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AxA

RDR2 PC Discussion

Recommended Posts

LunaStrky :3

Yeah well, I've just played the game a little bit with my BF on his house before I go to work and...damn! buddys, the wait will be so, so long! If the game releases in early or mid 2019 I could wait for it, but if not...I suppose I'll get a console the very next time they're on sale.

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INGUSH

 

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Xerukal

Destin Legarie's "crazy" statement... is that they won't release RDR2 on PC because they didn't release RDR1 on PC?

 

Man, that's some real educated speculation going on in that discussion. IGN being the pillar of videogame journalism, as always. 😛

 

 

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INGUSH
36 minutes ago, Xerukal said:

Destin Legarie's "crazy" statement... is that they won't release RDR2 on PC because they didn't release RDR1 on PC?

 

Man, that's some real educated speculation going on in that discussion. IGN being the pillar of videogame journalism, as always. 😛

 

 

I didn't know what they are talking 😄 thanks 🙂

Edited by INGUSH

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Choteron
24 minutes ago, Xerukal said:

Destin Legarie's "crazy" statement... is that they won't release RDR2 on PC because they didn't release RDR1 on PC?

 

Man, that's some real educated speculation going on in that discussion. IGN being the pillar of videogame journalism, as always. 😛

They do a podcast talking about a RDR 2 PC version and they dont even know when the PC version of GTA V came out. Really? they cant google that 2 minutes before recording the podcast? They are so clueless 🤦‍♂️

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Quenai
46 minutes ago, Xerukal said:

Destin Legarie's "crazy" statement... is that they won't release RDR2 on PC because they didn't release RDR1 on PC?

 

Man, that's some real educated speculation going on in that discussion. IGN being the pillar of videogame journalism, as always. 😛

 

 

That's probably the most nosense speculation bout' the RDR2 not be releasing on PC.Theres a LOT of exemples of games that were console exclusives and now we can play on PC,Metal Gear Solid is one of them.

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fdiuhywsu
2 minutes ago, Quenai said:

That's probably the most nosense speculation bout' the RDR2 not be releasing on PC.Theres a LOT of exemples of games that were console exclusives and now we can play on PC,Metal Gear Solid is one of them.

Yeah I don't understand why so many people like to repeat this, because not only RDR1 not coming to PC has absolutely zero influence on what platforms RDR2 will release to, but also because literally everything else points to this game coming to PC.

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Xerukal

Right now we're in the age of long-time, traditionally console-centric franchises making their way to PC, a lot of them with huge success. Yakuza and Soul Calibur haven't touched the PC platform since their original creation, and both of these franchises are very old. 

 

Metal Gear was also well on its way towards becoming a mainstay on PC with MGR and MGSV, but Konami f*cked us all out of Metal Gear on ANY platform, in the end. We also have some Sony games that are occasionally greenlit for PC release, such as Nioh. 

 

There's also this.

 

https://www.pcgamesn.com/red-dead-redemption-2/take-two-pc

 

It's old. Just in case anyone didn't catch it though.

Edited by Xerukal

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LunaStrky :3
4 minutes ago, Xerukal said:

There's also this.

 

https://www.pcgamesn.com/red-dead-redemption-2/take-two-pc

 

It's old. Just in case anyone didn't catch it though.

Very important indeed... I hope that if they're making us waiting for the game,  they release the "full" version of RDR 2 on PC, with the servers of RDO ready to just log in and play, like the PC Version of GTA V with the Heist Update and all the previous updates.

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Tomern11

RDR2 looks as if it was destined for a PC version, for the sake of better graphics, mouse & keyboard aiming, modding and framerate. I'd say the question isn't "if" but "when", otherwise it would be a technological waste to release a game in this magnitude with console limits.( with all due respect for consoles)

However, I'm kinda fed up with R*'s policy of torturing PC players with the usual, systematic, long long wait as if they're doing us a favor and don't need the money. It is getting ridiculous. Most normal publishers launch all versions including PC, together on a single release date. If this wait is hard ( and already is, honestly ) wait and see how bad it'll be with GTA 6...anyway, most probably an official announcement would come within 6 months as of today, followed by another 6 months of waiting until RDR2 PC is finally out, and that is the good case scenario.

