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Mattoropael

B-11 Strikeforce Appreciation & Discussion Thread

Recommended Posts

FuturePastNow
12 hours ago, Happy Hunter said:

Used the RC car to get a closer up editor view without being seen. This guy was getting griefed by a B-11 - he actually had to try to finish himself off for it to kill him.

 

giphy.gif

 

Wasn't just some level 5 flying it either, guy had a k/d of about 6. I'd guess he regrets his purchase lol.

Pathetic.

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YELLOW DOG WITH CONE
Posted (edited)

Who wants to see this bad boy having the cannon that it deserves?

 

https://www.rockstargames.com/GTAOnline/feedback

 

mpUVJ6z.gif

Edited by Voodoo-Hendrix

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Urban Legends

Maybe I can do something? Ima Jaambadi

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ilovefreebird

90Gn4BzsGEWrY7ofpViwzg_0_0.jpg

 

I'm in the Akula about 90% of the time I'm playing GTA. The B-11 makes up most of the other 10%, even if it spawns like this...

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Gaffa
Posted (edited)

Holy sh*t... very interesting (or not)...

 

So, I was one of the people from the get-go saying the B-11 Strikeforce Cannon hadn't been buffed. Well I'm afraid to say that I was wrong, and the change they did was subtle and probably won't be noticed... wowsers. 
In the mission "Air Defenses" where you fly the Volatol bomber to take out SAM sites, the bombs that plane has specifically for that mission have a much larger than normal blast radius and deal a good amount of damage. They're known as "BOMB_STANDARD_WIDE" essentially.

 

Well the B-11 Strikeforce Cannon (and also Rogue Explosive MG) has that type of explosion effect (EXP_TAG_BOMB_STANDARD_WIDE) whenever the cannon hits an **aircraft** since the Arena War update (from what I can tell). 
What's interesting is that the ammo data used for this - in accordance with the files - doesn't seem to be changed (from what I can / can't see). 

 

I would guess this means it's a script running in / on the game to change the data once loaded. Actually bamboozled that's the method used, because it again looks at how they've made the B-11 an Air to Air option rather than a proper ground attack. 

Edited by Gaffa

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IceDree

^^ Oh wow, very interesting indeed.

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Pedinhuh
Posted (edited)

I can't even imagine the bullsh*t and headache that would be this aircraft with buffed cannons like the Lazer and the Hydra

 

Just ask R* to nerf the cannon of the Jets please, I have PTSD enough already.

Edited by Pedinhuh

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Happy Hunter
On 6/7/2019 at 6:24 PM, Gaffa said:

Holy sh*t... very interesting (or not)...

 

So, I was one of the people from the get-go saying the B-11 Strikeforce Cannon hadn't been buffed. Well I'm afraid to say that I was wrong, and the change they did was subtle and probably won't be noticed... wowsers. 
In the mission "Air Defenses" where you fly the Volatol bomber to take out SAM sites, the bombs that plane has specifically for that mission have a much larger than normal blast radius and deal a good amount of damage. They're known as "BOMB_STANDARD_WIDE" essentially.

 

Well the B-11 Strikeforce Cannon (and also Rogue Explosive MG) has that type of explosion effect (EXP_TAG_BOMB_STANDARD_WIDE) whenever the cannon hits an **aircraft** since the Arena War update (from what I can tell). 
What's interesting is that the ammo data used for this - in accordance with the files - doesn't seem to be changed (from what I can / can't see). 

 

I would guess this means it's a script running in / on the game to change the data once loaded. Actually bamboozled that's the method used, because it again looks at how they've made the B-11 an Air to Air option rather than a proper ground attack. 

So it sort of has a larger blast when it hits an aircraft? Seems like kind of a pointless buff though - I mean, you have to hit an aircraft directly anyway, not possible to just catch it in the blast radius like a player on foot (unless the aircraft is on the ground).

 

Or do I have it wrong and it does more damage on aircraft? Didn't really need that anyway. Just needs to have a nice fire rate and actually have an effect on stuff on the ground.

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xXxKAMIKAZExXx
Posted (edited)

This jet got nerfed? I’ve been using this for Headhunter and have had no problems with the cannon; I actually thought it was more powerful than usual against armoured vehicles.

