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The Bitch and Moan Thread : After Hours Edition.


Ice_cold2016

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1 hour ago, Pedinhuh said:

Nightclubs are terrible money makers per hour, just terrible.

 

 

Not true, they are actually one of the best money makers per hour.

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1 hour ago, Smokewood said:

Not true, they are actually one of the best money makers per hour.

So you consider 39k per hour a good money maker?

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1 hour ago, Smokewood said:

Not true, they are actually one of the best money makers per hour.

Elaborate please, how does the money/hour of nightclubs can beat bunkers?

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The new armored vehicles are feeling waaay too light. The Pounder custom gets almost always stuck on something, the rediculous amounts of wheelspin doesn't make it better. The mule custom is slow as balls. Yes, it is cheap for what it is, but it just seems to be a more expensive version of the normal mule. The speedo is the best of the three, but it also has problems what the rest has: The ramming power seriously lacking for the supposedly armored vehicles, and the lack of armor resistance.

 

 

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25 minutes ago, apple1554 said:

So you consider 39k per hour a good money maker?

how much do you think the coke business pays per hour... here's a tip...  it's less than the nightclub

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anarquista_duval
1 minute ago, Pedinhuh said:

Elaborate please, how does the money/hour of nightclubs can beat bunkers? 

You don't need to go refill for supplies *all your businesses* every two hours or so.

So, just play the game missions, heists, deathmatches, whatever you want and then make a (solo) sale and profit from zero work 😊

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1 minute ago, Smokewood said:

how much do you think the coke business pays per hour... here's a tip...  it's less than the nightclub

Nope, fully upgraded Coke has 56k per hour profit.

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Just now, apple1554 said:

Nope, fully upgraded Coke has 56k per hour profit.

Except:

You have to wait on friends to make a sell once it is full.
There are times when production stops because you run out of supplies or product is full.

You have to take the product on multiple runs with multiple vehicles. 

 

Might want to rethink your true hourly return.

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Right, gotta pull all the excuses to make the update look as good as possible.

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29 minutes ago, Pedinhuh said:

Elaborate please, how does the money/hour of nightclubs can beat bunkers?

 

He's right. Nightclubs make close to what the Bunker does if you Steal the Supplies. If you buy them then you need to deduct the price vs what you could have made from other venues insulted of stealing the Supplies. 

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2 minutes ago, RyuNova said:

 

He's right. Nightclubs make close to what the Bunker does if you Steal the Supplies. If you buy them then you need to deduct the price vs what you could have made from other venues insulted of stealing the Supplies. 

Nightclubs make $262k in 2.5 hours?

 

Because that's what the Bunker makes, the way I do it anyways.

Edited by Mach1bud
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15 minutes ago, apple1554 said:

Right, gotta pull all the excuses to make the update look as good as possible.

I don't have to do anything and honestly, even if you only made 10K a day from the club and no other income at all from the warehouse, I still think the nightclubs are the best addition to GTA Online since original heists. 

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Tomorrow R* is officially bringing back their Live streams. This time around it'll be on Facebook.. Lazlow will be hosting. There I guess you can let R* know how you really feel and maybe they'll answer a question or two to start the stream.

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28 minutes ago, Smokewood said:

I don't have to do anything and honestly, even if you only made 10K a day from the club and no other income at all from the warehouse, I still think the nightclubs are the best addition to GTA Online since original heists. 

Ugh, really now? That's 12.5k per hour (48 minutes per ingame day), minus club running costs, minus ammo costs. Now since you don't get the full 10k unless you do club promotions that also eats in your "hourly return" as you like to put it.

See i can nitpick too.

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FrugalDangerMan
1 hour ago, Pizzahut said:

The speedo is the best of the three, but it also has problems what the rest has: ...the lack of armor resistance.

I would dispute that.

 

Did a delivery this morning and some Batman wannabe thought he would take a shot with his Vigilante. None too bright because he locked onto and blew up the NPC drones coming after me first, but he managed to hit me with a missile then turn around and line up two more shots. I took him out with my mounted minigun. Then another try hard came after me in a Karuma and followed me for a good 3 minutes firing continually. I also blew him up with the minigun. I not only completed all 5 drops, but the truck wasn't even smoking by then.


