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American Venom

Things GTA IV gets criticised for you actually like

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American Venom

Basically this thread is for those things about GTA IV that get criticised for one reason or another that doesn't bother you. Also keep in mind I'm only interested in what hearing people say about the things that are commonly criticised that they don't find to be that bad so anyone who wants to try and shoot down these views and argue against them (and I know there are a few people who LOVE to do that) then tough sh*t. Go to the complaint thread.

 

I'll start...

 

-The missions. Apart from a couple of missions here and there in general I love them. Not only do they maintain consistency with Niko's character being a hitman/hired gun, but I enjoy experimenting different ways to approach them. For me they are the most enjoyable in the series.

 

-The cover system. I'm pretty sure I use this 90% of the time I play. Is it perfect? No, but I find it way more useful than not.

 

-Quantity of side missions. To be honest I always thought the 3D era (San Andreas in particular) had way too irrelevant sh*t thrown into gameplay. GTA IV cut the fat and it compliments itself much better. It's hardly as stark as a Getaway game, but provides enough content without the feeling of unnecessary bloating.

 

-Friends/girlfriends. SLEEP mode. More people should use it. I still haven't heard all the conversations ever after a decade. The depth and attention to detail is second to none here.

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Domand

I have to say its driving. I didn´t mind the driving in the game at all but it seems a lot of people say it wasn´t good. But I never been able to see a problem with it. Maybe since its the first GTA I played then I am just used to it. 

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TheSantader25
23 minutes ago, Joker In The Pack said:

 

 

-I always thought the 3D era (San Andreas in particular) had way too irrelevant sh*t thrown into gameplay. 

Disagreed. The content provided in SA are directly tied to Carl's development throughout the story. Since, Unlike many protagonists, he is not  'made' already when the game starts. He progresses through the story and those elements make it much more believable. 

 

OT

-shooting pigeons:I generally like collectibles in GTA series. GTA games are one of the few games which I enjoy collecting collectibles. That's because there are many unused locations in each GTA that these collectibles introduce them to me. It's always fun to mix them up with the missions throughout the story. 

Edited by TheSantader25

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American Venom
15 minutes ago, TheSantader25 said:

-shooting pigeons:I generally like collectibles in GTA series. GTA games are one of the few games which I enjoy collecting collectibles. That's because there are many unused locations in each GTA that these collectibles introduce them to me. It's always fun to mix them up with the missions throughout the story. 

I think I'd enjoy the flying rats a bit more if there was a better reward and not so many of them (like say 50). I've only done it once for 100% and the thing that I liked was being taken to places I may not of necessarily thought of going myself and I did like not knowing whether I'd get a wanted level or not which made them slightly more interactive compared to other collectables.

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ThatKyloRenGuy

The cover system: I personally give it a 9/10, mainly based on Lola Del Rio. Plus, the cover system MOSTLY looks like how the characters actually look in the game IMO.

Friends and gfs: I can't tell anyone how much I like hanging out with friends enough! Same goes for the girlfriends, mainly Carmen, Michelle, and Kate.

Missions: I love the vast majority of missions in this game!

Content: Well, I know pretty much EVERY video game within the GTA series, plus other M-rated video game series gets this criticism, but I just wanted to point out that I know wholeheartedly that the content within ANY of the games I play will result in severe consequences IRL. A video game is just like a gun. It isn't responsible for what people do. The individuals are. People really need to stop pointing fingers at video games, guns, etc. and blame the individual. Anyways, I find the content of GTA IV to be great just like most other things in this game!

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Crossbones

Missions- Just like Joker in the Pack said, everyone criticize the storyline missions by terming them repetitive and boring, what do you expect from a hired gun/ hitman. Apart from few missions, like those of Manny's, I love them all. Car chases, assassinations, shootouts, I love them and they fit Niko's character very well. Also, there is no fixed approach to do those missions, do it anyway you want. And, I never get tired of the 'deal went wrong' scenario.

