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Sunny States - Things from other GTA to San Andreas


Dawid36
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Hello everyone. I would like to introduce you to the GTA San Andreas mod that I am working on. Well, he adds things from GTA Vice City,Vice City Stories, III and Liberty City Stories
As for the beginning, I have only all weapons and vehicles. Maybe there are such modifications, but I try to create this mod in my own way, as if I saw it from my perspective

 

Note: I am a beginner modder so minor shortcomings could have happened ... What you report bugs to me (in post, private message or Discord), I will correct in the next versions

 

List of vehicles

Spoiler

All from Vice City ( with original carcols)
Several cars from Vice City Stories (W.I.P) ( with original carcols )


List of weapons 
 

Spoiler

VICE CITY

Spoiler

Brass Knuckles
Screwdriver
Hammer
Knife
Meat Cleaver
Golf Club
Nightstick
Baseball Bat
Machete
Katana
Chainsaw
Tear Gas
Molotov Cocktail
Grenades
Detonator Grenades
Pistol

Python
Shotgun
Stubby Shotgun
S.P.A.S. 12
Tec-9
Ingram Mac 10
Uzi

MP5
Ruger

M4

M-60
Flamethrower
Rocket Launcher
Minigun
Sniper Rifle

Laser sniper

Camera

Detonator 
AK-47 [from beta]

Silver Colt [from beta]

Desert Eagle [from beta]

Grenade Launcher [from beta]

MP5 Short [from beta]

Nailgun [from beta]

PSG-1 Laser [from PS2]

Python Short [form beta]

Shotgun [from PS2]

Kruger [from PS2]

Steyr AUG [from beta]

Stapleg [from beta]

Stungun [from beta]

 

VICE CITY STORIES
 

Spoiler

Brass Knuckles

Butterfly Knife

Knife

Gaff Hook

Machete

Hand Axe

Golf Club

Nightstick

Baseball Bat

Chainsaw

Beretta

Silver Beretta (from cutscenes)

Equalizer

Scorpion

Silenced Mac 10

Uzi

MP5

Stubby Shotgun

Chromegun

S.P.A.Z 12

AK47

M16

Sniper Rifle

SVD Dragunov

Flamethrower

M249

Minigun

Rocket Launcher

Molotov

Grenades

Detonator Grenades

Camera

Detonator

Binoculars

Tear Gas (from beta)

Python (from artworks, python without scope and with brown barrel )

 

 

Some screens of vehicles

 

60N4XhF.jpg

aHdHOzp.jpg

NP9I7fv.jpg

1mukchr.jpg

rvFOX5i.jpg

SGlethD.jpg

BBcuNXr.jpg

 

More screenshots and a link to the download give later in the post,
Greetings @Dawid36.

 

Thanks for:

@MrFinger for help, suggestions and little test

Edited by Dawid36
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This looks really promising. I really like that you're not only adding new content, you also want to integrate it into the game. I hope that it gets done as seamlessly as possible.

Regarding the vehicles though, to achieve the best quality possible, you could SA-style them. It's really hard to describe what is it like, just compare this (VC style):

Spoiler

latest?cb=20090430183716

with this (SA style):

Spoiler

latest?cb=20091209110900

 

As for the icons, I'm pretty sure you can find a good GFX artist here.

Best of the luck with this mod!

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today I found some time, so I started working on vehicles - today these vehicles have been converted to the picture below + added colors from Vice City and adapted for these vehicles

 

 

Edited by Dawid36
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Today the next portion of vehicles plus the font from Vice City. I would like the font to be compatible with the function included in the SilentPatch modification called ColourNameZones. 

