Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Summer Special
      2. The Diamond Casino Heist
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

AlphaBit

[SA|REL] PedTweaks

Recommended Posts

kr0n0s800
2 hours ago, Cyclone '92 said:

From the first log it's clear that the game crashes while creating the drug dealer (hispanic), do you encounter this crash only in el corona? Check Rifa hoods as he spawns there too.

What limit adjuster are you using btw?

utilizo FMLA y OLA, el crash tambien ocurrio en San Fierro

Share this post


Link to post
Share on other sites
DoggyLeon
On 6/29/2019 at 8:31 PM, IAMNOTRANA said:

Is there any way to add SCM feature without replacing my script file? my game is pretty heavy modded, adding this manually seems to be only option for me.

Changes.txt don't mention what exactly is added to scm.

you can use modloader. create a folder inside the modloader file called ''script'' or whatever you like that you will always remember.

Share this post


Link to post
Share on other sites
Grumpy Cat

i found BMYCON and WMYCH are listed in ''peds.ide'' but not listed in ''pedgrp.dat''

so does this means they wont appear in game?

  • Like 1

Share this post


Link to post
Share on other sites
Grumpy Cat

my game crash in mission: wear flowers in your hair. when meeting jethro

Share this post


Link to post
Share on other sites
Brooklynzsmac

BMYCON is mission exclusive ped, and WMYCH is handled by script and spawns in limos around rich neighborhoods.

  • Like 1

Share this post


Link to post
Share on other sites
AlphaBit
7 hours ago, Grumpy Cat said:

my game crash in mission: wear flowers in your hair. when meeting jethro

I just tested it and there was no crash, I think something else is causing this crash.

Share this post


Link to post
Share on other sites
AlphaBit

Update 7/25/2019 (UPLOADED on 7/28/2019):

  • Remade vendors and dealers scripts from scratch.
  • The white (hoodie) dealer and black dealer now spawn in the same hoods together as seen in 'Home Coming'.
  • Replaced Denise with a hooker in the mission 'A Home in the Hills'.
  • There is now a bigger chance to see added desert sheriff (from .ini file).
  • Minor changes to 'peds.ide' and 'pedgrp.dat'.
Edited by Cyclone '92
  • Like 14

Share this post


Link to post
Share on other sites
KDST

Now you are replacing skins in SCM Features here a little list maybe you would consider it.

 

 

- In Deconstruction can be replaced by 'wmyconb' because the voice comes from that ped for the foreman.

- In Customs Fast Tracks the guards are using the madd dogg guards instead the security,of the ports, in addition to having the dialogues of that ped 'wmysgrd'

-During Jizzy, the prostitutes are using wrong model, which correctly are 'shfypro' and 'sbyfpro'

-The last not so important, is that pedestrians in 'madd dogg' do not use the homeless people of the city of LV.

 

EDIT: -Again, in 'madd dogg' the paramedics are using the wrong model for the city, is using 'laemt1' (Los Santos) when really is 'lvemt1'.

Edited by KDST
paramedics
  • Like 5

Share this post


Link to post
Share on other sites
Master Roshi
On 7/31/2019 at 12:59 AM, KDST said:

Now you are replacing skins in SCM Features here a little list maybe you would consider it.

 

 

- In Deconstruction can be replaced by 'wmyconb' because the voice comes from that ped for the foreman.

- In Customs Fast Tracks the guards are using the madd dogg guards instead the security,of the ports, in addition to having the dialogues of that ped 'wmysgrd'

-During Jizzy, the prostitutes are using wrong model, which correctly are 'shfypro' and 'sbyfpro'

-The last not so important, is that pedestrians in 'madd dogg' do not use the homeless people of the city of LV.

 

EDIT: -Again, in 'madd dogg' the paramedics are using the wrong model for the city, is using 'laemt1' (Los Santos) when really is 'lvemt1'.

Did you consider of changing Wu Zi Mu to Claude in "Farewell, My Love.." ?

Share this post


Link to post
Share on other sites
personafan874

hey can you make a seperate mod for "Soldiers now spawn in restricted areas instead of normal cops and they are equipped with M4."?

  • Like 1

Share this post


Link to post
Share on other sites
MordFustang

So this is like TTDISA mod, does it have anything TTDISA mod does not? 

Share this post


Link to post
Share on other sites
Tobin321

Mega link not working

Share this post


Link to post
Share on other sites
AlphaBit
2 hours ago, Tobin321 said:

Mega link not working

Yeah sorry about that, I'm currently updating some files. Update will be uploaded soon.

