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TheExecutor10

New Information from GameStar Interview

Recommended Posts

DisCrafted
Posted (edited)
19 minutes ago, TheExecutor10 said:

PLEASE NOTICE:

  Reveal hidden contents

The content you see below is taken from an exclusive Interview with Rob Nelson on GameStar, that is locked behind a GameStar Plus Subscription (for the general consumer only obtainable by spending money). I'm not copying, but translating and paraphrasing the article and I do not take ownership of the content, as the original source is GameStar. I do not lower the potential earnings of GameStar through their Plus Subscription by publishing the information revealed in the Interview, because the article (as of today) is 3 months old and there is almost no revenue to be made today, with new official information on the horizon for Red Dead Redemption 2 (The game that the content is about). I'm taking advantage of the content in order to inform the public, educate and entertain. I personally do not financially profit in any way by publishing this. GTAFORUMS may or may not financially profit from the content below with ads that visiters of the page see, who might be interested in the interview, if they are displayed on this page and are paid for. I present the information to an international audience on a site that mainly communicates in the english language. Most of the readers that read this topic would probably never spend money for a subscription that provides them with content in german. The chances are very high that everybody who can understand german and is interested in the interview has already subscribed to GameStar Plus. The chances are higher that this topic will more likely increase the revenue of GameStar and GamePro, as more people may visit the site, because they gained interest because of the content below. If the original copyright owner of the content below doesn't want the content to be displayed on this page, please contact GTAFORUMS or me and the content will be removed, no legal actions need to be taken. If you think that the content below entertained, informed or educated you, please support GameStar and/or GamePro by visiting their official sites:
 

https://www.gamestar.de/

https://www.gamepro.de/

 

"We traveled to Edinburgh to visit Rob Nelson at Rockstar North, which he heads as co-studio head. Here, just below City Hill, Arthur's Seat, adjacent to the beautiful Old Town, a large part of the nearly 300-member team is working on Red Dead Redemption 2, while the rest continues to focus on content for GTA Online.

 

 

 

Great job on the translation of the details.

Wanted to to mention this though: I don't know where the writer got this from. R* North was about 350 people 5 years ago (2013) and last i heard they're about 600 or so employees.

 

Edited by DisCrafted

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Hugoat

The game of my dreams.

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volta2001

great stuff thanks

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Groggy Gorilla

Way to single-handedly satisfy the starvation from the news drought, even if only temporarily!

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damienrayemusic

Unbelievable. Seriously that's all that can be said about this. This game is going to be absolutely INSANE. Thank you executor for this and for always being such a great outlaw to be around here. I always love seeing you in my notifications and when you post. October 26th isn't too far away!!!😍😍

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Ctlead

This all sounds so good!

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SneakyDeaky

I'm glad they are being honest about the map this time. It's not as big as GTA 5's map and it really doesn't need to be.

Thank you for translating and posting the article.

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Darealbandicoot

They want to also cater to those who wish to rush through the game? Oh that doesn't sound good. 

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Fluffy Sock
1 hour ago, TheExecutor10 said:

PLEASE NOTICE:

  Reveal hidden contents

The content you see below is taken from an exclusive Interview with Rob Nelson on GameStar, that is locked behind a GameStar Plus Subscription (for the general consumer only obtainable by spending money). I'm not copying, but translating and paraphrasing the article and I do not take ownership of the content, as the original source is GameStar. I do not lower the potential earnings of GameStar through their Plus Subscription by publishing the information revealed in the Interview, because the article (as of today) is 3 months old and there is almost no revenue to be made today, with new official information on the horizon for Red Dead Redemption 2 (The game that the content is about). I'm taking advantage of the content in order to inform the public, educate and entertain. I personally do not financially profit in any way by publishing this. GTAFORUMS may or may not financially profit from the content below with ads that visiters of the page see, who might be interested in the interview, if they are displayed on this page and are paid for. I present the information to an international audience on a site that mainly communicates in the english language. Most of the readers that read this topic would probably never spend money for a subscription that provides them with content in german. The chances are very high that everybody who can understand german and is interested in the interview has already subscribed to GameStar Plus. The chances are higher that this topic will more likely increase the revenue of GameStar and GamePro, as more people may visit the site, because they gained interest because of the content below. If the original copyright owner of the content below doesn't want the content to be displayed on this page, please contact GTAFORUMS or me and the content will be removed, no legal actions need to be taken. If you think that the content below entertained, informed or educated you, please support GameStar and/or GamePro by visiting their official sites:
 

https://www.gamestar.de/

https://www.gamepro.de/

 

- If you commit a crime and the lawmen have a hunch that you are the offender, they will first talk to you instead of shooting you instantly, and you can talk yourself out of the situation

 

 

Like showing a bounty bill and telling the lawmen that the guy you just executed was in fact an outlaw in the hidding, thus saving your ass? I think I've seen this somewhere.....😏

 

The game sounds awesome, although I believe some of the mentioned things are a little made up to raise the hype even more. What I don't like is the "we don't like to call this a sandbox because of immersion" thing. Nobody expects TOTAL freedom, not even in a sandbox. But giving advices about things you won't be able to do because it's unlikely for Arthur to do them, is a bit harsh. I guess they want RDR2 online to take all of the cake in that regard.

