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Should Rockstar increase the nightclub warehouse fill up speed ?


AreThur
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Should Rockstar increase the nightclub warehouse fill up speed ? (To be fair with the other businesses ?)  

109 members have voted

  1. 1. Should Rockstar increase the nightclub warehouse fill up speed ? (To be fair with the other businesses ?)

    • Yes. x2 speed would be fair
      47
    • Yes. x1,5 speed would be fair
      20
    • Yes. x3 speed would be fair
      28
    • No.
      14


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Rabid Vulpix

I can't imagine anyone who'd say no to a speed up in sourcing times.

However it is free sourcing, essentially a fully hands free second bunker business to afk....so there's not much reason to complain.

Edited by Foreverpast
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The point here is not to ask if we would like it (i would love a x100 ahah) but if it would be fair regards to the other business and of how much everything is in the club

 

And even tho the sourcing is free you pay for your night-club (~6-7 millions for mine) and this is in any way profitable

Edited by AreThur
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Happy Hunter

Too early to say, for me at least.

 

I want to get one of those collections of specific cargo types, see what kind of pay I can get.

 

Also just in general need more time to check it out.

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1 hour ago, Happy Hunter said:

Too early to say, for me at least.

 

I want to get one of those collections of specific cargo types, see what kind of pay I can get.

 

Also just in general need more time to check it out.

Not 100% accurate but with the best setup possible I was, in 5-6hours only at 110K, which is not even the benefit I could make with a standard weed factory

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MeatSafeMurderer

Yes...though I don't know how much. I spent a fair while wondering if it was even working or not.

Edited by MeatSafeMurderer
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thepiebaker
8 minutes ago, K-Rocker said:

Why does it not fill as quickly as the original sites?

Because of how cost effective it is. Beyond upgrades/initial investment it's mostly free. 

44 minutes ago, AreThur said:

Not 100% accurate but with the best setup possible I was, in 5-6hours only at 110K, which is not even the benefit I could make with a standard weed factory

Depends on your upgrades. Full blown investment will net roughly 360k in stock in a 6 hour period.

If you do the cheap supply trick with your bunker then afk in a contact mission while you sleep/go to work you'll generate at least 500k worth of stock each session and not pay any daily fees.

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The amount of time it takes to generate stock is ridiculous. After nearly 2 hours of waiting I’ve earned 5k worth of stock. 

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What player wouldn't mind a faster fill up? However I can't really complain about the current speed as it's just extra cash for not moving a finger. You have to keep your other businesses open anyway so it's just a nice supplement after becoming a well established crime lord and in most cases it won't be your main income. Maybe it's actually good that I don't have to make sales so often. My current stock value is quite big and the warehouse isn't even near half full.

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I played for 12h and had about 300k of stock, but I spent some of that time running round doing Biker setups (didn't realise I never bought a doc factory..)

 

I'm going to max everything and see what the specials look like.

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Lonely-Martin
2 hours ago, AreThur said:

Not 100% accurate but with the best setup possible I was, in 5-6hours only at 110K, which is not even the benefit I could make with a standard weed factory

We can run the weed, or any other business as we would still though. This is just another bonus to having those businesses linked up. It's unlimited, completely free money.

 

At least that's how I see it. Do the weed as usual, and this runs in the background, easy. That $110k is just a sweet lil' cherry on top of all the other stuff I enjoy.

 

Unsure as to how good the profits are, but if I get an 80% sale rate like my average on the others, won't take too long and I'm playing the game anyway, lol. (Probably take a month expanding my car collection - Sweet!).

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Bandersnatch

Sure, Wouldn't say no, 

 

 

Edited by Remapped
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LoneWolfHeister

Right now it seems that profits are between coke and gun running. People keep saying that it's "free" money on the side, but it's not... You need to drop millions into the club and have millions invested in MC, bunker etc in order to make it bring in profits that are a bit better than coke alone (and that's with buying the supplies). Bunker can also be seen as free since you can just buy supplies which is no work and you still bring in seemingly more profit/hr. They said that it would consolidate the other business but it's not, it's just another passive source of income that requires the other business to do its job.

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I'd support the addition of a extra upgrade to make the production 1.5x or 2x faster, as it stands it takes too long but at least there are no costs to buy the supplies, only cost is to buy the clubs and maintenance fees which are very manageable.

 

Though what would really, really be welcomed, is a app in our phones to check how much stuff we got in out clubs and how it's popularity is doing...The Terrorbyte might have this function but I'm not very excited to buy one just for that.

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Black-Dragon96

Yeah I think 2× would be a good change. Currently running only guns and crates (since the only biker bussiness is my doc forgery and there is no way in hell that I re-open that and deal with long john twatbag) and I made about 43k in 5 hours.

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Mexicola9302

It's exactly how it's supposed to be IMO, it's like Bunker it probably also takes around 12 hours to get full. Then you can sell both in a row and get 2.5 million it's nice. :D 

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Alec Skorpio

How is it moving so slow for you guys?

 

I played 45 minutes today and generated 50k.

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9 minutes ago, Alec Skorpio said:

How is it moving so slow for you guys?

 

I played 45 minutes today and generated 50k.

This.

 

Everyone’s complaining about how slow it is, but I’m not seeing it. I’ve only done one business battle and collected one crate, played for an hour last night and an hour or two today, and I’ve got a decent amount of stock in my nightclub.

Edited by Stormingz
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Alec Skorpio

Are the people saying it's slow only running like one business?

 

Each business has different speeds I'm pretty sure.  You won't get anywhere unless you're running multiple through the nightclub.

 

The ones that pay higher run slower so if you're only running like coke it's gonna be slow.

 

Edit: I also got every upgrade except security as soon as I could that might explain it

Edited by Alec Skorpio
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I'm reasonably satisfied with mine.  It's not a huge money maker but I'm rich, I'd rather have a mostly hands-off business that I can just do stuff with whenever I feel like it.  I set up 4 businesses with it (crates, coke, meth and weed) and installed all upgrades; since yesterday it's generated about 180K, and I've made maybe 60K in the safe.  Reasonable money for me doing next to nothing other than a couple promotion missions and a single sale mission.  I'm not making the money I spent back all that quickly, but I'm not in that big of a hurry to, either.

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The Wandering Hunter

it seems way too slow unless your the kind of player who afks. like i might have a sell ready in a week

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yes but not by much, 1.5x seems good to me.

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It isn't that bad.  Look at it as extra income and when considered how risk-free it is (and that you're selling it always in a single vehicle so VERY solo-friendly) it's actually good return for money.  With the 5 most profitable businesses being used it is north of 1.6 million every 20 hours.  Consider that once per day and it comes to 11.2 mil per week, 582.4 mil per year ... for doing nothing!  Let your game run and profit.

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22 hours ago, AreThur said:

Not 100% accurate but with the best setup possible I was, in 5-6hours only at 110K, which is not even the benefit I could make with a standard weed factory

u must not see it as primary income, it is a side income, little effort for extra money.

 

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how fast does it go up, because my sporting goods only go up when i business goods back

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