in0finite Posted July 16, 2018 Share Posted July 16, 2018 (edited) We are porting GTA San Andreas to Unity - https://github.com/GTA-ASM/SanAndreasUnity This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas. Using power of Unity, you can now do all the things that you like with one of the best games ever. Here are the main features implemented so far : load various game assets (img, ide, ipl, dff, txd, col, handling, etc) load the world (for both physics and rendering) load pedestrians and play animations on them control the player (move around, jump, enter vehicles, etc) car spawning and driving map and minimap In the future, it will support multiplayer and more features that original GTA:SA doesn't. We could use your help. So, if you can contribute or just want to support the project, join the discord https://discord.gg/p6jjud5. Media Edited September 12, 2018 by in0finite Update discord link wilmanwdk, The Implex, AshGamer007 and 23 others 26 Link to comment Share on other sites More sharing options...
universetwisters Posted July 16, 2018 Share Posted July 16, 2018 TBH if you're gonna do something in unity you should do something original than port another game that isn't even that old into it. Link to comment Share on other sites More sharing options...
wilmanwdk Posted July 16, 2018 Share Posted July 16, 2018 As I already replied in the old topic, it looks really interesting. I guess it shouldn't be in "Mod Showroom" though if you don't want the topic removed again. in0finite 1 Link to comment Share on other sites More sharing options...
in0finite Posted July 16, 2018 Author Share Posted July 16, 2018 17 minutes ago, wilmanwdk said: As I already replied in the old topic, it looks really interesting. I guess it shouldn't be in "Mod Showroom" though if you don't want the topic removed again. Where should I put it then ? Link to comment Share on other sites More sharing options...
SeanAlgerian Posted July 17, 2018 Share Posted July 17, 2018 Looks nice, great that we have San Andreas (Unity Version) Am Shaegar and AshGamer007 2 Link to comment Share on other sites More sharing options...
Wakka387 Posted July 17, 2018 Share Posted July 17, 2018 inb4 C&Ds are sent out inkoalawetrust and EternalFlakko 2 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 17, 2018 Share Posted July 17, 2018 First official alpha progress video of San Andreas Unity. A_Xz, in0finite, DingoPachinko and 3 others 6 Link to comment Share on other sites More sharing options...
in0finite Posted July 17, 2018 Author Share Posted July 17, 2018 7 hours ago, Am Shaegar said: Great! Though how much time will this take to complete? No clue. We don't have a specific date. We just work as much as we can. Am Shaegar 1 Link to comment Share on other sites More sharing options...
lsnoop Posted July 19, 2018 Share Posted July 19, 2018 Unity is laggy, poorly-optimized crap which requires very high system specs to perform simple tasks. I think you should focus on expanding the original engine as there is so much left to do. Wakka387 1 Link to comment Share on other sites More sharing options...
darkdrifter Posted July 19, 2018 Share Posted July 19, 2018 18 hours ago, lsnoop said: Unity is laggy, poorly-optimized crap which requires very high system specs to perform simple tasks. I think you should focus on expanding the original engine as there is so much left to do. > Unity is poorly optimised > Ask to use 2000 era 32 bits single threaded engine instead. wat inkoalawetrust and theNGclan 2 Link to comment Share on other sites More sharing options...
Blackbird88 Posted July 20, 2018 Share Posted July 20, 2018 On 7/19/2018 at 4:27 AM, lsnoop said: Unity is laggy, poorly-optimized crap which requires very high system specs to perform simple tasks. I think you should focus on expanding the original engine as there is so much left to do. This is so wrong lol. It's as optimized as much as skill of the person using it. You can use any engine and make it run slow if it's handled by bad coder. Silent, inkoalawetrust and The Implex 3 Link to comment Share on other sites More sharing options...
in0finite Posted July 29, 2018 Author Share Posted July 29, 2018 (edited) New progress update Check out what we have done in the past days: weapon.dat is loaded, and any weapon can be given to player Aiming finally works weapon/health HUD Splash screen Peds following the player Edited July 29, 2018 by in0finite Added description for each image Derrick Keno, damiann69, wilmanwdk and 3 others 6 Link to comment Share on other sites More sharing options...
in0finite Posted August 5, 2018 Author Share Posted August 5, 2018 (edited) Fire animations almost done Edited August 5, 2018 by in0finite Fix video link wilmanwdk, SeanAlgerian, Ken Cocaine Rosenberg and 2 others 5 Link to comment Share on other sites More sharing options...
in0finite Posted August 11, 2018 Author Share Posted August 11, 2018 (edited) We finally managed to play 2 animations at the same time. Here's how aim-and-move looks like. Next thing is reloading, and after that bullet shooting and damage system. Edited August 11, 2018 by in0finite Fix video link 5Alex, Am Shaegar, SeanAlgerian and 2 others 5 Link to comment Share on other sites More sharing options...