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Groggy Gorilla
Posted (edited)
6 minutes ago, Fluffy Sock said:

 

Like showing a bounty bill and telling the lawmen that the guy you just executed was in fact an outlaw in the hidding, thus saving your ass? I think I've seen this somewhere.....😏

 

The game sounds awesome, although I believe some of the mentioned things are a little made up to raise the hype even more. What I don't like is the "we don't like to call this a sandbox because of immersion" thing. Nobody expects TOTAL freedom, not even in a sandbox. But giving advices about things you won't be able to do because it's unlikely for Arthur to do them, is a bit harsh. I guess they want RDR2 online to take all of the cake in that regard.

I think when a lot of people hear "sandbox", they start thinking of hardcore RPG games or survival games where you can very tangibly change the landscape of the world. (Such as being able to build stuff wherever you want, or chop down any building or tree you want, etc.) While that would be cool, it would also hold the game back from being a consistent and cinematic experience.

 

Edit: Oh and also things like being able to kill any NPC and what not. It wouldn't make sense for Arthur to slaughter his entire gang at the very beginning of the game, would it?

Edited by Groggy Gorilla

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TaxPain
Posted (edited)
11 minutes ago, Darealbandicoot said:

They want to also cater to those who wish to rush through the game? Oh that doesn't sound good. 

It's an open world game. Players have the freedom to focus solely on the story. What I gather from this info is that Rockstar wants it to be a consistently strong and polished experience, no matter what the player feels compelled to do.

Edited by TaxPain

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GourangaMaster
Posted (edited)
19 minutes ago, SneakyDeaky said:

I'm glad they are being honest about the map this time. It's not as big as GTA 5's map and it really doesn't need to be.
 

I'm really glad to hear that the focus is on making the world more detailed and deeper. You can have the hugest map like Just Cause and The crew but imo it is meaningless when there is nothing deeper to explore than just square footage. I've been hoping and waiting for the day when open world games stop trying to get as big as possible but instead make them as interactive as possible. By the sounds of it R* is honing in on just that and i love it.

Edited by GourangaMaster
grammar

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TaxPain

@GourangaMaster

Agreed. I mentioned it before, but all this gives me Shenmue vibes in terms of ambition for immersing the player. Hopefully it comes through in the gameplay trailer.

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GTAFanClub

Very good read. Thanks for posting!

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H3nri3

Thank you for posting this!! :)

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Wolfboy20

Wait so the map is going to be smaller than gta 5? I didn't dee that mentioned..and will it be bigger than RDR1?

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Groggy Gorilla
2 minutes ago, Wolfboy20 said:

Wait so the map is going to be smaller than gta 5? I didn't dee that mentioned..and will it be bigger than RDR1?

It will most definitely be bigger than RDR. That was already confirmed through the leaked map.

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SneakyDeaky
5 minutes ago, Wolfboy20 said:

Wait so the map is going to be smaller than gta 5? I didn't dee that mentioned..and will it be bigger than RDR1?

Here -

Size isn't everything: "A GTA map is perceived quite differently, because you can race at 130 kilometers per hour or even fly. Here you are on foot or on horseback - so the players want to ride a big map, but not always for ever. So they want a fast-travel function, and so on. You have to find the right balance and make sure that the world stays visually interesting. There's always something interesting to see, something to chase or someplace to go."

The world itself is supposed to be as big as possible, according to Nelson, but "this is not our focus this time. We want to give the game experience a depth that has never been before. We want you to go out into this world, but also into it, into the cities and the buildings, which are now much more detailed than ever. Down to individual cabinets that can be opened to take things out."
 

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RobboWarrior2

I can't wait to see Arthur interact with the NPC'S, the article makes it sound like each interaction will be unique.

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Am Shaegar
2 hours ago, TheExecutor10 said:

R* doesn't want to call the world of Red Dead Redemption 2 a sandbox. Because in a sandbox, you can do whatever you want. Sure, R* wants to give you a lot of freedom, in their Open World you can do whatever you want, but only as long as it makes sense for Arthur, his story and the world itself. Nothing should break the immersion.

Oh, here it is. The making sense approach is going to continue. I am not liking what I am reading. 

 

Apart from the immersion and the focus of a detailed open world, the rest of the points in the interview are nothing to feel excited about. It sounds like pretty much the same design of RDR but with many improvements and tweaks to the overall experience.

 

There's no specific detail about the new features nor the interesting options or choices available for the players. 

 

Just more "claims" about how great Rockstar game is without anything to back up.

I wish Rockstar releases some gameplay footage to get a good idea of how detailed and deep the game world is.

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AdlersHand
3 minutes ago, Am Shaegar said:

Apart from the immersion and the focus of a detailed open world, the rest of the points in the interview are nothing to feel excited about. It sounds like pretty much the same design of RDR but with many improvements and tweaks to the overall experience.

