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club managment missions - popularity


fryday
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hi all, 

to be honest the club managment missions feel like a grind to me, since you have to do them any hour to get the msximum daily 10.000.

somebody  has a low popularity and can inform us about daily income with low popularity? or am I doing somethin wrong? are there other ways to kerp popularity up?

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I don't bother with it. Too much time which can be more productively spent running CEO or I/E. 

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Rabid Vulpix

I do it, just for fun when I feel like logging in some hands on time with the game.

Bunker & Night Club building stock on their own, throwing in a fun VIP job now & then.

Plus each management job pays a little cash $2K-$5K, scrap change really but at least it compensates a little for the 5 minutes or less for each mission.

The passive money made via Club has no interest to me.

 

Income drops pretty fast btw.

Edited by Foreverpast
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5 minutes ago, Foreverpast said:

I do it, just for fun when I feel like logging in some hands on time with the game.

Bunker & Night Club building stock on their own, throwing in a fun VIP job now & then.

Plus each management job pays a little cash $2K-$5K, scrap change really but at least it compensates a little for the 5 minutes or less for each mission.

The passive money made via Club has no interest to me.

 

im very interested in keeping the maximum passive money (is it 10000 or can it be raised?) but im not interested in grinding these missions every hour

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Rabid Vulpix
2 minutes ago, fryday said:

im very interested in keeping the maximum passive money (is it 10000 or can it be raised?) but im not interested in grinding these missions every hour

$10,000 max, no raise.

 

Edited by Foreverpast
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3 minutes ago, Foreverpast said:

$10,000 max, no raise.

 

we have to know the minimum, if you ignore the popularity completely. it would be nice to know 

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Lonely-Martin

Keep in mind we can do these in invite sessions too.

 

I've only done 7 so far. Fun jobs, certainly no different that any other mission in the game. I do like collecting that cash, feels like San An days, lol.

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Guest Member2756931

I ignore it when I leave it AFK. The lowest I have seen was $500 an hour after 8 or 9 hours of inactivity yesterday - I'll check again when I get home tonight (left with 4 bars of popularity so should be pretty low).

 

Promo missions get tedious fast, especially the put up posters one that I've had three times now. Jetpack comes in handy but is still a grind, and slow, and often has "the location is blocked" message when someone is stood near by (and when they are dead).

 

Blimp to play music to 3 spots will get boring fast too IMO.

 

Drop flyers from a chrome buzzard, quick and simple but it's the same grind that MC sale missions are without the multiple vehicles.

 

Pick up multiple VIPs are pretty uneventful.

 

Pick up famous VIP was just frustrating.

 

You can see where I'm going with this.

 

For the $10k an hour and minimal pay for doing, plus the fact associates have nothing to do on many of these, I'm only playing them to try an experience all of them and then I'll call it a day. They aren't worth doing for the payoff.

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LoneWolfHeister

The payout from the clubs is a joke. I don't think it's worth the time to try and keep it at 10k.

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If there are any easy missions in game, then these are it. I kinda like doing them, tbh. They aren’t much of a bother at all in IO sessions. Keeping popularity topped up is easy peasy and missions get you additional easy cash too. 

Reclaiming supplies got me 5K for shooting 8 Vargos and drive a truck back to my nightclub with 2 cars chasing me, but never got close enough to get me. 

Steal yourself the daily npc modded Sentinel XS and you’ve got yourself 32K with a bare minimum effort. It’s not much, but who needs money anyway at this stage of the game?

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of course they are fun a refreshing atm. but if you have done 100 missions of these, forced to do every hour, you will surely change yor mind. 

and if its correct, that will only get 100 dollar a day passive with daily costs about 1000 dollar, the description „passive income“ is totally wrong. its more „passive costs“ then

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OfficialTwiggz

Minimum I do know, is $250. 

 

Yes $250 a day in game. 

Minimum I do know, is $250. 

 

Yes $250 a day in game. 