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Xerukal

It's frustrating, yeah. Rockstar is pretty much the only company that gets away with this sh*t. They haven't really been catching flak from people over anything until very recently, with GTAO monetization and treating employees like dirt (the latter isn't really recent, but still). 

 

I miss the fluke that was Max Payne 3's PC release... a mere week of wait. Imagine that. 

Edited by Xerukal

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Quenai
5 minutes ago, Xerukal said:

It's frustrating, yeah. Rockstar is pretty much the only company that gets away with this sh*t. They haven't really been catching flak from people over anything until very recently, with GTAO monetization and treating employees like dirt (the latter isn't really recent, but still). 

 

I miss the fluke that was Max Payne 3's PC release... a mere week of wait. Imagine that. 

Unfortunately I can only imagine.... I'm only sad now that I will have to wait at least a year to get this game,thats if we get it

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Jimbatron

I’ve just bought it for the Xbox but still believe it will come to the PC, my primary platform.

 

Maybe I’m just the kind of muppet R* loves to fleece. But since GTA IV I’ve had so many hours of enjoyment from their games buying it twice is trivial. One copy is the cost of a night out in a London.

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PkUnzipper
On 8/16/2018 at 7:59 AM, Morgan said:

Yes. A year maybe two after release on consoles. No confirmation/sources yet but this is how R* does it (like GTAV)

given the negative experience R* has had with PC hackers screwing them over in GTAO, my outlook is pessimistic. Particularly since they had to waste money in court fees taking a certain set of black hat modders to court over a cancerous mod menu. And especially since they didn't bother with a PC port for RDR. 

 

So definitely not as faithful or optimistic as you.  Which is why I took up Gamestop on their $100 promo offer of new xbx1 offer. Used the $100 savings to get the Ultimate version + a free bonus F76 I'll probably never play. lol

 

That being said, it would be a huge loss if they didn't port RDR2 to PC. Because the soul of what made GTA SA great from an RP perspective apparently has returned with this franchise. Arthur can get fat from lack of exercise, be malnourished or a mini Schwartznegger based on his activities. He can grow a beard/mustache for personal/socialization/style purposes. Or to disguise himself if he's a wanted criminal over several counties. Or he can go clean shaven and/or cut his hair short. He's got a wide variety of clothing to select from if he's got the cash. And the clothing is 100% functional, giving him warmth and other core/perk bonuses. Same for his horse.  etc etc. 

 

LIst of amazing things R* managed to accomplish in designing the RP and immersion for this game is too long.  Now just imagine how mind blowing all of this vanilla content could become with PC mods. Especially if improved by some of the most popular mods used in Skyrim/Fallout?

 

I'm really hoping and praying they do port it to the PC. I wouldn't hesitate to buy the game all over again for that golden opportunity to customize the game. The visuals and gameplay so far is incredible.

 

But I'm also a realist and not holding my breath. Consequently the rationale for buying the xbx1 to play only 1 -3 new gen games aka RDR2, AC Oydessy, possibly Tomb Raider.  And a ton of classic X360 retro games i.e  Saints Row 1-2, GTA IV, GTA SA, AC2 & 4, possibly AC3 assuming Ubi keeps their promise to remaster it next year sometime.😄

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Xerukal

Pessimism isn't realism, though. Just like optimism.

 

The realistic take in this situation would lean more towards the PC version being all but a certainty. Not because of wishful thinking, but because of near-past dictating near-future. The first RDR was 8 years ago. Under a very different Rockstar, during a very different time for their engine, teams and the (PC) gaming landscape as a whole.

 

Every single Rockstar game after Red Dead Redemption 1, from LA Noire to GTA V, has made its way to PC. I was even surprised they decided to port LA Noire, since I really do not remember as big of an outcry for that game to hit PC, at least compared to Red Dead.

 

I think it's just common sense at this point. They put in a lot of effort into laying the groundwork for future games on PC. We know this because of the light that was shed on the way Rockstar works on PC games, this was thanks to the various previews and interviews that were published at around GTA V's PC release.

 

https://www.rockstargames.com/newswire/article/52415/grand-theft-auto-v-for-pc-interviews-and-impressions-this

 

This is an especially interesting bit. Gives insight into how they've been handling PC as of late.

Edited by Xerukal

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Piro

^ Good points.

My prediction would be one year later, no longer. Maybe along with big dlc to make people interested again?

