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How to make money solo?


Spyx
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How do you guys now make money in solo session? My grinding days are way back.

 

I do own  I/E , Hangar ,Bunker. Buzzard and Kuruma. Nightclub is on passive with 4 technicians. 

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Pretty good money making guide:

 

 

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Dr.Rosenthal

That guide probably has it all, but; Buy bunker supplies, go steal top range cars (make sure you got 10 medium+10 low range in warehouse already) and sell once back at warehouse, when you can’t because of cooldown, run Headhunter or source 3 crates/do PP, repeat until bunker’s empty, go buy supplies for it etc etc..

 

Always use CEO Buzzard.

Never bother about the Hangar.

 

I like collecting a few crates now and then as I like making 2.2M sales every once in a while (also, if you’re lucky you might be sitting on a half-full or almost-full large warehouse when R* pulls a 2x on them, 4.4M for one sale feels gooood). Crates aren’t bad for smaller warehouses either, really.

 

Sounds like you have MC businesses as well. Pay for supplies for coke+meth, maybe even cash+weed if you can muster doing all those sales and you’ve got friends that can help a lot. Otherwise focus only on meth+coke, buy supplies and sell when they’re full.

 

There are millions of different ways to make money, Heists being popular as well but it requires a bit more skill (anyone can drive an Insurgent 5 miles), as well as co-ordination and planning (it takes a few hours to run a heist from start to finish and if you’re running it with the same team of friends y’all gonna have to plan ahead taking into account timezones, IRL obligations etc)...

 

I like to buy supplies wherever I can (bunker, MC businesses) and then just try and stay busy, and not run the same jobs over and over because that’ll surely burn you out. Helping friends selling product is also a great way to make cash, but remember to first make sure your own businesses have supplies so they don’t sit idle while you’re away ”working”.

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3 hours ago, fabisgeffm said:

Pretty good money making guide:

 

 

This guide sums it up perfectly. And in addition, the new nightclubs can also be supplemented into this. As long as you keep the popularity full, the passive income on the club can be enough to cover all of your utility bills, meaning you wouldn’t even have to go sell cargo just to not spend money just for being online. 

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3 hours ago, Spyx said:

Which Vip missions and challanges?

Headhunter is the best.  It can be knocked out in 3-5 minutes with any missile equipped helicopter. 

 

I/E using top range car method described above is also good return for time invested.  Use a cargobob whenever possible to minimize damage. 

 

I like crates as well.  Once you're familiar with all the scenarios you can do almost any 3 crate pickup in about 8 minutes.  Fill large warehouses at your leisure and wait for a few friends to help deliver.  Risky to try to deliver solo but do-able if you're creative.


Bunker is OK.  Buy 1 load of supplies only and deliver when it's 140K value at the bottom right of your screen and you always get a mission where you can deliver it solo.  This may or may not work out to be great value since the staff costs you around 10K per hour real time.  


Biker businesses are poor return solo, but if you buy supplies for the two or three high sell price ones and have a few friends to help deliver when they fill up it's not terrible.  That said, I'm not sure if they have fixed the couple sell missions that have been bugged lately.  I'm avoiding trying to sell mine for a bit until I can confirm those are no longer broken.

 

Farming modded sand kings in a contact mission isn't bad return either.   You can pick them up and bring them to your garage in 6-8 minutes with a cargobob.  Not really great, but pretty mindless and low risk.

 

At this point this game has become such a shameless cash-grab I don't even begrudge people who take advantage of car dupe glitches.  Go ahead and give that a whirl if you don't mind the risk of being banned and your conscious doesn't object.

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Sell cars, do Daily Objectives, play Haulage and Sightseer missions when on my own. I sometimes do Piracy Prevention on my Yacht in quiet lobbies and Salvage challenges as a CEO if I have others in my organization too.

 

Now I also have a passive income added to that thanks to the club... it's hard to stay poor :lol:

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I created this guide quite some time ago for solo earning

 

 

The nightclub will basically add passive income on top of this.

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The most simple method is go se7ensins glitch page , spend 5 mins watching vid then 15 duping 10 cars in one go which all sell for 975k each .

This leaves you in a unique position of buying and spending what you want whist doing nothing but enjoy playing gta 

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No Use For A Name

Buy supplies for bunker, sell for $135k profit every 2.5 hours. 

 

Own nightclub, along with coke, meth, cash, bunker, and at least one cargo warehouse. Wait for free product to accrue, sell, profit. 

