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in0finite

San Andreas Unity

Recommended Posts

in0finite
Posted (edited)


We are porting GTA San Andreas to Unity - https://github.com/GTA-ASM/SanAndreasUnity

 

This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas.

 

Using power of Unity, you can now do all the things that you like with one of the best games ever.

 

Here are the main features implemented so far :

  • load various game assets (img, ide, ipl, dff, txd, col, handling, etc)
  • load the world (for both physics and rendering)
  • load pedestrians and play animations on them
  • control the player (move around, jump, enter vehicles, etc)
  • car spawning and driving
  • map and minimap

 

In the future, it will support multiplayer and more features that original GTA:SA doesn't.

 

We could use your help. So, if you can contribute or just want to support the project, join the discord https://discord.gg/p6jjud5.

 

Media

 

d964f098-1670-11e7-8759-0160dbf5bcb5.png

d96b7c24-1670-11e7-997d-ae15913481f8.png

 

 

Edited by in0finite
Update discord link

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universetwisters

TBH if you're gonna do something in unity you should do something original than port another game that isn't even that old into it.

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wilmanwdk

As I already replied in the old topic, it looks really interesting. I guess it shouldn't be in "Mod Showroom" though if you don't want the topic removed again.

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in0finite
17 minutes ago, wilmanwdk said:

As I already replied in the old topic, it looks really interesting. I guess it shouldn't be in "Mod Showroom" though if you don't want the topic removed again.

Where should I put it then ?

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Nuddle King

Looks nice, great that we have San Andreas (Unity Version)

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Wakka387

inb4 C&Ds are sent out

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Am Shaegar

Great! Though how much time will this take to complete?

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Bigbossbro08

First official alpha progress video of San Andreas Unity.

 

 

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in0finite
7 hours ago, Am Shaegar said:

Great! Though how much time will this take to complete?

No clue. We don't have a specific date. We just work as much as we can.

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lsnoop

Unity is laggy, poorly-optimized crap which requires very high system specs to perform simple tasks.

 

I think you should focus on expanding the original engine as there is so much left to do.

 

 

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darkdrifter
18 hours ago, lsnoop said:

Unity is laggy, poorly-optimized crap which requires very high system specs to perform simple tasks.

 

I think you should focus on expanding the original engine as there is so much left to do.

> Unity is poorly optimised

> Ask to use 2000 era 32 bits single threaded engine instead.

 

wat

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Blackbird88
On 7/19/2018 at 4:27 AM, lsnoop said:

Unity is laggy, poorly-optimized crap which requires very high system specs to perform simple tasks.

 

I think you should focus on expanding the original engine as there is so much left to do.

 

 

This is so wrong lol. It's as optimized as much as skill of the person using it. You can use any engine and make it run slow if it's handled by bad coder.

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in0finite
Posted (edited)

New progress update

 

Check out what we have done in the past days:

 

 

weapon.dat is loaded, and any weapon can be given to player

SYKU6Oa.png

 

Aiming finally works

HX978mr.png

 

weapon/health HUD

eQ16MFt.png

 

Splash screen

deWmzTA.jpg

 

Peds following the player

Rl99PiY.jpg

 

Edited by in0finite
Added description for each image

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in0finite
Posted (edited)

Fire animations almost done

 

 

Edited by in0finite
Fix video link

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in0finite
Posted (edited)

We finally managed to play 2 animations at the same time. Here's how aim-and-move looks like. Next thing is reloading, and after that bullet shooting and damage system.
 

 

Edited by in0finite
Fix video link

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Wakka387

really sounds like you will get DMCA'd and possibly taken to court for this

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LaDiDa

I don't see any C&D Notice, do you? They might go to that length (although doubtful as long as they can keep on milking that cow named GTA:O). Then again, just comply to the C&D and you should be fine...

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Nuddle King

This project has nothing to do with GTA:O, is about San Andreas Unity Remake, it's good we have a new version, this should be called GTA SA V1.3 Unity Version.

 

good thing GTA Underground and San Andreas Unity are on progress, and again.....GTA SA never die.

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in0finite
Posted (edited)
16 hours ago, Wakka387 said:

really sounds like you will get DMCA'd and possibly taken to court for this 

Everything is legal here. Like the description says, we are only reading assets from GTA installation, not redistributing them. You can treat this project as another tool for GTA.


We will include the necessary copyright notice.

Edited by in0finite

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Nuddle King
Just now, in0finite said:

Everything is legal here. Like the description says, we are only reading assets from GTA installation, not redistributing them. You can treat this project as another tool for GTA.


We will include the necessary copyright notice.

Hey Infinite, when the next progress update come?I am exited.

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universetwisters
19 hours ago, Wakka387 said:

really sounds like you will get DMCA'd and possibly taken to court for this

 

Good job repeating your original post and bringing nothing new.

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Am Shaegar

I am so excited for this mod. Looking forward to know about how the physics system works.

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in0finite

I was just testing new aim animations 😎

 

 

 

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LaDiDa

wtf, that twisted arm though 🤣

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SilverRST
Posted (edited)

Nice to see how big GTA SA modding community is after those many years! I have no idea what Unity is but I'm very interested to see the progress.

I always want to play GTA 3/VC/SA on my PSVita and Nintendo DS Phat but a man can only dream, right?:D

Edited by SilverRST

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in0finite
Posted (edited)

Aiming with AIMWITHARM weapons (pistol, sawnoff, tec9, uzi) works. Believe it or not, this was the hardest part so far. It took me a week to do it. Because there are no integrated animations for this, I had to manually control the skeleton (which means: upper arm, fore arm, hand). On top of that, coordinate systems for these parts are different, so it was a pain in the ass to implement this.

 

Anyways, now you can aim and move with these weapons, using their full potential 😀

 

 

Sorry for bad video quality, my laptop is a piece of crap.

Edited by in0finite
Embedded video

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in0finite

Working on damage system - health bar is displayed above peds.

 

healthbars.png

 

Next thing is (hopefully) damaging peds with weapons.

 

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justin50

requested value 'DEALER' was not found.

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in0finite

Maybe a historical moment for the project - now you can damage and kill peds with weapons 😄

 

 

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