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A couple of questions about C# and memory addresses (GTA SA)


ProLoLPlayer
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Hello everyone I have a couple of questions about reading and writing memory adresses of gta san andreas... 

 

First of I defined some external functions from windows api for reading and writing memory and opening a process in c# and those methods are used by memory reader writer class.... 

 

In my main program I use an instance of that class to read and write memory adresses of gta sa, and what have I done successfully is to read and write the value of money. It was pretty easy to find money adress with a program artmoney its like cheat engine...which leads me to my first question: 

 

I have a v2 of the game and dont want to downgrade so my adresses are different than adresses in memory adresss documentation thread in this forum.. 

 

It was easy to fimd money by changing the value of it to something big like 798543 and find it, but how do I find memory adresses of player coordinates? Mempry adresses to spawn markers and actors? 

 

My second question is, would it be a good idea to make a little library of functions in which is logic around memory adresses and then use it for scripting the game? 

 

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