Dawid36 Posted July 22, 2018 Share Posted July 22, 2018 (edited) Hello everyone. I would like to introduce you to the GTA San Andreas mod that I am working on. Well, he adds things from GTA Vice City,Vice City Stories, III and Liberty City Stories As for the beginning, I have only all weapons and vehicles. Maybe there are such modifications, but I try to create this mod in my own way, as if I saw it from my perspective Note: I am a beginner modder so minor shortcomings could have happened ... What you report bugs to me (in post, private message or Discord), I will correct in the next versions List of vehicles Spoiler All from Vice City ( with original carcols) Several cars from Vice City Stories (W.I.P) ( with original carcols ) List of weapons Spoiler VICE CITY Spoiler Brass Knuckles Screwdriver Hammer Knife Meat Cleaver Golf Club Nightstick Baseball Bat Machete Katana Chainsaw Tear Gas Molotov Cocktail Grenades Detonator Grenades Pistol Python Shotgun Stubby Shotgun S.P.A.S. 12 Tec-9 Ingram Mac 10 Uzi MP5 Ruger M4 M-60 Flamethrower Rocket Launcher Minigun Sniper Rifle Laser sniper Camera Detonator AK-47 [from beta] Silver Colt [from beta] Desert Eagle [from beta] Grenade Launcher [from beta] MP5 Short [from beta] Nailgun [from beta] PSG-1 Laser [from PS2] Python Short [form beta] Shotgun [from PS2] Kruger [from PS2] Steyr AUG [from beta] Stapleg [from beta] Stungun [from beta] VICE CITY STORIES Spoiler Brass Knuckles Butterfly Knife Knife Gaff Hook Machete Hand Axe Golf Club Nightstick Baseball Bat Chainsaw Beretta Silver Beretta (from cutscenes) Equalizer Scorpion Silenced Mac 10 Uzi MP5 Stubby Shotgun Chromegun S.P.A.Z 12 AK47 M16 Sniper Rifle SVD Dragunov Flamethrower M249 Minigun Rocket Launcher Molotov Grenades Detonator Grenades Camera Detonator Binoculars Tear Gas (from beta) Python (from artworks, python without scope and with brown barrel ) Some screens of vehicles More screenshots and a link to the download give later in the post, Greetings @Dawid36. Thanks for: @MrFinger for help, suggestions and little test Edited February 4, 2019 by Dawid36 UnitedMel, Pedrin, The Implex and 10 others 13 Link to comment Share on other sites More sharing options...
wilmanwdk Posted July 22, 2018 Share Posted July 22, 2018 This looks really promising. I really like that you're not only adding new content, you also want to integrate it into the game. I hope that it gets done as seamlessly as possible. Regarding the vehicles though, to achieve the best quality possible, you could SA-style them. It's really hard to describe what is it like, just compare this (VC style): Spoiler with this (SA style): Spoiler As for the icons, I'm pretty sure you can find a good GFX artist here. Best of the luck with this mod! Wojski, Ivan1997GTA and Davve95 3 Link to comment Share on other sites More sharing options...
Dawid36 Posted July 24, 2018 Author Share Posted July 24, 2018 (edited) today I found some time, so I started working on vehicles - today these vehicles have been converted to the picture below + added colors from Vice City and adapted for these vehicles Edited February 4, 2019 by Dawid36 MrFinger, Sanmodder and wilmanwdk 3 Link to comment Share on other sites More sharing options...
Dawid36 Posted July 25, 2018 Author Share Posted July 25, 2018 (edited) Today the next portion of vehicles plus the font from Vice City. I would like the font to be compatible with the function included in the SilentPatch modification called ColourNameZones. I also plan to make the Zebra Cab already in the nitro standard, but do not know how to do it: / Edited February 4, 2019 by Dawid36 Sanmodder, MrFinger and wilmanwdk 3 Link to comment Share on other sites More sharing options...
wilmanwdk Posted July 25, 2018 Share Posted July 25, 2018 Great progress! Will you SA style the cars though, or they will stay like that? Link to comment Share on other sites More sharing options...
