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Kicked from session for no reason


Gregistopal

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5 hours ago, Voodoo-Hendrix said:

Here's a protip for y'all:

 

Next time you arrive in a lobby and you get kick notifications, there's this cool feature called "Find New Session" in the Pause > Online menu.

 

Not only you'll avoid getting kicked, it also will save both your time and theirs, everyone wins! Cool right?

 

Unless being petty as f*ck is your thing, that is.

 

 

It is, yeah. Sorry, but I find vote-kicking (except glitchers and griefers) to be exceptionally rude, and if I can I will happily be petty about it. They could just ask me to leave them alone, and I always would. But they didn't, so screw 'em. 

 

I also find the whining about "exploits" (presumably meaning VIP jobs) hilarious in this context. Vote-kicking to protect a private public session is absolutely an exploit; please don't try to argue otherwise. The feature was not made for that and we all know it.

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3 hours ago, justinlynch3 said:

This is what I was talking about when I said the other guy had thin skin.

 

From my perspective, why would you do this instead of just pausing your game and hitting new session.    If people are making sales in that lobby, your talking about potentially costing them hours if not days of effort why?  

 

So at the end of the day, what exactly does this accomplish?    It's a needless overreaction if you ask me

 

Answer to your first question: it's because they are behaving like rude little assholes who think that annoying others is their right. In that sense they are no different than the griefers they fear so much. Their motives are different but they are still selfish people who really don't care that they're worsening the game experience for others.

 

Answer to your second question: it's probably an overreaction, sure. But what it comes down to for me is that these guys think they own the lobby and can ignore how sh*tty they are making my experience by use of an obvious exploit, all because they have a couple friends with them and I don't - and if they're going to be that way, so will I. There is more than one way to force people out of a session.

Edited by Nutduster
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19 hours ago, Black-Dragon96 said:

 

Neither of your examples really works here, Im afraid.

There is nothing for them to regret!

They expected him to be hostile, they expected him to attack right from the start. They decided to take their chances and kick him before he can attack. Why should they regret trying to avoid an attack that, in their eyes, would have happned anyway?

 

They can not imgaine that the other guy will not attack for the simple reason that most gta online players WILL attack at some point. I can't count how often people join the peacefull business lobbys of my crew just to pull out a jet/deluxo/opressor and attacking other players unprovoked. Everytime I see an unknown dude join these lobbys and I got nothing to do, I pull out my akula and head over there, ready to grill his rectum should he make a wrong move.

 

To borrow a line from The Simpsons - No one who speaks german can be an evil man

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Skullpanda3968

Had that happen to me a while back, it's also fun when people vote to kick you in a parkour because you got to the weapons first.  :')  I never vote to kick people from lobby's unless it's a griefer/modder.  Did that yesterday because another player was griefing in their Hydra.  Sorry but no one wants to be blown up 10+ times when they're just trying to drive around.  

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5 hours ago, justinlynch3 said:

 ..their lobby?

There it is.

 

It isn’t their lobby.

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ALifeOfMisery
55 minutes ago, Big Molio said:

Deleted

Edited by ALifeOfMisery
Deleted. Situation in game is toxic and so are these threads. I don't want to add to the toxicity. Hopefully this doesn't get to 40 odd pages before it gets locked. The sooner the better.
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If you think your gameplay is more important than someone else's to the point where you interrupt what they're doing and forcibly remove them from the session, why do you deserve peace and understanding? Where was that peace and understanding for the player you voted to kick? 

 

People who vote kick only care about themselves and their goals. I need to make a sale, so you need to leave. It's very selfish and very antagonistic. What makes it worse is how flippant and nonchalant players are about kicking people. So uncaring about the inconvenience they've caused. There's no accountability, only blame shifted. Rockstar made me do it. So that suddenly makes it okay that my gameplay was randomly interrupted for the sake of your paranoia. Why is your gameplay more important than mine? What is there to respect about that?