 

 

You mention immersion, the focus on a detailed opening world and many tweaks and improvements to what we had in RDR.

 

Sounds good to me.

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Auditore
3 hours ago, TheExecutor10 said:

- If you commit a crime and the lawmen have a hunch that you are the offender, they will first talk to you instead of shooting you instantly, and you can talk yourself out of the situation

"Hey mistah you bettah stop making a fuss or i will arrest ya"

 

"No"

 

"Okay"

3 hours ago, TheExecutor10 said:

"We fundamentally revised the shootings. We hope to deliver the best Gunplay so far. The feeling, the speed and the connection with the weapons is just something completely different. Looking back, Dead Eye was good but not perfect. We just had to revise it. We wanted to keep the basic idea of slowing down the time and marking the goals. It should feel familiar in the head, but be much more comfortable to control. The variance in weapons is very important to us. Single-action weapons and double-action revolvers, repeaters and regular rifles. Features such as cock and shoot, reload, recharge time, range, accuracy. Combat action, and normal movement in the world, are two fundamentally different modes, hopefully not perceived but felt."

Bullet Time?MP3 inspiration all over Red Dead.

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AGNT009
Posted (edited)

If they expect me to give a turd about digital animal feelings, theyve got another thing coming. I'll blow Bambi's mom's skull wide open right between the eyes right in front of Bambi. Flashing those big doe eyes wont make me give a crap. Sure, I'll learn the cleaner techniques too, but if it becomes too tedious and time consuming for humane kills, its going to get real old real quick, and I'll quickly go with the blunt instrument approach. I love animals and dont harm them for fun in real life. Heck just tonight some suicidal bird just stood practically in the middle of the highway on ramp and wouldnt move or fly away as cars whizzed within a foot of him. I adjusted my line to not hit and kill him. But thats real life. What I just read sounds like they spent too much programming effort into something that ultimately players wont give a sh*t about. Look what Rockstar games has us doing to civilians, and NOW they want us to care about the cries of digital animals? Please. Game sounds great though. Thanks OP for the info. 

Edited by AGNT009

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Am Shaegar
1 hour ago, AdlersHand said:

 

You mention immersion, the focus on a detailed opening world and many tweaks and improvements to what we had in RDR.

 

Sounds good to me.

Concern is, if you carry over the same experience in the sequel, you are not making much progress. If I recall correctly, the Gamestar interview seems more or less similar to the RDR 1 previews I read back in the days of pre-release hype and interviews.

 

I get the impression from the interview that Rockstar has basically focused on one of the major criticisms about RDR 1 of having a really boring game world with not much to do. Its going to be different this time.

 

There just seems so little progress otherwise, at least, based on this specific interview.

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anthony
Posted (edited)

Not a single word about Euphoria and related details like bloods pool and bullet wounds.

 

 

I'm not sure what they are trying to prove here, but this was already present in Red Dead Redemption.

>

 

Quote

"People do not just walk around aimlessly, there are no groups that are forever together. They all follow regular daily routines. The bartender, the sheriff, the auctioneer, the doctor, and other city dwellers - they all follow specific schedules. Then there are pedestrians who walk in and out, hang out somewhere and follow their own routines. So the saloon is fuller at night than at 7 in the morning when only a few drunks are lying around. To populate the areas so that they feel credible and coherent - that was an important goal for this game."

 

Edited by anthony

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Len Lfc
7 hours ago, TheExecutor10 said:

- Instead of slaughtering animals (that are degraded to polygon objects) without hesitation, in order to be able to craft a larger wallet, the creatures in Rockstar's western game are living beings with - simulated - feelings. This should always be aware of the players when they press the trigger or let the arrow zoom. To kill animals quickly without much suffering you need to take your time to learn the right techniques.

So, I won't be hunting in this game then? 😢😋

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Emmi

Thanks a lot for sharing this! This all sounds WONDERFUL. If R* delivers on all that then it may as well turn out the best game ever made, of all time. I'm beyond excited!

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ivarblaauw
Posted (edited)
8 hours ago, TheExecutor10 said:

size isn't everything: "A GTA map is perceived quite differently, because you can race at 130 kilometers per hour or even fly. Here you are on foot or on horseback - so the players want to ride a big map, but not always for ever. So they want a fast-travel function, and so on. You have to find the right balance and make sure that the world stays visually interesting. There's always something interesting to see, something to chase or someplace to go."

The world itself is supposed to be as big as possible, according to Nelson

The last part made me so happy. It is as big as possible, and I guess a fast travel function is confirmed? 

 

Also loads of different biomes, locations etc. It seems like every location is made with reality, possibilities and fun in mind. 

 

Random bear, damn I have to flee, right into a mine taken over by bandits. I love the possibilities in a huge immersive map.

 

It is not just the size, but also the most interesting and immersive map ever done.

Edited by ivarblaauw

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Emmi
7 minutes ago, ivarblaauw said:

It is not just the size, but also the most interesting and immersive map ever done.

And that my friend is WAY more important!

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