 

Friendship Activities- I enjoy hanging out with friends, don't know why people call them annoying. It's fun and most of the time, we get to know more about Niko and the friend he is hanging out with. 

 

Cover System- Similar to what Joker in the Pack mentioned. It's not perfect but it's very useful and I use it absolutely in every mission. 

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perennial

Liberty City as a map. Some people complain how it's bland and boring, should have had a countryside etc, while I see an alive and detailed game world where all the space is utilized rather well.

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American Venom
14 hours ago, perennial said:

Liberty City as a map. Some people complain how it's bland and boring, should have had a countryside etc, while I see an alive and detailed game world where all the space is utilized rather well.

Personally I'm glad didn't R* try shoehorning in countryside. While I wouldn't be against the idea in future for GTA IV I never really saw it as being necessary. Liberty City/Alderey is still incredibly detailed even today.

 

I've pretty much explored every corner of the map, but it just feels like home.

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TheSantader25
6 minutes ago, .Ryan. said:

Personally I'm glad didn't R* try shoehorning in countryside. While I wouldn't be against the idea in future for GTA IV I never really saw it as being necessary. Liberty City/Alderey is still incredibly detailed even today.

 

I've pretty much explored every corner of the map, but it just feels like home.

The countryside could be effectively used after the mission "Russian Revolution" instead of Bohan. Bohan was one of my favorite parts of the map and It respectively has some good missions but I always thought it was weird how you just move to a new borough to avoid the Russians. A countryside would be a perfect place for laying low. 

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American Venom
4 minutes ago, TheSantader25 said:

The countryside could be effectively used after the mission "Russian Revolution" instead of Bohan. Bohan was one of my favorite parts of the map and It respectively has some good missions but I always thought it was weird how you just move to a new borough to avoid the Russians. A countryside would be a perfect place for laying low. 

The only thing I found weird was that there was no danger going back to Broker anyway. Besides a similar trope was used in San Andreas when CJ was exiled from Los Santos and later with GTA V when Michael and Trevor were laying low. I don't know, but having essentially the same plot device used in three games would be overkill atleast IMO it would.

 

R* were considering adding countryside to GTA IV, but dropped the idea either because of time constraints and/or they just didn't see it as being feasible. In the future I would love to see Liberty City with the rest of the state like the Carraways for example.

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Beato_dim

Didn't know people dislike the cover system. Also, I like friends.

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The Coconut Kid

The friend system never bothered me at all and I actually (somewhat disappointingly) never got a call from Roman asking me to go bowling. I did get sent a titpic at some point in the story as I was flying a helicopter to some government agents after I'd just jacked it from some very angry Russians, though. Little things like that just added to the supporting character's personalities.

 

And to add to that, how cool were the anecdotes that Niko's friends would talk about when you hung out with them a couple of times? Learning about Packie's family, Dwayne's upbringing, Niko stalking a girl named Milla Tadic and so on...

 

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Beato_dim
23 hours ago, The Coconut Kid said:

Niko stalking a girl named Milla Tadic and so on...

 

Oh! He did mention it in one of the missions but I never knew there would be more details on this.

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Official General

Good topic OP.

 

1. Driving. It was heavily criticised as feeling too heavy and cumbersome, but I liked it, it made driving feel more realistic and forced you to drive more carefully, thus developing advanced driving skills as you further played the game. That arcadey-style driving was fine for the first two III-era games, but after experiencing better, realistic driving in SA, the driving in IV was a great step in the right direction to make GTA driving feel more sophisticated and advanced. 

 

2. Socialising with friends. "Hey Roman, lets go bowling" has been the main slogan and cry of the IV critics on here. Many people complained that it was simplistic, boring stuff and the constant interruption of calls to socialise with friends was annoying. I liked it, it made everyday life in LC feel realistic. I mean in real life, when you are very busy or in hectic situation, people always tend to call your phone, so seeing that in a game like IV was very relatable. Also simple social activities with friends was a nice getaway and respite from all the crime, violence, murder and mayhem that Niko always found himself mired in, and it added a nice contrast and variety to the gameplay. Besides you could turn off social calls, which many IV critics failed to acknowledge. 

