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Possibility of SUPER EXPENSIVE items coming?


BronxBombers79
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BronxBombers79

Since the nightclub just throws money at us (if you have all seven business categories) simply for idling, should we expect some huge ticket items coming to GTAO in future DLCs?  I could easily see places like mansions or the aircraft carrier costing between $10-20M just because.  Of course, they’d have to have some major purposes and features to cost that kind of money, but with Nightclubs basically encouraging a sort of future inflation in this game, I see things becoming even more expensive in the long run.  I’ve made $4M from the nightclub basically doing nothing like the rest of you.  The sell missions are easy and don’t take very long.  

 

Also, if you guys didn’t watch those Rockstar GTAO livestreams this weekend, you missed out. They gave away GTA$ during those streams and I scored a combined $3.1M from watching all three days.

 

More livestreams planned for every weekend for the next few weeks.

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Guest Member2756931

It'll depend on RDR2.

 

If RDR2 Online is as big a success as GTA:O has been then expect nothing. I don't see that being the case though.

 

If RDR2 Online flops in comparison to GTA:O then expect future updates. These could be anything. There's no sane way to follow Rockstar's logic (from Smugglers Run being poor payout, time consuming and lots of expensive vehicles to After Hours being cheap, good payout for little work and few vehicles that are really that expensive it's anyone's guess)

 

The prices for drip fed content are available, nothing seems too bad. The terrorbyte is going to be much cheaper than I expected it to be!

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^ This.

 

They'll want to move people on to RDR 2 soon, so it's unlikely there will be much more content after this for GTAO.

 

Nightclubs are a great way to make passive money, if you're a long time player who has all the other businesses, but it's quite slow burn. I doubt it would dent shark card sales that much, for either new players, or those who must have every new vehicle as soon as it comes out.

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OfficialTwiggz

^^^ 

 

Come October, Rockstar is probably going to notice a 30-40% decrease in GTAO. Not to say everyone will stop playing it altogether, but the 26th is gonna be good times ahead. 

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Guest Member2756931
33 minutes ago, Jimbatron said:

They'll want to move people on to RDR 2 soon, so it's unlikely there will be much more content after this for GTAO.

Until they realise the GTA:O playerbase is not necessarily the same playerbase of RDR.

 

I feel there are some unrealistic expectations for RDR2 from both players and from Rockstar.

 

I would not be surprised if RDR2's online flops in comparison to GTA Online, this will make them put some focus back on to GTA Online.

 

To be honest, the quality of the most recent updates has largely been better. Excluding SSASSASSAA which I didn't even look at one bit, we have had DD Heists which were very welcomed and brought some quality back (even if they were cut story DLC) and now After Hours looks like it's been given a fair bit of thought with the minor details etc.Both of these are updates which come after updates were supposed to have stopped.

 

After Hours has been made in such a way that it's left Rockstar open to expand if they want and could take it in so many directions.

 

Time will tell but I certainly wouldn't begin to think GTA Online's updates are ending any time soon. It's still the golden goose that craps gold over everything.

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BronxBombers79
1 hour ago, YouKnowWhoIAm said:

It'll depend on RDR2.

 

If RDR2 Online is as big a success as GTA:O has been then expect nothing. I don't see that being the case though.

 

If RDR2 Online flops in comparison to GTA:O then expect future updates. These could be anything. There's no sane way to follow Rockstar's logic (from Smugglers Run being poor payout, time consuming and lots of expensive vehicles to After Hours being cheap, good payout for little work and few vehicles that are really that expensive it's anyone's guess)

 

The prices for drip fed content are available, nothing seems too bad. The terrorbyte is going to be much cheaper than I expected it to be!

RDR2 has absolutely nothing to do with this discussion so drop it now please.  Besides, Rockstar has already said that GTAO is their main focus and that RDR2 will not hinder GTAO development.  You guys need to be more informed of these things.  

 

Now, back to my original question.  Should we see an astronomical increase in the prices of items going forward?

Edited by BronxBombers79
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HaRdSTyLe_83

 

 

alot of talk about RDR2 stealing Gta player base, but unless RDR has some open world online MMORPG in it, and i dont mean a multiplayer game, but a real online game with character progression in it, i dont see how that is going to happen. same happened with RDR1, its a great game but there is no point in getting back to it once you finish the story.

 

its also just on consoles, so meeh, not worth spending 60$

 

 

edit: prices will always go up, as you can earn more money with each new business they release

 

 

Edited by HaRdSTyLe_83
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Maybe the rdr online wont come on the first day de game release to encourage players play single player.

 

Maybe only next year they release de online of rdr 2.

 

I think the Christmas update this year will be as great the last year DDH.

