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LeakyLine

Irrational Annoyances

Recommended Posts

Max.pain
On 11/4/2019 at 4:16 AM, Ronald Reagan said:

I really don't like seeing all these destroyed cars on bridges in Grand Theft Auto IV. Learn how to drive, dudes!

 


stupid malaka

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billiejoearmstrong8

In IV the streets in Algonquin are named after minerals, going in alphabetical order from south to north, which is cool. But why does it only go from A to X?? The layout does change above there but there's still additional streets that they could've thrown a Y and Z mineral name. Also there's an area in Dukes with a Tudor Street and streets named after Henry VII's wives - Aragon, Cleves, Seymour, Parr, Howard - but where's Boleyn Street? Ahh yes, half way across the map in Northwood. As a fan of the creative and interesting street names in IV these things annoy me 😛 

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Eugene H. Krabs

I really shouldn't be annoyed by it but it really, really bugs me when people spell Niko as "Nico". For god's sake, the game has been out for nearly 12 years and the correct spelling is all over the place, but people still make that mistake.

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El Penguin Bobo
1 minute ago, Eugene H. Krabs said:

I really shouldn't be annoyed by it but it really, really bugs me when people spell Niko as "Nico". For god's sake, the game has been out for nearly 12 years and the correct spelling is all over the place, but people still make that mistake.

Casuals. sigh

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SonOfLiberty

This applies for any GTA, but when you're having a conversation with another character during a mission and you get to the marker before the conversation is finished so you sit there in your car or whatever waiting for the characters to stop talking before proceeding just incase you miss out on anything vital. 

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billiejoearmstrong8
5 hours ago, SonOfLiberty said:

This applies for any GTA, but when you're having a conversation with another character during a mission and you get to the marker before the conversation is finished so you sit there in your car or whatever waiting for the characters to stop talking before proceeding just incase you miss out on anything vital. 

Most annoying thing about this is in certain GTAs where you attempt to do this but it decides that even though you're not in the marker yet you're close enough and it's time for the mission to start (or not as bad but still annoying, a separate "almost there" conversation needs to start) and you miss the conversation. Worst offender for this is V. V is also the worst for including conversations that last much longer than the journey naturally does.

 

Oh my god this reminded me of the most annoying thing in V! The way if when you're driving having a conversation with another character and hit anything the conversation pauses (sometimes so a character can react to the hit, sometimes just silence), which is already annoying, but then when the conversation resumes again instead of picking up where it left off it starts back at the beginning of the sentence and repeats what was just said. So f*cking annoying. I prefer in IV where you still get the realism of characters reacting if you hit stuff, but only once any conversation is over so it isn't annoying as hell.

Edited by billiejoearmstrong8

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billiejoearmstrong8

Another V annoyance. I love Trevor's character switch scenes but it's like they did them first and ran out of time for the others. A few of Michael's are amusing but why are 90% of them in his house and none of them more than a few blocks away? And then it's like they had NO time left for Franklin. Always just alone in his house doing the bloody ironing or some other mundane activity. It's a shame when Trevor's cover such a wide range of the map and are so well done. 

Edited by billiejoearmstrong8

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Ronald Reagan
13 hours ago, SonOfLiberty said:

This applies for any GTA, but when you're having a conversation with another character during a mission and you get to the marker before the conversation is finished so you sit there in your car or whatever waiting for the characters to stop talking before proceeding just incase you miss out on anything vital. 


You like your phone? Maybe you'll get a quality one, like mine! Then you will know you have really made it!

 


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Guest Billy Russo
On 8/18/2019 at 1:38 PM, SonOfLiberty said:

In "Cesar Vialpando" at the end after the confrontation when Cesar says to CJ "Nice ride homes" or something to that extent. It's always particularly funny when I haven't bothered to give the car a nice paintjob or it's been smashed up to sh*t. It's just like in GTA IV during "Final Interview" when Francis reminds Niko to wear a suit and I forget this and wear a suit so he says this while I'm wearing a suit and I'm like...

