Nikad Posted September 17, 2018 Share Posted September 17, 2018 Are there any mods that allow me to save the game without it being advanced 6 hours. I've installed a mod that allows me to sleep so it's kinda useless unless saving doesn't advance time. Also, any mods that get jobs into the game. I'm talking about side missions/odd jobs, like pimp, or firefighter (I know these 2 are in the game already, just giving an example. Looking for mods that add custom jobs to the game.) Link to comment Share on other sites More sharing options...
ZAZ Posted September 18, 2018 Share Posted September 18, 2018 On 9/17/2018 at 5:09 PM, Yo boy said: Are there any mods that allow me to save the game without it being advanced 6 hours. I've installed a mod that allows me to sleep so it's kinda useless unless saving doesn't advance time. I just wrote a savescript that keeps the time when save was done 2 versions (find savedisk at Ottos Autos at San Fierro) {$CLEO .cs} thread 'SAVE' wait 1000 0A95: enable_thread_saving // 1@, 2@, 3@ = x,y,z coords for pickup 0007: 1@ = -1662.4 0007: 2@ = 1218.01 0007: 3@ = 7.25 // 11@, 12@, 13@ = x,y,z coords and 14@ = z_angle for put_actor $PLAYER_ACTOR at 0007: 11@ = -1666.4 0007: 12@ = 1209.2 0007: 13@ = 7.25 0007: 14@ = 315.9 0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@ 0570: 5@ = create_asset_radar_marker_with_icon 35 at 1@ 2@ 3@ 018B: show_on_radar 5@ 2 while true wait 0 if Player.Defined($PLAYER_CHAR) then 00BF: 20@ = current_time_hours, 21@ = current_time_minutes if 0214: pickup 0@ picked_up then if 0038: $ONMISSION == 0 then 03D8: show_save_screen end wait 0 00A1: put_actor $PLAYER_ACTOR at 11@ 12@ 13@ 0173: set_actor $PLAYER_ACTOR Z_angle_to 14@ 01B4: set_player $PLAYER_CHAR can_move 1 00C0: set_current_time 20@ 21@ wait 1000 0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@ 090D: highlight_all_inactive_gang_zones_as_available_for_gangwars //00BC: show_text_highpriority GXT 'fem_ok' time 1000 flag 1 end end end {$CLEO .cs} thread 'SAVE' wait 1000 0A95: enable_thread_saving // 1@, 2@, 3@ = x,y,z coords for pickup 0007: 1@ = -1662.4 0007: 2@ = 1218.01 0007: 3@ = 7.25 // 11@, 12@, 13@ = x,y,z coords and 14@ = z_angle for put_actor $PLAYER_ACTOR at 0007: 11@ = -1666.4 0007: 12@ = 1209.2 0007: 13@ = 7.25 0007: 14@ = 315.9 0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@ 0570: 5@ = create_asset_radar_marker_with_icon 35 at 1@ 2@ 3@ 018B: show_on_radar 5@ 2 while true wait 0 if Player.Defined($PLAYER_CHAR) then 0253: save_current_time if 0214: pickup 0@ picked_up then if 0038: $ONMISSION == 0 then 03D8: show_save_screen end wait 0 00A1: put_actor $PLAYER_ACTOR at 11@ 12@ 13@ 0173: set_actor $PLAYER_ACTOR Z_angle_to 14@ 01B4: set_player $PLAYER_CHAR can_move 1 0254: restore_current_time wait 1000 0213: 0@ = create_pickup 1277 type 3 at 1@ 2@ 3@ 090D: highlight_all_inactive_gang_zones_as_available_for_gangwars //00BC: show_text_highpriority GXT 'fem_ok' time 1000 flag 1 end end end Nikad and Sloth- 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Nikad Posted September 18, 2018 Author Share Posted September 18, 2018 Where do i put that? ._. Link to comment Share on other sites More sharing options...
ZAZ Posted September 19, 2018 Share Posted September 19, 2018 into cleo folder (requires cleo 4) Download Nikad and Mysterdogg 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...