 

3. Niko, the immigrant and American Dream theme. Quite a significant amount of IV critics on here cited this as one of their most disliked aspects of IV. They felt Niko was way too emotional and depressing, did not like his accent, the European immigrant person was "not cool enough", and that the idea of the American Dream pursuit of a newly-arrived immigrant to the USA was bland, boring, and uninteresting. Niko for once was a GTA protagonist with a deep conscience, one not simply obsessed with committing crimes for money or gang supremacy. For me it was very original to see in GTA, and it was engrossing to watch the whole journey unfold. I loved the fact that Niko was a in a completely new country, new city, as it made my own exploration of LC feel so new and fresh, it all felt like it was in sync. One of things that really fascinated me about the American Mafia was how their founders immigrated from Italy and started right from the bottom to rise to the top and snatch power from all the existing, well established crime groups already in America. To see an immigrant come to new shores and make an impact in GTA was definitely something I found interesting and exciting to play based on that. I loved the whole idea and theme.

 

4. Dark, gritty environment, colours and feel. This criticism I did not understand. LC is based on New York, and in real life, NYC's physical look is based on a depressing, colour palette with huge tower blocks and skyscrapers that shadow over the streets, which gives it a dark, gritty feel. Go to NYC and most buildings are either brown, grey, charcoal, or very drab beige, cream etc. LC in IV got this done near perfectly, and I loved the feel of it, especially knowing for myself what NYC is like having been there many times. 

Edited by Official General

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Joker Of Termina

Not much use for money - a lot of people complained that there wasn't much to do with money in the game, yet I prefer it this way, as it leaves a bitter taste in the players mouth, as after chasing money the whole game, you can't do anything with it. It's also more fitting in the deal ending.

 

Lack of sidequests - I generally prefer IV's sidequests over that of other games, as most of the side missions tie to Niko's character; Why is he going bowling? Because he wants to leave his criminal past behind.  Why is he killing pigeons/doing the vigilante? Because he thinks of LC as a dirty sh*thole, and he might think of it as cleaning it up. I prefer this kind of context to a sidequest, which is why I don't like things such as the Freight Train from SA, why is a guy from the ghetto suddenly driving a f*cking train?

 

Friend system - This never bothered me at all, and it does irritate me when people exaggerate saying they get calls every 10 minutes. Normally I get a phone call after about an hour and a half of game time, and even then it's welcome because it makes the friends seem like real people, unlike V where they never call you. Also do these people not know you can put your phone on sleep mode?

 

Lack of Customization - I would rather have a smaller option for clothing, yet have them all suit Niko, than have a larger option for clothing, but have him wear something like a gimp suit, it doesn't suit the story at all.

 

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Hmmm nice bike
On 9/19/2018 at 11:53 AM, Official General said:

It was heavily criticised as feeling too heavy and cumbersome, but I liked it, it made driving feel more realistic and forced you to drive more carefully, thus developing advanced driving skills as you further played the game. That arcadey-style driving was fine for the first two III-era games, but after experiencing better, realistic driving in SA, the driving in IV was a great step in the right direction to make GTA driving feel more sophisticated and advanced. 

I think the driving could have been improved just a little to make the cars sway around on every turn a little bit less, but otherwise, I had zero issue with the driving mechanics themselves. I liked that it was actually a bit of a challenge to learn how to properly drive in the game, but it wasn't too difficult to learn, either. I think the ones who bitched the most about not being able to drive were impatient idiots who just wanted to drive around like it was GTA III again or Saints Row.