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17 minutes ago, BronxBombers79 said:

RDR2 has absolutely nothing to do with this discussion so drop it now please.  Besides, Rockstar has already said that GTAO is their main focus and that RDR2 will not hinder GTAO development.  You guys need to be more informed of these things.

Obviously I've missed something but then I've not been paying attention to Rockstar this year. Can you supply the source where Rockstar said this because it's different to the statements I last read from Rockstar and Take-Two!

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BronxBombers79

You’ll have to give me a little bit.  I read it recently from either a developer or executive in regards to supporting GTAO through fiscal year 2019 (April 2019) and beyond.  

 

Hopefully somebody else can chime in with a link as it was somewhat recent.  

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1 hour ago, YouKnowWhoIAm said:

Until they realise the GTA:O playerbase is not necessarily the same playerbase of RDR.

 

I feel there are some unrealistic expectations for RDR2 from both players and from Rockstar.

 

I would not be surprised if RDR2's online flops in comparison to GTA Online, this will make them put some focus back on to GTA Online.

 

To be honest, the quality of the most recent updates has largely been better. Excluding SSASSASSAA which I didn't even look at one bit, we have had DD Heists which were very welcomed and brought some quality back (even if they were cut story DLC) and now After Hours looks like it's been given a fair bit of thought with the minor details etc.Both of these are updates which come after updates were supposed to have stopped.

 

After Hours has been made in such a way that it's left Rockstar open to expand if they want and could take it in so many directions.

 

Time will tell but I certainly wouldn't begin to think GTA Online's updates are ending any time soon. It's still the golden goose that craps gold over everything.

 

There's a lot to this I think. RDR was a fine game, single player was up there with the best of them - but for some reason I never got tempted to go online. Cars v horses I guess, maybe not the same appeal. And you have to wonder what they're going to do with micro transactions. OK, you're probably going to be able to buy properties and a better horse, but due to the era setting, the lack of tech will make the options to introduce new stuff inevitably more limited. Still, I'd expect some kind of slowdown in releases for GTAO when RDR2 hits the shelves just to avoid taking attention away from it.

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Thoughts on various posts in this thread:

 

1 - I don't see RDR2 permanently stealing most of GTA Online's players, or being as big of a success in the multiplayer and microtransaction realm as GTA has been.  I also think Rockstar knows this.  The audience only overlaps to some extent (I have tons of GTA friends that did not play RDR and still have no interest in it, no matter how much I hype it up as Rockstar's best game).  And there's simply not going to be the same rabid enthusiasm for a cowboy/Western game as there is for a modern game with cars, automatic weapons, explosives, tanks and jets.  It's just not the same.  My guess is that RDR2 will sell well, but not as well as GTA V did; its success will mostly lie in single player; its online mode will be less robust and less frequently updated than GTA Online was, and they'll stop updates entirely after a few years; and Rockstar is probably forecasting all of these things already.

 

2 - I don't think anything that is ever added to GTA Online will exceed 10 million.  That's probably the sanity cap.  In fact I expect most stuff they add going forward to stick to their model of roughly 5-6 million or less.  I think they have found that stuff that costs too much just doesn't get bought (how many gold Luxors have YOU seen, even right after that update..?), and there's a sweet spot that drives players to purchase and therefore drives shark card sales too.  Granted, some content is simply better and more in-demand than the gold Luxor was, but I still think they will be cautious; if we ever get mansions or something, I'd expect them to max out at 8 to 10 mil, maybe less.  (And remember that basically every update for the last year has had people saying, "HOW MUCH ARE THE NEW PROPERTIES GONNA COST? COULD BE 25 MILLION, COCKSTAR HURR DURR."  It never seems to be anything close to the most dire predictions, not since Ill-Gotten Gains.  Even yachts were much less than people expected.)

 

3 - I do think the updates will be slowing down, and probably already have.  They don't expect RDR2 to steal the entire GTA player base, but it will put in something of a dent, and the game is going to be 5 years old by then.  We'll get more stuff eventually, but there's a reason the After Hours dripfeed warchest is so massive.

 

4 - I think the vast majority of players aren't making sh*t on their nightclub.  Most players don't know how to or aren't willing to idle just to fill their stock up; this is an activity of the tiny minority.  If you're not doing that, it's a slow money maker.  I've played a lot since Tuesday and have won a large number of business battles, and still have only sold about 700K worth of stuff so far.  I've probably been earning significantly less per hour than I was before, when I would just alternate I/E sourcing/selling and bunker sales.  It is nearly passive income, but if you don't idle it moves at a slow trickle.

