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Irrational Annoyances


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iiCriminnaaL
1 hour ago, SonOfLiberty said:

Because PBX is an important character and Niko going back to explain why he's there to kill him heightens the tension for his eventual demise. If we could do this it wouldn't be any different to the run of the mill assassinations where Niko just kills his targets without interacting with them. People already whine too much about the missions being "repetitive", but atleast these moments where Niko confronts his targets make them feel a bit different.

 

Interestingly enough, when I think of similar situations from the 3D era, Jizzy B's assassination gets in my mind, who is the 3D era's counterpart of Playboy X in my opinion (and vice versa).

 

I actually like how the protagonist interacts with some of his enemies before he kills them. It makes the execution more engaging, and yet challenging, giving the fact that the target is going to take advantage and try to run away. It does work with certain characters that had some sort of relationship with the protagonist.

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@SonOfLiberty

 

I agree with you on PBX, and I do understand that that each mission has its own requirement and can't be completely non-linear, especially if the mission involves critical story related moments. Though I would have liked if the outcome of those confrontations were more varied, and not just chasing your opponent till you reach a certain point to kill them. 

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billiejoearmstrong8

It's just to add to the drama I think, it's a classic move in all types of storytelling to have a dramatic confrontation. When they left out that part it kind of sucked and was anti climactic (like when you kill Ray Boccino - or thinking of GTA V where there's so many unsatisfying kills eg Wei Cheng or Rocco) so I'm glad they did it, the confrontations and executions are awesome. 
 

They still included enough different variations in how to kill people imo, in many missions where you kill more minor characters there's different ways to approach it, and even with more major characters there's still some chances for variation such as choosing to use a different weapon instead of doing the execution, as well as the choice of who to kill, and occasionally a chance to get in early (like if you time it right you can kill Playboy after he runs out of the apartment and you've taken his goons out by throwing a grenade outside before he jumps to the other roof).

 

I like IV's mix of dramatic scripted scenes and freedom to do things more quickly/realistically, seems like a good amount of each.

Edited by billiejoearmstrong8
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Algonquin Assassin
10 hours ago, Mr Zedd said:

@SonOfLiberty

 

I agree with you on PBX, and I do understand that that each mission has its own requirement and can't be completely non-linear, especially if the mission involves critical story related moments. Though I would have liked if the outcome of those confrontations were more varied, and not just chasing your opponent till you reach a certain point to kill them. 

I get that, but really that's the way these missions have always been designed for as long as I can remember. There's only so much that can be done with them since the end goal is to kill the target no matter what, but atleast in GTA IV it tries to change things up with how certain characters can be spared or killed which was never a thing in the older games. 

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KingAJ032304
On 9/7/2018 at 11:41 PM, Icanhandlerejection said:

That despite all the high performance marine equipment available in the various games, no one it seems in the GTA universe has yet invented the anchor.

What do you mean?

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Oh yeah, another annoyance I have is how some people just don't acknowledge that Niko and Roman are Serbs. Ffs even in the intro Roman says they're Serbs.

https://prnt.sc/okbcuq

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"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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billiejoearmstrong8
6 hours ago, Jeansowaty said:

Oh yeah, another annoyance I have is how some people just don't acknowledge that Niko and Roman are Serbs. Ffs even in the intro Roman says they're Serbs.

https://prnt.sc/okbcuq

Only thing I'd say is it is true that they're not necessarily from Serbia itself (like they could be Bosnian Serbs). But yeah if they call the language they speak Serbian (which is also clearly is, not to mention all the other information there is to go on) they're Serbs dammit. Like, I know Rockstar say it's not supposed to be specific and it isn't important or whatever, but I don't know what else people think they could be? Nothing else makes sense.

Edited by billiejoearmstrong8
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On 7/24/2019 at 7:12 AM, TheSantader25 said:

-I've been replaying GTA 4 recently and I've noticed that Niko reeeaaally likes to "talk" to the people he kills before doing so. This results in being put in the middle of gunfire when this happens. Why can't we just approach them and kill them while they have no clue? As an example he walks inside Playboy's house to "explain" why he wants to kill him. This gives Playboy the opportunity to escape and ruins the element of surprise. This happens in some other occasions as well. 

CJ doesn't do this too? Like when he kills Jizzy B and Big Smoke?

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TheSantader25
22 minutes ago, GKZ said:

CJ doesn't do this too? Like when he kills Jizzy B and Big Smoke?

The difference with CJ is that in both those missions CJ keeps his gun out aiming at his enemy while doing his "speech" while Niko walks in Unarmed and leaves himself vulnerable. 

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iiCriminnaaL
47 minutes ago, TheSantader25 said:

The difference with CJ is that in both those missions CJ keeps his gun out aiming at his enemy while doing his "speech" while Niko walks in Unarmed and leaves himself vulnerable. 

He took a while to insult Jizzy until his guards got their weapons out though, not to mention that he gave him the time to get out of the club.

