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[GTAV|REL] ENBSeries graphic modification


BorisVorontsov
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BorisVorontsov

I've released ENBSeries 0.351 for GTA 5 by requests of users.

 

Features implemented:

Improved quality of antialising

Unlimited deforming of vehicles

Editable external post processing shaders

Editable bloom and lens effects, including tweaks for game own

Disabled fake character light and chromatic aberration

Ambient occlusion and indirect lighting

Skylighting effect (big range ambient occlusion, same as i did in GTA4)

Adjusting of volumetric rays parameters, sky, clouds, lights of different kinds

Adjusting of vehicle material properties and lights

 

Compatibility:

Frame scaling unsupported.

If external shaders do not work and antialiasing (msaa) not visible when mod enabled, most likely you have NaturalVision installed (or something similar). To fix, do the following:

Look at the "nextgen" and "first_NG" modifiers in timecycle_mods_1.xml file, replace line:
<modifier name="nextgen" numMods="0" userFlags="0" />
by this code:
<modifier name="nextgen" numMods="1" userFlags="0">
    <lens_dist_coeff>-0.001 0.000</lens_dist_coeff>
</modifier>

 

Performance:

Ssao_ssil and skylighting effects are the slowest features, so it's better to be careful with tweaking their quality parameters to find your own balance between performance and quality. Other features cost not much (except high quality MSAA, if you are running with high resolution or slow videocard).

 

Here is screenshot with and without skylighting effect (no other effects):

ZLKq9uL.jpg

zKocRPB.jpg

 

aWyGhsv.jpg

PS: Earlier ignored this game, because of no interest from users, most were satisfied with vanilla game graphics. Well, there are other mods of course, but as usual they lack features which ENBSeries have and good if used in conjunction.

 

Download:

On my web site http://enbdev.com, go to download section and choose GTA5 recent mod.

Edited by BorisVorontsov
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Looks neat man. Unfortunately I seem to have this bug that no one else seems to have.

20180914040536_1.jpg?width=2402&height=1352

 

Certain objects are turning pitch black. Any idea on how I can fix it? I'm wondering if it has to do with me adjusting the texture quality and mip map settings in Nvidia Control Panel. When I disable ENB, the black areas go away.

Also when you added the SSAO time changes in the latest version of 351, I feel like my FPS decreases a lot when it is cycling between settings.

Edited by nkjellman
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@BorisVorontsov Is there any difference between the vehicle deformation in .351, and the deformation in .275?

 

And when you say frame scaling is unsupported, what exactly do you mean? What happens when frame scaling is enabled? Is it just the game's frame scaling that ENB has issues with, or DSR as well?

Edited by cp1dell
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3 hours ago, cp1dell said:

@BorisVorontsov Is there any difference between the vehicle deformation in .351, and the deformation in .275?

 

And when you say frame scaling is unsupported, what exactly do you mean? What happens when frame scaling is enabled? Is it just the game's frame scaling that ENB has issues with, or DSR as well?

Do not treat my message and answer as 100% true but:

1. Vehicle deformation are the same in .275 and .351.

2. The inclusion of frame scaling causes that 50% of ENB disappear and stop working, and the other 50% of the effects work badly and cause errors and artifacts.

 

bqgjfM5.jpg

Edited by Remix1994PL
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Boy I wish I could get this mod to work properly, but it makes the game look like a cartoon. The new version of 351 just makes FPS way worse than the original 351 (but it did reduce the cartoon graphics bug a little).

Edited by nkjellman
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1 hour ago, nkjellman said:

Boy I wish I could get this mod to work properly, but it makes the game look like a cartoon. The new version of 351 just makes FPS way worse than the original 351 (but it did reduce the cartoon graphics bug a little).

Hello, what graphics card do you have?

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BorisVorontsov

nkjellman

Sorry, i can't see picture. But anyway, never seen the issue you mentioned and nobody yet reported on my forum, so i can't say much. Just as usual with wrappers, try to disable all useless software (i call it crapware) which hook in to game process, for example Afterburner, GeForce Experience, Steam Overlay, some Logitek and Razer background services, screen capturing software sometime too. Usually changes made in NVidia Control Panel for textures do not change anything in the mod.

