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Most Rewritable GTA


ThatBenGuy1998
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Most Rewritable GTA  

147 members have voted

  1. 1. Which GTA would you rewrite within this site’s Writer’s Discussion?

    • 3
      18
    • Vice City
      10
    • San Andreas
      36
    • 4
      12
    • The Lost and Damned
      8
    • The Ballad of Gay Tony
      7
    • 5
      99


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To develop about Vice City, if I could rewrite it

I would add more explanations about Sonny taking so long to pay a visit to Tommy. Sonny would have to fight against other gangs and Tommy would discreetly work for them by robbing some persons or killing some others.

I would add more explanations about the reason why Tommy can only buy companies after eliminating Diaz. Initially Tommy would be involved in Avery Carrington's fraudulent activities and complete some missions to become the only owner.

I would add immersion-friendly elements about the things Tommy does for some assets. For example some cops who work for a powerful crime lord and made him lose a lot of money would blackmail Tommy so he pays the pizzo with the Malibu's revenues and Tommy would learn the corrupt cops hide their bribes as well as compromising elements in the bank.

 

There are many things to add in a rewritten GTA Vice City.

Edited by Evil empire
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TBOGT needs lots of rewriting. There are way too many annoying cartoony characters (f*ck Mori especially) in this game and almost every mission is just ridiculous for the sake of it. Luis is so bland and has no character focus, he seems completely unfazed by everything that happens and acts the same in every mission

 

Ray Bulgarin was completely ruined as well and became a joke. Gay Tony is the only character with some depth at least 

Edited by FanEu7
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  • 4 weeks later...

Vice City and GTA V could've used more in it's plot.

 

 

If I were to write a remake of Vice City the cartel would play a much bigger role outside of Diaz's strand of missions. Before I expound on that, I'll start with a prologue in the 70's where we play as Tommy in the "Harwood Butcher" incident, a typical linear mission, North Yankton intro-esque and then Vice City's introduction starts as it is originally. After Diaz is killed, his allies in his home country that provides him with product will come down to Vice City making Tommy a dead man walking basically. Tommy would then phone Sonny about his predicament and ask for some backup sent down to Vice which Sonny bluntly refuses and blames him for being idiotic, basically telling him to get himself out of it, it'd be an uphill battle for power to Tommy vs The Cartel. 

 

Also for believability purposes the story would span over 3-4 years instead of just 1 in the original. 

Edited by rjmthe2nd
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The 3D era games for sure, with GTA III being the most rewritable one (I mean, the protagonist is voiceless). 

 

It's not that they are bad written, but they surely don't have the same level of quality when compared to the HD era. It was a different time, with a differenu mentality and less resources. Games were more about the gameplay than the narrative.

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  • 1 month later...
On 2/3/2021 at 11:47 AM, LloydGTA3 said:

LOL at the guy who claims San Andreas had any sort of "majick" to begin with. 😆 You San Andreas fanboys are so funny. 🤣

Oh why don't you put a sock in it?! San Andreas was a perfect game, and rewriting the storyline takes away all the wonderful majick the game offered us with! Rabid SA haters like you are just assholes! The storyline was almost perfect. All it had to do is get rid of Ryder and it would be the best storyline ever.

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Definitely GTA V. Less FIB, more screentime for the antagonists, more missions for the protagonists, make Johnny K. an antagonist, etc.

3 hours ago, DK06282000 said:

All it had to do is get rid of Ryder and it would be the best storyline ever.

You really hate Ryder, don't you?

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On 2/3/2021 at 9:47 PM, LloydGTA3 said:

LOL at the guy who claims San Andreas had any sort of "majick" to begin with. 😆 You San Andreas fanboys are so funny. 🤣

It's called "opinions"

Something you probably never heard of

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On 12/13/2020 at 8:04 PM, DR:BUSTA said:

LCS

By giving it an actual story

Or remove it's story.

Edited by OH76
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Grand Theft Auto: San Andreas could have been much more consistent if there were 3 protagonists in that game.

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3 hours ago, DK06282000 said:

Oh why don't you put a sock in it?! San Andreas was a perfect game, and rewriting the storyline takes away all the wonderful majick the game offered us with! Rabid SA haters like you are just assholes! The storyline was almost perfect. All it had to do is get rid of Ryder and it would be the best storyline ever.

How's your cousin?

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DhF4CUK7S5mrQmZkTLK8DA.png

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10 hours ago, DK06282000 said:

Oh why don't you put a sock in it?! San Andreas was a perfect game, and rewriting the storyline takes away all the wonderful majick the game offered us with! Rabid SA haters like you are just assholes! The storyline was almost perfect. All it had to do is get rid of Ryder and it would be the best storyline ever.

