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Please be aware that this is not a tutorial request forum! Use the appropriate topic for the effect.
Automan

[SA] IVF 211: EML (Tutorial for ZM2)

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Automan

The information to be able to use EML (Emergency Light Mod) of IVF (Improved Vehicle Features) version 2.1.1, by the master DK22pac.
With 3 clarifications, it can understand how to use this feature in Zanoza Modeler 2.

 

1) First of all, the emergency light information file is not only one, but a file for each vehicle needs to be done.
Therefore, it is neither the eml_example.dat file nor the eml.dat file.
The file will have .eml extension, not .dat.
I recommend calling the file as the .dff/.txd template. For example:
copcarvg.dff/txd -> copcarvg.eml
The .eml files must be placed in the folder:
(...)GTA San Andreas\ImVehFt\eml

 

2) In the emergency lights data, in the .eml file, there is no key element, that is:
# ID vehicle.ide - # lights (1 to 16).
596 8
596 is the ID for copcarla it to vehicle.ide, while 8 are the lights that will be used for coping, 4 front and 4 rear, 2 red and 2 blue per part, maybe.
Data strings:
# ID_parent ID R G B A light_type corona_size shadow_size flash_inertia num_switches starting_state switching_time
contain 13 parameters, more or less easy to understand.
To read them better:
ID_parent
ID
R \
G  \____ RGBA color light, in hexadecimal or decimal (FF -> 255)
B  /
A /
light_type (0-front<>4-rear)
corona_size
shadow_size
flash_inertia
num_switches (0-on/off<>1-off/on)
starting_state
switching_time
It is indispensable that the number of lights strings matches the number of dummies in the .dff template, otherwise there will be a program crash.
Standard data are:
1 0 E0 00 00 80 0 0.3 3 15.0 2 1 400 800
2 0 00 00 E0 80 0 0.3 3 15.0 2 1 400 800
(The first light is red, the second is blue).
eml_scheme.jpg

 

3) The dummies of the lights in the .dff model are from 1 to 16, and are called:
light_em1 -> light_em16
Texture management does not use texture, because the color of the light will be assigned to the 3d mesh from the eml file.
The RGB of the 16 lights are:
(R) 255 -> 240
(G) 0
(B) 0
ZM2 does not distinguish materials with the same textures but with different RGB.
It is necessary to use 16 [env:xx], but ZM2 does not even distinguish these in sequence, for example from 8 to 23.
It can use these env values:
7-8-9-11-12-14-19-21-22-24-25-26-28-29-31
(Use env:13 for mirror, without texture).
Note!: In ZM2 we need to expand the Material Editors window to full screen to set all RGB values.
So, table:
em#:
1- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13- 14- 15- 16
env:
7- 8- 9- 11- 12- 14- 16- 17- 18- 19- 21- 22- 24- 25- 26- 28
red: (green and blue=0)
255-254-253-252-251-250-249-248-247-246-245-244-243-242-241-240

eml_material.jpg

 

4) Download example of .eml and .dff files, from my Lampo Cop:
http://www.mediafire.com/file/1tbws6qo6qbf1bq/EMLtutorial.rar/file
lampo_cop.jpg

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Miami1884

Til today i have no clue what "parent id" is for or how to use it.

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Leinad
38 minutes ago, Leinad said:

I have added a new copbike, (this cop bike https://www.gtainside.com/en/sanandreas/bikes/120064-gta-tbogt-police-bike/) but eml didn't works. does I have to edit EML file to work with the new bike?

Nevermind, I just had edit the .eml file with notepad, i just changed the id 523 by the new one, everything it's possible with mods

 

https://i.imgur.com/wXS56OW.png

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Pavilion_Seon

Only Zmodeler?.. I use 3d max but I crash all try..

 

(sorry for my bad english..)

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Automan
On 12/26/2018 at 9:04 PM, Miami1884 said:

Til today i have no clue what "parent id" is for or how to use it.

 

On 1/24/2019 at 8:39 AM, Pavilion_Seon said:

Only Zmodeler?.. I use 3d max but I crash all try..

 

(sorry for my bad english..)

 

Sorry for the wait, I did not have the message notify! :)

 

'Parent ID' is only the sequence from 1 to 16 of the data strings.
'ID' is always 0.

 

Only ZM2. I use 3ds max only for the peds rig. (And not even so much now, with the magnificent masterpiece of the OS W-10 ..)
It seems strange that 3ds max crashes... Only part 3) requires the use of the modeling program, and in addition to the creation of dummies, there is only the management of materials.
Of course, 3ds max does not have the ZM2 tags ([env:9, spec]), and the 'environment reflection', with non-sequential values, 16 (7-8-9-11-12-14-16-17-18-19-21-22-24-25-26-28), serves only to bypass the problem with the materials that has ZM2 -and its problem of values of [env]...)

Edited by Automan

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arminnas
On 1/24/2019 at 11:09 AM, Pavilion_Seon said:

Only Zmodeler?.. I use 3d max but I crash all try..

 

(sorry for my bad english..)

If you using 3ds max just follow this tutorial:

1. you need create gta material and use this setting!

01d6f51194640144.jpg 

A. you have to set first material color to👇

RGB                  255 0 0                   (Red=255 Green=0 Blue=0)

second material color is 👇

RGB                  254 0 0                   (Red=254 Green=0 Blue=0)

and so on... you can have 16 eml lights on a car so your last material color would be 👇

RGB                  240 0 0                   (Red=240 Green=0 Blue=0)

if you want you can use texture for your materials but remember don't use vehiclelights texture its crash in game!! change the name what do you want such as lightbar or blahblah 😁

also you can use reflection and specular image don't worry about it ( I never use it because with SA_Directx2 the lights have more reflection and doesn't look like realistic) 

create N dummys and named it light_emN. (N means homw many lights you have) for example light_em1......light_em16.           16 is max

and thats it. its ready to export

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Leinad

Automan, I have adapted your car FlyUS Feroci, with ImVehFt and EML

 

Looks great!

 

https://i.imgur.com/VqCUiu7.jpghttps://i.imgur.com/1ijK4e1.jpg

 

I will upload to gtainside, I'll give credits for the car model!

 

 

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Leinad

Automan, it is possible add EML lights to Boats?

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