Ssao is just an effect, it do not influence time in any way, if game have slower time to switch menus or something like that, it just means game actions linked to frame rate instead of absolute time. All you can do is to decrease quality of ssao effect (especially it's resolution scaling, source textures scaling and sampling range).

In general for performance, you need to start from disabling skylighting and ssao both, then turn on skylighting and set it's quality to low. If performance is too bad for you, then you must be running at very high display resolution + shadow resolution is very high (reduce it or wait if i will find way to reduce this impact in future updates). If you are fine with skylighting, then turn on ssao, disable complex ao, set sampling range to 0.1 and quality to low and check performance. If it's not okay, then reduce resolution of it (default is 0.5, but for 4k displays its too high, make it 0.3 for example).

 

cp1dell

Vehicle deformation is the same as in older versions of the mod, i just listed this feature for those users who are not familiar with ENBSeries.

Frame scaling as in-game video option is not supported, but can't tell about DSR, i guess it should work.

 

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10 hours ago, Remix1994PL said:

Hello, what graphics card do you have?

I have a GTX 1080 TI.

 

6 hours ago, BorisVorontsov said:

nkjellman

Sorry, i can't see picture. But anyway, never seen the issue you mentioned and nobody yet reported on my forum, so i can't say much. Just as usual with wrappers, try to disable all useless software (i call it crapware) which hook in to game process, for example Afterburner, GeForce Experience, Steam Overlay, some Logitek and Razer background services, screen capturing software sometime too. Usually changes made in NVidia Control Panel for textures do not change anything in the mod.

Ssao is just an effect, it do not influence time in any way, if game have slower time to switch menus or something like that, it just means game actions linked to frame rate instead of absolute time. All you can do is to decrease quality of ssao effect (especially it's resolution scaling, source textures scaling and sampling range).

In general for performance, you need to start from disabling skylighting and ssao both, then turn on skylighting and set it's quality to low. If performance is too bad for you, then you must be running at very high display resolution + shadow resolution is very high (reduce it or wait if i will find way to reduce this impact in future updates). If you are fine with skylighting, then turn on ssao, disable complex ao, set sampling range to 0.1 and quality to low and check performance. If it's not okay, then reduce resolution of it (default is 0.5, but for 4k displays its too high, make it 0.3 for example).

 

cp1dell

Vehicle deformation is the same as in older versions of the mod, i just listed this feature for those users who are not familiar with ENBSeries.

Frame scaling as in-game video option is not supported, but can't tell about DSR, i guess it should work.

 

Thanks for the tips. Also I know SSAO isn't influencing time. I just noticed a fps decrease when you did the updates to 351 and it seems to affect FPS in the day time, and it seems to be even worse in the morning and evening.

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BorisVorontsov

nkjellman

If you enable skylighting, then lower performance at sunrise and sunset only can be explained if you are using medium quality of this effect instead of low and shadow resolution in the game is highest possible (cause of low angles, data readed from shadow texture by skylighting have higher ranges, so more cache misses). If skylighting is not enabled at all, then it's not mod problem.

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BorisVorontsov
23 hours ago, vans123 said:

@BorisVorontsov is it possible to implement IV's reflection management settings into V? because thats something that would definetly change V's overall gameplay by alot.

What exactly do you ask? I did parameters for vehicles already.

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@BorisVorontsov Have in someway control over reflection saturation+intensity, thing is V suffers from too saturated(everything turns blue) reflections, whenever trying to get just one thing to reflect better. Like being possible to get vehicles reflection up, but not global reflections, so road and stuff dont turn blue.

Edited by vans123
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On 9/17/2018 at 8:41 AM, BorisVorontsov said:

nkjellman

If you enable skylighting, then lower performance at sunrise and sunset only can be explained if you are using medium quality of this effect instead of low and shadow resolution in the game is highest possible (cause of low angles, data readed from shadow texture by skylighting have higher ranges, so more cache misses). If skylighting is not enabled at all, then it's not mod problem.

As far as GTA V's settings go, I have everything maxed out (except grass on Very High, MSAA off, reflection MSAA off, FXAA on), and in 4k resolution at 60Htz.