Another butthurt SA fanboy who likes to attack others all because they don't praise the game like it's a gift from heaven. You're just making me laugh even harder. 😅

7 hours ago, DR:BUSTA said:

It's called "opinions"

Something you probably never heard of

Oh I heard of it. I just enjoy mocking these SA fanboys who believe everything about the game is perfect and then start getting butthurt when they read a comment about wanting to improve the storyline and is quick to protest that the storyline is perfect, because to them, it's blasphemous to rewrite the storyline and change anything to it at all. I just find that hilarious as f*ck! 🤣

Edited by LloydGTA3
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36 minutes ago, LloydGTA3 said:

Oh I heard of it. I just enjoy mocking these SA fanboys who believe everything about the game is perfect and then start getting butthurt when they read a comment about wanting to improve the storyline and is quick to protest that the storyline is perfect, because to them, it's blasphemous to rewrite the storyline and change anything to it at all. I just find that hilarious as f*ck! 🤣

That's literally the fanbase of every single GTA game

for me what would I change about SA story would be changing some small details like CJ burying a man for calling his sister a hooker into something like trying to rape her or something and then making fun of CJ I would make events like that more realistic and less random BS

anyways some people are just dumb when it comes to rewriting SA like wanting to turn it into a completely different thing because they never bothered to give a sh*t about the story because they watch most of the cutscenes on youtube without context

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Honestly SA's story is not even that bad. It's not perfect, but at least it has some qualities that make it a good story, in my opinion.

@DR:BUSTA There are some other stuff too; make Ryder an ally instead of an underdeveloped traitor, and make RtLS (Return to Los Santos) a bit longer. But that's everything coming to my mind about it.

Edited by OH76
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1 minute ago, OH76 said:

Honestly SA's story is perfect, in my opinion.

Your opinion is totally right 💯💯

4 minutes ago, OH76 said:

DR:BUSTA There are some other stuff too; make Ryder an ally instead of an underdeveloped traitor, and make RtLS (Return to Los Santos) a bit longer. But that's everything coming to my mind about it.

I think Ryder should be a traitor since it's very iconic now and because he had his reasons to betray the Grove 

Just making it more realistic and making CJ cut his ties with him after "robbing uncle sam"

And for Return to Los Santos 

I just want more big bear , sweet , CJ and probably Cesar too working together in a similar way to the original four homies 

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8 minutes ago, DR:BUSTA said:

Your opinion is totally right 💯💯

I think Ryder should be a traitor since it's very iconic now and because he had his reasons to betray the Grove 

Just making it more realistic and making CJ cut his ties with him after "robbing uncle sam"

And for Return to Los Santos 

I just want more big bear , sweet , CJ and probably Cesar too working together in a similar way to the original four homies 

Ryder wasn't even meant to betray the Grove lol.

I agree about Big Bear - He should have appeared more in the game. He had potential.

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29 minutes ago, OH76 said:

Ryder wasn't even meant to betray the Grove lol.

I agree about Big Bear - He should have appeared more in the game. He had potential.

Yeah but he still had his reasons and worked well with being a traitor

But it's just that his death was lame and he wasn't mentioned during the green sabre cutscene

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On 3/28/2021 at 2:56 AM, OH76 said:

Definitely GTA V. Less FIB, more screentime for the antagonists, more missions for the protagonists, make Johnny K. an antagonist, etc.

You really hate Ryder, don't you?

I just don't understand how anyone could like a trash-talking, dust-smoking, nasal-voiced light-skinned asshole like Ryder after how cruelly he is towards CJ every time he appears. I can't believe there are people who actually like that character. Not to mention he was unimportant to begin with and had no point even being in the story to begin with. So the storyline would have been much better had it been just CJ, Sweet, and Big Smoke, because they're all great characters who are memorable and actually played excellent roles while Ryder is forgotten and had no place in the story at all.

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Algonquin Assassin
On 3/29/2021 at 11:55 PM, OH76 said:

Honestly SA's story is not even that bad. It's not perfect, but at least it has some qualities that make it a good story, in my opinion.

 

To be honest I feel bad when looking back at some of my older posts and I used to take a crap on San Andreas' story from a great height. Truthfully it's fine for what it is. If not a bit silly during the middle portion, but meh. It was the mid 2000s. Times were different.

 

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Why isn't LCS included in the poll? That game has some really awesome gameplay, and it could do well with a good plotline. I was thinking about making a rewrite concept thread for LCS lately, but nah, it's a long shot.