Wakka387 Posted August 13, 2018 Share Posted August 13, 2018 really sounds like you will get DMCA'd and possibly taken to court for this inkoalawetrust and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
LaDiDa Posted August 13, 2018 Share Posted August 13, 2018 I don't see any C&D Notice, do you? They might go to that length (although doubtful as long as they can keep on milking that cow named GTA:O). Then again, just comply to the C&D and you should be fine... Ivan1997GTA, SeanAlgerian, Am Shaegar and 1 other 4 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted August 13, 2018 Share Posted August 13, 2018 This project has nothing to do with GTA:O, is about San Andreas Unity Remake, it's good we have a new version, this should be called GTA SA V1.3 Unity Version. good thing GTA Underground and San Andreas Unity are on progress, and again.....GTA SA never die. Am Shaegar and CyberRock 2 Link to comment Share on other sites More sharing options...
in0finite Posted August 13, 2018 Author Share Posted August 13, 2018 (edited) 16 hours ago, Wakka387 said: really sounds like you will get DMCA'd and possibly taken to court for this Everything is legal here. Like the description says, we are only reading assets from GTA installation, not redistributing them. You can treat this project as another tool for GTA. We will include the necessary copyright notice. Edited August 13, 2018 by in0finite Am Shaegar and SeanAlgerian 2 Link to comment Share on other sites More sharing options...
SeanAlgerian Posted August 13, 2018 Share Posted August 13, 2018 Just now, in0finite said: Everything is legal here. Like the description says, we are only reading assets from GTA installation, not redistributing them. You can treat this project as another tool for GTA. We will include the necessary copyright notice. Hey Infinite, when the next progress update come?I am exited. Link to comment Share on other sites More sharing options...
universetwisters Posted August 13, 2018 Share Posted August 13, 2018 19 hours ago, Wakka387 said: really sounds like you will get DMCA'd and possibly taken to court for this Good job repeating your original post and bringing nothing new. Honker1944, wilmanwdk, Igor Bogdanoff and 1 other 4 Link to comment Share on other sites More sharing options...
in0finite Posted August 25, 2018 Author Share Posted August 25, 2018 I was just testing new aim animations Link to comment Share on other sites More sharing options...
LaDiDa Posted August 25, 2018 Share Posted August 25, 2018 wtf, that twisted arm though Link to comment Share on other sites More sharing options...
SilverRST Posted August 25, 2018 Share Posted August 25, 2018 (edited) Nice to see how big GTA SA modding community is after those many years! I have no idea what Unity is but I'm very interested to see the progress. I always want to play GTA 3/VC/SA on my PSVita and Nintendo DS Phat but a man can only dream, right? Edited August 25, 2018 by SilverRST in0finite 1 Link to comment Share on other sites More sharing options...
in0finite Posted August 29, 2018 Author Share Posted August 29, 2018 (edited) Aiming with AIMWITHARM weapons (pistol, sawnoff, tec9, uzi) works. Believe it or not, this was the hardest part so far. It took me a week to do it. Because there are no integrated animations for this, I had to manually control the skeleton (which means: upper arm, fore arm, hand). On top of that, coordinate systems for these parts are different, so it was a pain in the ass to implement this. Anyways, now you can aim and move with these weapons, using their full potential Sorry for bad video quality, my laptop is a piece of crap. Edited August 29, 2018 by in0finite Embedded video DingoPachinko, inkoalawetrust, 5Alex and 6 others 9 Link to comment Share on other sites More sharing options...
in0finite Posted September 2, 2018 Author Share Posted September 2, 2018 Working on damage system - health bar is displayed above peds. Next thing is (hopefully) damaging peds with weapons. 5Alex, inkoalawetrust, Derrick Keno and 2 others 5 Link to comment Share on other sites More sharing options...
justin50 Posted September 3, 2018 Share Posted September 3, 2018 requested value 'DEALER' was not found. Link to comment Share on other sites More sharing options...
in0finite Posted September 12, 2018 Author Share Posted September 12, 2018 Maybe a historical moment for the project - now you can damage and kill peds with weapons AliceTG, 5Alex and Ken Cocaine Rosenberg 3 Link to comment Share on other sites More sharing options...
in0finite Posted January 3, 2019 Author Share Posted January 3, 2019 (edited) SOUNDS ARE WORKING We finished loading sounds. Any sound from the game can be played. You can use Audio window to play individual sounds. Weapon firing has sound effects, and you can hear the startup music while the game is loading :D. Credits for hard work: - BigETI , for creating audio library which loads audio data/cfg, and for creating Unity audio clips out of them - moi, for integrating audio into SAU, and making it possible to play individual SFX sounds (eg weapon sounds) Edited January 3, 2019 by in0finite add video DingoPachinko and Ken Cocaine Rosenberg 2 Link to comment Share on other sites More sharing options...
in0finite Posted March 5, 2019 Author Share Posted March 5, 2019 Ivan1997GTA, Ken Cocaine Rosenberg, TJGM and 2 others 5 Link to comment Share on other sites More sharing options...
gamermek1234 Posted April 21, 2019 Share Posted April 21, 2019 Wow perfect work! Link to comment Share on other sites More sharing options...
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