Side note, I did not pay any insurance fees for destroying two, obviously player owned vehicles. What is that about?

 

 

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Boozey St John

Why weren't Flying Lotus or Giles Peterson a choice for DJ? 

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Saul_Goodman123
On 7/24/2018 at 11:05 AM, RyuNova said:

So you decided to have a tantrum and assume things instead of simply asking? Okay.

You Nightclub does not fill your other Businesses, it simply uses the already established networks to stockpile its own inventory of illicit stock. If you wanted to never touch the Bunker and Biker Businesses again you could and your NC will still make money. If you want to put in the work you could make double the money, half hands on and half hands off through the Nightclub.

The more businesses you own the more money you can make by hiring more Technicians to source more stock from different businesses.

This.  Dude doesn’t even understand how it works but goes off half cocked.  I am printing money over here, both litterally and figuratively.  Without a ton of effor I fall ass backwards I t a mill each session and 2-3 if I have one friend on with me.  But I understand how to play the game, so that is the difference right there.

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8 minutes ago, Saul_Goodman123 said:

This.  Dude doesn’t even understand how it works but goes off half cocked.  I am printing money over here, both litterally and figuratively.  Without a ton of effor I fall ass backwards I t a mill each session and 2-3 if I have one friend on with me.  But I understand how to play the game, so that is the difference right there.

 

I know right?

If want a major grinding sesh I can double my money, if I want to have fun with my friends then I still make money. Its literally away to print free GTA Dollars.

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3 hours ago, Smokewood said:

Not true, they are actually one of the best money makers per hour.

Bullsh*t.

 

The best money making method per hour still the I/E businesses.

 

And for those who exploit the game is the Bogdan problem which nets you a million every 12-15 mins.

 

How is 39k a good money method? Please explain.

Edited by Agent 14
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51 minutes ago, PNutterSammich said:

I would dispute that.

 

Did a delivery this morning and some Batman wannabe thought he would take a shot with his Vigilante. None too bright because he locked onto and blew up the NPC drones coming after me first, but he managed to hit me with a missile then turn around and line up two more shots. I took him out with my mounted minigun. Then another try hard came after me in a Karuma and followed me for a good 3 minutes firing continually. I also blew him up with the minigun. I not only completed all 5 drops, but the truck wasn't even smoking by then.


Side note, I did not pay any insurance fees for destroying two, obviously player owned vehicles. What is that about?

 

 

I read somewhere else the delivery vehicles are buffed for sell missions.  Good to hear more confirmation of that.

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Saul_Goodman123
On ‎7‎/‎24‎/‎2018 at 11:32 AM, elfoam said:

My nightclub seems to run as a not for profit charity. Oh man is Red Dead going to be a pile of steaming crap.

 

I made almost a million first day and did only 3 deliveries.  This will be another business I will make tens of millions by the time I move on.  I think you are doing it wrong Roach.

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1 hour ago, PNutterSammich said:

I would dispute that.

 

Did a delivery this morning and some Batman wannabe thought he would take a shot with his Vigilante. None too bright because he locked onto and blew up the NPC drones coming after me first, but he managed to hit me with a missile then turn around and line up two more shots. I took him out with my mounted minigun. Then another try hard came after me in a Karuma and followed me for a good 3 minutes firing continually. I also blew him up with the minigun. I not only completed all 5 drops, but the truck wasn't even smoking by then.


Side note, I did not pay any insurance fees for destroying two, obviously player owned vehicles. What is that about?

 

 

Something similar happened to me while picking up Miranda Cowen. Some asshole in a batman car try to blow me up I got out the limo and he tried to run me over and missed so i killed him then I activated Ghost Org to finish it called my Hydra and rekt him 6 times he shot me down then I went on Ghost Org again and called the khanjali and killed him 8 more times then he disabled my tank i hopped on passive mode and his meltdown was epic. 

 

I don't like griefing but cancerous trash like that need to be taught a lesson. And there's plenty of cancerous toxic players on this game.

Edited by Agent 14
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1 hour ago, apple1554 said:

Ugh, really now? That's 12.5k per hour (48 minutes per ingame day), minus club running costs, minus ammo costs. Now since you don't get the full 10k unless you do club promotions that also eats in your "hourly return" as you like to put it.