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American Venom
17 hours ago, Joker Of Termina said:

Friend system - This never bothered me at all, and it does irritate me when people exaggerate saying they get calls every 10 minutes. Normally I get a phone call after about an hour and a half of game time, and even then it's welcome because it makes the friends seem like real people, unlike V where they never call you. Also do these people not know you can put your phone on sleep mode?

 

Sometimes I wonder why R* even bothered with it in GTA V where they watered it down so much it became almost redundant and it's easy to forget it's even there (I don't think that's necessarily a good thing btw). The friends/girlfriends system has so much untapped potential it was something I was hoping GTA V would expand on, but nope. It took the easy "sweep it under the rug" approach.

 

Hopefully GTA VI looks at what GTA IV introduced instead of completely gimping it again. Having a social network should be one of the most important aspects in a GTA game seeing as we're always in constant contact with people and establishing relationships both personal and for business. I like that R* tied the system with completing side missions like LJ's drug runs for example so it's not all just about hanging out with them.

 

It's an idea that could be taken a lot further than it has been.

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American Venom

Double post (because I can)...

 

The colour palette. Most people see it is being ugly, grey, brown etc, but I see artistry in motion. It perfectly captures the season GTA IV is set in too. I even like the noise filter in TLAD, but then TBOGT f*cked it up by being bright and vibrant to cater to the crowd that whined about the former so it doesn't feel/looks like it's taking place at the same time (hence why TBOGT is the weakest of the trinity to me)..

 

I always have the saturation level at its lowest so it almost looks like a Noir film. It's the only way to experience the game IMO.  

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TheSantader25
On 9/25/2018 at 10:31 AM, xXxRyanxXx said:

Double post (because I can)...

 

The colour palette. Most people see it is being ugly, grey, brown etc, but I see artistry in motion. It perfectly captures the season GTA IV is set in too. I even like the noise filter in TLAD, but then TBOGT f*cked it up by being bright and vibrant to cater to the crowd that whined about the former so it doesn't feel/looks like it's taking place at the same time (hence why TBOGT is the weakest of the trinity to me)..

 

I always have the saturation level at its lowest so it almost looks like a Noir film. It's the only way to experience the game IMO.  

Lol TBOGT isn't bright and vibrant. It looks like real life. Despite all the improvements even the color palette in TBOGT looks darker a more grey-ish than real life. IV and TLAD are the strange ones here. 

Edited by TheSantader25

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American Venom
30 minutes ago, TheSantader25 said:

Lol TBOGT isn't bright and vibrant. It looks like real life. Despite all the improvements even the color palette in TBOGT looks darker a more grey-ish than real life. IV and TLAD are the strange ones here. 

 

I wasn't even comparing TBOGT to real life. Compared to GTA IV and TLAD yes it's considerably brighter and more vibrant, but my main point was it makes it feel/look like it doesn't even occur at the same time which is the entire point of the the GTA IV/EFLC saga to tell three simultaneous stories.

 

Regardless if GTA IV and TLAD are the "stranger ones" atleast they feel parallel to when they occur. I can feel the events of TLAD happening (contextually of course) when I play GTA IV, but not TBOGT because it feels like it's completely out of sync without respect to the season/time it's supposed to be taking place. Ever wonder why most GTA IV fans feel TBOGT is the weakest of the trinity? This is one of the reasons.

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universetwisters
On 9/17/2018 at 7:06 AM, ThatBenGuy said:

The cover system: I personally give it a 9/10, mainly based on Lola Del Rio. Plus, the cover system MOSTLY looks like how the characters actually look in the game IMO.

 

Lmao do you even know the context of "cover system" being used?

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TheSantader25
33 minutes ago, xXxRyanxXx said:

 

I wasn't even comparing TBOGT to real life. Compared to GTA IV and TLAD yes it's considerably brighter and more vibrant, but my main point was it makes it feel/look like it doesn't even occur at the same time which is the entire point of the the GTA IV/EFLC saga to tell three simultaneous stories.

