actually were or just faked the crew somehow.

They sure do love their Bennys wheels glitch, because both of them had non Bennys cars with Bennys wheels.

 

Edit:

@Tez2

I didnt know that there are actually devs going around and attempting to ban cheaters in real time. I knew that there are special dev slots in lobbys, but I thought that they are only used to check out suspicious players and maybe test stuff in a "real environment".

Edited by Black-Dragon96
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2 hours ago, Mach1bud said:

I would bet they ramp up AI difficulty to ridiculous levels when attempting a sale when in Invite Only sessions.

 

Import/Export - If you use a Cargobob to avoid the Blue Sultans, the game spawns Lazer's & Savage's to come after you.

 

1 hour ago, Retro_Causality said:

so agent 14 is back probably?

Hopefully, he's good boy.

Edited by Zak Ras
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needforsuv
9 minutes ago, ChiroVette said:

sucks for players like me who never grief

I hardly use the oppressor since I got it except for specific situations, and even then, it's a PITA for me, missiles or not

9 minutes ago, Black-Dragon96 said:

They sure do love their Bennys wheels glitch, because both of them had non Bennys cars with Bennys wheels.

lol 'testing purposes'

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Talisman_83
16 minutes ago, ChiroVette said:

Also looks in addition to the Invite Only sell missions, that they are going to be nerfing the Oppressor MKII. At least according to this article. I have mixed feelings about this. I think it is great for the game, and for balancing in public lobbies, but I will admit it sucks for players like me who never grief, but love using the Broomstick for lots of stuff in Solo Public Lobbies and Invite-Only sessions. But I think that it makes the game better for 99% of players tho play in public lobbies, and since GTAO is a multiplayer game, even if I don't personally treat it that way, their priorities have to be the community, not the small percentage of players like me who don't play in public lobbies, almost ever.

 

 

I think this is the most reasoned opinion I've heard yet about the upcoming nerf.

I understand that many peaceful players who use the MK2 to get from A to B and for taking out NPCs, might be a bit flustered at the news that their favourite vehicle is receiving a downgrade soon.

However, as you say, since the MK2 has gained a notorious reputation and more often than not, it is used for nefarious purposes, the priority has to be what benefits the community at large rather than a select percentage which either don't enter public lobbies or use it for peaceful means.

 

I do love the Lazer and Hydra, but agree that their explosive cannons are ridiculously overpowered.

Of course, explosive rounds exist but in the hands of a decent pilot using thermal, you'll simply get spawn killed before you're able to select your sniper from the wheel.

 

I had an argument with someone a while back about the MK2 and their contention was that it shouldn't be changed because they don't use it to attack other players.

My retort was that I'd like to be able to activate godmode.

He, of course, went batsh*t. Called me crazy.

I replied, oh but I only want to enable it when fighting NPCs. 

Surely nothing would go wrong by introducing that ability into public lobbies, right? /s

 

Anyway, I look forward to what changes they've made to the MK2. I just hope its not a negligible amendment.

Edited by Talisman_83
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I'm a little concerned that 100% invite-only sell lobbies will validate griefers in public lobbies  We will no longer have any B&M about being griefed from now on because the eternal response will be 'sell in invite only, duh'!

 

Getting griefed will become our fault for playing with fire?

 

Yes, Rockstar are nerfing the OPIi, which is a nice step forward, but griefing as a whole could become a more tolerated/accepted play style. The real solution would be to remove all the military stuff from freemode, full stop, not segregate between aggressive and passive players, but that's never going to happen.

 

 

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