Still hoping that this rumor is true:

On 10/17/2018 at 11:41 AM, R* lover said:

I mean, if this is true, i see it

 

 

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BlackScout

I can confirm the existence of the PC Version. (I've changed this statement dozens of times because now I see the evidence.)

I have some interesting information taken from the RDR2 Companion App.

 

Android apps are usually compiled with Debug Symbols embedded to the libs and elfs.

So, I have found game parameters and even game functions inside the app. What sort of compiler is this?

 

 

PARAM_3rdPartyDir    0000000002DD2ED0    
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PARAM_DOFHighResEnabled    0000000002F9EB00    
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PARAM_FPSCam    0000000003043940    
PARAM_FailNetworkTransition    0000000002BC7000    
PARAM_ForcePresetMessageUpload    0000000002FB7750    
PARAM_GoogleAnalyticsDebug    0000000002FB3408    
PARAM_GoogleAnalyticsDisable    0000000002DCAA58    
PARAM_HDStreamingInFlight    0000000002BE5480    
PARAM_InputTouchVisualise    00000000030CD408    
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PARAM_MaxPower    0000000002BE5088    
PARAM_MinHeight    0000000002F68630    
PARAM_MinPower    0000000002BF4B84    
PARAM_MinWidth    0000000002FBA3A1    
PARAM_MotionBlurStrength    0000000002FBDB48    
PARAM_Oculus    0000000002F7FC10    
PARAM_ParticleCountScaleQuality    0000000002FBA480    
PARAM_ParticleLightingQuality    0000000003043370    
PARAM_ParticleOverallQuality    0000000002DC6CD8    
PARAM_ParticleShadowQuality    0000000002F832A8    
PARAM_PreciseHit    0000000003048A30    
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PARAM_cashinventory_timeout    0000000002DF2758    
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PARAM_catchDataFile    0000000002BA1718    
PARAM_cheapmode    0000000002DE0D18    
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PARAM_cloudCacheDisableEncryption    0000000002BE5BF0    
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PARAM_cloudCacheNone    0000000002DDF8B8    
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PARAM_cloudForceUseCache    0000000002C35D88    
PARAM_cloudNoAllocator    0000000002FB3698    
PARAM_cloudUseStreamingForPost    0000000002BC0BB4    
PARAM_cloudkey    0000000002DE0998    
PARAM_codeBranch    0000000002F6C7B0    
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PARAM_commonpack    0000000002FBC2E0    
PARAM_companionAutoConnect    0000000002DD2124    
PARAM_companionAutoConnectIpDurango    0000000002F68418    
PARAM_companionAutoConnectIpOrbis    0000000002C38748    
PARAM_companionAutoConnectIpPC    0000000002F985B8    
PARAM_companionConnectionPort    00000000030CD4A9    
PARAM_companionSkipInventoryDownload    0000000003053938    
PARAM_companionappserver_connect    0000000002DCEB14    
PARAM_compendiumHasAllEditions    0000000002BA2990    
PARAM_compendiumUnlockAllItems    0000000002BE6434    
PARAM_controlRemoteIP    00000000030CD880    
PARAM_create_artifacts    000000000303E7D0    
PARAM_debugMemstats    0000000002FBB0A4    
PARAM_debugSafeframeMargin    000000000304325C    
PARAM_debugUiObjectsPath    0000000002BC39CC    
PARAM_debugpatch    0000000002FB74C0    
PARAM_diagTerminateIgnoreDebugger    0000000002BE2BB8    
PARAM_disableActionProxy    0000000002BD3130    
PARAM_disableBokeh    0000000002F7EEC8    
PARAM_disableStatObfuscation    0000000002BE45F8    