 

At least it’s still extremely fast above a particular hight. Still not worth the money though - although that can be said about most vehicles.

Edited by xXxKAMIKAZExXx

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Gaffa

Ahh my apologies people, the post above has inaccurate data. What I was looking at was the "Vehicle Ammo" section, which is using the Minigun data here so it's essentially irrelevant for the explosion types. Indeed, it is still using the standard "EXP_TAG_ROGUE_CANNON" and I can't see any changes but I'll have to look a bit more closely - been finding other things to mess around with lately so probably get that sorted first. 

 

On 6/9/2019 at 8:30 AM, Happy Hunter said:

So it sort of has a larger blast when it hits an aircraft? Seems like kind of a pointless buff though - I mean, you have to hit an aircraft directly anyway, not possible to just catch it in the blast radius like a player on foot (unless the aircraft is on the ground).

 

Or do I have it wrong and it does more damage on aircraft? Didn't really need that anyway. Just needs to have a nice fire rate and actually have an effect on stuff on the ground.

Nah I did a boo-boo. Sorry. 
 

On 6/10/2019 at 8:11 AM, xXxKAMIKAZExXx said:

This jet got nerfed? I’ve been using this for Headhunter and have had no problems with the cannon; I actually thought it was more powerful than usual against armoured vehicles.

 

At least it’s still extremely fast above a particular hight. Still not worth the money though - although that can be said about most vehicles.

Well actually this thing isn't "extremely fast" when higher than around 870ft, it only 'transitions' to a speed of around 165-170mph, and indeed this is the weakness players going up against it in a dogfight should exploit. 

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Happy Hunter

I use this so, so rarely. The cannon really does just make it un-enjoyable to use for me. Something that's slow and will catch missiles much more than the other jets - really needs to have firepower at least on par with them in my opinion.

 

It's a shame. When it was first seen I had a lot of hype for it.

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ilovefreebird
26 minutes ago, Happy Hunter said:

I use this so, so rarely. The cannon really does just make it un-enjoyable to use for me. Something that's slow and will catch missiles much more than the other jets - really needs to have firepower at least on par with them in my opinion.

 

It's a shame. When it was first seen I had a lot of hype for it.

I use mine for "stunting" because you can get it to fly so slowly. It's fun to "drive" up or down the side of buildings, do touch and gos in the city, etc.

 

But yeah - not an effective dog fighter.

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Pedinhuh
Posted (edited)

I caved in to the 40% discount and bought one.

 

 

So far, the first impressions of it weren't great...

 

Guns:

 

I literally can't hit anything at all with the cannon, on ground or air, maybe it could be my approach to how to use it though, I sometimes use it like the canon on my Savage.

 

Homing Missiles are standards, nothing to write home about it - Limited capacity doesn't seems to be an issue for me.

 

The Barrage is fun and deadly as hell, downright deadly for anything on the ground, but it takes fine tuning with your aiming, also in case of moving targets, you gotta fire ahead and predict where they will be, it takes some time to get used to.

 

Amuzingly, the bombs on it are amazing, I have a much higher success of hitting my targets with them on this airplane than my Rogue even though the bombs are exactly the same, this airplane is much more stable in the air which makes bombing runs more accurate.

 

Flying:

 

I love the dynamic armor of it, especially how the engines takes damage, I can keep on flying with a smoking engine for over 5 minutes before actually worrying about it, it's just awesome for getting around warzones and dogfights. 

 

Handling is...Odd. it feels heavy, like a civilian aircraft at times, but then at other times it feels like it has better turning radius than my Pyro and both are using the Race Handling option.

 

The low top speed of it at lower altitudes is a problem, yes, but I understand why it is the way it is: it needs to be slower so my bombs and barrages can be more accurate, and getting it over 1000ft is not a problem at all, the airplane doesn't stall on sharp ascends.

 

All in all, I paid two millions on it and I think it was worth it, better than paying full price anyway. 

 

I definitely wouldn't buy this at full price though.