See i can nitpick too.

You said that the nightclub was crap and not worth it.

All I said was it was just as good (actually better) than the coke business.

 

I went further and said even if it wasn't a money source that it is still a great addition to the game anyway.

 

I don't know how this is hard to understand.

33 minutes ago, Agent 14 said:

Bullsh*t.

 

The best money making method per hour still the I/E businesses.

 

And for those who exploit the game is the Bogdan problem which nets you a million every 12-15 mins.

 

How is 39k a good money method? Please explain.

It requires minimal work.

If you think the coke business is worth the time, then you also have to agree that the nightclub is worth it too....

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Handsome Jack

f*ck this gay ass 5 minute dance sh*t everytime i'm close it f*cks these assholes really get off from stupid challenges don't they?

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2 hours ago, anarquista_duval said:

You don't need to go refill for supplies *all your businesses* every two hours or so.

So, just play the game missions, heists, deathmatches, whatever you want and then make a (solo) sale and profit from zero work 😊

Bunker makes about 125k PER HOUR.

 

Nightclubs makes what, 39k per hour?

 

Even by going into the bunkers and buying the supplies you're still making MORE money than you would with Nightclubs.

 

Don't get me wrong, I love the Nightclubs to death, I really appreciate the care and level of detail that went into creating then, it really feels like a immersion place I want to be in.

 

But Nightclubs are definitely NOT a fast and good money maker when compared to any other top tier business.

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I've got to admire how Tony managed to call me when he's not on the phone

 

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And for those who haven't seen what a full safe looks like.

 

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Okay, Rockstar. You win this round.

 

B320B250474307FDE3385CAF58CB6B66DCD39DFA

 

Also, I think the Swinger does NOT belong in the Sports Classics at all. It performs way too good for that.

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10 minutes ago, Pedinhuh said:

Bunker makes about 125k PER HOUR.

 

Nightclubs makes what, 39k per hour?

 

Even by going into the bunkers and buying the supplies you're still making MORE money than you would with Nightclubs.

 

Don't get me wrong, I love the Nightclubs to death, I really appreciate the care and level of detail that went into creating then, it really feels like a immersion place I want to be in.

 

But Nightclubs are definitely NOT a fast and good money maker when compared to any other top tier business.

The bunker makes 54K an hour, not 125K

 

210k - 75k for supplies (or 5 supply runs where you could have made over 75k in that time) = 135k in 2.5 hours

Do the math

54k an hour

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11 minutes ago, Smokewood said:

The bunker makes 54K an hour, not 125K

 

210k - 75k for supplies (or 5 supply runs where you could have made over 75k in that time) = 135k in 2.5 hours

Do the math

54k an hour

You just confirmed that bunkers are still superior.

 

And I should add: it's 39k for nightclubs that have 5 guys running all top tier business(which doesn't include weed and docs).

 

For those who only have warehouse and Bunker, like me, it makes even less than that.

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10 minutes ago, Pedinhuh said:

You just confirmed that bunkers are still superior.

 

And I should add: it's 39k for nightclubs that have 5 guys running all top tier business(which doesn't include weed and docs).

 

For those who only have warehouse and Bunker, like me, it makes even less than that.

When did I say it wasn't?

Keep in mind that the bunker requires work, the nightclub does not.

 

Also, if you are like me, you dump the buggie mission if you get it and lose a little product, or you neglected to resupply for a few hours.... 

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I find it amazing that Rockstar didn't bother to give us a bit more detail regarding how and why Tony's club franchising deal fell through the table, and more importantly why Luis has no part in this update aside from a couple brief mentions about his personality back in TBoGT, and the framed photo of his father in Tony's office that was just spruced up a bit to look slightly more like him. 

 

I mean the least they could have done was added a line or two of cutscene dialog from Tony if you bought the Maisonette Los Santos club name for the people that actually care about that kind of stuff. Better yet why not just add some short custom lines for each club name in general.

 

Aside from the obvious benefits that could come from a bit of continuity, the idea of having custom lines based on the nightclub name you chose would give us more of a reason to believe that not letting us name our own nightclub wasn't just another leaky raft in this new wave of bad choices.

 

Edited by Sachelli
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