PARAM_disable_all_plugin_tasks    0000000002B989C0    
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PARAM_rageDir    0000000002FB9ED0    
PARAM_randomseed    0000000002BF0F9C    
PARAM_reflectionBlur    0000000003043C78    
PARAM_reflectionMSAA    0000000002DD2FA8    
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PARAM_requireMetapedHolster    0000000002BC1FF8    
PARAM_res    0000000002BF4A28    
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PARAM_rootdir    0000000003050A64    
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PARAM_scriptInstructionLimit    0000000002BE5890    
PARAM_scriptProtectGlobals    0000000002BD30E4    
PARAM_secondScreenGameListOnly    0000000002C35DF8    
PARAM_secondScreenGames    0000000002B6D414    
PARAM_shaderQuality    0000000002B6D608    
PARAM_shadowAircraftWeight    0000000002BA09E0    
PARAM_shadowDisableScreenSizeCheck    0000000002BA13E8    
PARAM_shadowDistance    0000000002F167D8    
PARAM_shadowLongShadows    0000000002FB76B0    
PARAM_shadowQuality    0000000002BCF150    
PARAM_shadowSoftness    0000000002BF4820    
PARAM_shadowSplitZEnd    0000000002BE6288    
PARAM_shadowSplitZStart    0000000002BF51C0    
PARAM_sharpen    0000000002DCE890    
PARAM_showAwardsImGui    0000000002BCFF44    
PARAM_singleThreadedRenderer    0000000002BD2CB8    
PARAM_slowLoad    0000000002BC6D20    
PARAM_spactionproxy_connect    0000000002BF38EC    
PARAM_stacktraceonerrors    0000000002BE99B8    
PARAM_startupscript    0000000002BF54E8    
PARAM_stealextramemory    0000000002BD3028    
PARAM_taa    0000000002BCB0A8    
PARAM_telemetrynodebug    0000000002F80AB0    
PARAM_telemetryplaytest    0000000002F68C30    
PARAM_tessellation    0000000002B989D8    
PARAM_testintelligentdelivery    0000000002DD15C9    
PARAM_textureQuality    00000000030CDCB0    
PARAM_ticketExpirationSec    0000000002BC0D78    
PARAM_timeout    0000000003053B20    
PARAM_toolsRoot    0000000002F831B8    
PARAM_trimChallengeSave    0000000002DD1818    
PARAM_ttyframeprefix    0000000002DD315D    
PARAM_tunableCloudFile    0000000002C38034    
PARAM_tunableCloudNotEncrypted    0000000002F7F150    
PARAM_tunableLoadLocal    0000000002F57B08    
PARAM_tunableLocalFile    0000000002FBC184    
PARAM_tunableMemberFile    0000000002FB94E9    
PARAM_tunableNoWriteToFile    00000000030CDBF8    
PARAM_tunableNoWriteToLogs    0000000002DCF6B0    
PARAM_txaa    0000000002FB96D0    
PARAM_uiUseNewPauseMenu    0000000002DD0A08    
PARAM_uiUseOldPauseMenu    0000000002BC1B40    
PARAM_ultraShadows    0000000002FB9498    
PARAM_unlockWeapons    00000000030C8FF0    
PARAM_unlockall    0000000002BE5180    
PARAM_useContextBasedZoom    0000000002B976B8    
PARAM_useMaximumSettings    0000000002C38788    
PARAM_useMinimumSettings    0000000002F832D8    
PARAM_useScriptLoadoutScreen    0000000002F7FB48    
PARAM_useWeaponsPatch    0000000002F7F751    
PARAM_usefatcuts    0000000002BE5E74    
PARAM_usegameservicesauth    0000000002F832D4    
PARAM_usepackedassets    0000000002BF0F78    
PARAM_usepackfiles    0000000002DF2DE8    
PARAM_userdir    0000000002F569F0    
PARAM_usesocketpow    0000000002BC1C20    
PARAM_validatescripts    0000000002BC1F8C    
PARAM_vehicleLodBias    0000000002F80370    
PARAM_vehicleVariety    0000000002DDFFB8    
PARAM_verifycachedmovespeeds    0000000002BF2B9C    
PARAM_virtualreserveblockKB    0000000002DCED40    
PARAM_waterQuality    0000000002DE7CF8    
PARAM_weaponMoveTransactions    0000000002C38230