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BorisVorontsov
16 hours ago, vans123 said:

@BorisVorontsov Have in someway control over reflection saturation+intensity, thing is V suffers from too saturated(everything turns blue) reflections, whenever trying to get just one thing to reflect better. Like being possible to get vehicles reflection up, but not global reflections, so road and stuff dont turn blue.

Saturation of reflection is not required for hdr game. Reflections are controlled by the mod separately for vehicles without touching roads or anything else, so i dont know what you talking about. And they cant be too blue, they just represent same scene drawed as lower quality lods, colors are the same as i can see and reflection must never be set brighter than real scene.

 

14 hours ago, nkjellman said:

As far as GTA V's settings go, I have everything maxed out (except grass on Very High, MSAA off, reflection MSAA off, FXAA on), and in 4k resolution at 60Htz.

Almost finished optimized low precision sampling for skylighting, so it should work better for you even with shadow resolution very high.

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17 hours ago, BorisVorontsov said:

Saturation of reflection is not required for hdr game. Reflections are controlled by the mod separately for vehicles without touching roads or anything else, so i dont know what you talking about. And they cant be too blue, they just represent same scene drawed as lower quality lods, colors are the same as i can see and reflection must never be set brighter than real scene.

 

Almost finished optimized low precision sampling for skylighting, so it should work better for you even with shadow resolution very high.

Very nice. Hopefully my black shaded areas will be fixed.

 

Out of curiosity is there any chance you could add eye adaption? I feel like it is too weak in GTA V.

 

I wanna give GTA V that nice lighting that Watch Dogs 2 and Assassin's Creed Origins/Odyessy has.

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BorisVorontsov

nkjellman

Eye adaptation do exist already, just need to be tweaked. Also original game post processing can be edited in enbeffect.fx. But better wait till somebody will make presets.

 

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6 hours ago, BorisVorontsov said:

nkjellman

Eye adaptation do exist already, just need to be tweaked. Also original game post processing can be edited in enbeffect.fx. But better wait till somebody will make presets.

 

I may make my own. I know the game has it but it is pretty weak.

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BorisVorontsov

Updated mod without version change, increased performance of skylighting and ssao as requested and some fixes for weathers and underwater.

 

Just now, nkjellman said:

I may make my own. I know the game has it but it is pretty weak.

Then you should modify shader enbeffect.fx. And check updated mod, it must run much faster for you.

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BorisVorontsov
1 hour ago, Ku3o said:

@BorisVorontsovsorry for the question, are there any updates planned for GTA IV? I have to say thanks for all your work for modding.

No, several years ago i tried to make new version, but people where not interested. For GTA5 i did just to make some requested features, but actually it become complete mod.

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7 minutes ago, BorisVorontsov said:

No, several years ago i tried to make new version, but people where not interested. For GTA5 i did just to make some requested features, but actually it become complete mod.

I got it, thank you for the answer!

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13 hours ago, BorisVorontsov said:

Updated mod without version change, increased performance of skylighting and ssao as requested and some fixes for weathers and underwater.

 

Then you should modify shader enbeffect.fx. And check updated mod, it must run much faster for you.

Thanks man. I'll check it out. Hopefully the black shaded surfaces issue I have will go away as well.

If not, do you have a recommended place where I can post the images so you can see them?


Edit: Turns out I left out the d3dcompiler_46e.dll. I thought I had it. The black areas are gone now.

Regarding FPS, it is a little bit improved. However I have noticed that you have been removing parameters every time you update 351. The parameters you asked me to change seem to be gone in this build. I also noticed that the vehicle Damage patch parameter is gone in the last two builds.

PS: How come you haven't been changing the version number? Its gonna get confusing.

 

Edit: Any chance you can make eye adaption configurable ingame for each time of day? It's definitly an effect I need to make GTA V look like a 2018 game.

Edited by nkjellman
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  • 1 month later...

Is there any way to get this to work with the latest ReShade?

I wanna use ReShade for its eye adaption shader because the one in ENB Series doesn't work. When I install ReShade and set up the enblocal.ini like I did below, the two mods just cancel each other out and neither works.

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade64.dll

 

I'm not interested in using SweetFX any of the other stuff ReShade has, just the eye adaption shader.

Or is there a way I can get the Eye Adaption shader in ENB to actually work?

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