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Problem with exporting .dff


Spredde
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31 minutes ago, Tut Greco said:

Which material are you using for your textures? It has to be GTA_MTL to be compatible with your exporter. @Spredde

@Tut Grecohow can i see that? this is my first attempt to mod...

Edited by Spredde
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@Spredde Press 'M'. It will reveal the material editor. Right click on the material(s) used by your model and change material type to gta material. You may need to readd the bitmap, but after that it should be good to go.

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15 minutes ago, guard3 said:

@Spredde Press 'M'. It will reveal the material editor. Right click on the material(s) used by your model and change material type to gta material. You may need to readd the bitmap, but after that it should be good to go.

@guard3 I've done the assignment thingy... but now the model is all white. And the whole model is one entity (not detached or anything) - how do I re-add the textures?

PLLf5Fc.png

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Since you're using slate editor (which I love btw), you have 2 options:

  • Either, you can first duplicate the material (so you have 2 in the view) then change the original one to GTA Material and drag the textures from the duplicate to the new one.
  • Or you'll have to go and specify the bitmap on each material.
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32 minutes ago, guard3 said:

Since you're using slate editor (which I love btw), you have 2 options:

  • Either, you can first duplicate the material (so you have 2 in the view) then change the original one to GTA Material and drag the textures from the duplicate to the new one.
  • Or you'll have to go and specify the bitmap on each material.

What I've done was set each of the material's type to the same as GTA_MTL and then I've readded the textures to the model itself. I've successfully exported it but it causes the crash. Do you know any tutorials that can show me how to properly make the .txd file?

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You need Magic.TXD for this. Make a SA version txd and just add the textures required by the model and save. give your txd a correct name and you'll be ok

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