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[SA]Are there any mods that allow you to save the game without advancing time, also are there any job mods?


Nikad
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Are there any mods that allow me to save the game without it being advanced 6 hours. I've installed a mod that allows me to sleep so it's kinda useless unless saving doesn't advance time. Also, any mods that get jobs into the game. I'm talking about side missions/odd jobs, like pimp, or firefighter (I know these 2 are in the game already, just giving an example. Looking for mods that add custom jobs to the game.)

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On 9/17/2018 at 5:09 PM, Yo boy said:

Are there any mods that allow me to save the game without it being advanced 6 hours. I've installed a mod that allows me to sleep so it's kinda useless unless saving doesn't advance time.

I just wrote a savescript that keeps the time when save was done

2 versions (find savedisk at Ottos Autos at San Fierro)

{$CLEO .cs}
thread 'SAVE'
wait 1000
0A95: enable_thread_saving  
// 1@, 2@, 3@ = x,y,z coords for pickup
0007: 1@ = -1662.4 
0007: 2@ = 1218.01 
0007: 3@ = 7.25
// 11@, 12@, 13@ = x,y,z coords and 14@ = z_angle for put_actor $PLAYER_ACTOR at 
0007: 11@ = -1666.4 
0007: 12@ = 1209.2 
0007: 13@ = 7.25
0007: 14@ = 315.9
0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@
0570: 5@ = create_asset_radar_marker_with_icon 35 at 1@ 2@ 3@
018B: show_on_radar 5@ 2


while true
wait 0
    if 
       Player.Defined($PLAYER_CHAR)
    then 
        00BF: 20@ = current_time_hours, 21@ = current_time_minutes
        if
            0214:   pickup 0@ picked_up
        then
            if 
                0038:   $ONMISSION == 0
            then
                03D8: show_save_screen
            end
            wait 0
            00A1: put_actor $PLAYER_ACTOR at 11@ 12@ 13@ 
            0173: set_actor $PLAYER_ACTOR Z_angle_to 14@
            01B4: set_player $PLAYER_CHAR can_move 1
            00C0: set_current_time 20@ 21@
            wait 1000
            0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@
            090D: highlight_all_inactive_gang_zones_as_available_for_gangwars
            //00BC: show_text_highpriority GXT 'fem_ok' time 1000 flag 1
            
        end                                                                                                   
    end
end
{$CLEO .cs}
thread 'SAVE'
wait 1000
0A95: enable_thread_saving  
// 1@, 2@, 3@ = x,y,z coords for pickup
0007: 1@ = -1662.4 
0007: 2@ = 1218.01 
0007: 3@ = 7.25
// 11@, 12@, 13@ = x,y,z coords and 14@ = z_angle for put_actor $PLAYER_ACTOR at 
0007: 11@ = -1666.4 
0007: 12@ = 1209.2 
0007: 13@ = 7.25
0007: 14@ = 315.9
0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@
0570: 5@ = create_asset_radar_marker_with_icon 35 at 1@ 2@ 3@
018B: show_on_radar 5@ 2


while true
wait 0
    if 
       Player.Defined($PLAYER_CHAR)
    then 
        0253: save_current_time
        if
            0214:   pickup 0@ picked_up
        then
            if 
                0038:   $ONMISSION == 0
            then
                03D8: show_save_screen
            end
            wait 0
            00A1: put_actor $PLAYER_ACTOR at 11@ 12@ 13@ 
            0173: set_actor $PLAYER_ACTOR Z_angle_to 14@
            01B4: set_player $PLAYER_CHAR can_move 1
            0254: restore_current_time
            wait 1000
            0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@
            090D: highlight_all_inactive_gang_zones_as_available_for_gangwars
            //00BC: show_text_highpriority GXT 'fem_ok' time 1000 flag 1
            
        end                                                                                                   
    end
end

 

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