 

EDIT: Codeblock died. Fixed.

 

Interesting bits, functions, etc.:

PARAM_FrameLimit - A framelimiter.

PARAM_DX11Use8BitTargets - Probably due to Xbox One.

PARAM_HDStreamingInFlight - Present in GTA V (PC)

PARAM_Oculus - Maybe it's there because of LA Noire VR, maybe the PC Version will feature Oculus Rift and general VR support.

PARAM_cityDensity - I don't know, maybe it's in V but with another name
PARAM_companionAutoConnectIpDurango  
PARAM_companionAutoConnectIpOrbis
PARAM_companionAutoConnectIpPC - I think this confirms it.

PARAM_singleThreadedRenderer
PostFX::g_CheckerBoardEnable
 

 

Cool graphical settings:

 

PARAM_ParticleCountScaleQuality   
PARAM_ParticleLightingQuality   
PARAM_ParticleOverallQuality    
PARAM_ParticleShadowQuality   
PARAM_UseDefaultResReflection  
PARAM_WaterReflectionResX
PARAM_WaterReflectionResY
PARAM_anisotropicQualityLevel
PARAM_disableBokeh
PARAM_dx11shadowres
PARAM_enableHDR
PARAM_forceadpcm
PARAM_highColorPrecision - Wide Gamut perhaps?
PARAM_noHDR
PARAM_reflectionBlur - New
PARAM_taa - New
PARAM_uiUseNewPauseMenu
PARAM_uiUseOldPauseMenu

 
 
 
 

 

Present in V PC:

 

PARAM_SSA
PARAM_fxaa
PARAM_MaxLODScale
PARAM_SSAO
PARAM_fogVolumes - Maybe
PARAM_ignoreDifferentVideoCard
PARAM_grassQuality
PARAM_lodScale
PARAM_noInGameDOF
PARAM_particleQuality
PARAM_particleShadows
PARAM_pedLodBias
PARAM_pedVariety
PARAM_postFX
PARAM_reflectionMSAA
PARAM_reflectionQuality
PARAM_shaderQuality
PARAM_shadowAircraftWeight
PARAM_shadowDisableScreenSizeCheck
PARAM_shadowDistance
PARAM_shadowLongShadows
PARAM_shadowQuality
PARAM_shadowSoftness
PARAM_shadowSplitZEnd
PARAM_shadowSplitZStart
PARAM_tessellation
PARAM_textureQuality
PARAM_txaa
PARAM_ultraShadows
PARAM_vehicleLodBias
PARAM_vehicleVariety
PARAM_waterQuality

 
 
 


Is there a PC Version of this Companion App?

 

SIGNIN_ANDROID_APP_URL    0000000002A866D0    
SIGNIN_IOS_APP_URL    0000000002A9C890    
SIGNIN_PC_APP_URL    0000000002A51F58

 
 
 

 

EDIT: More evidence.

CommandIsPcVersion(void)    000000000166A12C

 

EDIT2: What I believe to be PC Version's Advanced Graphics Settings :D

 

 