Edited by Nutduster
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Dude, we're never gonna get the ability to buy Mansions or Aircraft Carriers. And even if we were, a Aircraft Carrier for $10 million is a HUGE bargain compared to how much it would be IRL (where the cost to operate such a craft easily reaches the BILLIONS, and aren't supposed to be for civillian use. Powerful Kingpin or not, you may get access to a goverment facility but there's no way in hell the US government is gonna let you buy and maitain your own personal Aircraft Carrier. This is still reality, after all, even in the age of flying cars and broomstick bikes)

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Guest Member2756931
14 minutes ago, BronxBombers79 said:

RDR2 has absolutely nothing to do with this discussion so drop it now please.  Besides, Rockstar has already said that GTAO is their main focus and that RDR2 will not hinder GTAO development.  You guys need to be more informed of these things.  

 

Now, back to my original question.  Should we see an astronomical inscrease in the prices of items going forward?

RDR2 has a lot to do with the future of GTA.

 

Take Two made that statement, not Rockstar. And while Take Two can demand from Rockstar that they push updates those updates may be of a lesser quality if their resources are stretched between RDR and GTA.

 

It'll make a difference, RDR2 has a lot to do with this discussion. You cannot simply ignore RDR2, there is a huge possibility it will affect GTA.

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1 minute ago, Fireboy769 said:

Dude, we're never gonna get the ability to buy Mansions or Aircraft Carriers.

 

I don't see aircraft carriers happening because even by Rockstar's recent standards, that is really stupid.  But mansions - I'd still bet $10 that we get them by the end of next year.  It's simply too frequently requested, and they have to see that a mansions update would drive shark card sales like none other.  Almost everybody would want to own one, if they were done right (meaning lots of interior customization, a goofy minigame or two, and a big garage).  I bet they'd sell more of those on day 1 of the update than they did facilities, nightclubs, or bunkers.

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Guest Member2756931
20 minutes ago, Jimbatron said:

 

There's a lot to this I think. RDR was a fine game, single player was up there with the best of them - but for some reason I never got tempted to go online. Cars v horses I guess, maybe not the same appeal. And you have to wonder what they're going to do with micro transactions. OK, you're probably going to be able to buy properties and a better horse, but due to the era setting, the lack of tech will make the options to introduce new stuff inevitably more limited. Still, I'd expect some kind of slowdown in releases for GTAO when RDR2 hits the shelves just to avoid taking attention away from it.

Here's the thing... After Hours was 2 updates in one. It has drip feed upon drip feed. My best guess is that this has been done so the work is done but they can continue to push GTA Online with the new content/drip feed.

 

Now they have at least 6 months where they don't need to push out an update for GTA, it's already there, it just needs enabling.

 

The locked/hidden content says to me that there is more to this than we know. Drones and night clubs don't go hand in hand, something else is coming for the drones, the terrorbyte etc.

 

They have set the ground work for gta for months so they can concentrate on RDR. That's my guess anyway. Why else release a huge update with so much drip feed?

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people said the same thing about nightclubs after the event weeks in 2018 so far and look how that turned out 

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6 minutes ago, Nutduster said:

 

I don't see aircraft carriers happening because even by Rockstar's recent standards, that is really stupid.  But mansions - I'd still bet $10 that we get them by the end of next year.  It's simply too frequently requested, and they have to see that a mansions update would drive shark card sales like none other.  Almost everybody would want to own one, if they were done right (meaning lots of interior customization, a goofy minigame or two, and a big garage).  I bet they'd sell more of those on day 1 of the update than they did facilities, nightclubs, or bunkers.

 Mansions wouldn't work since they're supposed to be private houses, which is hard to do so if everyone is allowed to purchase the same mansion. Also they would quickly lose their novelty like the Stilted Houses because they're just big houses with nothing to do in them but just walk around. 

 

Plus if you want a Mansion, a Stilt House is essentially one in all but name (they're not your stereotypical Big Fancy Mansion with a big-ass lawn, but they're still a type of Mansion

Edited by Fireboy769
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BronxBombers79
Just now, Fireboy769 said:

 Mansions wouldn't work since they're supposed to be private houses, which is hard to do so if everyone is allowed to purchase the same mansion. Also they would quickly lose their novelty like the Stilted Houses because they're just big houses with nothing to do in them but just walk around. 

 

plus if you want a Mansion, a Stilt House is essentially one in all but name

Ummmm...every residence works that way.  Think of the other small houses with 2-car garages and the stilt homes.  

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5 minutes ago, Fireboy769 said:

Mansions wouldn't work since they're supposed to be private

 

and what? every other existing property in this game isn't? 

Edited by Rafae
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9 minutes ago, Fireboy769 said:

 Mansions wouldn't work since they're supposed to be private houses, which is hard to do so if everyone is allowed to purchase the same mansion. Also they would quickly lose their novelty like the Stilted Houses because they're just big houses with nothing to do in them but just walk around. 