 

 

You can make $1,000,000/day for 45 minutes worth of work, provided you keep your system running. 

 

Easiest $ ever. 

 

 

You you can also make another half a mil/day if you have a full vehicle warehouse. 

 

 

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6 minutes ago, bruvs-mcfc said:

The most simple method is go se7ensins glitch page , spend 5 mins watching vid then 15 duping 10 cars in one go which all sell for 975k each .

This leaves you in a unique position of buying and spending what you want whist doing nothing but enjoy playing gta 

 

Don't you get banned for this stuff?

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No Use For A Name
Just now, Spyx said:

 

Don't you get banned for this stuff?

 

To quote Tool, “it’s only wrong if you get caught”

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Just cream a mere 30 million and your safe as houses .after 1 push .if u play game as norm u will continually hover +or- ten mill and never have money worries again 

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5 minutes ago, No Use For A Name said:

Buy supplies for bunker, sell for $135k profit every 2.5 hours. 

 

Own nightclub, along with coke, meth, cash, bunker, and at least one cargo warehouse. Wait for free product to accrue, sell, profit. 

 

 

You can make $1,000,000/day for 45 minutes worth of work, provided you keep your system running. 

 

Easiest $ ever. 

 

 

You you can also make another half a mil/day if you have a full vehicle warehouse. 

 

 

 

I don't get this. 45min work for 1 million. Are your bunker still running and you are afk in a contact mission or how does it work?

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No Use For A Name
2 minutes ago, Spyx said:

 

I don't get this. 45min work for 1 million. Are your bunker still running and you are afk in a contact mission or how does it work?

 

Yeah, both bunker and nightclub (along with all MC businesses) build product while you’re AFK. You can either do it in a mission to save on daily fees, or you can do it in freeroam by watching tv in your apartment, security in one of your businesses, etc. 

 

The 45 minute figure is an estimate...takes about 6-7 minutes to do a bunker sale, same for a nightclub sale. Shoot for 3-4 bunker sales a day. By that time, you should have around half a mil or more worth of nightclub product. Takes around the same amount of time to do that sale. 

 

This is the laziest method I’ve found to still make money. Oftentimes I spend longer in the clouds switching sessions than I do actually selling. I do everything on 800 MTU in solo lobbies

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Hmm my Mc businesses have zero upgrades. No idea if i even can do solo sales there. But thx for help.

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No Use For A Name

Luckily, you don’t need the MC upgrades to collect nightclub product. It doesn’t affect production rate. 

 

Dont bother with MC businesses if they aren’t upgraded. Even stealing supplies will net you very little profit. 

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31 minutes ago, bruvs-mcfc said:

The most simple method is go se7ensins glitch page , spend 5 mins watching vid then 15 duping 10 cars in one go which all sell for 975k each .

This leaves you in a unique position of buying and spending what you want whist doing nothing but enjoy playing gta 

"Need a friend"

"Requirement: friend"

"Only works with a friend"

Friend friend friend friend friend

 

Aaaaand I'm disqualified.

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1 hour ago, No Use For A Name said:

 

To quote Tool, “it’s only wrong if you get caught”

so then basicly Yes it is bannable. lol

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get a solo public session,

sightseer > export car > headhunter > import car

repeat

each cycle is 20~22 mins, adds up to 350k an hour if you work like a machine

but it gets really tiresome after two hours.. and you don't really have time to squeeze in anything else, so

skip the headhunter and tend to the club or take breaks instead.

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Do survivals and sell cars to simeon once a day.

 

You'll be rolling in it.

 

 

f*cking seriously? Couldn't do a search? Own all of that and don't know how to make money??

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idonknowhow
13 hours ago, 8up local said:

so then basicly Yes it is bannable. lol

Basically, you joined GTA online, you are bannable.

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14 hours ago, bruvs-mcfc said:

The most simple method is go se7ensins glitch page , spend 5 mins watching vid then 15 duping 10 cars in one go which all sell for 975k each .

This leaves you in a unique position of buying and spending what you want whist doing nothing but enjoy playing gta 

And most likely a full character reset when the next ban wave hits. I'd advise against anyone dupe glitching who has sunk real time into their character.

 

None of us know for certain how their algorithms work - except they are on the brutal side because plenty of innocents have been swept up.

 

Still it's easy to imagine an algorithm searching for something like:

 

Did the character spend more than 50m in the last month?

