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B-11 Strikeforce Appreciation & Discussion Thread


Mattoropael
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8 hours ago, MrARCO said:

I have mixed feelings now. All the ranting we did make me forget how fun this plane actually is. R* did a nice job nonetheless, and we're acting like spoiled brats sometimes. We should be gratefull. I'm going to buy it anyway as soon it comes out though. Hopefully, R* still does the right thing in the future but this battle is far from over.

 

They can. They did the same with the Gargobob, Ortibal cannon and among others.

they definitely wont fix it if everyone buys it anyways

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Recently i was flying in Annihilator (Annihilator Custom when, R*?) and trying to blow up trash trucks in mission, i remembered this suggestion:

 

On 8/2/2018 at 11:44 AM, Voodoo-Hendrix said:

Actually, I have a better idea, it should be able to fire up to 6 Homing Missiles before having to "reload" (think the small cooldown when you fire a pair of missiles in the Buzzard, Lazer, Hydra and Rogue) and be able to fire them again.

It was also a thing with miniguns on Annihilator in GTA IV and episodes. I'll quote: "Annihilator is armed with four side-mounted miniguns, which are difficult to aim and require reloading after prolonged fire, but are very devastating to people and vehicles, apart that these are supplied with an infinite amount of ammunition, although they stop when 100 rounds are fired, so the player would have to wait for two seconds or so before they can resume firing." (c) GTA Wikia
Works kinda like overheating simulation. Why it was successfully forgotten by R*? It could be implemented quite well here on B-11 too, for balancing purposes. Imagine decent splash damage, very high rate of fire (how it was proposed and fixed by Gaffa), but you can fire off 30-50-100 bullets then cannon would lock itself for 2-3-4 seconds... I would buy 2 B-11 then, one with cheese and one with extra dip.

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Bloodytears1666
4 hours ago, Aghakhi said:

...What the hell guys? Has that much salt been rubbed in your wounds by the griefers? :/ ...

People just care about new stuff they get and don't mind to ruin fun for others, that had their stuff long before.

 

I'm agree with you, cannon would be perfect on B-11 and others modern jets.

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Bloodytears1666
59 minutes ago, KingBen said:

I forgot does this take up a medium slot or small?

Medium.

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Prince_Polaris

 

On 8/2/2018 at 1:28 AM, Gaffa said:

Seems to be able to pitch, roll and yaw all at the same time unless I'm imagining things.

Thank ❤️ ❤️

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Happy Hunter

Haven't emailed Rockstar in a long time, but I have now, even if it is pretty hopeless.

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AsphaltTrench

The A-10 usually burst fire to reduce barrel wear when firing. Maybe R* should introduce a cooldown/reload mechanic. This way they can also buff the B-11's Cannon to some degree.

 

 

 

 

Edited by VDTor
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Thomas The Dank Engine

One more day till judgement day.

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The Wandering Hunter

someone should edit together a vide of an a10 firing with BRRRRRT and all, then cut to a couple of M80s going off in the middle of a field.

 

thats how rockstar have made it.

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Yellow Dog with Cone
20 minutes ago, MrARCO said:

One more day till judgement day.

83e.jpg

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2 hours ago, kj2022 said:

Anyone know if this is getting the trade price thingy?

Nope, should be priced at 3.8 million dollars with no trade price.

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Happy Hunter

I don't suppose any changes have been made without anyone noticing? If they do change anything, will we only see that when it releases? Pretty desperate yeah lol. I don't even know why. I'm primarily a helicopter player (of course). It just feels so wrong though.

 

Also, is there any chance that there's something they enable on their side once it releases, that improves it?

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Thomas The Dank Engine
7 minutes ago, Happy Hunter said:

I don't suppose any changes have been made without anyone noticing? If they do change anything, will we only see that when it releases? Pretty desperate yeah lol. I don't even know why. I'm primarily a helicopter player (of course). It just feels so wrong though.

 

Also, is there any chance that there's something they enable on their side once it releases, that improves it?

No changes so far but i believe they can change things on the B11 without a major update, just as the Cargobob and Orbital Cannon.

