in0finite Posted May 12, 2019 Author Share Posted May 12, 2019 SeanAlgerian, inkoalawetrust, A_Xz and 3 others 6 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted May 12, 2019 Share Posted May 12, 2019 1 hour ago, in0finite said: Is this some kind of online or multiplayer feature just like PS2?(but more players than 2?) Link to comment Share on other sites More sharing options...
in0finite Posted June 4, 2019 Author Share Posted June 4, 2019 A_Xz, Partuk, Ken Cocaine Rosenberg and 1 other 4 Link to comment Share on other sites More sharing options...
in0finite Posted July 27, 2019 Author Share Posted July 27, 2019 (edited) Multiplayer is implemented You can now play with other players online. Download link for new version: https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.0/SanAndreasUnity-3.0-windows.zip IP address of server is: 34.90.25.177 Port number for Main scene: 7777 Port number for Demo scene: 7778 Tips: - press M to open fullscreen map to see where are other players - open Stats => Players to see list of all players connected - you can spawn maximum 3 vehicles - destroy them before spawning more Edited July 31, 2019 by in0finite increase font size A8ul99, Ken Cocaine Rosenberg, DingoPachinko and 3 others 6 Link to comment Share on other sites More sharing options...
in0finite Posted July 31, 2019 Author Share Posted July 31, 2019 (edited) ANDROID RELEASE Touch controls are implemented. Game can now be played on any mobile platform (Android, iOS, WSA), or any other touch device. Read instructions on how to install on Android:https://github.com/GTA-ASM/SanAndreasUnity/wiki/Running-on-Android Release notes:https://github.com/GTA-ASM/SanAndreasUnity/releases/tag/v3.1 Game is a little heavy for mobile phones, so use Demo scene for playing - which means, enter port 7778 before connecting. Edited July 31, 2019 by in0finite insert new line Ken Cocaine Rosenberg, AshGamer007 and CriminaL277 3 Link to comment Share on other sites More sharing options...
in0finite Posted August 2, 2019 Author Share Posted August 2, 2019 New multiplayer video AshGamer007, A_Xz, DingoPachinko and 3 others 6 Link to comment Share on other sites More sharing options...
AshGamer007 Posted August 3, 2019 Share Posted August 3, 2019 Hey can do a gameplay video on mobile to?I am curious about the new mobile version. Link to comment Share on other sites More sharing options...
in0finite Posted October 19, 2019 Author Share Posted October 19, 2019 New release is out. This is the first release which includes build for Linux desktop. https://github.com/GTA-ASM/SanAndreasUnity/releases/tag/v3.2 The game now supports case-sensitive filesystems, so it no longer requires additional setup from the user. Dock, Gramps, AshGamer007 and 1 other 4 Link to comment Share on other sites More sharing options...
in0finite Posted November 17, 2019 Author Share Posted November 17, 2019 PROGRESS UPDATE You can listen to the radio when in vehicles Network discovery works - the game can now automatically find servers on LAN and connect to them Chat works Ken Cocaine Rosenberg, CriminaL277, Gramps and 1 other 4 Link to comment Share on other sites More sharing options...
cj2000 Posted November 18, 2019 Share Posted November 18, 2019 Are there some plans for singleplayer suport? Link to comment Share on other sites More sharing options...
in0finite Posted November 20, 2019 Author Share Posted November 20, 2019 On 11/18/2019 at 1:57 PM, cj2000 said: Are there some plans for singleplayer suport? I don't have plans for singleplayer right now. But anyone can start doing it if he likes. The first thing to implement would be SCM parser and runtime. And it's already started: https://github.com/GTA-ASM/GTA3ScriptSharp Link to comment Share on other sites More sharing options...
cj2000 Posted November 21, 2019 Share Posted November 21, 2019 16 hours ago, in0finite said: I don't have plans for singleplayer right now. But anyone can start doing it if he likes. The first thing to implement would be SCM parser and runtime. And it's already started: https://github.com/GTA-ASM/GTA3ScriptSharp Since I am not interested in converting the original storyline stuff, SCM parser seems to be of no use. Is there also a way to add custom singleplayer missions without SCM parser? Link to comment Share on other sites More sharing options...
in0finite Posted November 21, 2019 Author Share Posted November 21, 2019 7 minutes ago, cj2000 said: Is there also a way to add custom singleplayer missions without SCM parser? You have access to the whole C# and Unity API. So yes, it is possible. You can either load C# modules at runtime, or change source code and build it. Link to comment Share on other sites More sharing options...
cj2000 Posted November 22, 2019 Share Posted November 22, 2019 Also the animation when killing enemies looks a bit strange, I mean they just disapear. Is it posible to make it more realistik? I mean, the dead bodies shoul remain visible and posibility to take money and weapons from them. Link to comment Share on other sites More sharing options...
in0finite Posted November 22, 2019 Author Share Posted November 22, 2019 Yes, peds should have die animation and dead bodies should remain. Also, weapons should appear after ped dies. However, there is no concept of money in the game yet. Link to comment Share on other sites More sharing options...
in0finite Posted November 25, 2019 Author Share Posted November 25, 2019 INTERIORS WORK And they support multiplayer. You can access every interior which has an entrance in the outside world. Some of them have missing objects (walls, floors) or collision data - this is a bug in original game. Ken Cocaine Rosenberg, AshGamer007, Honker1944 and 3 others 6 Link to comment Share on other sites More sharing options...
