Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Tuners
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

Ped Tweaks


Vulcade92
 Share

Recommended Posts

can you please make an asi, that only adds soldiers in area 51, include those, who are located in the turrets, like black project mission for example, something not too much intrusive

Link to comment
Share on other sites

  • 2 weeks later...

@AlphaBit Just asking, did you remove SCM feature like replacing specific peds in missions? (Woozie to Claude in Farewell, My Love etc.) Came back to play San Andreas again, this is one of essential mods for me. Thank you!

Link to comment
Share on other sites

  • 3 weeks later...

what can i do if i don't want noodle vendors, i think this mod would be great, if there was an ini, to decide what you want to activate

 

Edit: hey dude, look up for this bugs, when you have time to fix this mod:

 

Edited by Learn To Fly Carl
Link to comment
Share on other sites

  • 2 weeks later...

I fixed the countryside bug and added the option to enable/disable soldiers in restricted areas.

Check the new download link

Link to comment
Share on other sites

is this mod stable or has a lot of bugs?

Link to comment
Share on other sites

On 1/5/2021 at 5:52 PM, Vulcade92 said:

I fixed the countryside bug and added the option to enable/disable soldiers in restricted areas.

Check the new download link

What about the noodles vendor bug?, at least can you make them possible to enbale/disable by ini

Edited by Learn To Fly Carl
Link to comment
Share on other sites

  • 3 weeks later...

hey bro! I appreciate you making this mod, but there's a problem. there's a lot of rich peds roaming in angel pines or dilimore instead of the country peds. btw i am sorry but i am new to this modding type stuff and i don't know much about it.

 

edit: after I uninstalled it, the white hoodie dealer is gone but the rich peds are still there (in countryside areas). this is the mod i used https://www.gtagarage.com/mods/show.php?id=29199. i tried his uninstall cleo and followed his instructions, but the rich peds are still in there in the countryside areas. the only way i found a fix is playing a new game. but i don't want to lose my progress. if anyone know how to fix this it will be much appreciated. Nvm i guess I'll just play a new game.

Edited by raphaelux
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

I would really like a tutorial on how to successfully install the mod. all the videos I have seen are older versions and there isn't any read me file to guide me. I would appreciate if someone would help me!!!

Link to comment
Share on other sites

1 hour ago, RipAkic said:

I would really like a tutorial on how to successfully install the mod. all the videos I have seen are older versions and there isn't any read me file to guide me. I would appreciate if someone would help me!!!

just drag all the files to a folder named "PedTweaks" inside the modloader folder, but don't copy 'extras' folder if u don't want them (modloader installation)

you don't need dat.log file while the others can be directly copied to the game root folder (manual installation)

Link to comment
Share on other sites

10 hours ago, Vulcade92 said:

just drag all the files to a folder named "PedTweaks" inside the modloader folder, but don't copy 'extras' folder if u don't want them (modloader installation)

you don't need dat.log file while the others can be directly copied to the game root folder (manual installation)

By "The others" you mean the script folder? or should I copy that to the modloader folder too?

Link to comment
Share on other sites

  • 1 month later...
GustavitoMarcillo045
On 1/11/2019 at 11:43, Vulcade92 said:

Actualización de Release.zip (1 de noviembre de 2019):

  • Los traficantes de drogas ahora desaparecen a la misma distancia que los peds.
  • CDEPUT ahora también puede aparecer en el desierto a través del archivo .ini.
  • Se agregaron dos miembros de grove street (fam4 y fam5), gracias a Angel Bryan quien mencionó (en una tarde) que estos dos modelos se pueden usar sin ninguna conversión.
  • Añadió la mafia italiana a LV.

Hello bro, good mod by the way, I have bad news, someone has stolen your mod, and has published it as if it were his, although, the one who stole it added all the peds by himself and used a different configuration and skins, I use the scrips of pedtweaks.cs and pedtweaks.ini, in the same way I use your SCM with improvements such as that of the guards of the CASINO FOUR DRAGONS, and I do not leave you credits, you should talk to him to leave the respective credits, here it is: https://www.gtainside.com/en/sanandreas/skins/164874-beta-pedestrians-no-replacing-peatones-beta-sin-reemplazar-pc/

Link to comment
Share on other sites

  • 3 weeks later...
nothasuke455

why in the dragon casino i see vanilla guards instead of triads did you remove the feature ?

 

wait why did you remove the triad guards in the casino btw here is something i noticed in the mafia casino when you enter both the vmaff1 and vmaff2 guards use the police pistol animation but after the ones that come after them only vmaff2 does can you fix it so all the other vmaff1 guards also use the police animation ? 

Link to comment
Share on other sites

  • 2 months later...

i tried adding secondary police but i don't see them anywhere in game. does it work for someone?

Link to comment
Share on other sites

The option of the second cop doesn't work anymore, you fix the crash and problems with the dealers but you broke this in the last update, anyways I love this mod dude please fix it

Link to comment
Share on other sites

  • 3 weeks later...

New update, guys!

Changes:

- You don't need CLEO anymore, as the mod is now packed into a single asi plugin.