I also plan to make the Zebra Cab already in the nitro standard, but do not know how to do it: /

 

 

 

 

 

 

 

Edited by Dawid36
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@wilmanwdk For now I will stay with the original version. When I learn to do gta sa style vehicles, they are like that

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On 7/22/2018 at 9:00 PM, Dawid36 said:

Hello everyone. I would like to introduce you to the GTA San Andreas mod that I am working on. Well, he adds things from GTA Vice City and Vice City Stories
As for the beginning, I have only all weapons and vehicles. Maybe there are such modifications, but I try to create this mod in my own way, as if I saw it from my perspective

 

Note 1: Now weapons and vehicles need to be spawn with the help of spawners made by Djj_Junior (they are included in the modification) but in future versions will be created pickups and spawn places or mod cleo to choose from list.

 

Note 2: I am a beginner modder so minor shortcomings could have happened ... What you report bugs to me (in post, private message or Discord), I will correct in the next versions

 

Vice City weapons

  Reveal hidden contents

Screwdriver [ X ]

Hammer [ X ]

Knife [ X ]

Meat Cleaver [ X ]

Machete [ X ]

Colt Python  [ X ]

Stubby Shotgun [ X ]

Ingram Mac 10 [ X ]

Uzi 9mm [ X ]

Ruger [ X ]

Kruger (wood texture from PS2) [ X ]

M-60 [ X ]

PSG-1 [ X ]

.308 Sniper ( laser version from PS2) [ X ]

Nailgun (beta weapon) [ X ]

Grenade Launcher (beta weapon) [ X ]

M4 (beta weapon) [ X ]

Silver Colt (beta weapon) [ X ]

Stungun (beta weapon) [ X ]

Stapler (beta weapon) [ X ]

Short Colt Python (beta weapon) [ X ]

MP-5 Short (beta weapon) [ X ]

Steyr AUG (beta weapon) [ X ]

Shotgun (chromegun version from PS2 ) [ X ]

Flintlock Pistol (seen at Ken Rossenberg office) [ X ]

Weapons in Ammu-Nation [ X ]

 

Vice City Stories weapons

  Reveal hidden contents

Butterfly Knife [ X ]

Knife [ X ]

Axe [ X ]

Machete [ X ]

Gaff Hook [ X ]

Ladnmine [ X ]

Beretta (Pistol) [ X ]

Equalizer [ X ]

Shotgun [ X ]

Stubby Shotgun [ X ]

Spaz-12 [ X ]

Scorpion [ X ]

Mac-10 Silenced [ X ]

M-5 [ X ]

AK [ X ]

M-16 [ X ]

Rocket Launcher [ X ]

M249 [ X ]

Sniper Rifle [ X ]

Dragunov [ X ]

Binoculars [ X ]

Detonator (for Land Mine) [ X ]

Remington 870 (weapon from artwork) [ X ]

Beretta M-12 ( weapon from artwork ) [ X ]

 

 

Link for weapons screens

 

Vice City vehicles

  Reveal hidden contents

Cuban Hermes [ X ]

Securitycar [ X ]

Sabre Turbo [ X ]

Deluxo [ X ]

Ambulance ( signals don't work) [ X ]

Banshee [ X ]

Sentinel XS [ X ]

Enforcer [ X ]

FBI Washington [ X ]

Bus [ X ]

Police car [ X ]

Spand Express truck [ X ]

Gang Burrito [ X ]

Top Fun [ X ]

Kaufman Cab [ X ]

Zebra Cab [ X ]

Love Fist Limo [ X ]

Bloodring Banger A [ X ]

Bloodring Banger B [ X ]

 

Screens:

  Reveal hidden contents

KNb92qm.jpg

 

5V6dkM6.jpg

 

EltN95s.jpg

 

Font: (I would like the font to be compatible with the function included in the SilentPatch modification called ColourNameZones)

  Reveal hidden contents

JA6aR6U.png

 

Loh2u3L.png

 

70eO0Mq.png

 

X - added to the game and they work

X - not added but are in the plans

 

To-do list :
 

  Reveal hidden contents

* Radio stations (I have, but they are added by the ATP mod and - firstly, I do not know if I can add this and secondly there are no advertising files or weather disruptions)

* Map ( with interdoors and veh spawn )

