Inadequate Posted August 12, 2018 Share Posted August 12, 2018 9 hours ago, Fire_Head said: Yes, but later, i want to get some rest from modding. http://mods.rockstarvision.com/yolklov/VCPS2Cam.asi Is this different between PC and PS2 or is just your IIIPS2Cam.asi ported to VC? Link to comment Share on other sites More sharing options...
Fire_Head Posted August 12, 2018 Author Share Posted August 12, 2018 (edited) 25 minutes ago, Inadequate said: Is this different between PC and PS2 or is just your IIIPS2Cam.asi ported to VC? There is no difference between PS2 and PC vehicle camera in VC, but it's bugged in the same way as III PC. Edited August 12, 2018 by Fire_Head Link to comment Share on other sites More sharing options...
gts. Posted August 13, 2018 Share Posted August 13, 2018 I don't know if this is a bug or not, but I'll post it... The boat splash doesn't work right when I use it in a GTA3 clean install and the particle value set to PS2. Check the bottom right side of the screenshot, it appears like purple/pink smoke. Comparison: Link to comment Share on other sites More sharing options...
Fire_Head Posted August 14, 2018 Author Share Posted August 14, 2018 Update Fixed boat pink smoke bug. [PS2] Added wheels rain water splash effect "fix"(optional). Download ER2R_7023, spartaque12, Ruvix and 13 others 16 Link to comment Share on other sites More sharing options...
H-G Posted August 24, 2018 Share Posted August 24, 2018 Oh my good God! You're very talented with modding! Nice work, Fire_Head. RyanDri3957V, ER2R_7023, Bondokbk and 1 other 4 Link to comment Share on other sites More sharing options...
ThirteenAG Posted August 24, 2018 Share Posted August 24, 2018 On 8/8/2018 at 3:02 PM, Fire_Head said: For Steam version only Hide contents set "forceentrypointhook" to "1" in your "scripts\global.ini" [GlobalSets] forceentrypointhook=1 By the way, this is enabled by default, so there's no need to do anything special for steam version on ual's side. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Fire_Head Posted August 28, 2018 Author Share Posted August 28, 2018 (edited) Update Added fix for dark spots, that appears after explosion. Download Edited August 28, 2018 by Fire_Head firedihm, spartaque12, 5d0 and 9 others 12 Link to comment Share on other sites More sharing options...
spartaque12 Posted August 28, 2018 Share Posted August 28, 2018 nice one Fire , keep it up Link to comment Share on other sites More sharing options...
gts. Posted August 29, 2018 Share Posted August 29, 2018 5 hours ago, Fire_Head said: Update Added fix for dark spots, that appears after explosion. This is broken on PS2 too? Link to comment Share on other sites More sharing options...
H-G Posted August 29, 2018 Share Posted August 29, 2018 10 hours ago, Fire_Head said: Update Added fix for dark spots, that appears after explosion. This has me started, now I want it for VC! It's sooooooooo nice! Anyone got a road fairness cream? The roads have got 'dark spots', LOL. @Fire_Head: I found a way to make your Airtrain and DeadDodo Collision Fix work on VC (Surya926 told me about this), you just need to integrate the source code you made for VC into dinput8.dll. Surya had also used this way when developing LCS: PC, look here for reference: https://github.com/spaceeinstein/gtalc-dinput8 spartaque12, Dominik_ and ER2R_7023 3 Link to comment Share on other sites More sharing options...
Marsi4eg Posted August 29, 2018 Share Posted August 29, 2018 Those dark spots look weird. Black texture is too hard, so even edges are visible, also this spot appears before the actual explosion. Maybe this was disabled by R* because doesn't work correctly. Fix needs additional fixes. Link to comment Share on other sites More sharing options...
H-G Posted August 29, 2018 Share Posted August 29, 2018 6 hours ago, Marsi4eg said: Those dark spots look weird. Black texture is too hard, so even edges are visible, also this spot appears before the actual explosion. Maybe this was disabled by R* because doesn't work correctly. Fix needs additional fixes. The "hardness" can be removed by using a higher quality texture and reducing creation size. But still, as you said, the fix sure needs additional fixes. Link to comment Share on other sites More sharing options...
lolleroz Posted August 29, 2018 Share Posted August 29, 2018 Wow this is amazing, definitely makes the game world more believable - I never knew PC version looked so bad in comparison, thanks. Link to comment Share on other sites More sharing options...
deadasfuqboi Posted May 1, 2019 Share Posted May 1, 2019 Where in the PS2 Particle.CFG contains the wheel rain water splash? Link to comment Share on other sites More sharing options...