EDIT: Update available now :D .

Edited by Cyclone '92
  • Like 2

Share this post


Link to post
Share on other sites
thalilmythos

So, what's new in this update?

Share this post


Link to post
Share on other sites
AlphaBit
On 9/4/2019 at 5:10 AM, thalilmythos said:

So, what's new in this update?

Here are the current changes:

  • WMYCD2 is now added through an ASI file, it can now be used as a standalone feature or removed in case user doesn't want it.
  • Updated the features list with the upcoming ideas for future updates.
  • Seperated MEDIATR from the main mod as his model is a bit 'VC-Styled".
  • Increased the Italian Mafia hoods in LV.
  • Removed triads turf in LV.
  • Restored the 'Home Brains' script, you can now see bums sitting and scratching (Other script features are bugged, so only this is used).
  • Guards in the mission "Customs Fast Tracks" will now use the normal guards.
  • Claude's now uses his own model instead of using "Woozie's in Farewell, My Love..".

Edited by Cyclone '92
Updated on 10th Sept
  • Like 6

Share this post


Link to post
Share on other sites
TempUser_

Am I right that this mod does not install that simple, as just dropping files into modloader folder?

Seems like user needs to do some file editing. 

Some time ago I tried to place all necessary files in modloader folder, but in result I got taxis everywhere, and same new cop on each location.  

Edited by TempUser_
  • Like 1

Share this post


Link to post
Share on other sites
AlphaBit
On 9/21/2019 at 6:30 PM, TempUser_ said:

Am I right that this mod does not install that simple, as just dropping files into modloader folder?

Seems like user needs to do some file editing. 

Some time ago I tried to place all necessary files in modloader folder, but in result I got taxis everywhere, and same new cop on each location.  

Yeah, you got to add some stuff manually from the file "Guide.txt". Sorry for the late reply btw.

Share this post


Link to post
Share on other sites
AngelD7

i do all the guides and.. cj is a cop in bike then the peds don't have sound.. can someone help me?

Edited by AngelD7

Share this post


Link to post
Share on other sites
AlphaBit
On 10/6/2019 at 11:33 PM, AngelD7 said:

i do all the guides and.. cj is a cop in bike then the peds don't have sound.. can someone help me?

I know the solution for CJ being a cop biker, just don't put the .ini file in the CLEO folder or modloader (it's a bug that makes the script set the copbiker model to 0 instead of disabling the feature, I'll fix it in the next release).

Could you be more specific about 'peds'?

Share this post


Link to post
Share on other sites
AngelD7
11 hours ago, Cyclone '92 said:

I know the solution for CJ being a cop biker, just don't put the .ini file in the CLEO folder or modloader (it's a bug that makes the script set the copbiker model to 0 instead of disabling the feature, I'll fix it in the next release).

Could you be more specific about 'peds'?

well when i load a save game.. none of any pedestrians have sound.. i mean they don't say their pedestrians quotes.. they don't talk they don't even scream in pain when you hit them or when you shoot them.. and when i started a new game the same happen but in lv i don't know in sf? but what i mean is that pedestrians don't emit any kind of sound

 

btw i don't know why.. but when i load a save game.. there are no peds in groove street.. i don't understand.. with all due respect.. i think you should have prepared all that changes in data.. instead of the guides for instructions.. or even better.. have them prepare in lines.. because as far as i know modloader can run lines that have to be with data.. is just a suggestion.. because so many people is probably confusing about that tricky guides

Edited by AngelD7
other thing
  • Like 2

Share this post


Link to post
Share on other sites
kr0n0s800

instale la nueva version siguiendo las instrucciones, y tuve este bug 3iq1B4Q.jpg

YNCSuzm.jpg

ahora CJ es la ley en los santos XD, no tuve el crash de la version anterior, que ocurria al acercarce a las zonas donde spawnea el vendedor de drogas hispano.

podrías hacer el mod de fácil instalación usando modloader?

  • Like 1

Share this post


Link to post
Share on other sites
AlphaBit

Thanks for pointing out these bugs for me, I just updated the archive btw.

 

Changes (October 12, 2019):

  • The ASI Plugin is now fully compatible with Windows XP.
  • Reduced loading issues in the ASI file which caused the peds to disappear from some areas.
  • Restored the old installation method along with a 'Changes.log' file in case you previously modified the data files.
  • Fixed a bug which caused some cops to have CJ's model when the .ini file is placed in the CLEO folder.
  • Like 3

Share this post


Link to post
Share on other sites
ShadowM
3 hours ago, Cyclone '92 said:

Thanks for pointing out these bugs for me, I just updated the archive btw.