* Vehicles

* Weapons

* Peds

* Animations

* Other things

 

Important: Weapons do not have icons because I would like to create an icon for my type, but I have no idea

 

Spawn weapon names 

  Reveal hidden contents

K8WPgHd.png

 

uHBOaWW.png

 

liI8TVG.png

 

FdYZD8a.png

 

sNWpDof.png

 

zKgWeRH.png

 

yqcOVlk.png

 

x9wQ5PT.png

 

Download version V1

 

Thanks for:

@MrFinger for help, suggestions and little test
@CoolMods for help, sugestions
@Sanmodder for help, suggestions

greatly
develop further
świetnie rozwijaj się dalej

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Today, a little modestly because only four vehicles.
I've tried to add a color palette to Vice City Beta, but there's something wrong with the colors and they do not display correctly

( in Sentinel XS instead of displaying color  110,90,185            # 231 blue purple  shows 72,94,132            # 179 blue2                dark
 

 

Weapons icons they are created by @Brooklynzsmac will be added in future update.

 

 

Edited by Dawid36
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  • 6 months later...
On 7/29/2018 at 9:28 AM, Dawid36 said:

Today, a little modestly because only four vehicles.
I've tried to add a color palette to Vice City Beta, but there's something wrong with the colors and they do not display correctly

( in Sentinel XS instead of displaying color  110,90,185            # 231 blue purple  shows 72,94,132            # 179 blue2                dark
 

 

Weapons icons they are created by @Brooklynzsmac will be added in future update.

 

kSJYCTs.jpg

For GTA Vice City Beta Uses GTA III Carcols As a base, its ironically get alot of beta values that as seen in early vice city screens, and good work keep the project up

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MOD UPDATE

 

Several months have passed since the project started, so I decided to start sharing my progress again. Mod has changed its assumption - things will be added not only from VC. I do not assume a new topic would not clutter up the forum so I write it here.

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List of vehicles

Spoiler

All from Vice City ( with original carcols)
Several cars from Vice City Stories (W.I.P) ( with original carcols )


List of weapons 
 

Spoiler

VICE CITY

Spoiler

Brass Knuckles
Screwdriver
Hammer
Knife
Meat Cleaver
Golf Club
Nightstick
Baseball Bat
Machete
Katana
Chainsaw
Tear Gas
Molotov Cocktail
Grenades
Detonator Grenades
Pistol

Python
Shotgun
Stubby Shotgun
S.P.A.S. 12
Tec-9
Ingram Mac 10
Uzi

MP5
Ruger

M4

M-60
Flamethrower
Rocket Launcher
Minigun
Sniper Rifle

Laser sniper

Camera

Detonator 
AK-47 [from beta]

Silver Colt [from beta]

Desert Eagle [from beta]

Grenade Launcher [from beta]

MP5 Short [from beta]

Nailgun [from beta]

PSG-1 Laser [from PS2]

Python Short [form beta]

Shotgun [from PS2]

Kruger [from PS2]

Steyr AUG [from beta]

Stapleg [from beta]

Stungun [from beta]

 

VICE CITY STORIES
 

Spoiler

Brass Knuckles

Butterfly Knife

Knife

Gaff Hook

Machete

Hand Axe

Golf Club

Nightstick

Baseball Bat

Chainsaw

Beretta

Silver Beretta (from cutscenes)

Equalizer

Scorpion

Silenced Mac 10

Uzi

MP5

Stubby Shotgun

Chromegun

S.P.A.Z 12

AK47

M16

Sniper Rifle

SVD Dragunov

Flamethrower

M249

Minigun

Rocket Launcher

Molotov

Grenades

Detonator Grenades

Camera

Detonator

Binoculars

Tear Gas (from beta)

Python (from artworks, python without scope and with brown barrel )

 

 

Some screens of vehicles

 

60N4XhF.jpg

aHdHOzp.jpg

NP9I7fv.jpg

1mukchr.jpg

rvFOX5i.jpg

SGlethD.jpg

BBcuNXr.jpg

 

More screenshots and a link to the download give later in the post,
Greetings @Dawid36.