Dawid36 Posted July 25, 2018 Author Share Posted July 25, 2018 @wilmanwdk For now I will stay with the original version. When I learn to do gta sa style vehicles, they are like that MrFinger, Sanmodder and wilmanwdk 3 Link to comment Share on other sites More sharing options...
Sanmodder Posted July 25, 2018 Share Posted July 25, 2018 On 7/22/2018 at 9:00 PM, Dawid36 said: Hello everyone. I would like to introduce you to the GTA San Andreas mod that I am working on. Well, he adds things from GTA Vice City and Vice City Stories As for the beginning, I have only all weapons and vehicles. Maybe there are such modifications, but I try to create this mod in my own way, as if I saw it from my perspective Note 1: Now weapons and vehicles need to be spawn with the help of spawners made by Djj_Junior (they are included in the modification) but in future versions will be created pickups and spawn places or mod cleo to choose from list. Note 2: I am a beginner modder so minor shortcomings could have happened ... What you report bugs to me (in post, private message or Discord), I will correct in the next versions Vice City weapons Reveal hidden contents Screwdriver [ X ] Hammer [ X ] Knife [ X ] Meat Cleaver [ X ] Machete [ X ] Colt Python [ X ] Stubby Shotgun [ X ] Ingram Mac 10 [ X ] Uzi 9mm [ X ] Ruger [ X ] Kruger (wood texture from PS2) [ X ] M-60 [ X ] PSG-1 [ X ] .308 Sniper ( laser version from PS2) [ X ] Nailgun (beta weapon) [ X ] Grenade Launcher (beta weapon) [ X ] M4 (beta weapon) [ X ] Silver Colt (beta weapon) [ X ] Stungun (beta weapon) [ X ] Stapler (beta weapon) [ X ] Short Colt Python (beta weapon) [ X ] MP-5 Short (beta weapon) [ X ] Steyr AUG (beta weapon) [ X ] Shotgun (chromegun version from PS2 ) [ X ] Flintlock Pistol (seen at Ken Rossenberg office) [ X ] Weapons in Ammu-Nation [ X ] Vice City Stories weapons Reveal hidden contents Butterfly Knife [ X ] Knife [ X ] Axe [ X ] Machete [ X ] Gaff Hook [ X ] Ladnmine [ X ] Beretta (Pistol) [ X ] Equalizer [ X ] Shotgun [ X ] Stubby Shotgun [ X ] Spaz-12 [ X ] Scorpion [ X ] Mac-10 Silenced [ X ] M-5 [ X ] AK [ X ] M-16 [ X ] Rocket Launcher [ X ] M249 [ X ] Sniper Rifle [ X ] Dragunov [ X ] Binoculars [ X ] Detonator (for Land Mine) [ X ] Remington 870 (weapon from artwork) [ X ] Beretta M-12 ( weapon from artwork ) [ X ] Link for weapons screens Vice City vehicles Reveal hidden contents Cuban Hermes [ X ] Securitycar [ X ] Sabre Turbo [ X ] Deluxo [ X ] Ambulance ( signals don't work) [ X ] Banshee [ X ] Sentinel XS [ X ] Enforcer [ X ] FBI Washington [ X ] Bus [ X ] Police car [ X ] Spand Express truck [ X ] Gang Burrito [ X ] Top Fun [ X ] Kaufman Cab [ X ] Zebra Cab [ X ] Love Fist Limo [ X ] Bloodring Banger A [ X ] Bloodring Banger B [ X ] Screens: Reveal hidden contents Font: (I would like the font to be compatible with the function included in the SilentPatch modification called ColourNameZones) Reveal hidden contents X - added to the game and they work X - not added but are in the plans To-do list : Reveal hidden contents * Radio stations (I have, but they are added by the ATP mod and - firstly, I do not know if I can add this and secondly there are no advertising files or weather disruptions) * Map ( with interdoors and veh spawn ) * Vehicles * Weapons * Peds * Animations * Other things Important: Weapons do not have icons because I would like to create an icon for my type, but I have no idea Spawn weapon names Reveal hidden contents Download version V1 Thanks for: @MrFinger for help, suggestions and little test@CoolMods for help, sugestions@Sanmodder for help, suggestions greatly develop further świetnie rozwijaj się dalej Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2018 Share Posted July 26, 2018 PS2 Vice City had better modelled weapons. Due to copyright issues, R* decided to make less realistic models for later versions. http://www.imfdb.org/wiki/Grand_Theft_Auto:_Vice_City There you can see how they were before on PS2 and how they are now. Link to comment Share on other sites More sharing options...