 

Changes (October 12, 2019):

  • The ASI Plugin is now fully compatible with Windows XP.
  • Reduced loading issues in the ASI file which caused the peds to disappear from some areas.
  • Restored the old installation method along with a 'Changes.log' file in case you previously modified the data files.
  • Fixed a bug which caused some cops to have CJ's model when the .ini file is placed in the CLEO folder.

What about to adding in the game groove Family gangs (fam 4 & fam 5).I saw them in cutscene missions,but in the gameplay they were not to see(((

Share this post


Link to post
Share on other sites
marigi64

There's an issue with the drug dealers. They won't de-spawn when driving away from them, preventing anymore to spawn across the whole map, unless you kill the existing ones. I've had some times they've had de-spawned when driving really far away and coming back but no more end up spawning.

Edited by marigi64

Share this post


Link to post
Share on other sites
AngelD7

why there's no more italian mob in lv?

Share this post


Link to post
Share on other sites
AlphaBit
49 minutes ago, ShadowM said:

What about to adding in the game groove Family gangs (fam 4 & fam 5).I saw them in cutscene missions,but in the gameplay they were not to see(((

Alright, added that as a WIP.

Just now, marigi64 said:

There's an issue with the drug dealers. They won't de-spawn when driving away from them, preventing anymore to spawn across the whole map, unless you kill the existing ones. I've had some times they've had de-spawned when driving really far away and coming back but no more end up spawning.

I remember fixing that, maybe I forgot to fix this issue when I recreated the script in the last update. I'll check if it's the same issue or another one.

Just now, AngelD7 said:

why there's no more italian mob in lv?

I'm making a seperate CLEO file to set the zones as the previous one kept 'setting' the zones to 'mafia owned', so if you use ExGangWars the zone will be acquired again by the mafia after you take over it.

If someone is interested in including his models (I'm talking about texans and fam4 & fam5), send me a request in the PM or as a comment on this topic. I prefer that the same author does all of them.

  • Like 1

Share this post


Link to post
Share on other sites
AngelD7
53 minutes ago, Cyclone '92 said:

Alright, added that as a WIP.

I remember fixing that, maybe I forgot to fix this issue when I recreated the script in the last update. I'll check if it's the same issue or another one.

I'm making a seperate CLEO file to set the zones as the previous one kept 'setting' the zones to 'mafia owned', so if you use ExGangWars the zone will be acquired again by the mafia after you take over it.

If someone is interested in including his models (I'm talking about texans and fam4 & fam5), send me a request in the PM or as a comment on this topic. I prefer that the same author does all of them.

i remember a cop system from ttdisa ov, and is cool because its has 5 different cops in every city, and have two swats, various fbi agents, and even various army soldiers, i don't know if that can do a great contrast.. is and idea

 

but now i think there's something that i though that should be in your mod.. and is access to area 51.. including soldiers inside patrolling the area.. sounds like a crazy idea.. but is cool, you could even add scientists

Edited by AngelD7
Because i'm cool

Share this post


Link to post
Share on other sites
Leinad

Why did you delete Sherrif cop from [Desert] section?

 

Ped Tweaks.ini (last version)

[LSCops]
;Add second officer & cop biker models to LS.
;Set this to '0' or 'ID' to disable this feature.
Officer=ID
CopBiker=ID
[SFCops]
;Add second officer & cop biker models to SF.
;Set this to '0' or 'ID' to disable this feature.
Officer=ID
CopBiker=ID
[LVCops]
;Add second officer & cop biker models to LV.
;Set this to '0' or 'ID' to disable this feature.
Officer=ID
CopBiker=ID

 

SAPT.ini (old version)

[LSCops]
;Add second officer & cop biker models to LS.
;Set this to '0' or 'ID' to disable this feature.
Officer=398
CopBiker=0
[SFCops]
;Add second officer & cop biker models to SF.
;Set this to '0' or 'ID' to disable this feature.
Officer=399
CopBiker=0
[LVCops]
;Add second officer & cop biker models to LV.
;Set this to '0' or 'ID' to disable this feature.
Officer=208
CopBiker=0
[Desert]
;Add a second sheriff model to the desert.
;Set this to '0' or 'ID' to disable this feature.
Sheriff=383
[LVHoods]
;Add Mafia and Triads hoods to LV.
;Set this to '0' to disable this feature.
AddTriads=1
AddMafia=1