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  • 3 weeks later...

if you are going full san andreas style, the only thing remaining from other games should be the exterior, the interior of the cars have to be changed too, not only the wheels, just pointing that out

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Today some pics of vehicles and weapons form Vice City Stories. Many vehicles need little fix e.g correct CJ seat, exhaust or wheels position, and in weapons I'll fix hold and flashgun position. I convert original handling and I should show the results in a next week or two weeks.

 

Vehicles

Spoiler

Ymeb24Z.jpg

7F4O2hz.jpg

Hnppdtx.jpg

5TlBcC3.jpg

d5MTIxD.jpg

vWRxj7F.jpg

rGRflE8.jpg

1h7GqAG.jpg

F2P1EQK.jpg

fX7ORuo.jpg

 

 

 

Weapons

Spoiler

79FMfvQ.jpg

vinFxOC.jpg

iFCsE7a.jpg

PzAKPlA.jpg

Zq1Vs3i.jpg

47pEMox.jpg

cB0tTG0.jpg

avMUMuL.jpg

eEjwvRL.jpg

CCdBXIX.jpg

GN9DqGJ.jpg

3acKq1x.jpg

AbYxzpr.jpg

Ebbz2VE.jpg

 

 

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  • 1 year later...
On 2/21/2019 at 3:11 AM, thalilmythos said:

if you are going full san andreas style, the only thing remaining from other games should be the exterior, the interior of the cars have to be changed too, not only the wheels, just pointing that out

The exterior in SA also looks diferent, so if you want to make vehicles looking SA style, there is huge worck to do for every single vehicle. I know what I am tallking about, as I have done vehicle converting for Underground mod at the very begining.

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On 3/14/2020 at 7:11 AM, Fadhil2314 said:

Hey, Are you still working on the mod?

Partly, beacuse
first I studying on college and I work on this mod at weekend
second - I have little problems with make a SA style on vehicles - reflections not apply to model and the colors are too stiff
GceK1Px.png
XA7kFVH.png
wC0QK1b.png
PEZVVFh.png
JqpXMys.png3SERS4a.png

and third, I started work at map, but ...
a) on MeD some .IPL files are EMPTY, but in game renders normaly and if I open .ipl at notepad++ file is full of text lines lol
b) on game some models is invisible but in game renders normaly lol x2
XyxR5aM.png

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I see, But i also have a question about this screenshot.

XyxR5aM.png

Are it's also included other map?

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On 3/16/2020 at 1:21 PM, Fadhil2314 said:

I see, But i also have a question about this screenshot.

 

Are it's also included other map?

yes, the map will be in progress, work will be done and it will be arranged so that it will lead to a bridge to make it easier to get there

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On 3/16/2020 at 1:15 PM, Dawid36 said:

Partly, beacuse
first I studying on college and I work on this mod at weekend
second - I have little problems with make a SA style on vehicles - reflections not apply to model and the colors are too stiff
GceK1Px.png
XA7kFVH.png
wC0QK1b.png
PEZVVFh.png
JqpXMys.png3SERS4a.png

and third, I started work at map, but ...
a) on MeD some .IPL files are EMPTY, but in game renders normaly and if I open .ipl at notepad++ file is full of text lines lol
b) on game some models is invisible but in game renders normaly lol x2
XyxR5aM.png

Which tool you using for converting vehicles? If you using old Kams script, then youll get no reflections for vehicles.

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8 hours ago, cj2000 said:

Which tool you using for converting vehicles? If you using old Kams script, then youll get no reflections for vehicles.

I use this scripts 

 

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On 3/20/2020 at 9:20 PM, Dawid36 said:

I use this scripts 

 

You need to aply UVMap2 and then export your model with that UVMap2 to have reflections worcking. Not shure how it´s done in this script.

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