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Happy Hunter

I'm not sure whether to buy it or not. Obviously if the cannon's better I definitely will - may even buy two. Otherwise though, I don't really want to give the message that I'm cool with that gun by adding to it's sales.

 

At the same time, I can't make any videos without buying it. I can imagine testing it vs a Rhino, other weak stuff - would ward others away potentially, or at least raise the amount of complaints to Rockstar. Then again, after its released what are the odds they'll do anything? Pretty low I think. Before release was the best opportunity. So I don't know if I should even bother.

Edited by Happy Hunter
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Thomas The Dank Engine
Just now, Happy Hunter said:

I'm not sure whether to buy it or not. Obviously if the cannon's better I definitely will - may even buy two. Otherwise though, I don't really want to give the message that I'm cool with that fun by adding to it's sales.

 

At the same time, I can't make any videos without buying it. I can imagine testing it vs a Rhino, other weak stuff - would ward others away potentially, or at least raise the amount of complaints to Rockstar. Then again, after its released what are the odds they'll do anything? Pretty low I think. Before release was the best opportunity. So I don't know if I should even bother.

I will make a video testing the B11 against various ( armored vehicles ). This will include it's cannon, barrage etc. Stay tuned for it!

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Happy Hunter

One more thing. Why is the gun so much stronger here?

 

 

 

Everywhere else it seems weak - even against unarmoured NPC cars, let alone something like a Nightshark.

Edited by Happy Hunter
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2 hours ago, ekin said:

Nope, should be priced at 3.8 million dollars with no trade price.

Alright, thank you.

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Thomas The Dank Engine
42 minutes ago, Happy Hunter said:

One more thing. Why is the gun so much stronger here?

Spoiler

 

 

 

 

 

Everywhere else it seems weak - even against unarmoured NPC cars, let alone something like a Nightshark. 

That's because he tested it in Singleplayer. Data values are different in Multiplayer. Plus he could've used Gaffa's meta files, because this video was created a week before his changes meaning this B11 is stock.

Edited by MrARCO
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I’ll be buying this thing tomorrow despite the issues with the gun. I’ve wanted this jet for years.

Edited by KingBen
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Wastelander (Suzuki)

Going to try to do First Person View only in this thing when it comes to ground attack. Got to get that "Reggie And The Full Effect" going (Props if you get what game's Soundtrack I'm Referencing)

Going to enjoy hearing this during free mode battles with the GM Crew, I'm going to try to be the main CAS Pilot of the crew (Sort of already am)

 

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1 hour ago, KingBen said:

I’ll be buying this thing tomorrow despite the issues with the gun. I’ve wanted this jet for years.

All three of my characters will own it, despite my complaint.

 

The A-10 is such an "up close and personal" aircraft, just like the helicopters I enjoy flying and I guess I'll make the best of it.

 

All everyone can do is hope for a buff, you never know.

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4 hours ago, Happy Hunter said:

One more thing. Why is the gun so much stronger here?

<snipped>

Everywhere else it seems weak - even against unarmoured NPC cars, let alone something like a Nightshark.

Smaller explosion ragdolls the vehicle away less than a larger explosion and thus the Hydra missed far more of its shots. Also consider that the Hydra has two firing points, not one like the Savage / B-11 etc. 

That's one of the reasons I do my testing at the location that I use, with vehicles up against the wall - so that even if the bullet / whatever misses the target, it'll strike the wall right behind it and thus give a more accurate result. 

 

Other thing Skyline can do is set the vehicle as frozen (doesn't move) and then use something like freecam whilst in the aircraft to ensure all the rounds are hitting the target. 

Oh and finally, remember how the Rogue cannon does fire damage as well, whereas the aircraft cannons don't. 

 

Also one more thing as I keep on seeing it in YouTube comments... the B-11 cannon is NOT suddenly more powerful against ground targets than other targets. It's not even more powerful against vehicles versus anything else... there is no vehicle damage modifier set for the Strikeforce cannon (unlike my version which multiplies damage by 2 for vehicles). 