Dawid36 Posted July 29, 2018 Author Share Posted July 29, 2018 (edited) Today, a little modestly because only four vehicles. I've tried to add a color palette to Vice City Beta, but there's something wrong with the colors and they do not display correctly ( in Sentinel XS instead of displaying color 110,90,185 # 231 blue purple shows 72,94,132 # 179 blue2 dark Weapons icons they are created by @Brooklynzsmac will be added in future update. Edited February 4, 2019 by Dawid36 MrFinger, Pauloso, wilmanwdk and 1 other 4 Link to comment Share on other sites More sharing options...
Pauloso Posted February 2, 2019 Share Posted February 2, 2019 On 7/29/2018 at 9:28 AM, Dawid36 said: Today, a little modestly because only four vehicles. I've tried to add a color palette to Vice City Beta, but there's something wrong with the colors and they do not display correctly ( in Sentinel XS instead of displaying color 110,90,185 # 231 blue purple shows 72,94,132 # 179 blue2 dark Weapons icons they are created by @Brooklynzsmac will be added in future update. For GTA Vice City Beta Uses GTA III Carcols As a base, its ironically get alot of beta values that as seen in early vice city screens, and good work keep the project up Link to comment Share on other sites More sharing options...
Dawid36 Posted February 4, 2019 Author Share Posted February 4, 2019 MOD UPDATE Several months have passed since the project started, so I decided to start sharing my progress again. Mod has changed its assumption - things will be added not only from VC. I do not assume a new topic would not clutter up the forum so I write it here. Sanmodder and MrFinger 2 Link to comment Share on other sites More sharing options...
Dawid36 Posted February 4, 2019 Author Share Posted February 4, 2019 List of vehicles Spoiler All from Vice City ( with original carcols) Several cars from Vice City Stories (W.I.P) ( with original carcols ) List of weapons Spoiler VICE CITY Spoiler Brass Knuckles Screwdriver Hammer Knife Meat Cleaver Golf Club Nightstick Baseball Bat Machete Katana Chainsaw Tear Gas Molotov Cocktail Grenades Detonator Grenades Pistol Python Shotgun Stubby Shotgun S.P.A.S. 12 Tec-9 Ingram Mac 10 Uzi MP5 Ruger M4 M-60 Flamethrower Rocket Launcher Minigun Sniper Rifle Laser sniper Camera Detonator AK-47 [from beta] Silver Colt [from beta] Desert Eagle [from beta] Grenade Launcher [from beta] MP5 Short [from beta] Nailgun [from beta] PSG-1 Laser [from PS2] Python Short [form beta] Shotgun [from PS2] Kruger [from PS2] Steyr AUG [from beta] Stapleg [from beta] Stungun [from beta] VICE CITY STORIES Spoiler Brass Knuckles Butterfly Knife Knife Gaff Hook Machete Hand Axe Golf Club Nightstick Baseball Bat Chainsaw Beretta Silver Beretta (from cutscenes) Equalizer Scorpion Silenced Mac 10 Uzi MP5 Stubby Shotgun Chromegun S.P.A.Z 12 AK47 M16 Sniper Rifle SVD Dragunov Flamethrower M249 Minigun Rocket Launcher Molotov Grenades Detonator Grenades Camera Detonator Binoculars Tear Gas (from beta) Python (from artworks, python without scope and with brown barrel ) Some screens of vehicles More screenshots and a link to the download give later in the post, Greetings @Dawid36. Sanmodder and MrFinger 2 Link to comment Share on other sites More sharing options...