 

If yes, did they sell 20 Deluxos in the last month?

 

If yes then ban.

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14 hours ago, No Use For A Name said:

 

 .takes about 6-7 minutes to do a bunker sale,

Are we playing the same game?  I seem to always get the dune buggy or insurgent with 5 drops.  I've ran out of time or right to the wire on time with both those scenarios regularly.   Also by my estimation it takes around 3 hours real time for one buy of supplies to turn to stock. 

 

12 hours ago, wizooord said:

get a solo public session,

sightseer > export car > headhunter > import car

repeat

each cycle is 20~22 mins, adds up to 350k an hour if you work like a machine

but it gets really tiresome after two hours.. and you don't really have time to squeeze in anything else, so

skip the headhunter and tend to the club or take breaks instead.

Is sightseer really that good?  I haven't done it in ages, headhunter I can almost always to in 3 minutes or less.  

 

're

Also, what's the risk with businesses being raided when you're AFK?  I really worry about that.  Last night I went into my CEO office, sat down at the computer click on the special cargo box then all of a sudden I'm outside and can't return to my office (but before I selected to buy the cargo).  No call, no notification, no map marker.   I heard that goofy techno music so I had a suspicion and sure enough head over to my club and it's surrounded by cops who are about to clean me out of 1M in product and (presumably) strip me of all my workers.  

Worrying that there's no notification or map marker or anything and that this "scenario" happened while I was logged into the office computer.  I couldn't imagine having to dump another 1.5 million to hire those dullards again then wait 12 hours for my stock to replenish.

 

Along similar lines my coke factory was stripped empty the other day too when I went to sell it.  Full supply, full stock, and I had to do the "setup" mission for it again.  I suppose it's either a bug or they went ahead and raided that without notifying me.   I'm never a MC president unless I'm selling or supplying and don't AFK for more than a couple minutes.  

 

 

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Mexicola9302

Import/Export, CEO Crates and now also Nightclubs are all good to do alone.

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5 hours ago, hispls said:

Is sightseer really that good?  I haven't done it in ages, headhunter I can almost always to in 3 minutes or less.  

 

 

 

Sightseer is chill, but I mixed the order, it's headhunter (in the city) > export car > sightseer (in wherever you took the car to) > import car > repeat. headhunter outside of the city is just too long.

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8 hours ago, hispls said:

Are we playing the same game?  I seem to always get the dune buggy or insurgent with 5 drops.  I've ran out of time or right to the wire on time with both those scenarios regularly.   Also by my estimation it takes around 3 hours real time for one buy of supplies to turn to stock. 

 

Is sightseer really that good?  I haven't done it in ages, headhunter I can almost always to in 3 minutes or less.  

.......................

...................................

 

The dunebuggy mission sucks the bone.

Lately that's all the stupid game gives me for bunker sales, and switching sessions all the time is a pain, so I tried to do 'em, but only if the drops are reasonably close together.

If they're scattered badly, switch, don't even bother, you'll always run out of time 'cause the buggy is slow, and you'll often get killed because there's nothing protecting you and the AI has laser aim.

They'll box you in up close and kill you. Then you spawn a block away and have to fight your way back to the buggy.

It also has poor traction and will slip off the road into water easily, which will lose you the rest of your stock.

This mission starts off sh*tty and only gets worse.

 

The Merryweather mission isn't that bad, you just have to get better at it.

I have found the AP pistol works better than SMGs (it has better accuracy) if shooting from the driver's seat of the Insurgent, but what works best is you get to a spot with a good field of view before making the drop.

 

The Insurgent will stop on it's own when you get close to the yellow circle, but you can start moving again in a second.

Move to where you can see all around well, hit the drop key and get out of the vehicle right away.

Turn to face the side if the Insurgent and climb on top, then enter the gun position, maybe practice this move a little before you get to the drop to get it down smooth.

Then you can blast the Merryweathers with the .50 cal on the roof.

Much easier, especially when the Buzzards start coming after you in the later drops.

 

The drops in the gang areas are always tough, you'll probably die a few times here and there.

When necessary eat snacks, and definitely snack up and reaplce your body armor before the last drop.

I've never failed one of these yet and only came close to running out of time the very first time I tried it because I didn't know how to get to use the .50.

Get decent at this and you'll easily finish it in half the allotted time.

Edited by kcole4001
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GoodTimesAhead

It's not what's in your wallet, it's what's under your hood...'when in doubt cruise it out'.

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