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GTA 3, for sure. There was barely any story. 

 

But then again, GTA 4 was probably the remake it needed.

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  • 7 months later...

Whoever picked GTA San Andreas to be rewritten are clearly dense and don't even know half of the storyline. GTA San Andreas' storyline was perfect and doesn't need to be rewritten at all. Rewriting the story destroys all the magic that it has in the game. GTA 4, the most overrated game in GTA history, is the one that deserves a rewrite more than San Andreas.

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  • 3 months later...
MeeMeeCandy777
On 12/7/2019 at 11:06 AM, Grotti Vigilante said:

I'd say a lot of the options wouldn't be hurt with a bit of rewriting. I'll list a few of my own suggestions.

  • GTA Vice City: Now the writing in this game is good and the story is very much the one with the least amount of changes needed in my opinion, but some of the asset missions need seriously rewriting. For example, why must Hillary have abandonment issues and want you to be able to drive for him? The Driver as a mission makes no sense because if you can beat him, you've proven you're better and therefore don't need him. I'd rewrite it to say he wants to be sure you have a backup in case something happens, and I'd also have him not get shot in the heist. I'd have it like Reuniting the Families where it's a scrolling mission with the gun on top of the car as you try to escape and not get blown up. Would be much better than what we got.
  • GTA San Andreas: I'd rewrite CJ to be more consistent. I wouldn't have the same man submitting to Catalina also be the one to overreact to his sister being catcalled for looking like a hooker. But that's easy to say. What I think needs a rewrite is Ryder as one of the antagonists. Aside from being with Smoke, he does nothing remotely antagonistic. He needs a bigger role in that part of the story. I'd also rewrite Pulaski a little to be more than Tenpenny's lap dog. Maybe imply he has his own motivations and even secretly want to get rid of Tenpenny so he can lead CRASH, but that I could live without. It's just a suggestion.
  • GTA IV: Okay, this is the best story in the series, but it has one gaping problem. Bulgarin. This man was one of the reasons Niko ran away to Liberty City, therefore him being there should've meant he'd be a serious problem in the story. But no, he's barely there and doesn't even make much of an impact. It's all Dimitri's doing from that point on. Bulgarian in my opinion should've been either the main antagonist, or secondary one. He should not have been saved for The Ballad of Gay Tony since he means so much more to Niko than he does Luis. In fact, maybe replace Pegorino with Bulgarin and vice versa. I'll explain this in a minute.
  • GTA: The Lost and Damned: I only wish it was a bit longer and we could see more friendship between Billy and Johnny so we know what we're losing as Billy continuously looses his mind. Make it like Arthur and Dutch from Red Dead Redemption II. But otherwise the story was largely fine from what I remember.
  • GTA: The Ballad of Gay Tony: Okay, remember when I said replace Bulgarin with Pegorino? Well how about instead of Bulgarin giving you an opportunity before he betrays you and then talks to Ancelotti, maybe make it Pegorino who does so, and have him talk to Ancelotti as a way of helping himself get friendly with the other families so he can help himself get up further so he can get onto the Commission. It'd be much better than throwing in Bulgarin just to tie up that loose end. 

Good idea for Vice City. I would love for the film studio asset to be expanded more.

On 1/7/2021 at 4:16 PM, FanEu7 said:

GTA VC: More human moments for Tommy like the one with the old printer dude. Second half of the story needs more missions that add to the main arc with Lance and Sonny

 

GTA SA: Get rid of San Fierro arc and Catalina, whenever I replay the game these missions just become tedious and are not that interesting. Instead I would make the LS arcs (both parts) longer and flesh out LV more. 

 

GTA IV: More Russian Mob focus and make Bulgarin one of the main villians instead of Jimmy Pegorino. Develop Kate better, her death lacks impact. More Michelle after her betrayal would be interesting, she just disappears

 

GTA V: Make Michael the only protagonist + Martin Madrazzo should be the main villian. Decrease the FIB focusu, the Paleto score shouldn't be done for them for an example. 

 

 

Catalina and Claude: Are we a joke to you?

 

(I know Claude can't talk, but let's pretend he does.)

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VenusianDream

Vice City. It doesn't necessarily need to be rewritten per say but the lack of traditional main missions means that the story could be expanded upon heavily.

 

* Restore the cut dialogues and add more interactions between Tommy and Mercedes.

 

* More interactions between Tommy and Earnest Kelly, giving us more details on Tommy's upbringing and personal life and showing us the father/son dynamic that the two have.