parser_rage__fwuiAdvancedGraphicsSettings_checkerboardEnabled    0000000002B669D8    
parser_rage__fwuiAdvancedGraphicsSettings_cityDensity    0000000002B66640    
parser_rage__fwuiAdvancedGraphicsSettings_dof    0000000002B66820    
parser_rage__fwuiAdvancedGraphicsSettings_dofHighResEnabled    0000000002B66848    
parser_rage__fwuiAdvancedGraphicsSettings_dxVersion    0000000002B66568    
parser_rage__fwuiAdvancedGraphicsSettings_eAPI    0000000002B66B10    
parser_rage__fwuiAdvancedGraphicsSettings_fxaaEnabled    0000000002B66938    
parser_rage__fwuiAdvancedGraphicsSettings_hdStreamingInFlight    0000000002B66870    
parser_rage__fwuiAdvancedGraphicsSettings_lightingFogVolumes    0000000002B66A28    
parser_rage__fwuiAdvancedGraphicsSettings_maxLodScale    0000000002B666B8    
parser_rage__fwuiAdvancedGraphicsSettings_maxTexUpgradesPerFrame    0000000002B667F8    
parser_rage__fwuiAdvancedGraphicsSettings_motionBlurStrength    0000000002B666E0    
parser_rage__fwuiAdvancedGraphicsSettings_particleCountScaleQuality    0000000002B66780    
parser_rage__fwuiAdvancedGraphicsSettings_particleLightingQuality    0000000002B66730    
parser_rage__fwuiAdvancedGraphicsSettings_particleOverallQuality    0000000002B66708    
parser_rage__fwuiAdvancedGraphicsSettings_particleShadowQuality    0000000002B66758    
parser_rage__fwuiAdvancedGraphicsSettings_pedVarietyMultiplier    0000000002B66668    
parser_rage__fwuiAdvancedGraphicsSettings_postFX    0000000002B66530    
parser_rage__fwuiAdvancedGraphicsSettings_reflectionMipBlur    0000000002B668E8    
parser_rage__fwuiAdvancedGraphicsSettings_scatteringVolumeQuality    0000000002B66AA0    
parser_rage__fwuiAdvancedGraphicsSettings_shaderSSA    0000000002B66A50    
parser_rage__fwuiAdvancedGraphicsSettings_shadowAircraftExpWeight    0000000002B66618    
parser_rage__fwuiAdvancedGraphicsSettings_shadowDisableScreenSizeCheck    0000000002B66910    
parser_rage__fwuiAdvancedGraphicsSettings_shadowDistance    0000000002B665A0    
parser_rage__fwuiAdvancedGraphicsSettings_shadowLongShadows    0000000002B66A78    
parser_rage__fwuiAdvancedGraphicsSettings_shadowParticleShadows    0000000002B668C0    
parser_rage__fwuiAdvancedGraphicsSettings_shadowSoftShadows    0000000002B664F8    
parser_rage__fwuiAdvancedGraphicsSettings_shadowSplitZEnd    0000000002B665F0    
parser_rage__fwuiAdvancedGraphicsSettings_shadowSplitZStart    0000000002B665C8    
parser_rage__fwuiAdvancedGraphicsSettings_sharpenEnabled    0000000002B669B0    
parser_rage__fwuiAdvancedGraphicsSettings_taaEnabled    0000000002B66988    
parser_rage__fwuiAdvancedGraphicsSettings_txaaEnabled    0000000002B66960    
parser_rage__fwuiAdvancedGraphicsSettings_ultraShadowsEnabled    0000000002B66898    
parser_rage__fwuiAdvancedGraphicsSettings_vehicleVarietyMultiplier    0000000002B66690    
parser_rage__fwuiAdvancedGraphicsSettings_velocityBufferEnabled    0000000002B66A00    
parser_rage__fwuiAdvancedGraphicsSettings_volumetricsQuality    0000000002B66AD8    
parser_rage__fwuiAdvancedGraphicsSettings_waterReflectionResX    0000000002B667A8    
parser_rage__fwuiAdvancedGraphicsSettings_waterReflectionResY    0000000002B667D0    

 

 

 

Edited by BlackScout

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Xerukal

Wow, nice work! This is pretty big.

 

What's "PARAM_forceadpcm"? 

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Spider-Vice

Not that it's a surprise, in fact I know Rockstar has a PC version running internally (don't ask), but these are nice findings.

 

Also, ADPCM is the audio format they use on PC. It's not great.

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Xerukal
1 minute ago, Spider-Vice said:

Not that it's a surprise, in fact I know Rockstar has a PC version running internally (don't ask), but these are nice findings.

 

Also, ADPCM is the audio format they use on PC. It's not great.

Now I gotta ask though! 

 

What's so bad about the format? I've never heard of it before.

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Ash_735
3 minutes ago, Xerukal said:

Now I gotta ask though! 

 

What's so bad about the format? I've never heard of it before.

It's OLD, it's very light on the CPU side which is why a lot of developers continue to use it to this day, but in the past it was mainly to save space, a feature which more modern codecs can do better AND sound better. The downside of ADPCM is that is often sounds "harsh" and compresses a lot of the dynamics of the mix.

 

edit: But to be clear, it's a format Rockstar have stuck with for years, it's used in GTA IV, Max Payne 3, GTAV, etc on PC. PS3 and PS4 use MP3 (which ironically comes out sounding the best) and Xbox 360/Xbox One uses a variation of WMA called XMA.

Edited by Ash_735

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Xerukal
Just now, Ash_735 said:

It's OLD, it's very light on the CPU side which is why a lot of developers continue to use it to this day, but in the past it was mainly to save space, a feature which more modern codecs can do better AND sound better. The downside of ADPCM is that is often sounds "harsh" and compresses a lot of the dynamics of the mix.

Bummer. I'm gonna start listening for it now every time I launch GTA. 

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BlackScout

Here's a couple more graphical settings...