 

Players have their reasons to vote kick. Fine. But understand that you then give someone else a reason to attack you. Especially if the vote kick happens without warning or provocation. So you better hope you get them out the first time. 

 

If you're going to take the "I gotta do what I gotta do, sh*t happens, just change sessions" perspective, you should have that same energy when the attack comes.

Edited by R3CON

KgQS6by.jpg?1

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6 hours ago, KWF1981 said:

Lol, you can say what you want. Just shows folk are right to persist with this. It clearly works, lol. Seems to wind the griefers up no end. Nothing pisses them off more than knowing they just cannot have an effect and being forced to surrender.

 

As this topic shows (again and again too). Those that are booted bitching here are clearly not happy with being forced to surrender. You really need to read these threads dude. It doesn't matter if you think you won't quit, it's often out of your hands.

 

(Again, a poor game design).

With the lights out, it's less dangerous

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So if I vote kick someone and they decide to start griefing vip work for 30 minutes, I get to invite a couple friends to rejoin when I use the orbital cannon exploit on the person who started the vip work. See those who started the vip work to troll with provoked me into using orbital cannon glitch on them. 

 

We kick them so they understand to leave. Instead they start griefing for no reason. We use orbital cannon glitch on them so they can't grief. Sad being forced to use the orbital cannon glitch on them. 

Edited by Xiled
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justinlynch3
41 minutes ago, R3CON said:

If you think your gameplay is more important than someone else's to the point where you interrupt what they're doing and forcibly remove them from the session, why do you deserve peace and understanding? Where was that peace and understanding for the player you voted to kick? 

 

People who vote kick only care about themselves and their goals. I need to make a sale, so you need to leave. It's very selfish and very antagonistic. What makes it worse is how flippant and nonchalant players are about kicking people. So uncaring about the inconvenience they've caused. There's no accountability, only blame shifted. Rockstar made me do it. So that suddenly makes it okay that my gameplay was randomly interrupted for the sake of your paranoia. Why is your gameplay more important than mine? What is there to respect about that?

 

Players have their reasons to vote kick. Fine. But understand that you then give someone else a reason to attack you. Especially if the vote kick happens without warning or provocation. So you better hope you get them out the first time. 

 

It you're going to take the "I gotta do what I gotta do, sh*t happens, just change sessions" perspective, you should have that same energy when the attack comes.

Dunno, just sounds like to me your taking this way more personal then you should be.    Being that you can't be kicked during work or missions of any kind, the only inconvenience you have have is a whooping 10 seconds or so, if that, to spawn into a new lobby.     Oh my the the horrors. lol

 

Instead you seem to be somehow insulted by it and willing to cost people who knows how many hours of grinding.    To me that seems much more of a kick move then the guys trying to kick you.

 

Like I said before me and my buddy have kicked randoms from lobbies plenty of times.    And in turn I've joined small lobbies and I've been kicked out.    I don't feel any need to go on some temper tandem vendetta when I see people voting to kick me.    Why should I waste my time starting a war with them?     In the time you fight them for 30 minutes I'll already be in a new lobby making money.

 

And yea it's easy to say to message people.   But if a group of friends are in a lobby, they don't know you, they don't know you true intentions.   Do you think people never lie, tell you they are friendly only to turn around and attack you when your guard is down?    I've seen it happen.    It's especially a problem in heists where people will help you right until the end before sabotaging and failing the mission.    Heck just the other day me and my buddy was in a 3 person lobby with one other guy.    Must of been there a hour and the guy showed no sign of hostility, he was just going around minding his own business.      Soon as I feel comfortable and start a biker sale getting the Post Op trucks, what do we see coming, the "peaceful" random on his Oppressor.      We fought him off best we could but he ended up destroying the trucks, off a 75k investment I made 72k back off what was supposed to be a 144k sale.