 

* More missions working for Diaz. We see the guy about 3 times and then we whack him, kinda makes me question if Diaz was ever actually involved in ambushing the deal. I feel like there should have been more of a build-up to Tommy's epic takeover.

 

* Lance, being Tommy's right hand man, should have had a few more appearances in missions alongside Tommy. Show us some humorous moments as we gradually see more and more of Lance's incompetence seeping through his made up "cool" persona.

 

* More cutscenes of Sonny and his goons taking care of business in LC while discussing Tommy's rise to power would have added more depth to his character and their past friendship

 

* Gangs and factions function as more of a background element in the city compared to the other games, with the exception of the Cuban-Haitian war. The story could use some more missions featuring the Bikers, The Sharks, the Golfers (which I've headcanoned to be a literal Cartel hehe), and the Vice City Triads.

 

* The Heist Crew. Each of them should have had optional side missions to do with them before the heist. Would have fleshed them out better and maybe I'd have hated Hilary just a tad bit less if there was a mission where he actually drove somewhere as a getaway driver for Tommy.

 

* (Maybe) A prologue sequence showing us what happened in Harwood in 1971 right before Tommy gets arrested. The original introductory mission is good on it's own but also seems kinda jarring as the game just opens up to Sonny talking about what happened without any proper context. When I first played VC I was initially confused as to why Tommy was sent to Vice City to begin with.

 

 

I also voted V but that's another beast entirely. The whole damn thing needs to be rewritten.

Edited by VenusianDream

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Mr. Bogey

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Prasdana21

This is just some small nitpicks and all.

 

III: Catalina in my opinion could have made more appearances and 8-Ball should be featured more.

 

Vice City: Love the opening but it would be good (to me) if we played an introduction mission where Tommy killed 11 men in Liberty City. Sonny Forrelli could have made more appearances (Lie visiting Tommy 3 or 4 times before the final mission). Have Earnest Kelly interacted with Tommy more so we can see more of Tommy's soft side. While Vic was never mentioned by name, it should be Pete Vance that got killed in the opening instead of Vic.

 

San Andreas: Ryder shouldn't be an antagonist in the first place. I think he should be at The Green Sabre mission and died as a Grove Street member. That would make CJ more motivated for the next arcs. I wouldn't have CJ kill the Construction Foreman, just have CJ kick his ass. I don't know. But CJ was so out of the character in that mission. Maybe also have Tommy as a mission giver in Las Venturas but this is just a personal taste.

 

Liberty City Stories: Have Vincenzo Chilli as the main antagonist. Massimo Torini also should have a bigger role but as the secondary antagonist. And obviously, Toni's personal story could be expanded more because he was pretty much a Sal's errand boy.

 

Vice City Stories: Maybe just add more screen time for both Jerry Martinez and The Mendez Brothers.

 

IV: Ray Bulgarin should be the secondary antagonist instead of Jimmy Pegorino. Bernie Crane should appear in That Special Someone mission along with Niko and Roman.

 

TLAD: Just make it longer. Also, Johnny should personally kill Ray Boccino after Ray to avenge Jim Fitzgerald. Billy Grey stays as the main antagonist though.

 

TBOGT: Just make it longer. Do more missions with Armando and Henrique which also develops Northwood Dominican Drug Dealers more (so the likes of Willy Valerio and The Gomez Brothers can make a few appearances). Hmm since I already have Bulgarin as the secondary antagonist for IV (which removed him as the TBOGT main antagonist), I think after the diamond deal, Isaac Rooth could be the final TBOGT main antagonist. Give The Jewish Mob a lot of development in TBOGT. So yes, remove the IV mission where Niko killed Isaac too.

 

V: Just have Michael as the sole protagonist so Franklin and Trevor turned into Michael's supporting characters (which removes Johnny from this game, so he's still alive today). Less FIB missions. Have Michael work for Martin Madrazo more until things go bad between the two. Setting up Madrazo as the final antagonist. Devin Weston and Steve Haines turn into the secondary antagonists. 

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  • 2 months later...
DR Cherry Bomb
On 3/15/2022 at 9:53 AM, VenusianDream said:

the Golfers (which I've headcanoned to be a literal Cartel hehe)

Why did the very very Leaf Links Cartel here in this forum come into my mind reading this :kekw:?

OT: I already answered this last year with my old, now deactivated account:

On 3/28/2021 at 11:56 AM, Guest said:

Definitely GTA V. Less FIB, more screentime for the antagonists, more missions for the protagonists, make Johnny K. an antagonist, etc.

 

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