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Cyclone '92

[SA|CLEO] San Andreas Ped Tweaks

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Cyclone '92
On 1/7/2019 at 2:20 AM, Irsis said:

May i know link of mod that add pilot and copilot? Thx

https://www.gtagarage.com/mods/show.php?id=23418

But I'll think about making one like it but the goal would be to be like the one in 'Reuniting the families' mission with the quotes which are missing in that mod.

17 hours ago, Junior_Djjr said:

0.png

 

Excuse me sir, do you have a moment to talk about ModLoader?

 

I just went to the mod page and saw the merging feature (which I forgot about while making this file :D), thanks for reminding me and I'll be adding it soon.

Also thanks for uploading my mod on your site: https://www.mixmods.com.br/2019/01/sape-sa-peds-enhancement-restaurar.html.

Edited by Cyclone '92

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Junior_Djjr

A guy found a crash entering in Four Dragons Casino, I tested, and crashed here too.

So I created a fix:

{$cleo}
0000:

while true
    wait 0
    if v$Active_Interior_Name == "TRICAS" 
    then
        if 0@ == false
        then
            Model.Load(#TRIADA)
            Model.Load(#TRIADB)
            Model.Load(#VWFYWA2)
            load_requested_models
            0@ = true
        end
    else 
        if 0@ == true
        then
            model.Destroy(#TRIADA) 
            model.Destroy(#TRIADB) 
            model.Destroy(#VWFYWA2)
            0@ = false
        end
    end      
end

I don't know other way to fix it, I can't see any problem in main.scm/script.img, but the vanilla game code don't wait until the models are loaded, so I forced to load it and was fixed... Strange problem, put this in your .cs (and only use just one "wait 0" in this loop, if not it will be inefficient).

Edited by Junior_Djjr

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Cyclone '92
On 1/13/2019 at 10:53 AM, Junior_Djjr said:

A guy found a crash entering in Four Dragons Casino, I tested, and crashed here too.

So I created a fix:

{$cleo}
0000:

while true
    wait 0
    if v$Active_Interior_Name == "TRICAS" 
    then
        if 0@ == false
        then
            Model.Load(#TRIADA)
            Model.Load(#TRIADB)
            Model.Load(#VWFYWA2)
            load_requested_models
            0@ = true
        end
    else 
        if 0@ == true
        then
            model.Destroy(#TRIADA) 
            model.Destroy(#TRIADB) 
            model.Destroy(#VWFYWA2)
            0@ = false
        end
    end      
end

I don't know other way to fix it, I can't see any problem in main.scm/script.img, but the vanilla game code don't wait until the models are loaded, so I forced to load it and was fixed... Strange problem, put this in your .cs (and only use just one "wait 0" in this loop, if not it will be inefficient).

Thanks for that, I placed the line (038B: load_requested_models) after every 'Model.Load' block in the SCM itself so it don't crash anymore, I also found a bug where drug dealers dead bodies don't disappear and I guess this can be fixed through 'Actor.RemoveReference', so I'll fix it and upload the new update tomorrow. 

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Cyclone '92

SAPE got updated and here are the changes:

  • Fixed the crash on entering the four dragons casino.
  • Fixed a bug which caused the dead bodies of drug dealers to remain and not disappear after an amount of time.
  • Added an archive which contains the 'in development' version (Beta) of SAPE.
Edited by Cyclone '92

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viewers

Hi Sir, actually this mod is brilliant! I know it has been asked before, but how to make this mod compatible with fastman limit? I have tried to increase some limits but still got crash. What is config do you recommend? Thank you.

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Cyclone '92
18 hours ago, theviewer said:

Hi Sir, actually this mod is brilliant! I know it has been asked before, but how to make this mod compatible with fastman limit? I have tried to increase some limits but still got crash. What is config do you recommend? Thank you.

I uploaded a config file for Fastman's limit adjuster which worked for me on vanilla game with only SAPE installed. Thanks for reminding me btw :) .

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viewers

Thanks, it worked now. I'm so frustrated before trying to add more models into the game lol. Nice job, sir. :D

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Talamantes

I don’t know why my falling out weapon and money from the peds disappear? Anyone I won't kill, nothing will fall out of him. And so always, after the passage of the Ryder mission. Previously, this was not (before using SAPE). And I don’t really see it, because I went through many additional missions, painted over 99 graffiti and almost passed the first city. What do you advise?