 

 


parser_rage__fwuiGraphicsSettings_anisotropicFiltering    0000000002B663B8    
parser_rage__fwuiGraphicsSettings_grassQuality    0000000002B66320    
parser_rage__fwuiGraphicsSettings_lodScale    0000000002B66480    
parser_rage__fwuiGraphicsSettings_mirrorQuality    0000000002B66208    
parser_rage__fwuiGraphicsSettings_msaa    0000000002B663E0    
parser_rage__fwuiGraphicsSettings_msaaFragments    0000000002B66408    
parser_rage__fwuiGraphicsSettings_msaaQuality    0000000002B66430    
parser_rage__fwuiGraphicsSettings_particleQuality    0000000002B662B0    
parser_rage__fwuiGraphicsSettings_pedLodBias    0000000002B664A8    
parser_rage__fwuiGraphicsSettings_reflectionMSAA    0000000002B66390    
parser_rage__fwuiGraphicsSettings_reflectionQuality    0000000002B661D0    
parser_rage__fwuiGraphicsSettings_scalingMode    0000000002B66458    
parser_rage__fwuiGraphicsSettings_shaderQuality    0000000002B66358    
parser_rage__fwuiGraphicsSettings_shadowQuality    0000000002B66198    
parser_rage__fwuiGraphicsSettings_ssao    0000000002B66240    
parser_rage__fwuiGraphicsSettings_tessellation    0000000002B66160    
parser_rage__fwuiGraphicsSettings_textureQuality    0000000002B66278    
parser_rage__fwuiGraphicsSettings_vehicleLodBias    0000000002B664D0    
parser_rage__fwuiGraphicsSettings_waterQuality    0000000002B662E8    
 

 

Mirror Quality seems to be a new one 😛 

 

To summarize, I made up my own list of what I think will be the graphical settings if this really comes from RDR2 PC code.

 

Display Settings:

Vsync

Aspect-Ratio
Screen Resolution
Pause On Focus Loss

Refresh Rate


Basic Settings:
DX Version
Graphics API (??)
FXAA
MSAA (+TXAA)
TAA
Sharpen
Texture Quality
Shader Quality
Shadow Quality
Grass Quality
Post FX Quality
Particle Quality
Mirror Quality
Reflection Quality
Reflection MSAA
Motion Blur Strength
Draw Distance
NPC Density?
Anisotropic Filtering
Ambient Occlusion
Tessellation
Water Quality


Advanced Settings:
Checkerboard Rendering
Extended Draw Distance
Extended Shadow Distance
High Resolution Depth of Field
Resolution Scale
High Resolution Shadows
Volumetric Lighting Quality
 

 

 
2
 

 

Let's discuss :D
EDIT: Added some more stuff from what I am finding

 

Edited by BlackScout

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Ash_735
7 minutes ago, Xerukal said:

Bummer. I'm gonna start listening for it now every time I launch GTA. 

It's not THAT noticeable to most people, I did examples of it HERE one from the PC version, one from the PS4 version and one which was my attempt using OGG-Vorbis (a format they used for San Andreas PC back in 2005).

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Spider-Vice
56 minutes ago, BlackScout said:

parser_rage__fwuiAdvancedGraphicsSettings_taaEnabled    0000000002B66988    

 

57 minutes ago, BlackScout said:

parser_rage__fwuiAdvancedGraphicsSettings_volumetricsQuality    0000000002B66AD8    

 

57 minutes ago, BlackScout said:

parser_rage__fwuiAdvancedGraphicsSettings_checkerboardEnabled    0000000002B669D8    

These are most definitely new and definitely for RDR2. They are really just holding on to a PC version without releasing it.

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Xerukal
6 minutes ago, Spider-Vice said:

They are really just holding on to a PC version without releasing it.

 

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BlackScout

There are mentions to AMD's EQAA (Enhanced Quality Anti-Aliasing)

vtrNPDd.png

 

Coders are memeing around I see:

rage::eqaa::ResolveMeSoftly(rage::sga::RenderTargetView ,rage::sga::ShaderResourceView const,rage::sga::ShaderResourceView*,rage::sga::AntiAliasType,rage::ResolveType)

 

Edited by BlackScout

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Spider-Vice

These could be for the consoles as they're both AMD based but still interesting.

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BlackScout

There may be DX12 support... 😮 

Though it could be related to the Xbox One.

 

Here a bunch of Settings related strings

PSvcOOw.png

Edited by BlackScout

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