 

It's easy to say just message people, but it's hard to trust people you don't know.    A random player can easily just lie, bid his time until you do something important, then show his true colors and stab you in the back.     You can't really blame people for not wanting to take that risk.

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@justinlynch3

Between my first post and my second post, there's nothing more for me to say that I haven't already said. I know it's hard to accept and that's fine. 

 

Just remember that actions have consequences.

Edited by R3CON
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Guest Member2756931
1 hour ago, Xiled said:

So if I vote kick someone and they decide to start griefing vip work for 30 minutes, I get to invite a couple friends to rejoin when I use the orbital cannon exploit on the person who started the vip work. See those who started the vip work to troll with provoked me into using orbital cannon glitch on them. 

 

We kick them so they understand to leave. Instead they start griefing for no reason. We use orbital cannon glitch on them so they can't grief. Sad being forced to use the orbital cannon glitch on them. 

How about you ask them if they mind leaving? You know, this little thing called courtesy, ever heard of it? Costs nothing to be polite.

 

I understand why you vote to kick and it sucks that you have to resort to anything like this in order to enjoy your game, I've no problem there. It's the lack of courtesy, the blatant disregard of blame even if a lot is on Rockstar some is on the selfish/bullying players.

 

What I find funny is that half of those arguing that kicking is right claim not to do it. So it's not a necessity at all.

 

Kicking is childish, selfish and not necessary. Reacting to it is also childish. You can't react to it if it doesn't happen in the first place. There's only one way to solve this issue. However that wont happen because those who kick will remain to be selfish, their actions don't affect them, only others. Until they get retaliated on by someone who knows the join crew and vip job methods of remaining in a session to extract revenge for the potential bad sport points and loss of discounts.

 

Seems to me that the cause of the problem fail to accept they are the cause and have no problems f*cking over another player to get what they want. Holy double standards Batman...

 

/end

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2 hours ago, Xiled said:

So if I vote kick someone and they decide to start griefing vip work for 30 minutes, I get to invite a couple friends to rejoin when I use the orbital cannon exploit on the person who started the vip work. See those who started the vip work to troll with provoked me into using orbital cannon glitch on them. 

 

We kick them so they understand to leave. Instead they start griefing for no reason. We use orbital cannon glitch on them so they can't grief. Sad being forced to use the orbital cannon glitch on them. 

OT: About this Orbital Cannon glitch - could you point me in the right direction of how to do it please? I got nuked a couple of times in quick succession by the same dude the other night (a friend of one of the scrubs in my crew [Ps4]) and I'd very much like to extend him the same courtesy next time our paths cross.

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31 minutes ago, UKPortista said:

OT: About this Orbital Cannon glitch - could you point me in the right direction of how to do it please? I got nuked a couple of times in quick succession by the same dude the other night (a friend of one of the scrubs in my crew [Ps4]) and I'd very much like to extend him the same courtesy next time our paths cross.

As soon as you shoot and make contact, close app, come back, rinse and repeat. 

Edited by PetrolCB
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1 hour ago, PetrolCB said:

As soon as you shoot and make contact, close app, come back, rinse and repeat. 

Cheers. Do you pay the full $750,000 every time you do it?

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38 minutes ago, UKPortista said:

Cheers. Do you pay the full $750,000 every time you do it?

No, unless you didn’t back out quick enough. The kill doesn’t really count towards your stats, it’s just a way to piss somebody off. 

Edited by PetrolCB
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Lonely-Martin

Ahh, bollocks. Just deleted my post by mistake, lol.

4 hours ago, Verbal Soze said:

With the lights out, it's less dangerous

Happy trolling dude. Peace out.

 

4 hours ago, R3CON said:

If you think your gameplay is more important than someone else's to the point where you interrupt what they're doing and forcibly remove them from the session, why do you deserve peace and understanding? Where was that peace and understanding for the player you voted to kick? 

