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GTA: Online Breakdown - Nightclubs


CaliMeatWagon
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3 hours ago, El Payaso said:

How much are things?

They have? Muthaf*cka.

No, they haven't. I'm in a solo public lobby right now.

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So we can't transfer stock from other businesses into the night club, because I have two businesses with product? I never even attempted to sell from my bunker or weed farm. I've just been grinding I/E because the other businesses seemed like sh*t.

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Happy Hunter

So ... It's a bunker in disguise?

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dragosani00
37 minutes ago, Jamwes said:

Sounds like the business is to do "supply" missions then wait to accrue "product" to sell. My question is, can you wait by going AFK in a solo session? Or even better, can you wait in a contact mission?

Looks like you can go AFK without getting booted for idling by watching the security cameras in the basement, works the same as the ones in your bunker.

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19 minutes ago, PSNGTAforumuser said:

You do NOT need supplies or product in your businesses to accumulate product guys. It’s just if you own the business, your technicians are able to produce that product in the nightclub, they are completely separate.

Interesting. I might just reopen some of my MC businesses so they can accrue stock to the nightclub for those special orders. Too bad it'll involve the dumb document forgery. Since the infinite supply glitch was fixed long time ago I've shut down all the businesses and only occasionally kept Cocaine open because supply runs take for-goddamn-ever and buying supplies for Cash, Weed and Document can't be worth it.

 

But I'll sit back and see how things pan out.

EDIT: But I suppose I may have made a mistake and gotten the Del PErro nightclub because I liked the location close to Lombank. Who knows, maybe I'll have to relocate to a possibly better position. Position can mean everything in a sell mission.

Edited by EkaSwede
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Bandersnatch

I wouldn't recommend buying a nightclub near bridges, without getting in to spoilers makes a set up mission a bit wtf !! 

 

 

Edited by Remapped
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10 minutes ago, TreFacTor said:

So we can't transfer stock from other businesses into the night club, because I have two businesses with product? I never even attempted to sell from my bunker or weed farm. I've just been grinding I/E because the other businesses seemed like sh*t.

It will be done automatically by your nightclub technician if you assign one to that business.

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Bakkerbaard

- What's this thing gonna run me in daily property charges? I gets kinda antsy when I see money being deducted from my account when I'm just rolling around. I don't wanna feel like I need to make money. I have a real job and that's already more responsibility than I want.

 

- I'm thinking of getting my female character a club, but she hasn't got alot of other businesses besides a shut down weed farm and a currently shut down bunker because I'm already bleeding money with my male character. Is this a wise choice, or would it be a better idea to just add the club to my male character's long list.

 

- I don't have friends (read: I don't like people), how lone-wolfable is the whole club thing? Am I gonna be stuck with a fancy building that just sits there and mocks me or can I run it on my own?

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thepiebaker
4 minutes ago, Happy Hunter said:

So ... It's a bunker in disguise?

More or less an overly convoluted one at that

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2 hours ago, Fun 2 said:

What's the "Business Battle" event ? Anyone tried it ?

So pretty take out targets in a freemode lobby with other rival CEOs and etc and then location of cargo is shown take it back to your club and your done

1 hour ago, El Payaso said:

It was an accident. I'm on my phone and I kept hitting reply and it wasn't going through.

 

In regards to I/E, this is about the steal mission where a driver has been pulled over by cops and the car is about to be taken into evidence. When you get to the crime scene, the doors are already missing causing damages of roughly $4,000 before you even get in or touch it. So no, it's a bug not a "feature". Multiply $4,000 by the number of times I've run into that mission and it's not "peanuts".

Then why are you even here if you don't touch any of the businesses...

how do you even play the game???

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thepiebaker
1 minute ago, Bakkerbaard said:

- What's this thing gonna run me in daily property charges? I gets kinda antsy when I see money being deducted from my account when I'm just rolling around. I don't wanna feel like I need to make money. I have a real job and that's already more responsibility than I want.

 

- I'm thinking of getting my female character a club, but she hasn't got alot of other businesses besides a shut down weed farm and a currently shut down bunker because I'm already bleeding money with my male character. Is this a wise choice, or would it be a better idea to just add the club to my male character's long list.

 

- I don't have friends (read: I don't like people), how lone-wolfable is the whole club thing? Am I gonna be stuck with a fancy building that just sits there and mocks me or can I run it on my own?

2k

If you keep up on rep and stop buy once a game week you make 70k

 

It may be a decent addition. First buy a bare bones one on your Male character to get your feet wet and understand it and get the feeling of if it works or not for you.

 

Yet to figure that out did a 1 stock sale. Had to do a sightseer cut and paste in a speedo. Start location my club at lisa that took me to the Alamo sea

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4 minutes ago, Bakkerbaard said:

 

 

- I don't have friends (read: I don't like people), how lone-wolfable is the whole club thing? Am I gonna be stuck with a fancy building that just sits there and mocks me or can I run it on my own?

