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The Bitch and Moan Thread : After Hours Edition.


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6 minutes ago, HamwithCheese said:

Bunkers don't require work.

Yes they do.

You have to drive there and if you want it to produce anything you have to supply it.

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2 minutes ago, Smokewood said:

Yes they do.

You have to drive there and if you want it to produce anything you have to supply it.

 

buying supplies can't really be considered as work 

 

nor can 90% of its sell missions 

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4 minutes ago, Rafae said:

 

buying supplies can't really be considered as work 

 

nor can 90% of its sell missions 

omg

 

okay then the bunker requires something more than nothing.

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4 minutes ago, Smokewood said:

omg

 

okay then the bunker requires something more than nothing.

 

lol no one implied otherwise

 

you can't just classify doing "something" as work

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16 minutes ago, Rafae said:

 

lol no one implied otherwise

 

you can't just classify doing "something" as work

In relationship to the game? lol yes resuppling is work.

The point is that the nightclub makes money in the warehouse for no effort other than the sell mission.

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5 minutes ago, Smokewood said:

In relationship to the game? lol yes resuppling is work.

The point is that the nightclub makes money in the warehouse for no effort other than the sell mission.

 

buying supplies everytime you come to sell bunker stock is the furthest thing from work.

 

unless you sell full shipments of course. don't see why anyone would do that though considering 210k for 2h20m of waiting is quite plentiful enough already.

 

sure they do but at a much slower place. id rather manage my current businesses the way i do already and make more per hour than the nightclubs produce in the same time.

Edited by Rafae
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1 minute ago, Rafae said:

 

buying supplies everytime you come to sell bunker stock is the furthest thing from work.

 

unless you sell full shipments of course. don't see why anyone would do that though considering 210k for 2h20m of waiting is quite plentiful enough already.

210k - 75k = 135k over 2.5 hours which = 54k an hour

Edited by Smokewood
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12 minutes ago, Smokewood said:

210k - 75k = 135k over 2.5 hours which = 54k an hour

 

not if you resupply manually.

 

that's a bit of work but you're making more money that way so it balances out. for the nightclubs you're sacrificing time and money instead of putting in work/effort.

Edited by Rafae
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1 minute ago, Rafae said:

 

not if you resupply manually.

 

that's a bit of work but you're making more money that way so it balances out. for the nightclubs you're sacrificing time and money instead of work/effort.

If you resupply manually you make less because the time it takes to resupply 5 bars you could have made more money just running contact missions...

 

So just run contact missions or sell a I/E car and resupply. Then do other stuff while you wait the 2.5 hours...

Edited by Smokewood
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1 minute ago, Smokewood said:

If you resupply manually you make less because the time it takes to resupply 5 bars you could have made more money just running contact missions...

 

yes but we're strictly talking bunker stuff here 

 

anything else doesn't add to the profit that bunkers specifically give you. 

 

besides you just proved my point here. buy supplies for 75k, run i/e or vip work/contact missions during that 2.5 hours and come back to sell for 135k profit. the nightclub doesn't produce anywhere near that in 2.5 hours.

 

it all comes down to whether or not you want to put in some leg work for more money or sit back and let it build up slowly and at a less overall amount.

 

that's why imo it's best just to combine both the nightclub and your current businesses for max profit. if we're strictly comparing the two it's clear that nightclubs require no effort besides selling but also produce less at a slower place whereas your current businesses produce more at a faster pace but require a bit of work.

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1 minute ago, Rafae said:

 

yes but we're strictly talking bunker stuff here 

 

anything else doesn't add to the profit that bunkers specifically give you. 

 

besides you just proved my point here. buy supplies for 75k, run i/e or vip work/contact missions during that 2.5 hours and come back to sell for 135k profit. the nightclub doesn't produce anywhere near that in 2.5 hours.

 

it all comes down to whether or not you want to put in some leg work for more money or sit back and let it build up slowly and at a less overall amount.

 

that's why imo it's best just to combine both the nightclub and your current businesses for max profit. if we're strictly comparing the two it's clear that nightclubs require no effort besides selling but also produce less at a slower place whereas your current businesses produce more at a faster pace but require a bit of work.

omg 

bunker = 54k an hour

clubhouse = 49k an hour

How is that "nowhere near" the same amount?

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Just now, Smokewood said:

omg 

bunker = 54k an hour

clubhouse = 49k an hour

How is that "nowhere near" the same amount?

 

bunkers and coke both produce 84k per hour if you don't buy supplies.

 

the nightclubs produce 25-30k per hour no matter what.

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1 minute ago, Rafae said:

 

bunkers and coke both produce 84k per hour if you don't buy supplies.

 

the nightclubs produce 25-30k per hour no matter what.

You don't understand that stealing supplies cost you money... that's your issue.

A source mission is worth 15K because that is how much 1 bar of supplies cost.

However it takes longer to steal 1 bar of supplies than it does to run a contact mission that pays more than 15k.

It's called opportunity cost and you spend it when you steal supplies.

It's a basic concept in business and economics.

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2 minutes ago, Smokewood said:

You don't understand that stealing supplies cost you money... that's your issue.

A source mission is worth 15K because that is how much 1 bar of supplies cost.

However it takes longer to steal 1 bar of supplies than it does to run a contact mission that pays more than 15k.

It's called opportunity cost and you spend it when you steal supplies.