Edited by Pedinhuh

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Happy Hunter
7 hours ago, Pedinhuh said:

So far, the first impressions weren't great...

 

Guns:

 

I literally can't hit anything at all with the cannon, on ground or air, maybe it could be my approach to how to use it though, I sometimes use it like the canon on my Savage.

Buuuuuuuuuffffffff.

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Pedinhuh
2 hours ago, Happy Hunter said:

Buuuuuuuuuffffffff.

LOL nope, don't need another Hydra and Lazer in this game with buffed armor. As I said before, the canons on this jet are like the way they are for a reason.

 

Instead, get canons on those jets nerfed, just make them be like the B11's.

 

Far as I looked at it, the canons are meant to be used for dogfights anyway(in this game, ignore how the aircraft is in real life).

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YELLOW DOG WITH CONE
27 minutes ago, Pedinhuh said:

LOL nope, don't need another Hydra and Lazer in this game with buffed armor. As I said before, the canons on this jet are like the way they are for a reason.

 

Instead, get canons on those jets nerfed, just make them be like the B11's.

 

Far as I looked at it, the canons are meant to be used for dogfights anyway(in this game, ignore how the aircraft is in real life).

Well, only buffing the B-11's cannon while leaving the rest of the plane untouched would make it overpowered, yeah.

 

IMO, the B-11 Strikeforce should be both buffed and nerfed, aka, rebalanced:

 

- Better rate of fire on the cannon

- Homing Missiles limit removed

- Both buffed (so it can survive a single missile to the tail) and nerfed (so it doesn't take 5 Homing Missiles to blow up) armor.

- Nerfed turning radius and flying speed at high altitude.

 

I agree that the B-11 Strikeforce shouldn't be a 1:1 recreation of the real thing, but at least it should play the part. A CAS jet being good at dogfighting and bad at ground attacks makes absolutely no sense whatsoever.

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Happy Hunter
3 hours ago, Pedinhuh said:

LOL nope, don't need another Hydra and Lazer in this game with buffed armor. As I said before, the canons on this jet are like the way they are for a reason.

 

Instead, get canons on those jets nerfed, just make them be like the B11's.

 

Far as I looked at it, the canons are meant to be used for dogfights anyway(in this game, ignore how the aircraft is in real life).

For me that's the difficult part. It really is a big part of the plane though. It'd be like a sports car that handled like a bus or something, but had really good armour in return. In a way it would be a balanced vehicle, but it just wouldn't make much sense.

 

The warstock description doesn't help too, they really big it up.

Quote


"In these days of high payload drones and live-combat autopilot, the fine art of low altitude close air support is dying. But for those who still care about the personal touch, the B-11 Strikeforce is here to help you deliver. This masterpiece was built to walk one very fine line: high enough to dodge the rippling inferno of its own explosive cannon fire, but low enough to see the looks on their faces.
Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar."

 

 

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Commche

Lol the fine art of low altitude close air support is dying because CAS aircraft are neutered and anti-CAS vehicles like the Deluxo and Oppressor MKII are perfectly designed to wipe out slow moving, low flying aircraft. 

 

The B-11 isn't even that good at air combat; I've wrecked almost every one of them I've had a dogfight with in my Hunter. So even Rockstars "strength" for it is broken; probably why after the first week most people just went back to Hydras and Lazers. 

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Gaffa

So, I thought I'd post some data... don't worry I know I'm accurate this time:-

Stock (no upgrades) is exactly in accordance with the game files:

<fThrust value="1.600000" /> (1.600000024)
          <fThrustFallOff value="0.00020" /> (0.0001999999949)
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.00150" /> (-0.001500000013)
          <fYawStabilise value="0.002000" /> (0.00200000095)
          <fSideSlipMult value="0.050000" /> (0.05000000075)
          <fRollMult value="0.00700" /> (0.007000000216)
          <fRollStabilise value="-0.000000" /> 
          <fPitchMult value="0.001800" /> (0.001799999969)
          <fPitchStabilise value="0.001000" /> (0.001000000047) 

 

Engine upgrades only affect the thrust and thrust falloff values, as follows:

EMS Upgrade Level 1:

fThrust value becomes 1.679999948
fThrustFallOff value becomes 0.000192499996

 

EMS Upgrade Level 2:

fThrust value becomes 1.76000011
fThrustFallOff value becomes 0.0001849999971

 

EMS Upgrade Level 3:

fThrust value becomes 1.840000033
fThrustFallOff value becomes 0.0001774999982

 

EMS Upgrade Level 4:

fThrust value becomes 1.920000076
fThrustFallOff value becomes 0.0001699999993

 


 

Handling upgrades change the yaw multiplier, roll multiplier and pitch multiplier values. 