As i see for now, it's fully lone wolf friendly, but may be boring without a company. Done preps and pair of setups with two comrades and we had a good time.

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Bakkerbaard
1 minute ago, WillProx said:

As i see for now, it's fully lone wolf friendly, but may be boring without a company. Done preps and pair of setups with two comrades and we had a good time.

I'll probably reboot my bunker if she goes for the nightclub, then maybe the weedfarm, if I can find out if that asshat LJT isn't gonna bother me over supplies again.

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Anyone know if upgrading the biker businesses itself have any effect on the value your nightclub warehouse produces?

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Just now, winter.ak said:

Anyone know if upgrading the biker businesses itself have any effect on the value your nightclub warehouse produces?

it doesn't

 

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thepiebaker
3 minutes ago, Bakkerbaard said:

I'll probably reboot my bunker if she goes for the nightclub, then maybe the weedfarm, if I can find out if that asshat LJT isn't gonna bother me over supplies again.

I'd settle for just the bunker and one floor club. Easy enough

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anarquista_duval

You might get raided in the original business though, with all that product collecting dust.

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thepiebaker
3 minutes ago, anarquista_duval said:

You might get raided in the original business though, with all that product collecting dust.

Do it as a vip/CEO and mc businesses wont be raided

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Alot of misinformation in here.

The Nightclub allows you to Passively make money if you have Businesses. You can run both side by side if you wish, just have the Nightclub running the background and be hands on with the others.

The Nightclub simply allows you to make more money passively the more businesses you own. If you dont ever want to touch your Biker Businesses or Bunker then you can and you will still make money.

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Bakkerbaard
3 minutes ago, thepiebaker said:

I'd settle for just the bunker and one floor club. Easy enough

Settle. I'm good at settling. But I saved up this time, preparing for the nightclub stuff, so I'll settle a little more leisurely. And buy sh*teloads of cars, which is really my only incentive for making money anyway.

 

4 minutes ago, anarquista_duval said:

You might get raided in the original business though, with all that product collecting dust.

I've actually never been raided. At this point I might even welcome one to see what it's all about. 

But I'm still gonna be selling stuff outside the club, I suppose, for variety's sake.

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Just now, RyuNova said:


The Nightclub simply allows you to make more money passively the more businesses you own. If you dont ever want to touch your Biker Businesses or Bunker then you can and you will still make money.

You're right with the Biker Businesses, but about the Bunker.. i've never closed it, and i still can't collect the goods for it. I think it might be bug, or we just can't use exactly bunker without the supplies in it.

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JumpingKentFlash

What about changing clubs? What is transferred? All of it, or do I have to run that f*cking setup again? 

I bought the one by the beach. I’m actually not too happy about that. I didn’t scope out the location first. And I should have. It’s not by the road, but rather behind it, on a backstreet. It’s absolute rubbish. Why is it that R* always have those awful locations? I mean the one by Del Perro is great, but above my price range. The one by the docks is ok too I guess. It’s cool with a club in an industrial area. But most of them have horrible locations. 

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13 minutes ago, JumpingKentFlash said:

What about changing clubs? What is transferred? All of it, or do I have to run that f*cking setup again? 

I bought the one by the beach. I’m actually not too happy about that. I didn’t scope out the location first. And I should have. It’s not by the road, but rather behind it, on a backstreet. It’s absolute rubbish. Why is it that R* always have those awful locations? I mean the one by Del Perro is great, but above my price range. The one by the docks is ok too I guess. It’s cool with a club in an industrial area. But most of them have horrible locations. 

The Vespucci beach club? I was considering that one. what is wrong with it's location?

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Happy Hunter
17 minutes ago, RyuNova said:

Alot of misinformation in here.

The Nightclub allows you to Passively make money if you have Businesses. You can run both side by side if you wish, just have the Nightclub running the background and be hands on with the others.

The Nightclub simply allows you to make more money passively the more businesses you own. If you dont ever want to touch your Biker Businesses or Bunker then you can and you will still make money.

Hmm that could be worth it then.

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Killer Whale
1 hour ago, xTBx23 said:

so the whole business consolidation thing was a lie?

I think the consolidation begins when you get the Terrorbyte and start resupplying missions from there.

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What about the daily expenses, does anybody know anything? Don't know if I wanna hire more technitians if I have to pay their salary...

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Lonely-Martin

This is looking pretty alright to me.

 

The 1st technician will gather crates while I play and I can score some pocket money from the club too, pop off to sell in a van, I assume. 

 

Also noticed my safe cash went up about 1 minute into a new session. Could mean it remembers progress better.

Edited by KWF1981
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