TheBadZero Posted February 20, 2019 Share Posted February 20, 2019 Remake numplate Link to comment Share on other sites More sharing options...
thalilmythos Posted February 21, 2019 Share Posted February 21, 2019 if you are going full san andreas style, the only thing remaining from other games should be the exterior, the interior of the cars have to be changed too, not only the wheels, just pointing that out Link to comment Share on other sites More sharing options...
Dawid36 Posted February 21, 2019 Author Share Posted February 21, 2019 Today some pics of vehicles and weapons form Vice City Stories. Many vehicles need little fix e.g correct CJ seat, exhaust or wheels position, and in weapons I'll fix hold and flashgun position. I convert original handling and I should show the results in a next week or two weeks. Vehicles Spoiler Weapons Spoiler MrFinger, Davve95 and Jeansowaty 3 Link to comment Share on other sites More sharing options...
Fadhil2314 Posted March 14, 2020 Share Posted March 14, 2020 Hey, Are you still working on the mod? Link to comment Share on other sites More sharing options...
cj2000 Posted March 16, 2020 Share Posted March 16, 2020 On 2/21/2019 at 3:11 AM, thalilmythos said: if you are going full san andreas style, the only thing remaining from other games should be the exterior, the interior of the cars have to be changed too, not only the wheels, just pointing that out The exterior in SA also looks diferent, so if you want to make vehicles looking SA style, there is huge worck to do for every single vehicle. I know what I am tallking about, as I have done vehicle converting for Underground mod at the very begining. Link to comment Share on other sites More sharing options...
Dawid36 Posted March 16, 2020 Author Share Posted March 16, 2020 On 3/14/2020 at 7:11 AM, Fadhil2314 said: Hey, Are you still working on the mod? Partly, beacuse first I studying on college and I work on this mod at weekend second - I have little problems with make a SA style on vehicles - reflections not apply to model and the colors are too stiff and third, I started work at map, but ... a) on MeD some .IPL files are EMPTY, but in game renders normaly and if I open .ipl at notepad++ file is full of text lines lol b) on game some models is invisible but in game renders normaly lol x2 Link to comment Share on other sites More sharing options...
Fadhil2314 Posted March 16, 2020 Share Posted March 16, 2020 I see, But i also have a question about this screenshot. Are it's also included other map? Link to comment Share on other sites More sharing options...
Dawid36 Posted March 18, 2020 Author Share Posted March 18, 2020 On 3/16/2020 at 1:21 PM, Fadhil2314 said: I see, But i also have a question about this screenshot. Are it's also included other map? yes, the map will be in progress, work will be done and it will be arranged so that it will lead to a bridge to make it easier to get there Link to comment Share on other sites More sharing options...
cj2000 Posted March 20, 2020 Share Posted March 20, 2020 On 3/16/2020 at 1:15 PM, Dawid36 said: Partly, beacuse first I studying on college and I work on this mod at weekend second - I have little problems with make a SA style on vehicles - reflections not apply to model and the colors are too stiff and third, I started work at map, but ... a) on MeD some .IPL files are EMPTY, but in game renders normaly and if I open .ipl at notepad++ file is full of text lines lol b) on game some models is invisible but in game renders normaly lol x2 Which tool you using for converting vehicles? If you using old Kams script, then youll get no reflections for vehicles. Link to comment Share on other sites More sharing options...
Dawid36 Posted March 20, 2020 Author Share Posted March 20, 2020 8 hours ago, cj2000 said: Which tool you using for converting vehicles? If you using old Kams script, then youll get no reflections for vehicles. I use this scripts Link to comment Share on other sites More sharing options...
cj2000 Posted March 23, 2020 Share Posted March 23, 2020 On 3/20/2020 at 9:20 PM, Dawid36 said: I use this scripts You need to aply UVMap2 and then export your model with that UVMap2 to have reflections worcking. Not shure how it´s done in this script. Link to comment Share on other sites More sharing options...
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