It's a basic concept in business and economics.

 

it doesn't cost you a cent, just some time and it always varies depending on what missions you get. hell, just get a friend and it'll be resupplied fully in just two/three runs, that's twenty minutes max.

 

that's 75k of supplies in 20 minutes or less. sure i/e is better but that's besides the point here.

 

some missions are extremely quick you could fill your stock in less than twenty minutes solo.

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6 minutes ago, Rafae said:

 

it doesn't cost you a cent, just some time and it always varies depending on what missions you get. hell, just get a friend and it'll be resupplied fully in just two/three runs, that's twenty minutes max.

 

that's 75k of supplies in 20 minutes or less. sure i/e is better but that's besides the point here.

 

some missions are extremely quick you could fill your stock in less than twenty minutes solo.

yes it does - you simply do not understand.

BTW the contact mission was just an example.....

 

I can sell a car for 75k profit (steal and sell) in less than 15 minutes

 

Edited by Smokewood
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One yall load up the damn game rn and film it so you can prove whether or not it costs a cent smh

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1 minute ago, ddarko12 said:

One yall load up the damn game rn and film it so you can prove whether or not it costs a cent smh

It's common knowledge that stealing supplies is less profitable than buying them, especially when you have 4 businesses to manage.

Edited by Smokewood
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Im afraid RDR2 will be exactly the same only difference is the western setting. Its going to be, grinding, updates drip feeding new content and shark cards

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White Shark

Basically, all this bitchin and moanin is because R* didn't add a feature where your technicians source all the supplies, at 10x crates per minute, each crate worth $100k, maximum storage of up to 10,000,000 worth of crates, security guards that torture and execute any potential raiders and at the end of it all, your technicians drive the delivery vehicles themselves, make the sale, all whilst you have the game switched off so when you log on you can buy even more griefing toys with all the money that has been made for you without you lifting a finger.

 

Gotcha.

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4 minutes ago, White Shark said:

Basically, all this bitchin and moanin is because R* didn't add a feature where your technicians source all the supplies, at 10x crates per minute, each crate worth $100k, maximum storage of up to 10,000,000 worth of crates, security guards that torture and execute any potential raiders and at the end of it all, your technicians drive the delivery vehicles themselves, make the sale, all whilst you have the game switched off so when you log on you can buy even more griefing toys with all the money that has been made for you without you lifting a finger.

 

Gotcha.

 

pretty sure everyone couldn't care less about the money making part of this update, there's already several other ways to do that.

 

its the lack of effort around the entire update and the god awful drip feeding that's plaguing this game.

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White Shark
3 minutes ago, Rafae said:

 

pretty sure everyone couldn't care less about the money making part of this update, there's already several other ways to do that.

 

its the lack of effort around the entire update and the god awful drip feeding that's plaguing this game.

True, but the complaint I'm seeing the most is the money making aspect.

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4 minutes ago, White Shark said:

True, but the complaint I'm seeing the most is the money making aspect.

I only complain about the cars on this update. Most of them are not fitting with the them at all...

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HelpMeSnipe

Hahahahahahah hahahahahahaha

 

Rafae noob hahahahahahaha, the grinder LOL. Start buying supplies and get clubbing, or just sit in your tractor and pick up supplies from the docks and take them back to Grapeseed farm.

 

Hahahahahahahahahaha noob

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On 7/25/2018 at 9:15 AM, Sentinel Driver said:

and how they managed to break the akula 

 

 

WHAT!?   Nooooooooooooooooo!

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HelpMeSnipe
1 minute ago, KazzMajol said:

 

 

WHAT!?   Nooooooooooooooooo!

Akula is for crying scared noobs who can't get kills unless they are not on the radar lol, dumbest thing in GTA ever.

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18 minutes ago, Rafae said:

 

pretty sure everyone couldn't care less about the money making part of this update, there's already several other ways to do that.

 

its the lack of effort around the entire update and the god awful drip feeding that's plaguing this game.

I'm not stalking you, I promise.

However I do disagree that the entire update suffered from a lack of effort.

I don't mind the drip feed at all, but to be fair I don't buy many cars anyway.

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35 minutes ago, White Shark said:

Basically, all this bitchin and moanin is because R* didn't add a feature where your technicians source all the supplies, at 10x crates per minute, each crate worth $100k, maximum storage of up to 10,000,000 worth of crates, security guards that torture and execute any potential raiders and at the end of it all, your technicians drive the delivery vehicles themselves, make the sale, all whilst you have the game switched off so when you log on you can buy even more griefing toys with all the money that has been made for you without you lifting a finger.

 

Gotcha.

 

Pretty much what I see as well.

Its not supposed to be a money spinner by its self, its supposed to supplement your other businesses. The bigger your "Empire" the more money you make.

Edited by RyuNova
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HamwithCheese
24 minutes ago, HelpMeSnipe said:

Hahahahahahah hahahahahahaha

 

Rafae noob hahahahahahaha, the grinder LOL. Start buying supplies and get clubbing, or just sit in your tractor and pick up supplies from the docks and take them back to Grapeseed farm.

 

Hahahahahahahahahaha noob

You calling raf a newb? Pretty sure he's like rank 1020 or something.

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Only thing I am mad about with the update is them fcking up the Akula...Missiles no longer lock on..HOW DID THEY MESS THAT UP...

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