 

Plus if you want a Mansion, a Stilt House is essentially one in all but name (they're not your stereotypical Big Fancy Mansion with a big-ass lawn, but they're still a type of Mansion

 

A stilt house isn't a mansion by any stretch.  It's a fairly nice house in the hills.

 

As far as how mansions would work, there's been infinite previous discussion about that so I don't really care to dive back in again, but I think we've seen from their many previous updates that they would most likely pick properties where they can instance the interior and leave it at that.  If you want to go outside the house, it won't be "your" property.  (There are other ways I'd prefer to see them tackle it, but this is the least work and thus is what I think they would do; most of their efforts would therefore be applied to making the interior fancy and huge.)

 

Stuff to do?  Dart board, pool table, big garage, and steal the full range of amenities from other properties (vehicle concierge for both PVs and Pegasus aircraft, free snacks, etc.).  In the end it would be another thing people would play with for a week or two and then ignore.  But Rockstar doesn't care about that, they just want to sell a lot of them.  If they wanted, they could make them the center of another business-y update, and add some playable content that only unlocks if you own a mansion. 

Edited by Nutduster
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5 minutes ago, Rafae said:

 

and what? every other existing property in this game isn't? 

Hey, most of our properties (excluding garages) are apartment complexes and only some of them are explicitly houses so...

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3 minutes ago, Fireboy769 said:

Hey, most of our properties (excluding garages) are apartment complexes and only some of them are explicitly houses so...

 

Actually that's no longer true.  It was true back when all we could own were apartments in high-rises, but since then they've added the Paleto Bay houses, MC businesses in free-standing buildings, bunkers, facilities, hangars, nightclubs, biker clubhouses, and probably others I am forgetting.  All of these except the apartments make no logical sense, and if you step outside of them it's potentially a warzone.  So I think we see what they would most likely do if they add mansions.  I've personally floated the idea of adding private islands with mansions on them, and modders have created things like this on PC, but that all seems like more work than they would probably put into it.  (I also was hoping the nightclubs would have shared ownership and be open to the public, which would have been an interesting and different approach, but instead they did the same thing they always do.)

Edited by Nutduster
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2 minutes ago, Fireboy769 said:

Hey, most of our properties (excluding garages) are apartment complexes and only some of them are explicitly houses so...

 

clubhouses, yachts, bunkers, hangars, facilities

 

yeah none of these are private right lol

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Just now, Rafae said:

 

clubhouses, yachts, bunkers, hangars, facilities

 

yeah none of these are private right lol

(Sigh) Why am I wasting my breath trying to do pointless arguments that go nowhere in this thread? I'm out

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Dr.Rosenthal

I just hope R* won’t think that in order to make RDO succesful, they have to add steampunk/futuristic stuff to it, such as laser shooting horses, Tesla guns and what not.. rather instead opting for a time-set deeper experience in terms of gameplay and not just a big, open-for-all deathmatch free mode. I hope they understand that they have fans interested in quality material, more so than just getting their hands on the latest rocket-driven bike.

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57 minutes ago, Dr.Rosenthal said:

I just hope R* won’t think that in order to make RDO succesful, they have to add steampunk/futuristic stuff to it, such as laser shooting horses, Tesla guns and what not.. rather instead opting for a time-set deeper experience in terms of gameplay and not just a big, open-for-all deathmatch free mode. I hope they understand that they have fans interested in quality material, more so than just getting their hands on the latest rocket-driven bike.

 

idk why they would even think of doing that, they did no such thing with rdr and probably won't for rdr2 considering its time period and setting

 

gtao is as modern as it gets so all bets are off there 

Edited by Rafae
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Dr.Rosenthal

@Rafae I hope ur right, I’d believe so too, but with the direction they went for GTAO, as you say, all bets are off. So, again, I don’t believe we’ll see futuristic stuff, but part of me is still a little afraid that we might.

 

Can’t really compare it to RDR either, as there were no rocket-bikes or hovering cars in GTA IV’s multiplayer mode. So building on that same analogy, there should be no sci-fi stuff in GTAO since we didn’t have it in IV.

 

I guess we’ll find out. But speaking in favor of your viewpoint, RDR seems to have a more mature fan-base (than GTAO, fwiw), so I hope the gameplay reflects that.

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Just now, Dr.Rosenthal said:

@Rafae I hope ur right, I’d believe so too, but with the direction they went for GTAO, as you say, all bets are off.

 

but that's a modern set game with a modern, superficial and hyper-realistic setting.

 

rdr2 is the complete opposite, that's the key difference here. i personally think they wouldn't ever put that type of stuff in rdr2 out of respect for the time period and its setting and just the game itself in general.

 

they're aware that both have completely different audiences, giving me even more reason to believe they won't add anything tacky to rdo.

 

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