 

Share this post


Link to post
Share on other sites
AlphaBit

Release.zip Update (Nov 1, 2019):

  • Drug dealers now despawn from the same distance as peds.
  • CDEPUT can now spawn in the desert too via the .ini file.
  • Added two grove street members (fam4 & fam5), thanks to Angel Bryan who mentioned (in a pm) that the these two models can be used without any conversion.
  • Added the Italian mafia to LV.
Edited by Cyclone '92
  • Like 6

Share this post


Link to post
Share on other sites
kr0n0s800

volvio el crash en territorio de los aztecas 

MODLOADER.LOG

Spoiler

Game version: GTA SA 1.0 US
Unhandled exception at 0x004677FD in gta_sa.exe (+0x677fd): 0xC0000005: Access violation reading location 0x0000046C.
    Register dump:
        EAX: 0x00000000  EBX: 0x00000001  ECX: 0x05966898  EDX: 0x00006402  
        EDI: 0x00A8EC30  ESI: 0x00A8FE90  EBP: 0x0022EE58  EIP: 0x004677FD  
        ESP: 0x0022EDF0  EFL: 0x00210246  CS: 0x0000001B   SS: 0x00000023   
        GS: 0x00000000   FS: 0x0000003B   ES: 0x00000023   DS: 0x00000023   
        
    Stack dump:
        0x0022EDF0:  00A8EC30 00A8FE90 0022EE58 00A8EC30 00A8FE90 0022EE58
        0x0022EE08:  00000001 004667C6 FFFFFC12 00A8EC30 00A8FE90 00000010
        0x0022EE20:  0986A0BC BF67EF9E BED89375 00000000 0022F1C0 00837D7C
        0x0022EE38:  FFFFFFFF 00469FF7 000000A0 00A8FE90 00000000 6185F6A3
        0x0022EE50:  00A8FE90 00A8FE90 0022EE94 0046A220 619621CC 02B30AAC
        0x0022EE68:  0022EE94 02B30AAC 0000006D 00000000 3CF5C28F 00000000
        0x0022EE80:  6194B2AF 5984E044 00000000 00000000 0022F1C0 0022EEAC
        0x0022EE98:  59829F0F 00000000 00000000 FFFFFFFF 0022F1C0 0022EFB4
        0x0022EEB0:  0053BFCC 0022EFB4 0022EED0 FFFFFFFF 3C120B46 0022EFB4
        0x0022EEC8:  6185E326 5D0264CA 0022F0A4 0022F1F0 FFFFFFFF CCCCCCCC
        base: 0x00030000   top: 0x0022EDF0   bottom: 0x00230000
        
    Backtrace (may be wrong):
        =>0x004677FD in gta_sa.exe (+0x677fd) (0x0022EE58) 
          0x0046A220 in gta_sa.exe (+0x6a220) (0x0022EE94) 
          0x59829F0F in V_HUD_by_DK22Pac.asi (+0x29f0f) (0x0022EEAC) 
          0x0053BFCC in gta_sa.exe (+0x13bfcc) (0x0022EFB4) 
          0x5D01D307 in MultipleSirenPlugin.asi (+0x5d307) (0x0022F0A4) 
          0x5D02FA63 in MultipleSirenPlugin.asi (+0x6fa63) (0x0022F178) 
          0x58BF4760 in imcamaim.asi (+0x4760) (0x0022F1CC) 
          0x58BF34FA in imcamaim.asi (+0x34fa) (0x0022F1E8) 
          0x58BF3084 in imcamaim.asi (+0x3084) (0x0022F2E8) 
          0x58A5356B in fullnitrouscontrol.asi (+0x356b) (0x0022F314) 
          0x58A57415 in fullnitrouscontrol.asi (+0x7415) (0x0022F364) 
          0x58A54C90 in fullnitrouscontrol.asi (+0x4c90) (0x0022F388) 
          0x58A54A68 in fullnitrouscontrol.asi (+0x4a68) (0x0022F484) 
          0x0053E986 in gta_sa.exe (+0x13e986) (0x0022F49C) 
          0x5D12B8E9 in modloader.asi (+0x1b8e9) (0x0022F4E4) 
          0x5D12FC02 in modloader.asi (+0x1fc02) (0x0022F4F8) 
          0x5D12E267 in modloader.asi (+0x1e267) (0x0022F514) 
          0x5D130246 in modloader.asi (+0x20246) (0x0022F688) 
          0x5D13013C in modloader.asi (+0x2013c) (0x0022F694) 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.