FWhyKay Posted August 24, 2018 Share Posted August 24, 2018 (edited) Hi, I've run into an odd problem here. I took a model and rigged it to a gta sa ped, did the whole rigging process, attached and then fixed all the bugs. I then chose the Skin and exported it as a dff with KAMs gta scripts. Then I added the textures to a .txd file using Magic TXD. Now I went to add the .dff and .txd to Skin.img and loaded up the game and tried to open Skin Selector, but the game crashed. Not sure why. I then removed the .txd from the img file and tried again. This time Skin Selector worked but my model did not appear in the cycle for some reason. Not sure what I'm doing wrong here? Any help would be appreciated. Edit: Tried to import my dff into Max, it appeared but had no bones inside of it oddly enough. Not sure if this indicates anything. Edited August 24, 2018 by Assasinge Link to comment Share on other sites More sharing options...
askn Posted August 24, 2018 Share Posted August 24, 2018 Try your model on existing ped and find out what's the problem, it could be with your model or skin selector. Link to comment Share on other sites More sharing options...
FWhyKay Posted August 24, 2018 Author Share Posted August 24, 2018 2 hours ago, TEMPL4R said: Try your model on existing ped and find out what's the problem, it could be with your model or skin selector. Just tried it. I used the spawn ped option in Skin Selector to spawn it and the game crashed. It seems like an issue with my model but I'm unaware of what the issue actually is now. My DFF files is 1MB and my txd file is 5 MB. My polygons for the model come down to about 28,000 polys. If any of this info helps. Link to comment Share on other sites More sharing options...
askn Posted August 24, 2018 Share Posted August 24, 2018 The size doesn't matter, it's export problem as you say there's no bones when you import it, did you export it with only skin selected? Try it again with whole skin and bones selected with checked the box (skin) and export it. Link to comment Share on other sites More sharing options...
FWhyKay Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) That's what I'm doing. I select the "Skin" modifier and it should export the model with the bones. It has for me in the past, now it's not. As you can see, the model clearly has bones and the skin modifier is selected. And it's supposed to export with the bones but re importing it doesn't include the bones. And how do you select the bones and the model and export that together with the DFF IO thing? Edited August 24, 2018 by Assasinge Link to comment Share on other sites More sharing options...
askn Posted August 24, 2018 Share Posted August 24, 2018 oops my memory doesn't serves me well lol, it has been years since the last time I did modelling with skin and I don't recall it correctly, so forgive me for being short with you. I'm sure it's bones related, mistakes can happen. Link to comment Share on other sites More sharing options...
evilstrawberry Posted August 25, 2018 Share Posted August 25, 2018 i'm having a problem. My custom Characters for skin selector don't show up. and i've tried everything. if any of you guys can help then THANK YOU. Link to comment Share on other sites More sharing options...
FWhyKay Posted August 25, 2018 Author Share Posted August 25, 2018 UPDATE: I fixed it! I chose "Bones/Skin Export" instead of Export DFF and it worked in game! Lol One issue. My character is slightly transparent in game. Is this normal? My textures apparently have a transparent background and I don't know how to fix that. Alek6 1 Link to comment Share on other sites More sharing options...
memeboi Posted September 19, 2018 Share Posted September 19, 2018 convert them to bmp or jpeg that will solve that it happened to me in the past Alek6 1 Link to comment Share on other sites More sharing options...