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Hworld123

Change vehicle handling

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Hworld123

Hello! I'm try to change current vehicle handling.

 

I found this offset:

0xC2B9DC - The beginning of the Handling block. Each slot has 224 bytes of data.

  • +0x0 = [dword] Index / Identifier
     
  • +0x4 = fMass
     
  • +0x8 = 1.0 / fMass
     
  • +0xC = fTurnMass
     
  • +0x10 = fDragMult
     
  • +0x14 = CentreOfMass.x
     
  • +0x18 = CentreOfMass.y
     
  • +0x1C = CentreOfMass.z
     
  • +0x20 = [byte] nPercentSubmerged
     
  • +0x24 = fMass * 8.0000001e-1 / nPercentSubmerged
     
  • +0x28 = fTractionMultiplier
     
  • +0x74 = [byte] TransmissionData.nDriveType
     
  • +0x75 = [byte] TransmissionData.nEngineType
     
  • +0x76 = [byte] TransmissionData.nNumberOfGears
     
  • +0x7C = TransmissionData.fEngineAcceleration (Multiplied by 3.9999999e-4)
     
  • +0x80 = TransmissionData.fEngineInertia
     
  • +0x84 = TransmissionData.fMaxVelocity (Multiplied by 5.5555599e-3)
     
  • +0x94 = fBrakeDeceleration (Multiplied by 3.9999999e-4)
     
  • +0x98 = fBrakeBias
     
  • +0x9C = [byte] bABS
     
  • +0xA0 = fSteeringLock
     
  • +0xA4 = fTractionLoss
     
  • +0xA8 = fTractionBias
     
  • +0xAC = fSuspensionForceLevel
     
  • +0xB0 = fSuspensionDampingLevel
     
  • +0xB4 = fSuspensionHighSpdComDamp
     
  • +0xB8 = Suspension upper limit
     
  • +0xBC= Suspension lower limit
     
  • +0xC0 = Suspension bias between front and rear
     
  • +0xC4 = Suspension anti-dive multiplier
     
  • +0xC8 = fCollisionDamageMultiplier (multiplier not yet found)
     
  • +0xCC = [hex] modelFlags
     
  • +0xD0 = [hex] handlingFlags
     
  • +0xD4 = fSeatOffsetDistance
     
  • +0xD8 = [dword] nMonetaryValue
     
  • +0xDC = [byte] Front lights
     
  • +0xDD = [byte] Rear lights
     
  • +0xDE = [byte] Vehicle anim group

 

 

but when I try to call a pointer 0xC2B9DC+0x4 in a cheat engine it does not find anything. Why?

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OrionSR
Posted (edited)

0xC2B9DC = start of the digital representation of the data contained in handling.cfg

0xC2B9DC+0x4 = mass of the landstalkers (verified as 1700.0 float)

 

 

I would expect that changing the mass of the landstalker here to affect any new vehicles that spawn. I don't think this will change the "current" vehicle, your stated goal.

Edited by OrionSR

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