- The option of second cop/biker now works properly.
- Different cop models can spawn in the same vehicle when using a secondary officer.
- Randomized homeless behaviours like it was intended by R*.
- Vendors feature is now optional (disabled by default), as it's a workaround. It's recommended to fix it in the SCM instead.

https://www.dropbox.com/s/c91gwcerfq5sdq2/PedTweaks.zip?dl=1

  • Like 1
Link to comment
Share on other sites

42 minutes ago, Vulcade92 said:

New update, guys!

Changes:

- You don't need CLEO anymore, as the mod is now packed into a single asi plugin.

- The option of second cop/biker now works properly.
- Different cop models can spawn in the same vehicle when using a secondary officer.
- Randomized homeless behaviours like it was intended by R*.
- Vendors feature is now optional (disabled by default), as it's a workaround. It's recommended to fix it in the SCM instead.

https://www.dropbox.com/s/c91gwcerfq5sdq2/PedTweaks.zip?dl=1

can you bring back triads in casino ? 

maybe you can give people the option to edit which peds spawn guarding the casinos so maybe the regular casino guards can spawn alongside the triads or make the regular guards also spawn in the mafia casino

Link to comment
Share on other sites

13 hours ago, nothasuke455 said:

can you bring back triads in casino ? 

maybe you can give people the option to edit which peds spawn guarding the casinos so maybe the regular casino guards can spawn alongside the triads or make the regular guards also spawn in the mafia casino

It was a scm feature, that's why it was removed.

I think it may be possible to implement tho (like I did with vendors feature). I'll see what I can do.

Link to comment
Share on other sites

5 hours ago, Vulcade92 said:

It was a scm feature, that's why it was removed.

I think it may be possible to implement tho (like I did with vendors feature). I'll see what I can do.

ttdisa seems to restore some unused animation for the vendors can you check it out ?

 

Link to comment
Share on other sites

I reuploaded the files (hotfix):

- Re-added triads at 4D feature.

- Fixed a typo in the code (oops xD) that made cops keep using M4 even after leaving the restricted area (soldiers feature).

 

3 hours ago, nothasuke455 said:

ttdisa seems to restore some unused animation for the vendors can you check it out ?

 

This one can be implemented in SCM, I guess it will be almost impossible to correctly implement it from the asi

I suggest you copy "External script 9 (FOOD_VENDOR)" from TTDISA to your SCM and set Vendors=0 (I added this option to the ini for this reason).

  • Like 3
Link to comment
Share on other sites

wait so did you use an asi or a cleo to change the missions to make the unused las venturas motor officers spawn in them ?

 

can you make it so guards in strip clubs have the cop pistol animation like the casino ones ?

Link to comment
Share on other sites

4 hours ago, nothasuke455 said:

can you make it so guards in strip clubs have the cop pistol animation like the casino ones ?

why tho? 🤔

Link to comment
Share on other sites

1 hour ago, Vulcade92 said:

why tho? 🤔

because why would they be wielding thier guns like gangsters ?

btw 

can you make it so the trains are driven by a ped that looks like a train driver instead of male01 (like for example bmosec)

combine harvesters on farms in countryside areas should be driven by farmer peds instead of male01 too

The construction foreman should have a  different pedestrian model (WMYCONB) to match his dialogue

CUSTOMS FAST TRACK
- The security guards that arrive should have the correct models (WMYSGRD)

in madd dogg the hobos to the proper las venturas models 

the emts that tend to madd dogg should be the proper las venturas ones instead of the los santos ones

 

Link to comment
Share on other sites

On 9/21/2021 at 10:06 AM, nothasuke455 said:

can you make it so the trains are driven by a ped that looks like a train driver instead of male01 (like for example bmosec)

combine harvesters on farms in countryside areas should be driven by farmer peds instead of male01 too

The construction foreman should have a  different pedestrian model (WMYCONB) to match his dialogue

That's already fixed by the Male01 fix, it is uploaded in mixmods

 

Also, the triads and mafia guys being bouncers in their respective casinos could be left as an optional setting, doesn't make much sense to me that they would be posing as guards.

 

Edit: I see it was left as an optinal setting 😬

Edited by Fabrix199
Link to comment
Share on other sites

About the dealers spawn zones, I've noticed that by default biker dealers (BIKDRUG) can spawn pretty much anywhere except LS (literally everywhere). Although BIKDRUG doesn't spawn normally, with Extended Gang Wars by Silent they do spawn in SF, but only in Rifas' turfs, it seems me that the game ignores the turfs of all other gangs except for the four gangs from LS and Rifas.

 

Also, a part of the game's code checks the ethnicity or race of the current zone to decide what peds should spawn, maybe you can use that for the spawning of dealers? So it doesn't randomly pick one between the three to spawn. This topic goes into detail about that. And maybe leave the desert without dealers, as dealers should usually spawn in cities in zones with gang densities.

 

Link to comment
Share on other sites

WeaselBurglar

I've noticed the latest version doesn't have beta peds like the Texans anymore but the Psycho ped still spawns in various places. Was this intentional? I'd rather he didn't spawn in LS but I can't just remove him from pedgrp now like I did before

Edited by WeaselBurglar
Link to comment
Share on other sites

  • 2 weeks later...
nothasuke455

wait so what happened to stuff like the mechanic being in all cities 

and the pimp spawning in free roam and other stuff ?

why did you remove these features ?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.