 

People who vote kick only care about themselves and their goals. I need to make a sale, so you need to leave. It's very selfish and very antagonistic. What makes it worse is how flippant and nonchalant players are about kicking people. So uncaring about the inconvenience they've caused. There's no accountability, only blame shifted. Rockstar made me do it. So that suddenly makes it okay that my gameplay was randomly interrupted for the sake of your paranoia. Why is your gameplay more important than mine? What is there to respect about that?

 

Players have their reasons to vote kick. Fine. But understand that you then give someone else a reason to attack you. Especially if the vote kick happens without warning or provocation. So you better hope you get them out the first time. 

 

If you're going to take the "I gotta do what I gotta do, sh*t happens, just change sessions" perspective, you should have that same energy when the attack comes.

I underlined the part I'm referring to here dude. But to me, regardless of what comes after what I did underline, it could be applied to just so much in this game. And that's the problem. R* is trying to enable all, while pooling us all together. PvE and PvP don't mix.

 

The thing I find the most odd though, this to me is no worse or more imposing on another's game than EWO, passive popping, running down passive players, or cheating and so on. Just odd that this one is causing all this drama. Hell, there's folk in this thread bitter over this that are showing to use other exploits to one up others out there, because their gameplay is more important enough to interrupt another. Don't get me wrong, it is a double standard, lol. That's not lost on me. But seeing known EWO'ers and such getting angry over this, that's tough sh*t, IMHO.

 

Swings and roundabouts. Double standards everywhere out there, lol.

 

R* know of the kick abuse from sore losers long before public only. And they know the game is full of cheaters, glitchers, exploiters, and griefers. Yet they added to the game the way they did, removing choice (unless you seek to get lucky or manipulate things - Neither are reliable/ideal counters). And enabling so much bad form out there, just weird that R* are at fault for all the other crap, but not this one. This one is all on the players, lol. Sorry, it's the game, a very deliberate game.

 

The whole game is a box of contradictions. It's either very naïve from R*, or very deliberate. I'm more thinking deliberate, seeing as they halved the insurance rather than removed it. They intend for PvE vs PvP/legit gamers vs cheats to be constantly in conflict, so they can profit. They know and choose to add fuel to as many little fires they can.

 

Genuine question though, as it's rare to speak to one with different views in a pleasant way. Many are saying 'this isn't what it's intended use is for' or similar. Unlike kicking which asks a reason, has R* ever explained exactly what this is for. Do they have rules on this? I genuinely don't know so must ask. Is it a well defined and clear area of the game? (Bare in mind, at rank 870 now, I'm still always being told what thing do, like how to activate stealth in my Akula, everything has info prompts I mean).

 

We know that reporting does little, but its there clearly to report certain behaviour, but one of those choices is 'reported for griefing' To me, even that's too vague when there is no clear definition of griefing to each of us, and griefing is encouraged IMO. And definitely, my gaming is far more important than to fall victim to what I consider grief. That's the problem, I'm only right on it being grief by my standards/expectations. 100m copies will see a very vast and loose interpretation of that, lol.

 

Such a messed up game, IMO. Players will and can only do what they're allowed to do. This game has celebrated it's playerbase getting smart, cute, crafty, and even cheat with the codes in all these story modes. For them to not have foreseen this and be naïve, I just can't believe.

 

And its thread like this I can imagine that Zelnik dude to be just rubbing his palms over, lol.

 

Of course, we can do more to reduce the impact on others, but equally, in damn near everyway imaginable, were able to negatively impact others consequence free though, and that's where the drama comes. Plagues the game. PvE in with PvP, lol. I so much wanna slap the fool that thought that would be good for gamers, lol. But again, there's folk in here that I have read before saying texting/communicating with others actually offends them and they see that as 'begging to play' Course, text an already PvP keen player nicely and ask, that'll trigger them further, lol.

 

There's nothing we players can do now but dance to another's beat, at least until R* fix things.