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Cyclone '92
3 hours ago, Talamantes said:

I don’t know why my falling out weapon and money from the peds disappear? Anyone I won't kill, nothing will fall out of him. And so always, after the passage of the Ryder mission. Previously, this was not (before using SAPE). And I don’t really see it, because I went through many additional missions, painted over 99 graffiti and almost passed the first city. What do you advise?

This doesn't occur for me and the script itself doesn't modify anything related to dropped stuff. Check your limit adjuster settings and try to use the uploaded FLA configuration file.

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Talamantes
12 hours ago, Cyclone '92 said:

Это не происходит для меня, и сам скрипт не изменяет ничего, связанного с отброшенными вещами. Проверьте настройки регулятора лимита и попробуйте использовать загруженный файл конфигурации FLA.

Thanks for the answer. Yet it seems to me that it is worth reviewing all my cleo and asi scripts.

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Mark Johnson

can this use modloader?

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gts.
20 minutes ago, markivancoros said:

can this use modloader?

Yes.

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Talamantes
1 hour ago, VENEZUELA Z said:

ну, это не идеальный мод, есть ошибки, которые я совершаю, и я знаю, что кому-то все равно мод, такой как этот, ооо, 3,5 звезды или 4 звезды будут хорошей оценкой, которую я собираюсь принять, Этот мод сложен, вы должны знать коды, которые вы должны использовать, если нет, игра застрянет, как то, что происходит с ледяным киллом и нападением с амфибии, или потерпит крах, не волнуйтесь, я все еще работаю над исправлением ошибок или добавлением новых функции

Admitting mistakes - a person is able to create more. You know, I really dream about combining such mods as "Storyline Enhancements", "San Andreas Peds Enhancements" and "SA 2.0". It would be very cool, but I'm sure that not many will be able to combine everything together. But you can still try if the hands grow from the right place.

3 minutes ago, Talamantes said:

Признавая ошибки - человек способен творить больше. Вы знаете, я действительно мечтаю объединить такие моды, как "Улучшения сюжета", "Улучшения в San Andreas Peds" и "SA 2.0". Это было бы очень круто, но я уверен, что не многие смогут объединить все вместе. Но вы все равно можете попробовать, если руки растут из правильного места.

I mistakenly answered the wrong topic. Sorry.

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Gerardo1923

excuse me cyclone 92 my game crash when i enter the four dragons casino whole use peds enhancement can you fix it please?

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Gerardo1923

actually never mind it was not the peds enhancement mod it was scm feature that crash the game when i enter the four dragons casino, can you fix the scm feature please?

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AngelD7

Hi, I'd like to tell you a few things, first when I try to put the fastman limit adjuster configuration with which the game crash, (even in a clean game), another thing when I'm in the four dragons casino, and I kill a triad suddenly appear a security guard of those who are by default in the original game, and from that same side where i kill them, begin to appear many security guards, and I think it is not normal

another thing I want to know, is if someone is sure that this mod crash, I have not yet discovered a crash, but if someone has done it please tell me

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Cyclone '92
On 3/15/2019 at 3:46 AM, Gerardo1923 said:

actually never mind it was not the peds enhancement mod it was scm feature that crash the game when i enter the four dragons casino, can you fix the scm feature please?

 

On 3/29/2019 at 8:27 PM, AngelD7 said:

Hi, I'd like to tell you a few things, first when I try to put the fastman limit adjuster configuration with which the game crash, (even in a clean game), another thing when I'm in the four dragons casino, and I kill a triad suddenly appear a security guard of those who are by default in the original game, and from that same side where i kill them, begin to appear many security guards, and I think it is not normal

another thing I want to know, is if someone is sure that this mod crash, I have not yet discovered a crash, but if someone has done it please tell me

All the bugs mentioned has been fixed, you may have an old release.

About the limit adjuster configuration, I'll check out the crash you're talking about.

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Cyclone '92

No crash with the current version in 4D casino, please download the file again and check it.

Tell me if it crashes so I can upload my config of Limit adjuster.

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AngelD7
Posted (edited)

yeah but was in the fastman92 config, because there was 100 instead of 51 in weaponmodels

Edited by AngelD7

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IAMNOTRANA

Can you add option to disable psycho ped?