 

It's very understandable with Big Smoke though, since he wanted him to locate Tenpenny. Not to mention that he's a childhood friend of his, and taking him out in cold blood wouldn't make sense.

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gta protagonist are mostly this way. they don’t have supernatural speed like max payne

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Algonquin Assassin
6 hours ago, TheSantader25 said:

The difference with CJ is that in both those missions CJ keeps his gun out aiming at his enemy while doing his "speech" while Niko walks in Unarmed and leaves himself vulnerable. 

This really has more to do with Niko having Serbian balls of steel and he isn't afraid of going into situations unarmed.

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The beyond f*cking stupid character creation system in GTA Online. Idk who in their right mind at R* thought it was a wise decision to have players select from pre-set “grandparent” models to influence the appearance of their “parent” models to ultimately influence the appearance of their own character. On top of that, then having players allocate which hours of their character’s day are spent doing which legal and illegal activities... This blew my mind upon release. How about a simpler system, with some pre-set faces to choose from (maybe you can edit the more particular facial features from there, such as the eyes, nose, lips, chin, etc.), as well as some hairstyles, facial hair, tattoos, and body types? R* didn’t really need to reinvent the wheel with this function.

 

Also, having to download a smartphone app to customize Chop in-game irritated me too.

Edited by Vega LVI
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Eugene H. Krabs
19 hours ago, Jeansowaty said:

Oh yeah, another annoyance I have is how some people just don't acknowledge that Niko and Roman are Serbs. Ffs even in the intro Roman says they're Serbs.

https://prnt.sc/okbcuq

I wish more people knew about this because I've seen people call Niko a Russian, a Romanian, and even f*cking Scottish.

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17 hours ago, billiejoearmstrong8 said:

Only thing I'd say is it is true that they're not necessarily from Serbia itself (like they could be Bosnian Serbs). But yeah if they call the language they speak Serbian (which is also clearly is, not to mention all the other information there is to go on) they're Serbs dammit. Like, I know Rockstar say it's not supposed to be specific and it isn't important or whatever, but I don't know what else people think they could be? Nothing else makes sense.

R* didn't do their research too well. As I once mentioned their nationality is ambiguous but their ethnicity is clearly Serbian. Whether they were born in what is modern-day Croatia or Bosnia doesn't matter much, linguistic differences between most Yugoslavic countries aren't large and when the federation split up, some people, especially from mixed families, had difficulties applying themselves to a smaller group. They call themselves Serbian, so imo it's plausible enough their ethnicity is Serbian. We don't know what alphabet they use (Serbs use cyrylic while the others use latin script) and we don't know what religion they are (the fact that Roman married at a catholic church may hint at Croatian origins, but it can be debunked easily if you take into account that there is no orthodox church in LC and that Mallorie, as a latina, is 99% likely catholic so Roman might have converted).

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"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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billiejoearmstrong8
2 hours ago, Jeansowaty said:

R* didn't do their research too well. As I once mentioned their nationality is ambiguous but their ethnicity is clearly Serbian. Whether they were born in what is modern-day Croatia or Bosnia doesn't matter much, linguistic differences between most Yugoslavic countries aren't large and when the federation split up, some people, especially from mixed families, had difficulties applying themselves to a smaller group. They call themselves Serbian, so imo it's plausible enough their ethnicity is Serbian. We don't know what alphabet they use (Serbs use cyrylic while the others use latin script) and we don't know what religion they are (the fact that Roman married at a catholic church may hint at Croatian origins, but it can be debunked easily if you take into account that there is no orthodox church in LC and that Mallorie, as a latina, is 99% likely catholic so Roman might have converted).

Yeah I think everything in the game pretty much narrows it down to ethnically Serbian and either from Serbia or Bosnia. So it was kind of silly for R* to say they could be from anywhere in "that grey area" of Eastern Europe, it's certainly not as vague as that. I guess the point is that a similar story could be told about someone from many places across that area and that the specific ethnicity/nationality isn't the focus, which is a legitimate point. But it's still dumb for people to say they're not Serbian or we don't know what their ethnicity/nationality is at all lol

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23 hours ago, Eugene H. Krabs said:

I wish more people knew about this because I've seen people call Niko a Russian, a Romanian, and even f*cking Scottish.

Scottish? What the hell, he doesnt sound anywhere near scottish

Edited by Shauny7488
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billiejoearmstrong8
On 7/28/2019 at 5:46 AM, Shauny7488 said:

Scottish? What the hell, he doesnt sound anywhere near scottish

You know there's a couple of times where he pronounces things oddly/does the accent badly and it kind of sounds randomly Scottish on like one or two words. When he says "I hope you're joking" to Eddie Low I noticed it. He obviously doesn't sound Scottish in general but that might be where that comes from.

Edited by billiejoearmstrong8
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protagonists’ yelling when they get shot. it’s so stupid and doesn’t make any sense

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billiejoearmstrong8
51 minutes ago, Max.pain said:

protagonists’ yelling when they get shot. it’s so stupid and doesn’t make any sense

Idk....I feel like I would yell if I got shot lol. This intrigues me, is there something specific about it that's unrealistic? What reaction would be better?