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4 hours ago, Xiled said:

So if I vote kick someone and they decide to start griefing vip work for 30 minutes, I get to invite a couple friends to rejoin when I use the orbital cannon exploit on the person who started the vip work. See those who started the vip work to troll with provoked me into using orbital cannon glitch on them. 

 

We kick them so they understand to leave. Instead they start griefing for no reason. We use orbital cannon glitch on them so they can't grief. Sad being forced to use the orbital cannon glitch on them. 

 

Griefing "for no reason"... but you know what the reason is, eh?

 

And you are not forced to use the orbital cannon (in fact no one is forced to do anything). But really you should at least own up to the fact that you are treating the game like a griefer does. That is, you are bypassing any thought of courtesy or unwritten social niceties for a big-dog-wins approach. In fact you did that as soon as you voted to kick someone who was doing nothing to you: there are more of us than of you, therefore we can make you leave if we feel like it.

 

You may not think of it in these terms, but to me and many others who play lone wolf a lot, it feels almost exactly like bullying. And if you bully the wrong guy, occasionally you're going to get punched in the eye.

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I wouldn't get too bent out of shape over it. Play the game for another ten minutes and the game itself will kick you because the servers (still) suck. 

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7 minutes ago, Scott Stapp said:

I wouldn't get too bent out of shape over it. Play the game for another ten minutes and the game itself will kick you because the servers (still) suck. 

 

Some days yes, but yesterday I was in the same session for 4 hours including some idle time. It's not always a sh*tshow like it used to be.

 

re: getting bent out of shape... some of you really understate how annoying it is. Just in the incident yesterday, my game wouldn't load Online, so I had to restart it. The second time took forever. Finally got on but I loaded into a full and active, griefy-looking session, and I wanted a quieter one to work in, so I switched. After probably 8 minutes from initial launch, I FINALLY got a good session with just a few players and two CEOs grinding. As it happened, a business battle started right after I walked outside, so I called in my Buzzard and started heading for it - and that's when they attempted to kick me, halfway to an objective that they weren't even going for.

 

The cumulative effect of this sh*t is really irritating.

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Just now, Nutduster said:

 

Some days yes, but yesterday I was in the same session for 4 hours including some idle time. It's not always a sh*tshow like it used to be.

 

re: getting bent out of shape... some of you really understate how annoying it is. Just in the incident yesterday, my game wouldn't load Online, so I had to restart it. The second time took forever. Finally got on but I loaded into a full and active, griefy-looking session, and I wanted a quieter one to work in, so I switched. After probably 8 minutes from initial launch, I FINALLY got a good session with just a few players and two CEOs grinding. As it happened, a business battle started right after I walked outside, so I called in my Buzzard and started heading for it - and that's when they attempted to kick me, halfway to an objective that they weren't even going for.

 

The cumulative effect of this sh*t is really irritating.

 

 

I rage quit more than I get kicked, so I get it. 

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6 hours ago, Xiled said:

So if I vote kick someone and they decide to start griefing vip work for 30 minutes, I get to invite a couple friends to rejoin when I use the orbital cannon exploit on the person who started the vip work. See those who started the vip work to troll with provoked me into using orbital cannon glitch on them. 

 

We kick them so they understand to leave. Instead they start griefing for no reason. We use orbital cannon glitch on them so they can't grief. Sad being forced to use the orbital cannon glitch on them. 

So you boot players for no reason, then when they retaliate because they are invariably irritated by your entitled petulance, you then claim they are griefing you "for no reason" ???

 

Hahahahahahaha

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'We use orbital cannon glitch but we are totally not being griefers, no, definitely not.'

 

What a f*cking joke.

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1 hour ago, KWF1981 said:

Genuine question though, as it's rare to speak to one with different views in a pleasant way. Many are saying 'this isn't what it's intended use is for' or similar. Unlike kicking which asks a reason, has R* ever explained exactly what this is for. Do they have rules on this? I genuinely don't know so must ask. Is it a well defined and clear area of the game?

