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Project Santa Monica 4K included (Mipmapping and PBR)


5Alex

Recommended Posts

nWAJLoe.jpg

This project aims at bringing to the beach of Santa Monica 4K textures of very high quality including the effects of Mipmapping with PBR
Unfortunately I'm not going to edit the original models, how but many moders are done lately but the truth is that I wanted to correct the bugs of the original models of the game, unfortunately I do not get along well with the 3Ds max, I've had several problems with it, I honestly do not know uses it very well, it is a pity "Mugetsuga's Fixes" is only updated every "5 years, sarcasm" if the author was available I would indicate a series of bugs that possibly be fit with the types of bugs that the project, proposes fix, I'm seeing several bugs in the course of the time I spend editing this pack of textures, unfortunately I also started to edit this pack shortly, these are the only screenshots I have in moment!

 

"more updates soon"

Auto : AlexReal
Agradeciments : Michelle Works & EzekielRN

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@Ezekiel te dijo que no trabajases con sketchup pero te digo lo contrario, trabajar con él es más fácil que con 3ds max solo ten cuidado de no dejar agujeros

Y no trabajes con michelle la mayoría de sus trabajos tienen errores ...

 

Y trabaja con tus propias texturas, no recicles lo mismo de otro modificador que se ve mal y parece robado en 2016

 

Spoiler

bZtZse9.jpg

 

wJ16d9Y.jpg

 

Edited by MooMooMiLK
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32 minutes ago, MooMooMiLK said:

@Ezekiel told you not to work with sketchup but I tell you otherwise, work with it is easier than with 3ds max just take care not to leave holes

qnd do not work with michelle most of his works have bugs....

 

  Hide contents

 

 

I'm editing just textures!

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There are people who can not read ... and talk about the subject ...

Good job Alex.

Little by little, the sketch-up will attract your attention. it's much easier to fix things there than 3d max, if you do not have any experience

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21 minutes ago, A_Xz said:

There are people who can not read ... and talk about the subject ...

Good job Alex.

Little by little, the sketch-up will attract your attention. it's much easier to fix things there than 3d max, if you do not have any experience

~Thanks 
I'll see what I can do about these bugs of the original models but, for me this not is much agradable.

Edited by 5Alex
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  • 2 weeks later...

I'm currently editing some pier textures, and of course, i had no idea how rough the way Rockstar has edited these textures of "Pier"
Example the one same texture that I edited a few seconds ago this "Texture" was being used on the wall is at the same time being used on the roof of the houses also pier is even also, in the car of Hotdog "f*ck Rockstar" 😕

eGq5pmM.png

rNAzJM6.png

PtxRyZ3.png

 

suggestions please?

Edited by 5Alex
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You should explain how you did the PBR, because originally the GTA San Andreas doesn't support PBR materials, nor normal mapping is currently usable on world objects.

The only PBR stuff we have currently is RenderHook, which is still partially in lighting.

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1 hour ago, Junior_Djjr said:

 

cara você está me perseguindo até aqui seu limite de infantilidade não tem limite?

 

at first my suggestion was just to edit the textures but,
with the help of "Michelle" is the request of "MonMonMilk"

I'm editing the models some time using 3D's max
usually for you to add "PBR" is very simple just you create a new UV mapping,

Once you have a correct UV mapped geometry,
select the textures to see fit into the new UV Mapping and adjust the shader accordingly.

This is a simple summary.

 

unfortunately currently my 3D's 2019 gave problem I'm not able to use Kam's script, I'll have to download the 2010 or 15 version,

but I will continue my project!

 

E4eGkiO.png

 

1 hour ago, Junior_Djjr said:

You should explain how you did the PBR, because originally the GTA San Andreas doesn't support PBR materials, nor normal mapping is currently usable on world objects.

The only PBR stuff we have currently is RenderHook, which is still partially in lighting.

Minhas screenshots estão ai para mostra a verdade somente um sego que não ver, brigado por ter me tirado do fundo do poço.

Edited by 5Alex
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1 hour ago, 5Alex said:

cara você está me perseguindo até aqui seu limite de infantilidade não tem limite?

Hey, calm down, I didn't come here because of you, I've been visiting GTA Forums since 2011.

 

1 hour ago, 5Alex said:

usually for you to add "PBR" is very simple just you create a new UV mapping,

Once you have a correct UV mapped geometry,
select the textures to see fit into the new UV Mapping and adjust the shader accordingly.

Which shader? GTA San Andreas doesn't support PBR shaders.

 

1 hour ago, 5Alex said:

Minhas screenshots estão ai para mostra a verdade somente um sego que não ver, brigado por ter me tirado do fundo do poço.