JoshuaJM Posted December 16, 2019 Share Posted December 16, 2019 Hmm... maybe work in progress or something. Link to comment Share on other sites More sharing options...
in0finite Posted December 17, 2019 Author Share Posted December 17, 2019 17 hours ago, JoshuaJM said: Hmm... maybe work in progress or something. Not much progress since last post. For latest news, you can join discord. AshGamer007 1 Link to comment Share on other sites More sharing options...
in0finite Posted April 5, 2020 Author Share Posted April 5, 2020 DRIVE-BY IMPLEMENTED You can now shoot from car windows Ken Cocaine Rosenberg, AshGamer007 and MrGTAmodsgerman 3 Link to comment Share on other sites More sharing options...
in0finite Posted May 2, 2020 Author Share Posted May 2, 2020 (edited) All GUI in the game (except windows) is re-designed for the new Unity UI system (uGUI). This means it looks better, scales with screen size, is easy to modify, leaves less garbage. Here is how it looks like from the Pause menu: Edited May 2, 2020 by in0finite reupload image apfelbaum and AshGamer007 2 Link to comment Share on other sites More sharing options...
in0finite Posted May 10, 2020 Author Share Posted May 10, 2020 New release (v3.3) available Download: https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.3/SanAndreasUnity-3.3-windows.zip List of changes: https://github.com/GTA-ASM/SanAndreasUnity/releases/tag/v3.3 CriminaL277, DingoPachinko and AshGamer007 3 Link to comment Share on other sites More sharing options...
in0finite Posted May 20, 2020 Author Share Posted May 20, 2020 Inflict damage based on body part Now detecting which body part was hit by a bullet, and inflicting damage accordingly. This was done by generating ragdoll colliders for each bone, and then raycasting against those colliders, instead of ped's capsule collider. AvinashD, Honker1944 and CriminaL277 3 Link to comment Share on other sites More sharing options...
in0finite Posted June 9, 2020 Author Share Posted June 9, 2020 Weapon raycasting is done against high level of detail vehicle mesh. This means bullets can pass through thin objects (such as glass) and damage peds which are in vehicle. AvinashD 1 Link to comment Share on other sites More sharing options...
in0finite Posted July 6, 2020 Author Share Posted July 6, 2020 VEHICLE EXPLOSIONS Vehicles can now be damaged and destroyed. They will emit smoke and fire when low on health, and will explode when health reaches 0. During explosion, vehicle's parts are detached, and physics force and damage are applied to all nearby objects. apfelbaum, Honker1944 and AvinashD 2 1 Link to comment Share on other sites More sharing options...
lascha2nd Posted July 8, 2020 Share Posted July 8, 2020 :0 awesome,is there anything you want to add in future? Look cool. Link to comment Share on other sites More sharing options...
in0finite Posted July 12, 2020 Author Share Posted July 12, 2020 On 7/8/2020 at 2:21 PM, lascha2nd said: :0 awesome,is there anything you want to add in future? Look cool. Yes, we want to add many features. For more info, visit github or discord. AvinashD 1 Link to comment Share on other sites More sharing options...
cj2000 Posted July 20, 2020 Share Posted July 20, 2020 On 7/6/2020 at 9:48 PM, in0finite said: During explosion, vehicle's parts are detached, and physics force and damage are applied to all nearby objects. Sory, but in the video it doesnt look like the explosion has any efect to the vehicle just close to the exploding one. Link to comment Share on other sites More sharing options...
in0finite Posted August 12, 2020 Author Share Posted August 12, 2020 On 7/20/2020 at 5:14 PM, cj2000 said: Sory, but in the video it doesnt look like the explosion has any efect to the vehicle just close to the exploding one. It can be clearly seen that explosion pushes nearby vehicles. On the other hand, damage inflicted by explosions is not visible, because multiple explosions (or explosion of a bigger vehicle) are required to inflame another vehicle. AvinashD 1 Link to comment Share on other sites More sharing options...
cj2000 Posted August 25, 2020 Share Posted August 25, 2020 On 8/12/2020 at 4:45 PM, in0finite said: It can be clearly seen that explosion pushes nearby vehicles. On the other hand, damage inflicted by explosions is not visible, because multiple explosions (or explosion of a bigger vehicle) are required to inflame another vehicle. OK. Link to comment Share on other sites More sharing options...
in0finite Posted September 11, 2020 Author Share Posted September 11, 2020 First VR implementation on Oculus Quest APK file for Oculus: https://github.com/berndolauerto/SanAndreasUnity-VR/releases/download/0.00000001/GTASA-Quest.apk Git repo with VR version: https://github.com/berndolauerto/SanAndreasUnity-VR AvinashD 1 Link to comment Share on other sites More sharing options...
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