 

 

Very few things are well-defined in GTA Online!  The direct answer is no, but I think you can glean from context how the mechanic was basically intended to be used.  For instance, there are technically no guidelines on passive mode either, but the name of it and the introductory cut scene when you are first killed online strongly suggest it's for bowing out of PvP, not cheating to win at it.  Likewise with the vote kicking mechanic.  You don't get text telling you what kind of behavior is kickable and what isn't, but the target of a vote receives a message, "Improve your behavior or you will be kicked from the session."  The implication is clear: this is meant as a last-ditch protection against griefing, glitching and other forms of PvP abuse.  Not to pre-emptively kick people just to keep a "public" session on lockdown.

 

1 hour ago, KWF1981 said:

I underlined the part I'm referring to here dude. But to me, regardless of what comes after what I did underline, it could be applied to just so much in this game. And that's the problem. R* is trying to enable all, while pooling us all together. PvE and PvP don't mix.

 

 

You already know I agree with you on this.  The design of the game is messed up and creates a lot of problems.  I think there should have been friendly lobbies from the start, with all this free roam content designed with different versions (i.e. beefed-up NPCs) for those sessions.  But I do understand that's a ton of additional work for them and also that it divides up the player base more than maybe they want to.  An alternative option would be for them to simply give more advantages to the people doing these missions.  The PvP-all-day tryhards shouldn't have a leg up on every single sale.  That starts with the OP vehicles and weaponry they give us, which are far too effective at destroying poor, pitiful box trucks full of product, and continues on things like... 1) length of time before the global notification fires off (should be longer for ALL of these missions); 2) general underpowered nature of many of the mission vehicles (they should basically all be faster and better armored); 3) sale missions requiring more vehicles to be delivered than players in the org (should be an option to sell only part of your inventory when playing with less than 3 players); 4) Lester's off-radar should actually work and hide your mission icons, since it's an affordable choice that doesn't destroy your profits (and is available to MCs too); etc. 

 

But the single biggest failure of all, IMO, is that they ONLY incentivize f*cking with each other and NEVER incentivize working together.  If you're in my org you get paid peanuts to help with missions that are easy to disrupt and boring/frustrating to do a lot of the time; if you're not in my org there is literally never any incentive to help me, protect me, or just ignore me.  Imagine how different free roam might be if at least SOME of these activities paid other players to help you succeed instead of making you fail.  Rockstar's approach to these businesses has been very unimaginative in this way, and they just cater to the lowest common denominator of gaming.

Edited by Nutduster
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On 8/10/2018 at 3:45 AM, Mr Spanky said:

Last night, I was in a solo session, was joined by a lvl389, then a few minutes later, a lvl88, different crew tags

 

I was using my female character, lvl142, minding my own business, doing a NC popularity mission, got the notification about players voting to kick me, only just got back to my NC to complete the mission before I was kicked 

And this btw, is another form of griefing.

Player joins your private session. Gradually invites their cockroach crews & friends of players without same crew tag. Group chat on their private channel. Decide they're too lazy to come after you & troll your $2.2M crate, $1.65M nightclub WH, or $1.05M bunker sale delivery. They wait until your last vehicle is minutes away from being delivered. Go public with their trolling by typing & using lobby channel just before BAM. They vote kick your character's cyber anus out the lobby.

 

This new form of greifing is far more effective and emotionally traumatizing to a player than an Oppressor or Deluxo ever could be.  And 100% more cost effective than trolling with a $750k OC one shot. 

 

If somebody--anybody--tries to join my solo public lobby, they're instantaneously re-beamed back to the cloud stratosphere

Edited by PkUnzipper
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12 minutes ago, PkUnzipper said:

And this btw, is another form of griefing.