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Master Roshi
Posted (edited)

Hello there ! May I ask, does this mod change motorbike cops (lapdm1 to lvpdm1) in missions like "Cop Wheels" and "Breaking the Bank at Caligula's" ?

Edited by Master Roshi

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PiashGamer007
1 hour ago, Master Roshi said:

Hello there ! May I ask, does this mod change specific motorbike cops in missions like "Cop Wheels" and "Breaking the Bank at Caligula's" (Las Venturas) ?

Nope

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Master Roshi
Posted (edited)
1 hour ago, PiashGamer007 said:

Nope

Really? I hope it will be changed in further updates, by the way this mod is fantastic, I love it !

Edited by Master Roshi

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Cyclone '92
On 5/20/2019 at 11:12 AM, IAMNOTRANA said:

Can you add option to disable psycho ped?

Check out the 'Changes.txt' file, where you can see where exactly it was added and remove it.

OR Add peds manually and avoid adding the psycho ped.

On 5/23/2019 at 3:49 PM, Master Roshi said:

Hello there ! May I ask, does this mod change motorbike cops (lapdm1 to lvpdm1) in missions like "Cop Wheels" and "Breaking the Bank at Caligula's" ?

The game crashes upon loading an added ped to a mission, but I could try to make it by using special actors method but it will require changing stats for that specific special actor.

Luckily, there are special actors that are unused by the main.scm so I'll try to add this as an optional feature when I have spare time.

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maxim444

Can I somehow add more than 1 police officer in San fiarro ? (The car drivers)

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Cyclone '92
On 6/1/2019 at 2:22 PM, maxim444 said:

Can I somehow add more than 1 police officer in San fiarro ? (The car drivers)

I have a code that I sent on a discord server (more like a tutorial), if you want it I'll upload it on GitHub and send it to your PM.

I'll add this feature soon with SCM changes btw.

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DoggyLeon
On 9/11/2018 at 3:57 AM, Cyclone '92 said:

I added somyap and vwmyap but I didn't add the others, I think I forgot to about them while making the mod.

Thanks for reminding me I'll try to add them and post the new archive soon.

EDIT: Mediatr won't be added to the archive because it doesn't look so 'SA-Style' to me, but I'll post a tutorial in the readme for anyone who wants to add it.

EDIT2: I won't add texans too because they don't have dffs and txds in the game files, and I didn't plan to release models with the mod.

I have the DFFs and TXDs of Texans. Would you like them?

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ChengizVlad09
Posted (edited)

Hi, I would appreciate if someone could lend me a hand and try to help me out a bit.

Here's the thing, the game crashes as soon as I exit the safehouse. 

I already had my peds and pedgrp.ide files modified prior to replacing them with the ones from this mod - ofc, I gave my best shot at synchronizing both old and new .ide files -

meaning I didn't simply replace peds.ide because I had some peds added there prior to replacing it with the new peds.ide from this mod.

I haven't add anything from " Add-Ons ", since I already have Open Limit Adjuster - p2dfx - and honestly I have no idea what exactly is " Disablehoods " file.

Here's my Crash Dump:

 

https://i.imgur.com/GfuwoRu.jpg

 

Many thanks in advance!

Edited by ChengizVlad09

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DoggyLeon
19 minutes ago, ChengizVlad09 said:

Hi, I would appreciate if someone could lend me a hand and try to help me out a bit.

Here's the thing, the game crashes as soon as I exit the safehouse. 

I already had my peds and pedgrp.ide files modified prior to replacing them with the ones from this mod - ofc, I gave my best shot at synchronizing both old and new .ide files -

meaning I didn't simply replace peds.ide because I had some peds added there prior to replacing it with the new peds.ide from this mod.

I haven't add anything from " Add-Ons ", since I already have limit adjuster - p2dfx - and honestly I have no idea what exactly is " Disablehoods " file.

Here's my Crash Dump:

 

https://i.imgur.com/GfuwoRu.jpg

 

Many thanks in advance!

Maybe it's because of the 2DFX since it adds far draw-distance to your game and adds alot of LOD-coronas. Try removing them and see if your game won't crash.

On 4/4/2019 at 5:06 AM, Cyclone '92 said:

No crash with the current version in 4D casino, please download the file again and check it.

Tell me if it crashes so I can upload my config of Limit adjuster.

Can you tell me how to add more than one police ped like you did on the bikers?

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