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Target13

MOTW #123

Recommended Posts

Target13

MOTW #123: Heist

GBlYHlm.png

For rules and guidelines, click here.

This week's theme

Design a mission involving a heist. This can be anything from robbing a bank to breaking a valuable associate out of prison.

Optional: Try and avoid the cliches of a heist, make extensive use of objects and add music/sound effects.

 

Entries

TK420

How To Not Do A Heist

 

Deadlines

Participation: 19 September 2018 - 18:00 (GMT +2)

Voting: 21 September 2018 - 18:00 (GMT +2)

 

 

Credits

AnDReJ98 - Founder of MOTW & Leader

Chips237 - Co-Leader of MOTW 2013

Target13 - Co-Leader of MOTW 2014, 2018, Winner of MOTW #122 and Host

The Odyssey - Founder of the MOTW Discussion Thread

 

Edited by Target13

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GKHEAT

adding sound is necessary?

 

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DennysCute99

Interesting theme. I'll try to participate.

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Target13
12 minutes ago, GKHEAT said:

adding sound is necessary?

 

No, that is optional but recommended.

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VikingEVM

I'm a little bit sad because it's a good theme with lots of possibilities and great for designing a GTA SA-styled mission, but unfortunately due to a big ass exam i can't participate :[
I will probabily be able to vote since i have this exam at 10.30 on September 18, so when i get back i may have the time to play the missions and vote 🍀

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DennysCute99

Nobody is here. I participate this time. :santa:

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ZekoX
17 minutes ago, DennysCute99 said:

Nobody is here. I participate this time. :santa:

Not today boi

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Snowflakes172
On 9/12/2018 at 5:37 AM, Target13 said:

Try and avoid the cliches of a heist

I think it's almost impossible for someone to come with a mission without cliche

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The Odyssey
3 hours ago, Snowflakes172 said:

I think it's almost impossible for someone to come with a mission without cliche

No it's not... And trust me, usually It's the one's without cliches that end up winning the MOTW's. 

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omigawail

I'm trying to avoid cliches and stretching the meaning of the word "heist" as much as I can.

@Target13 Is the thing taken allowed to be a person? Do you have to play as one of the heist planners?

Edited by omigawail

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Target13
27 minutes ago, omigawail said:

I'm trying to avoid cliches and stretching the meaning of the word "heist" as much as I can.

@Target13 Is the thing taken allowed to be a person? Do you have to play as one of the heist planners?

"Design a mission involving a heist. This can be anything from robbing a bank to breaking a valuable associate out of prison."

Generally, the mission should involve a robbery of some kind. An extraction or insertion of something or someone from somewhere to somewhere.

I intentionally kept the theme fluid to avoid 'directing' participant's missions and let their creativity do the work instead.

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omigawail
7 minutes ago, Target13 said:

"Design a mission involving a heist. This can be anything from robbing a bank to breaking a valuable associate out of prison."

Generally, the mission should involve a robbery of some kind. An extraction or insertion of something or someone from somewhere to somewhere.

I intentionally kept the theme fluid to avoid 'directing' participant's missions and let their creativity do the work instead.

Nice, so the idea works. Now to the hardest part: actually dedicating myself to it so that I start working on it.

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TK420

I'd like to request an extension for this weeks MOTW for the following reasons:

1. Nobody participated yet, which means anyone can upload a mission 5 min before time and win.

2. I won't be able to upload my mission in time due to work related stuff

 

Thank you in advance. 

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Target13

Request accepted on grounds stated above.

The deadlines have been extended with two days.

 

 

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TK420

Finished my mission: How to not do a Heist.

http://dyom.gtagames.nl/show/56307

It's my first DYOM designing experience, so any feedback is appreciated. 

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Alan Eastwood
13 minutes ago, TK420 said:

Finished my mission: How to not do a Heist.

http://dyom.gtagames.nl/show/56307

It's my first DYOM designing experience, so any feedback is appreciated. 

 

I play this mission and to be your first experience with DYOM it's not bad but nothing new either. For my taste, the mission is short and very easy to complete, the enemies don't have good aim and they can be killed easily with a shot in the head. The grammar can be improved a little bit since there are several capital letters that are poorly placed and missing periods. There is also a cutscene that is misplaced when the heist is about to begin.  The story is simple, three men get together to carry out a heist and get James's vault, if it were not for the story written on the DYOM page, we wouldn't know much about the story since little is explained in the mission. The objects and vehicles were well placed although it is rare how the money is kept safe with only a gate. Nice ending, though I was expecting that.

 

 

This review is just to help you improve as a designer, so do not take it the wrong way.

 

 

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omigawail
9 hours ago, TK420 said:

Finished my mission: How to not do a Heist.

http://dyom.gtagames.nl/show/56307

It's my first DYOM designing experience, so any feedback is appreciated. 

"It's not stealing! We are... protesting wage disparity that's all!"

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TK420
19 minutes ago, omigawail said:

"It's not stealing! We are... protesting wage disparity that's all!"

Lmao, exactly! 

@Alan Eastwood Like I said all feedback is appreciated and helps me alot :)

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Target13

Congratulations to TK420 for winning this week's contest. Shame to see nobody else participated but that only worked out in your favor. 👍🏼

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