Player joins your private session. Gradually invites their cockroach crews & friends of players without same crew tag. Group chat on their private channel. Decide they're too lazy to come after you & troll your $2.2M crate, $1.65M nightclub WH, or $1.05M bunker sale delivery. They wait until your last vehicle is minutes away from being delivered. Go public with their trolling by typing & using lobby channel just before BAM. They vote kick your character's cyber anus out the lobby.

 

 

That doesn't work though.  You can't be vote-kicked during missions.  That's why the VIP job thing is effective - the game will keep you in and only let you be kicked after the job ends.  Same with sales from (as far as I can tell) any business.  It shouldn't kick you until the sale is finished, either via successful delivery or your stuff being destroyed.  (Caveat - I guess I don't know if PC is different, but I know you can't do this on consoles.)

Edited by Nutduster
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Lonely-Martin
32 minutes ago, Nutduster said:

Very few things are well-defined in GTA Online!  The direct answer is no, but I think you can glean from context how the mechanic was basically intended to be used.  For instance, there are technically no guidelines on passive mode either, but the name of it and the introductory cut scene when you are first killed online strongly suggest it's for bowing out of PvP, not cheating to win at it.  Likewise with the vote kicking mechanic.  You don't get text telling you what kind of behavior is kickable and what isn't, but the target of a vote receives a message, "Improve your behavior or you will be kicked from the session."  The implication is clear: this is meant as a last-ditch protection against griefing, glitching and other forms of PvP abuse.  Not to pre-emptively kick people just to keep a "public" session on lockdown.

Oh, I agree. It's silly to be told to buck up when it's clear many didn't have a shot at leaving their apartments let alone pose any threat, lol. Again, just adds to the vagueness of it all. Rockstar could soon clear that up, if they wanted. (Maybe we need current gen to be as exposed as PC, lol - Hope not).

 

And to see folk kicking because business battles/VIP/MC challenges went south is just growing and growing when these are invite/crew/solo session friendly missions/challenges is taking this too far for my tastes too. I'm just hoping R* can see the easy fix and by allowing more choice in how we run businesses (Session or balance), along with how their profits grow. I get a better game of it, lol.

Edited by KWF1981
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1 hour ago, Nutduster said:

The implication is clear

 

The only thing clear to me is that the "vote" feature turns the lobby into a democracy where the majority can vote away the rights of the minority. 

 

Suits me fine since I don't want to stay where I'm not welcome anyway.   Would you really feel better if you spawned into a session, started doing some solo work then 8 other players got in their troll-mobiles and teamed up on you to try to chase you out of their little party? 

 

Me> "Hello there kind sir, my friends and I are trying to deliver 2M worth of product that I've spent 800K and the last 8 hours accumulating, you're not hostile are you?"

XXx_Sniperkilla_murda_angelofdeath_420_xXX>  "Go ahead"

Me> seems legit

*Boom*

 

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13 minutes ago, hispls said:

 

The only thing clear to me is that the "vote" feature turns the lobby into a democracy where the majority can vote away the rights of the minority. 

 

Suits me fine since I don't want to stay where I'm not welcome anyway.   Would you really feel better if you spawned into a session, started doing some solo work then 8 other players got in their troll-mobiles and teamed up on you to try to chase you out of their little party? 

 

 

Is that really your question?  What I'd prefer, assuming they are trying to grind in peace, is that they either just ignore me and take their chances, or that they act like proper adult humans and send me a message asking me to please keep the peace so they can make money. 

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1 minute ago, Nutduster said:

send me a message asking me to please keep the peace

 

Me>  "Hey bro, we're trying to deliver a couple million worth of cargo, don't attack us please"

Trollface_Killa>   "No problem, I'm totally not going to grab my Deluxo, fly under the map, and blow you up"

Me>  "Ok, thanks, dude, you seem real cool"

 

What could possibly go wrong?  I mean if the guy meant to just cause trouble, surely he'd just own up to it and find another session, right?

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