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1 hour ago, fryday said:

of course they are fun a refreshing atm. but if you have done 100 missions of these, forced to do every hour, you will surely change yor mind. 

and if its correct, that will only get 100 dollar a day passive with daily costs about 1000 dollar, the description „passive income“ is totally wrong. its more „passive costs“ then

 

 

You also get money from doing those easy missions. It’s harder to fail them than completing them succesfully. Resupplying booze nets you 5k, which should cover the daily costs easy.

Every mission in this game becomes boring at ine stage. There are only so many ways you can do them to keep em interesting. 

 

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Guest Member2756931
53 minutes ago, fryday said:

of course they are fun a refreshing atm. but if you have done 100 missions of these, forced to do every hour, you will surely change yor mind. 

and if its correct, that will only get 100 dollar a day passive with daily costs about 1000 dollar, the description „passive income“ is totally wrong. its more „passive costs“ then

That entirely depends on how you manage your club.

 

I've probably paid over $70,000 in running costs for my night club due to afking it. I've earned more than that already and have a sale ready which is likely to be over $1m (sure, I've AFKed it but that also affected my running costs). That's pretty good going isn't it?

 

Buy it for the garage space, it's going to cost like the garages do.

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I failed the one you have to smash the producer’s cars because I shoot everyone. They keep wanting to hit me so I shoot them.

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1 hour ago, TH14G0 said:

I failed the one you have to smash the producer’s cars because I shoot everyone. They keep wanting to hit me so I shoot them.

 

Which is why they provide you a baseball bat. You can use a gun on the cars, though. Just not on the npc’s.

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I'm currently letting my popularity fall to zero. Will report results.

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Non Funkable Token

I'll do some until I get to play all of them, for varierty. Then probably not bothering anymore. 

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I just can believe I went from saving the world to being a glorified uber driver for spoiled D-list celebrities. 

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Smooth Longsack

Protip: you can land the blimp and get out to fight would-be attackers. I embarrassed a guy with my blimp skillz. He rq'd and my day was complete. 

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Re-Dragon-Cro

With the staff upgrade you lose 50% less so you don't need to do the missions every 48mins to keep popularity up but instead 96mins(or simply put every 2 incomes) since money still stays at 10k.

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delorianlazarus

I do them just to relax after other activities, just when I come in my nightclub to take some of the cash... the cash drops to lower levels but I don’t rely on this to finance my shenanigans.

 

It compensated the daily charges, more or less lol

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52 minutes ago, McGhee said:

 

Which is why they provide you a baseball bat. You can use a gun on the cars, though. Just not on the npc’s.

 

You can also engange them and lure them away from the car to use a stickybomb. Start Denial Of Service to refill stickybombs. 

Edited by mrgstrings
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I did some pisswasser truck missions today. after the first one, i had the truck in my garage.

 

are there any other (visual) goodies to "unlock"?

 

EDIT: I saw in the other Thread, that the VIPs you catch up during missions will stay in the VIP area of the club. nice reward. are there more?

Edited by fryday
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25 minutes ago, mrgstrings said:

 

You can also engange them and lure them away from the car to use a stickybomb. Start Denial Of Service to refill stickybombs. 

But slapping them with the bat is fun and then shooting the car to ruin it enough saves me time to do DoS again. Especially the slapping with batt thing makes this mission fun, to me at least.

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Cutter De Blanc

My club lost all popularity about fifteen minutes after it opened.

My wall safe had 100 dollars in it from the first day of business

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Black-Dragon96

Ok unlike smugglers run (where Ron claimed that destroying other players stuff increases your stock wich is wrong), destroying rival promotions actually increases your clubs popularity by the tiny amount of 1/4 bar.

So not really worth the hassle.

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1 minute ago, Black-Dragon96 said:

Ok unlike smugglers run (where Ron claimed that destroying other players stuff increases your stock wich is wrong), destroying rival promotions actually increases your clubs popularity by the tiny amount of 1/4 bar.

So not really worth the hassle.

I was in my buzzard and just happened to come across a guy flying the blimp for the promotion.

I shot hundreds of rounds into the blimp's balloon section and nothing happened.

Then I backed off and missile locked the player flying it and destroyed it in one shot.

Whether or not I got popularity, it was worth the hassle.....

 

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