 

  Reveal hidden contents

 


Image result for are you fucking kidding me

 
 

 

 

In both situations it's not really the games' fault, but more my own stupidity. I can't deny it annoys me when it happens though lol. Same thing happens in GTA V when I encounter Packie. I don't like doing it with Michael or Trevor because it's weird when he says "this kid's alright" 

Old post, but I agree.

 

This is one of those things they can't really get around, but it definitely does break the immersion at times. You just have to basically accept that the cutscenes aren't going to match your actions in free roam because GTA gives you so many tools to just cause mayhem and what have you. I think if I properly replay GTA IV again, I'm going to try and make it as realistic as possible. Maybe even V I'll try, but it'll be a bit harder. As in, I'll try to be as a safe as possible whilst in free roam to make the game feel a bit more immersive.

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Max.pain

but it may mean niko didn’t wear a suit in that mission cannonicaly, or cj’s car was really looking nice.

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Ronald Reagan

Can you even start '...Final Interview' while not wearing a suit?

 


Edited by Ronald Reagan

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billiejoearmstrong8
4 hours ago, Ronald Reagan said:

Can you even start '...Final Interview' while not wearing a suit?

 


You can't start the second part (the actual interview) without a suit, if you enter the marker without one it tells you to go and get one. But in the first part (meeting Francis at the police station and setting up the interview by email) Francis says "get yourself a suit" during the cutscene even if you arrived wearing one. I guess they assumed you most likely won't have bought a suit yet at that point in the game and made a slight continuity oversight in having him phrase it that way instead of just saying "make sure you dress smartly/wear a suit for the interview" or whatever.

Edited by billiejoearmstrong8

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Carbonox

Wanna play darts in V? Better get ready for a road trip, 'cause the only location for it is the bar near Sandy Shores. Franklin and Lamar going on a man-date up there, particularly early in the game, is some peak immersion.

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Ronald Reagan

Yeah, well - they could have implemented darts in a club in Los Santos, or whatever, but.... every interior is closed... Hmm.

 


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Guest Billy Russo
27 minutes ago, Ronald Reagan said:

Yeah, well - they could have implemented darts in a club in Los Santos, or whatever, but.... every interior is closed... Hmm.

 

 


Yeah, the interior thing, that really sucks.

 

I'm not saying every single building needs to be open, but when you have such a small city like Los Santos, it'd be nice for it to feel more alive & immersive. It just feels so dead in the Single Player. The only time you really get new interiors is during missions, and they never opened the Mall like Vice City. 

 

I don't know why Rockstar doesn't value interiors at all, but it makes the map feel really basic and empty without them.

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SonOfLiberty
5 hours ago, Carbonox said:

Wanna play darts in V? Better get ready for a road trip, 'cause the only location for it is the bar near Sandy Shores. Franklin and Lamar going on a man-date up there, particularly early in the game, is some peak immersion.

Yeah that annoys me too.

 

I like darts in GTA IV and GTA V, but it beats me why the only place to play darts in GTA V is all the way out in the desert. Was it that hard to make it available in the city atleast?

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Evil empire

The fact you can't explode an entire corpse like in Half-Life, burn it or even explode it using a Molotov cocktail like in Total overdose is strange and a bit annoying. I don't know if I'm the only one but I always feel a bit frustrated when I didn't manage to maim an enemy or turn it to coal.

 

Paradoxically however the fact the corpses always disappear after a while and even when I'm looking at them never bothered me.

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billiejoearmstrong8
17 hours ago, Billy Russo said:

Yeah, the interior thing, that really sucks.

 

I'm not saying every single building needs to be open, but when you have such a small city like Los Santos, it'd be nice for it to feel more alive & immersive. It just feels so dead in the Single Player. The only time you really get new interiors is during missions, and they never opened the Mall like Vice City. 

 

I don't know why Rockstar doesn't value interiors at all, but it makes the map feel really basic and empty without them.

Everyone knows miles and miles of useless underwater scenery and bare desolate mountains is more important than interiors

Edited by billiejoearmstrong8

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