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5 hours ago, billiejoearmstrong8 said:

Idk....I feel like I would yell if I got shot lol. This intrigues me, is there something specific about it that's unrealistic? What reaction would be better?

no they don’t get shot it’s not a cutscene or a canonical situation it’s unnecessray and annoying to hear them yelling. you can just keep doing whatever you were before that, i wouldn’t call it being shot

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Icanhandlerejection
On 7/24/2019 at 9:22 PM, KingAJ032304 said:

What do you mean?

No anchors on any watercraft, all of them drift and none can you stop.  I understand this in part as none require one to weigh anchor before sailing off in one if you steal it.  A major issue in Vice City as there the ocean means death.

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billiejoearmstrong8
14 hours ago, Max.pain said:

no they don’t get shot it’s not a cutscene or a canonical situation it’s unnecessray and annoying to hear them yelling. you can just keep doing whatever you were before that, i wouldn’t call it being shot

Oh ok. I don't think the yelling is overdone (it's not like they're screaming in pain) and the small yells they do reflect being like, grazed with bullets pretty well, so never bothered me. But each to their own 

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2 hours ago, billiejoearmstrong8 said:

Oh ok. I don't think the yelling is overdone (it's not like they're screaming in pain) and the small yells they do reflect being like, grazed with bullets pretty well, so never bothered me. But each to their own 

it think you’re right it’s not that overdone however i hated it in max payne 3. it was really overdone in that game especially with his heavy voice.

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tranceking26

One annoyance I have is with the 3D era cops coming out of nowhere to bust you. Like there's even those "super cop/ultra cop" videos on it.

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KingAJ032304
9 hours ago, tranceking26 said:

One annoyance I have is with the 3D era cops coming out of nowhere to bust you. Like there's even those "super cop/ultra cop" videos on it.

While EXTREMELY RARE in can happen even in the HD universe

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  • 3 weeks later...
Algonquin Assassin

In "Cesar Vialpando" at the end after the confrontation when Cesar says to CJ "Nice ride homes" or something to that extent. It's always particularly funny when I haven't bothered to give the car a nice paintjob or it's been smashed up to sh*t. It's just like in GTA IV during "Final Interview" when Francis reminds Niko to wear a suit and I forget this and wear a suit so he says this while I'm wearing a suit and I'm like...

 

 

 


Image result for are you fucking kidding me

 
 

 

 

In both situations it's not really the games' fault, but more my own stupidity. I can't deny it annoys me when it happens though lol. Same thing happens in GTA V when I encounter Packie. I don't like doing it with Michael or Trevor because it's weird when he says "this kid's alright" 

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billiejoearmstrong8
2 hours ago, SonOfLiberty said:

In "Cesar Vialpando" at the end after the confrontation when Cesar says to CJ "Nice ride homes" or something to that extent. It's always particularly funny when I haven't bothered to give the car a nice paintjob or it's been smashed up to sh*t. It's just like in GTA IV during "Final Interview" when Francis reminds Niko to wear a suit and I forget this and wear a suit so he says this while I'm wearing a suit and I'm like...

 

 

In both situations it's not really the games' fault, but more my own stupidity. I can't deny it annoys me when it happens though lol. Same thing happens in GTA V when I encounter Packie. I don't like doing it with Michael or Trevor because it's weird when he says "this kid's alright" 

These things amuse me too, also when Packie calls Niko and tells him to wear a suit for the funeral because he can't have him  "looking like a bum in the church" when he's already standing in his best Perseus outfit, how rude! Or when Niko takes a look at a black stripper and a white stripper who look nothing alike in any way and asks them if they're sisters lmao. Or just like, a girlfriend complimenting your car when it's covered in bullet holes and blood. Although as far as the last point Packie probably is cocky enough to refer to someone a decade older than him as a kid lol

Edited by billiejoearmstrong8
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Being Spoiled from earlier GTA games I find it irritating you cannot take control of trains anymore. In GTA you could take control of the Subway, GTA SA had the trains with their own missions. GTA IV: just passenger mode in subways possible, GTA V you have to jump on that never stopping freight train.

Also: there are several public transport busses in GTA V - now in VC you could actually use a hijacked bus to actually drive the bus route, have people get on and off and then get a few bucks of cash. Not a big deal, but if you're just out to "explore" for the start, it's a great way to do so and earn some cash on the way.

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Actually, come to think of it: with this great HD universe graphics I'm really irritated about how many missed opportunities there are in the later GTA instalments.

 

Example of all available vehicle missions in previous games:

 

Paramedic

Firefighter

Vigilante/Most Wanted

Pizza Boy

Pimping

Burglar

Freight Missions

Courier

Noodle Punk

Trash Dash

Air Rescue

Beach Patrol

Fire Copter

Sightseeing flights - Helicopter

Skywolf

Excess Delivery

 

 

Just adds a lot more 'flavour' to the gameplay... and with all the vehicles basically available it's hard to see you don't have those available in the latest games.

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