 

One final showcase before the disappointing version becomes real (sorry about all the missiles and beeps, vehicle was also set as invincible): 

 

Edited by Gaffa
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2 hours ago, Gaffa said:

Smaller explosion ragdolls the vehicle away less than a larger explosion and thus the Hydra missed far more of its shots. Also consider that the Hydra has two firing points, not one like the Savage / B-11 etc. 

That's one of the reasons I do my testing at the location that I use, with vehicles up against the wall - so that even if the bullet / whatever misses the target, it'll strike the wall right behind it and thus give a more accurate result. 

 

Other thing Skyline can do is set the vehicle as frozen (doesn't move) and then use something like freecam whilst in the aircraft to ensure all the rounds are hitting the target. 

Oh and finally, remember how the Rogue cannon does fire damage as well, whereas the aircraft cannons don't. 

 

Also one more thing as I keep on seeing it in YouTube comments... the B-11 cannon is NOT suddenly more powerful against ground targets than other targets. It's not even more powerful against vehicles versus anything else... there is no vehicle damage modifier set for the Strikeforce cannon (unlike my version which multiplies damage by 2 for vehicles). 

 

One final showcase before the disappointing version becomes real (sorry about all the missiles and beeps, vehicle was also set as invincible): 

 

 

Now this is just a bad ass scene all around. Night attack on the midst base, cannon sound, radio warnings, etc. Even with the crappy killing power of the cannon against other jets, that's a beautiful scene of chaos all around. 

Edited by Commche
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xXxKAMIKAZExXx

Imagine Rockstar suprises us by releasing this jet with a buffed cannon that's even deadlier than that of the Hydra and Lazer with twice the range :D

 

and heavily nerfs the Hunter for no reason what so ever. :blink:

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Yellow Dog with Cone
17 minutes ago, xXxKAMIKAZExXx said:

Imagine Rockstar suprises us by releasing this jet with a buffed cannon that's even deadlier than that of the Hydra and Lazer with twice the range :D

e7b.gif

 

20 minutes ago, xXxKAMIKAZExXx said:

and heavily nerfs the Hunter for no reason what so ever. :blink:

384.gif

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Thomas The Dank Engine
26 minutes ago, xXxKAMIKAZExXx said:

Imagine Rockstar suprises us by releasing this jet with a buffed cannon that's even deadlier than that of the Hydra and Lazer with twice the range :D

 

and heavily nerfs the Hunter for no reason what so ever. :blink:

*Fingers in ear* LALALALA Im not listening LALALALA

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Absolutely final notes before it's release: 

- Top Speed is a strange one, I guess I will know for sure tomorrow, but even when not at low altitudes, sometimes the plane just can't pass 165 mph when straight and level. 

- Rockstar once again disappoint me with their laziness, there's literally values for weapon information pertaining to how much damage they do to vehicles specifically - which is the same as always for the B-11, and there's values for online player damage for the explosives in the explosion file, which is the same as always for the B-11 - they could've easily messed with these and tweaked them so the A-10 was powerful but not too OP.

- They increased the range by 20m over the Hydra and Lazer which isn't even worthwhile to me (do you know how fast you cover those 20m when in a strafing dive)? Cannon range should be 300 metres as far as I'm concerned, equalling that of many missiles. 

- I tried to create bad accuracy for the cannon - it didn't work (messing with accuracy spread value). I tried to create force on the cannon so it would slow the plane down when being fired - it didn't work (messing with force and rumble values). Maybe I needed to spend more time here because I was rushing through things, but Rockstar could've sorted that. 
- Its manoeuvrability is slightly too high. It's roll speed should remain the same, the pitch speed should be reduced (perhaps half, feeling like a large bomber, so people really need to plan their strafes) and the yaw effect should be reduced too. These in combination with a slower flight speed (kind of hoping the 165 is the top and not 235) should be enough measures to re-balance it against other combat effective air-to-air options. 

 

Edit: huehuehue

DVJ0LJ2.jpg

Edited by Gaffa
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