 

Smooth Handling: (it's not really smooth by the way, it's just "Level 1")

fYawMult value becomes -0.00159374997

fRollMult value becomes 0.007437500171

fPitchMult value becomes 0.001912500011

 

Sport Handling: (it's not really sporty by the way, it's just "Level 2")

fYawMult value becomes -0.001743750065

fRollMult value becomes 0.008137500845

fPitchMult value becomes 0.002092499984

 

Race Handling: (it's not really racey by the way, it's just "Level 3")

fYawMult value becomes -0.001875000075

fRollMult value becomes 0.008750000037

fPitchMult value becomes 0.002249999903

Personal opinion would be that the roll multiplier should be increased, the pitch and yaw multipliers decreased and the thrust massively reduced with less falloff (so it can still get to speed, it just takes longer) and perhaps the drag changed a bit too, to allow slower low-altitude speed but ever-so-slightly faster high altitude speed. 

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RyuNova

Said it before, this should have had Armour Piercing bullets in its main gun. Khanjalis, Insurgents all their armour is for naught against this.

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Commche
41 minutes ago, RyuNova said:

Said it before, this should have had Armour Piercing bullets in its main gun. Khanjalis, Insurgents all their armour is for naught against this.

 

Yeah giving it a faster rate of fire and making the bullets like DU rounds that totally annhilate vehicles but have no blast radius would go a long way towards redeeming the plane. It would also give the rocket barrage more of a use. 

 

The only other thing I would add is to make the homing missiles have Oppressor MKII/Stromberg style tracking since they're limited to 30 anyway. That gives you a chance to hit small, fast targets but the limited count means you have to rely primarily on aiming with your barrage, gun, and bombs for other targets. Keep the armor and slow speed at low altitude/higher speed at higher altitude. 

 

That would make it a unique, worthwhile buy. 

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Happy Hunter

I think it needs buffing to be honest.

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YELLOW DOG WITH CONE
22 hours ago, Commche said:

The only other thing I would add is to make the homing missiles have Oppressor MKII/Stromberg style tracking since they're limited to 30 anyway. That gives you a chance to hit small, fast targets but the limited count means you have to rely primarily on aiming with your barrage, gun, and bombs for other targets. Keep the armor and slow speed at low altitude/higher speed at higher altitude. 

Sorry but that's an awful idea, the less we need in the game is an armoured jet with R2K missiles. I would argue that no vehicle in the game, including the Ruiner 2000 itself, needs that kind of missiles.

 

The missiles on the b-11 are fine as it is, they just need to have that 30 missile limit removed.

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Commche
8 hours ago, Voodoo-Hendrix said:

Sorry but that's an awful idea, the less we need in the game is an armoured jet with R2K missiles. I would argue that no vehicle in the game, including the Ruiner 2000 itself, needs that kind of missiles.

 

The missiles on the b-11 are fine as it is, they just need to have that 30 missile limit removed.

 

R2K missiles don't miss; Oppressor MKII ones do, just not often unless you're in a savage with a low lock box. I'm fine either way, if they remove the limit or they buff the tracking and keep the limit. But it makes no sense to have them track horribly like all aircraft homing missiles and run out at 30. It doesn't balance the plane it just gives even less reason to use it at all. 

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FuturePastNow

Eliminate the homing missiles entirely and buff the gun and armor.

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MrARCO
Posted (edited)

It were a sad couple of days for the B11.

Edited by MrARCO

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Commche

With the current 75% off sale for Twitch Prime members it's tempting to buy this purely just as Hangar decoration with the hope that one day they actually buff it to be useful. 

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