But your screenshots show the opposite, that there is no PBR:
1.png.jpg

One of the principles of PBR is that all materials are reflective, you said that your images prove it, but neither the glasses are with reflections.

Edited by Junior_Djjr
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38 minutes ago, Junior_Djjr said:

Hey, calm down, I didn't come here because of you, I've been visiting GTA Forums since 2011.

 

Which shader? GTA San Andreas doesn't support PBR shaders.

wait... first you banner me from your forum apparently claiming that I did not respect you when in fact it was that I was being slandering in your forum is now coming to GTAForums ask how I add "PBR" in GTA San andreas Which shader? seriusly? 

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9 minutes ago, 5Alex said:

wait... first you banner me from your forum apparently claiming that I did not respect you when in fact it was that I was being slandering in your forum is now coming to GTAForums ask how I add "PBR" in GTA San andreas Which shader? seriusly? 

Don't take personal matters here, this is a GTA development forum, not a Facebook.

And yes, seriously, I want to know how you did this.

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2 minutes ago, 5Alex said:

hahaha 

Why don't you tell how you did Physically Based Rendering? Share knowledge, without shared knowledge no one would be here today, this is how modding works.

 

It's not just me who wants to know how you did PBR, other people here also want to know.

 

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No longer need.

It was what I mentioned before, using RenderHook, is an experimental utility and doesn't have good results, very limited, but still very interesting.
For those who want to learn how to use PBR materials on GTA SA, I wrote a tutorial here:

https://forum.mixmods.com.br/f34-tutoriais/t968-sa-como-criar-materiais-pbr-para-o-renderhook
 

It's strange that you said:

On 9/7/2018 at 8:29 PM, 5Alex said:

Minhas screenshots estão ai para mostra a verdade somente um sego que não ver

That is "My screenshots are there to show the truth only a blind man who does not see".
Unnecessarily aggressive, but, your screenshots doesn't use RenderHook. Are you using something different? If yes, please share.

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14 hours ago, justin50 said:

Ezekiel used this in INSANITY Skyscraper Reflections mod

He uses normal mapping with environment map (a workaround, using faces over the model), this is metallic map from RenderHook (was called a specular map, it was probably a misconception?), which control the metallicness and smoothness of the diffuse/colormap texture, just like modern games (nor GTA V uses this, but uses a similar map), still not very satisfactory in my opinion (but come on, it's just an experimental test!), but it is still amazing. I hope someday we'll have PBR on the whole map.

Edited by Junior_Djjr
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  • 3 weeks later...

i'm taking a little delaying to do this project, i delaying still have a small amount of time to do this project.
 to do this project I dedicate myself to the maximum to it with a higher quality possible this image,

ud5eeSD.jpg

resume all this, is the size of one of the textures that edietei on photoshop, i stayed almost 
2 hours making a 4096x4096 resulution is one is just one of the textures imagine the how big of this project will stay, but I will try to finish it, it will take time, but I will do my best, taking advantage of this opportunity, as for you, what version of the "Ristorante Al Mare" do you prefer? i are about to make two versions but, i will disponibilizer just one, of the versions since the textures are gigantic.I have little time to finish this project, school, job, course, my life is hard!

Which do you prefer?

 

Yellow

bpJnufF.jpg

x Green?

29997478277_81975cc971_z.jpg

Edited by 5Alex
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On 26/9/2018 at 13:46, 5Alex said:

Estoy tardando un poco en hacer este proyecto, tengo un poco de tiempo para hacer este proyecto.
 Para hacer este proyecto me dedico al máximo con la mayor calidad posible de esta imagen,

ud5eeSD.jpg

Resumiendo todo esto, es el tamaño de una de las texturas que edietei en photoshop, me quedé casi 
2 horas haciendo una resolución de 4096x4096. Una es una de las texturas. Imagine el tamaño de este proyecto, pero intentaré terminar. Tomará tiempo, pero haré lo mejor que pueda, aprovechando esta oportunidad, en cuanto a usted, ¿qué versión de "Ristorante Al Mare" prefiere? Estoy a punto de hacer dos versiones, pero solo dispongo de una de las versiones ya que las texturas son gigantescas. Tengo poco tiempo para terminar este proyecto, la escuela, el trabajo, por supuesto, ¡mi vida es difícil!

¿Cual prefieres?

 

Amarillo

bpJnufF.jpg

x verde?

29997478277_81975cc971_z.jpg

Certainly blue...

 

 

Join in the group::

 

https://discord.gg/pum479g

Edited by MooMooMiLK
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