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Red Dead Redemption 2 Gameplay Series Discussion


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Ladies and gentlemen, we have an announcement for you. Red Dead Network is now officially recognised!  

Part One:  

RIP Greenrock. 

Recommended Posts

 

ghxfHoA.jpg?1  Imma stand right in front of dat dude

 

qXpXzTE.jpg?1 You wot m8?

 

8QHLHu0.jpg?1  it's gonna work m9 imma 360 noscope dat fella

 

giphy.gif

 

qXpXzTE.jpg?1 Dumbass

 

 

Edited by Auditore
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44ead9b7ad8a579a359607e940921470.png

The satchel properly shifts away from your hip to rest on your seat. Sweet.

Edited by Groggy Gorilla
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10 minutes ago, Groggy Gorilla said:

44ead9b7ad8a579a359607e940921470.png

The satchel properly shifts away from your hip to rest on your seat. Sweet.

 

Holy sh*t! Nice catch!

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cfgI3Xi.gif 

 

METMOA1.gif

 

One thing that bugs me here is the transition from sprint to a slower movement when you bring up your gun. While I realize that it's hard to make a transition animation that still lets you have a lightning quick response, I would've hoped that Rockstar of all devs would solve this problem that plagues all shooters and many action games.

Edited by Groggy Gorilla
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2 minutes ago, Groggy Gorilla said:

cfgI3Xi.gif 

 

METMOA1.gif

 

One thing that bugs me here is the transition from sprint to a slower movement when you bring up your gun. While I realize that it's hard to make a transition animation that still lets you have a lightning quick response, I would've hoped that Rockstar of all devs would solve this problem that plagues all shooters and many action games.

The harsh transition is mostly for player control,if the animation takes to long to happen the player loses time to react,that's usually a positive thing in the hardcore gamer community,player response over animation. 

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2 minutes ago, Auditore said:

The harsh transition is mostly for player control,if the animation takes to long to happen the player loses time to react,that's usually a positive thing in the hardcore gamer community,player response over animation. 

I get that, but that's my entire point. After seeing the genius of Rockstar in every other aspect, missed opportunities like this - where they could potentially find a solution - stand out just a bit.

Edited by Groggy Gorilla
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Another thing I liked about the trailer is that the quintessential R* humor came out in spades.  I love a dark story, but it was nice that there will be some comic relief too.

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1 minute ago, joshua969 said:

Another thing I liked about the trailer is that the quintessential R* humor came out in spades.  I love a dark story, but it was nice that there will be some comic relief too.

I really love R* humor

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I hope some of the minigames from RDR have returned, we see poker but we already knew that based on the screens.

 

I really liked horseshoes, hoping that returns.

 

Five Finger Filet can f*ck off though.

 

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1 minute ago, Mach1bud said:

I hope some of the minigames from RDR have returned, we see poker but we already knew that based on the screens.

 

I really liked horseshoes, hoping that returns.

 

Five Finger Filet can f*ck off though.

 

I know that Five finger is in, dont know about the horseshoes though

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Just now, RedDead2503 said:

I know that Five finger is in, dont know about the horseshoes though

Where did you see the FFF minigame? 

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1 minute ago, Mach1bud said:

I really liked horseshoes, hoping that returns.

 

Five Finger Filet can f*ck off though.

LOL! :lol: Horseshoes, blackjack and liar's dice I enjoyed but I've no clue about poker and forget five finger filet. My brain's screaming the button pattern but my fingers hit everything else! :facedesk:

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17 minutes ago, Groggy Gorilla said:

 

One thing that bugs me here is the transition from sprint to a slower movement when you bring up your gun. While I realize that it's hard to make a transition animation that still lets you have a lightning quick response, I would've hoped that Rockstar of all devs would solve this problem that plagues all shooters and many action games.