Fire_Head Posted June 16, 2019 Author Share Posted June 16, 2019 Update Vice City version has been released! http://rockstarvision.com/yolklov/[VC]ParticleEx_16062019.zip oranges17, H-G, Vindsole and 14 others 17 Link to comment Share on other sites More sharing options...
AshGamer007 Posted June 16, 2019 Share Posted June 16, 2019 Yay finally Link to comment Share on other sites More sharing options...
gts. Posted June 17, 2019 Share Posted June 17, 2019 Ohhh, particleex for VC finally! Link to comment Share on other sites More sharing options...
firedihm Posted June 17, 2019 Share Posted June 17, 2019 May anyone test VC version on GTALC? Link to comment Share on other sites More sharing options...
Vindsole Posted June 17, 2019 Share Posted June 17, 2019 10 hours ago, firedihm said: May anyone test VC version on GTALC? Crashes in RE:LCS. Link to comment Share on other sites More sharing options...
Inadequate Posted June 17, 2019 Share Posted June 17, 2019 4 hours ago, Vindsole said: Crashes in RE:LCS. GTA LC, not LCS lol. Link to comment Share on other sites More sharing options...
Vindsole Posted June 18, 2019 Share Posted June 18, 2019 (edited) huh, sorry what's LC. Edited June 18, 2019 by Vindsole Link to comment Share on other sites More sharing options...
firedihm Posted June 18, 2019 Share Posted June 18, 2019 (edited) Well, it's a pity Thank you for testing! EDIT: Wait, did you test it in GTA:LCS, not GTA:LC? LC is GTA Liberty City (not Liberty City Stories!) — a standalone mod that is based on GTA VC Edited June 18, 2019 by firedihm Link to comment Share on other sites More sharing options...
Vindsole Posted June 18, 2019 Share Posted June 18, 2019 Yeah tested on LCS, but since LC just modifies the map this mod will work. Link to comment Share on other sites More sharing options...
firedihm Posted June 18, 2019 Share Posted June 18, 2019 It does much more than just modifying the map. That is why I asked to test the mod Jago 1 Link to comment Share on other sites More sharing options...
Vindsole Posted June 18, 2019 Share Posted June 18, 2019 (edited) I just tested it, it doesn't load with the mods asi loader, if you replace it with another one it crash, when I replaced the particle.cfg and txd with the ones in this mod the fire is gta 3 but brighter lol. Edited June 18, 2019 by Vindsole firedihm 1 Link to comment Share on other sites More sharing options...
firedihm Posted June 18, 2019 Share Posted June 18, 2019 Okay, thanks! It's still a pity Link to comment Share on other sites More sharing options...
gts. Posted June 19, 2019 Share Posted June 19, 2019 @Fire_Head Here's something to report, the FH switch in VC is using the PC particle cfg and txd, so I replaced those with PS2's particle cfg and txd but particleex seems to ignore it because I can't see the unique PS2 newspapers scattered in the city, still loading the PC ones, that's includes the other particles as well, like fire, etc. Also, FH switch makes original VC water droplets to appear on screen, ignoring the skygfx Xbox water droplets. I didn't test with blood droplets but I think will be the same thing. Any chance to replace FH with PS2 particle system? I don't see the sense of the FH switch if is the same one as PC. Link to comment Share on other sites More sharing options...
Fire_Head Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) Update III: Added 'JetExposion' Patch(makes vehicle explosion similar to VC/early screenshots) Download III VC: 1.1/Steam Support GTA 3 Xbox Explosions port Added Compatibility with WaterEx Fixed broken "boats_0X" textures in txd (nice one Vienna) Added option to remove and tweak 'JetExplosion' Download VC Edited August 4, 2019 by Fire_Head fix firedihm, AshGamer007, Igor Bogdanoff and 11 others 14 Link to comment Share on other sites More sharing options...
H-G Posted August 4, 2019 Share Posted August 4, 2019 VC version has been released already? Nice work, Fire_Head! Downloading right away. Link to comment Share on other sites More sharing options...
Hovac Posted August 4, 2019 Share Posted August 4, 2019 Fire_Head, For Vice! Thank you so much dude! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now