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terrannce

Unhappy Customer!!!

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terrannce
Posted (edited)

Okay, the title is a little exaggerated, but whatever.

I am a big San Andreas fan.

LCS is from 2006, so it is a post San Andreas game.

Why then does it remind me more of gta 3 graphics and handling wise, etc (not setting wise of course) than of San Andreas the best GTA title definitely around that time (and in my opinion of all time)?

San Andreas was a huge milestone, and a revolutionary game.

LCS goes backwards and brings back the old and less advanced game engine and style.

What annoys me the most is that that unlike the radio stations in San Andreas, the radio stations in this game totally suck!

All of the stations play classical ,pop.and rap music which I am not into - no great stations like K-DST or RADIO X or even K-ROSE! 

I went and googled the radio stations, and none of the songs are by artists I have ever heard of, not one. It's set in 1998 so what about Alanis Morrisette, Marilyn Manson, Spice Girls, Sheryl Crow, Hole, heck even earlier 90's like Nirvana, or Sound Garden, and this is just to name a few.

I am bewildered as to why right after such a milestone game like San Andreas, they would release such a crap game, and a game that is for sure a step backwards?

Edited by terrannce

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RetroMystic

It's almost like it's a smaller game and many features from GTA:SA were compromised because it was originally a PSP game

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George Costanza

as said. It's small game based on VC's engine, with little budget for portable system. Try playing VCS, it got extra crap such as swimming, bikes, radios full of expensive songs etc etc.

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Antonio"Toni"Hernandez
Posted (edited)
On 7/17/2018 at 12:49 AM, RetroMystic said:

it was originally a PSP game

Yeah, could that be the reason why? As that being said, for the music, R* still needed to prove themselves before SA even though III and VC are amazing games, that's probably they made everything impeccable to put their names one step away. Sure, it might also cost them much and cause the actors and labels request more. I believe, that's why they changed their strategy in terms of voice actors and songs. However, in my opinion, the songs are still great in the game. So many different tastes.

 

@George Costanza As for VCS, yes it has more stuff since its engine is San Andreas's, but I would still put it in the same category as it was too originally released for PSP. Plus, for the story, VC's story is more accurate than III's.

Edited by Antonio"Toni"Hernandez

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George Costanza
12 minutes ago, Antonio"Toni"Hernandez said:

Yeah, could that be the reason why?

Ofc, it's less powerful than PS2 and it was smaller platform (in terms of users), so it was much riskier for R* to develop game for it

 

13 minutes ago, Antonio"Toni"Hernandez said:

its engine is San Andreas's

it's not

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Nico

The Stories games were like some sort of "experiment" I guess. Back then, GTA releases were almost yearly, and with the PS3 and Xbox 360 being released soon they started to work on IV, which would still take a couple of years to complete, so they needed to release something in the meantime. With the PSP being released around that time as well, they wanted to capitalize on its release, a success that would never arrive.

 

The UMD discs capacity was nowhere near the capacity of PS2's DVD's, and the handheld itself was also technically behind the domestic console. They couldn't just bring their newest game into that relatively new, untested platorm. Even less considering that SA already made extensive use of the PS2 capabilities. LCS and VCS were made largely using reused assets from III and VC because of the little time and resources they had to work on them. VCS was a bit more polished and had more content, but its sales were tarnished by the relative unpopularity of LCS. That and the music licensing problems could explain why it was never released for mobiles.

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Antonio"Toni"Hernandez
On 7/17/2018 at 3:21 AM, George Costanza said:

it's not

Yeah, I looked again and it's not. I read it somewhere before by the way.

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Penguin Bob

The reason why the game wasn't like San Andreas is due to PSP limitations. Also, did you buy the game recently after all of these years? If you did, then you should have known by now that it wasn't going to be like what you expected.

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KGBeast

>I am a big San Andreas fan.

 

There's your problem right there.

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Helegad
Posted (edited)

OP is part of the problem where games these days are more about looking good than playing good.

 

Oh yeah and tl:dr

> no Spice Girls

> crap game

Edited by Helegad

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