G5m1o7.gif

 

Looks like it's worse for npcs, here this dude never stops running during his first shot, so much that he looks like he's randomly shooting the ground 

Edited by Juan marstoon
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8 minutes ago, Groggy Gorilla said:

I get that, but that's my entire point. After seeing the genius of Rockstar in every other aspect, missed opportunities like this - where they could potentially find a solution - stand out just a bit.

How would they solve it though? It's either to prioritize animations or response. You can't have both.

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4 minutes ago, Mach1bud said:

I hope some of the minigames from RDR have returned, we see poker but we already knew that based on the screens.

 

I really liked horseshoes, hoping that returns.

 

Five Finger Filet can f*ck off though.

 

I just memorized that button sequence to get the rebel Reyes outfit.  I also killed a lot of people at McFarlane’s Ranch due to horseshoe frustration.

 

 I’ve been saying prayers every night for the return of Liar’s Dice.

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TheOriginalGunslinger
20 minutes ago, Groggy Gorilla said:

METMOA1.gif

I love this scene and the way that first guy whose been shot starts stumbling to the ground.

 

Edited by TheOriginalGunslinger
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7 minutes ago, Red Dead Rebel said:

How would they solve it though? It's either to prioritize animations or response. You can't have both.

Why not have the reticle come up along with Arthur's arms and allow us to aim, but still maintain the inertia as you come to a halt or slow down? Almost as if you were doing a "sliding shot". Just because you're now aiming doesn't mean your entire character model needs to immediately decelerate that much. Yes, that'd make it a little harder to aim since your reticle might move slightly as you suffer from inertia, but I can't see why that can't be an actual game mechanic. If you don't want to have poor aim, don't sprint and shoot. 

Edited by Groggy Gorilla
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8 minutes ago, Auditore said:

Hair physics with Javier(on the left)

rgHjbNY.gif

Also Sadie's pony tail hanging over her left shoulder.

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Just now, Mach1bud said:

Also Sadie's pony tail hanging over her left shoulder.

And her scarf thingy moving.

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Just now, Cutter De Blanc said:

I really wonder if Arthur can swim. It doesn't look like it.

I am sure he can swim, with the addition of boats and fishing, it would be silly not to. 

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Just now, Mach1bud said:

I am sure he can swim, with the addition of boats and fishing, it would be silly not to. 

I think it'd be hilarious if they had an entire mission based off of the fact that john can't swim.

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1 minute ago, Mach1bud said:

I am sure he can swim, with the addition of boats and fishing, it would be silly not to. 

Hope we see it in the second trailer

Edited by Cutter De Blanc
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7 minutes ago, Groggy Gorilla said:

Why not have the reticle come up along with Arthur's arms and allow us to aim, but still maintain the inertia as you come to a halt or slow down? Almost as if you were doing a "sliding shot". Just because you're now aiming doesn't mean your entire character model needs to immediately decelerate that much. Yes, that'd make it a little harder to aim since your reticle might move slightly as you suffer from inertia, but I can't see why that can't be an actual game mechanic. If you don't want to have poor aim, don't sprint and shoot. 

Maybe but also consider what would happen if you're on a cliff/top of building/train and you'd fall because of the inertia. It would be frustrating. Happens a lot in GTA V and it's annoying.

Edited by Red Dead Rebel
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If they want to limit swimming due to the landlock or something similar, I wonder if they're going to implement something like in VCS where you can only be in water for a set amount of time. After all it could depend on your weight too (how many weapons/inventory you're carrying - even Fallout does this).

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3 minutes ago, Red Dead Rebel said:

Maybe but also consider what would happen if you're on a cliff/top of building/train and you'd fall because of the inertia. It would be frustrating.

Again, I actually think it would be more immersive (as long as it was animated properly) to have to be careful not to sprint towards the edge of a tall structure.

Edited by Groggy Gorilla
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1 minute ago, Groggy Gorilla said:

Again, I actually think it would be more immersive (as long as it was animated properly) to have to be careful not to sprint towards the edge of a tall structure.

It would be more immersive, yes. I agree with that.

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