 

Regardless if GTA IV and TLAD are the "stranger ones" atleast they feel parallel to when they occur. I can feel the events of TLAD happening (contextually of course) when I play GTA IV, but not TBOGT because it feels like it's completely out of sync without respect to the season/time it's supposed to be taking place. Ever wonder why most GTA IV fans feel TBOGT is the weakest of the trinity? This is one of the reasons.

TBOGT is telling the story of LC from sort of a "rich" and "happy" angle. That doesn't mean it's not well related to IV. in a city with that much population we have certain people at the top(Still I doubt you can call Tony at the top but...) and certain people at the bottom. If they went for another "how miserable and sad we are" scenario it would be pretty boring because we already had TLAD and IV describing the city from that angle. TBOGT shows LC from a different angle. That doesn't mean it's unrealistic and out of context. 

 

That and I know why IV fans don't like TBOGT. but TBOGT wasn't made for IV fans. It was made for 3D era(mostly SA) fans so they can survive until the next game. I think they deserved to have it. I felt the SA fanbase was completely neglected by R* with GTA IV which is unacceptable considering what a huge part of the community they are. A small DLC like this was really needed. 

Edited by TheSantader25

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American Venom
7 hours ago, TheSantader25 said:

 That and I know why IV fans don't like TBOGT. but TBOGT wasn't made for IV fans. It was made for 3D era(mostly SA) fans so they can survive until the next game. I think they deserved to have it. I felt the SA fanbase was completely neglected by R* with GTA IV which is unacceptable considering what a huge part of the community they are. A small DLC like this was really needed. 

And that's why it feels out of place to me. Where TLAD respected the GTA IV model TBOGT just feels like it exists to satisfy a different demographic altogether.

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Zello

The controls I don't know why people say that Niko feels sluggish. Running and walking are just fine. I think IVs running and walking are the best out of all the GTAs maybe SA comes close.

 

 

Also the driving. I loved the driving in IV.

 

 

The colors. New York during the fall looks just like that. Hell just about every city on the east coast aside from maybe Miami looks dark and depressing during the fall.

 

Edited by KY Jello

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Beato_dim
On 9/29/2018 at 6:03 AM, KY Jello said:

The controls I don't know why people say that Niko feels sluggish. Running and walking are just fine. I think IVs running and walking are the best out of all the GTAs maybe SA comes close.

 

 

Also the driving. I loved the driving in IV.

I think controls as a whole seem more 'heavy' in IV as opposed to 3D era games.

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American Venom
5 hours ago, Beato_dim said:

I think controls as a whole seem more 'heavy' in IV as opposed to 3D era games.

I would rather have a sense of weight than the "feather" like feeling from the older games.

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Beato_dim

For me, the opposite.

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Hot Pursuit

The dark story. This get critized a lot. but tbh, I actually liked the darker tone of the game. It gave a fresh breath for the HD era

 

Vehicle handling. The driving wasn't hard or boatlike like most people say. It's really enjoyable to me. And this is coming from SA and V fanboys

 

Friends. It wasn't that annoying, and lots of people ignored that sleep mode that can disable the call. Beside, it's possible to cancel the call without penalty (which one again, ignored by many people)

 

That's all I can remember for now

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American Venom
1 hour ago, Hot Pursuit said:

The dark story. This get critized a lot. but tbh, I actually liked the darker tone of the game. It gave a fresh breath for the HD era

 

Vehicle handling. The driving wasn't hard or boatlike like most people say. It's really enjoyable to me. And this is coming from SA and V fanboys

 

Friends. It wasn't that annoying, and lots of people ignored that sleep mode that can disable the call. Beside, it's possible to cancel the call without penalty (which one again, ignored by many people)

 

That's all I can remember for now

I see ChirvoVette's cool aid is slowly starting to wear off and you're seeing what makes GTA IV a great game. Good job.😉

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simonp92

Definitely the driving. It's much more fun because of the added challenge. I never use taxi's, because driving is so much fun.

The non chopper bike handling is sh*t though. 

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