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Mădălinn

GTA LCS Special Vehicles(new topic)

Recommended Posts

Lennart -
3 minutes ago, Mădălinn said:

I wonder if we can use this for more vehicles, such as the FP UC ( black ) TD R maverick from calm before the storm, or UC ( striking blue ) UC2 ( black ) kuruma

It unfortunately doesn't work for the Kuruma as the game just crashes. For the Maverick, there isn't a real cutscene that takes place before passing the mission. 

 

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Mădălinn

I think we can try and activate < side mission > when the fade that removes the heli occurs

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Mădălinn
On 12/24/2018 at 11:17 AM, McLarenMercedes MP4-15 said:

Mobile player here, is it possible to keep a BP car and the FP UC Maverick in memory from Calm Before the Storm to Driving Mr. Leone (one since Shop Til' You Strop)? I wanted 3 BP cars in my save but it's obviously impossible to put 3 cars in Portland. 

If that isn't possible, I might get the AP UC Maverick instead, since I have a controller to use.

Even if I answered to this before, I decided to answer again, in order to reveal the newest discovery in lcs: 

 

What I did here was to mark a toyz by interrupting the entering animation with Toni itself. By doing this, the vehicles which must be kept in memory are much easier now; just mark them and pass the remaining missions until unlocking the needed island, without making sure the vehicle remains in memory. That said, you can also convert 11 vehicles to H ( or 12, if you don't want to use the AP TP conversion ) and keep them in memory until unlocking shoreside vale. Another good new is that, on PSP, currently, save and reload after obtaining the BP FP PC white stretch isn't needed anymore. Just activate taxi driver to dump the remaining scripts. Pressing X and activating missions is safe again

This wasn't tested on other platform than PSP, so, I wait for a no PSP player to tell me the result

Anyway, marking a car with the interrupted animation works like this: get some remote grenades and make sure you have acces to a street race. Activate the race, let the vehicle you want to mark nearby and get another one, which is accepted. Bump the opponents and wait for them to finish the race. Throw a remote grenade next to an opponent and go to your vehicle, but make sure the race ones are out of sights. Stand near the passanger door, detonate the grenade and press triangle to open the door. Race fails and the animation is interrupted. You've done right if Toni refuses to enter the vehicle from passanger seat

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Mangled Crow

After awhile, finally managed to obtain the Hunter from Karmageddon on the PS2 version. After completing the last remaining missions in Staunton Island, i slowly began the process of storing and squeezing it in right into the Shoreside Vale safehouse, but might've accidentally pushed it in too far. Now it became legitimately stuck and basically unenterable at that point. Just a little warning for the future incase anyone else attempts storing this helicopter.
(So glad made a backup save incase anything ever went wrong, phew)

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TheRedPotato

Hello! First of all you made a great guide, it really helped me, thanks! 😃

I don't know if this had been already discovered, but I've accidentally found an easy way to get the FP UC UC2 Rumpo from "Bone Voyeur!" with mission pass. Tested on PSP, should work on other platforms.
Get a regular om0 timer and start the mission. When the timer runs out, a marker will appear. Jump over it, get in JD's van, drive forward a bit and park it on the road. Then start the mission again (you should get a mission fail during the cutscene), jump over the marker and take the van you parked straight to the garage. Then just complete the mission as normal and check the garage. Voila!

Also:

On 6/28/2018 at 6:47 PM, Mădălinn said:

You ride your bike through the subway tunnel until you reach the Portland station. The following is hard to explain: you basically accelerate and rub the wall with your bike. When you find yourself inside the wall, slow down and drive off to the left, into the abyss.

Is there a video explaining this? I don't get it at all.

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Lennart -
On 3/9/2019 at 5:16 PM, Mangled Crow said:

Now it became legitimately stuck and basically unenterable at that point.

If you have the marked virus on this save, you can also try to open the garage door when lots of models are loaded in (by marking them) and then go far away. If many vehicles are loaded at the same time, the Hunter won't spawn immediately and by going far away, spawn on a nearby road. 

 

16 hours ago, TheRedPotato said:

easy way to get the FP UC UC2 Rumpo from "Bone Voyeur!" with mission pass

The reason we have methods that describe obtaining xyz with pass is because then it doesn't add any mission attempts besides the one that's normally added from passing the mission. Duping Bone Voyeur adds two mission attempts but is in itself a great method to obtain the FP/UC/UC2 Rumpo 😀

Keep up the research!

 

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TheRedPotato
8 hours ago, Lennart - said:

The reason we have methods that describe obtaining xyz with pass is because then it doesn't add any mission attempts besides the one that's normally added from passing the mission. Duping Bone Voyeur adds two mission attempts but is in itself a great method to obtain the FP/UC/UC2 Rumpo 😀

Hm, maybe it's possible to correct this one, so it's a double-pass or something? If not... well, for me obtaining a special vehicle safer and faster is more important than keeping the stats "clean". Just my opinion. Maybe someone will still find that method useful.
Also, thanks for the Hunter tip! If there isn't a video for this, I could make one.

 

On 2/5/2019 at 1:18 PM, Mădălinn said:

Anyway, marking a car with the interrupted animation works like this...

Wow! So is this legit marking on PS2 & mobile? With the ability to create a marked virus?

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Mădălinn
On 3/9/2019 at 6:16 PM, Mangled Crow said:

After awhile, finally managed to obtain the Hunter from Karmageddon on the PS2 version. After completing the last remaining missions in Staunton Island, i slowly began the process of storing and squeezing it in right into the Shoreside Vale safehouse, but might've accidentally pushed it in too far. Now it became legitimately stuck and basically unenterable at that point. Just a little warning for the future incase anyone else attempts storing this helicopter.
(So glad made a backup save incase anything ever went wrong, phew)

Did you have a H DP vehicle in your save? In case if you want to push the hunter out, this one will help a lot

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Mădălinn
On 3/10/2019 at 3:33 PM, TheRedPotato said:

I don't know if this had been already discovered, but I've accidentally found an easy way to get the FP UC UC2 Rumpo from "Bone Voyeur!" with mission pass. Tested on PSP, should work on other platforms.
Get a regular om0 timer and start the mission. When the timer runs out, a marker will appear. Jump over it, get in JD's van, drive forward a bit and park it on the road. Then start the mission again (you should get a mission fail during the cutscene), jump over the marker and take the van you parked straight to the garage. Then just complete the mission as normal and check the garage. Voila!

Ok, nice

Btw, there was a challenge in the past, trying to get some special vehicles with one attempt. JD rumpo has 3 methods; one working on mobile only, one on PSP only and the last one is tested only on consoles ( and, ofc, it works ). I can add this method as well

On 3/10/2019 at 3:33 PM, TheRedPotato said:

Also:

On 6/28/2018 at 6:47 PM, Mădălinn said:

You ride your bike through the subway tunnel until you reach the Portland station. The following is hard to explain: you basically accelerate and rub the wall with your bike. When you find yourself inside the wall, slow down and drive off to the left, into the abyss.

Is there a video explaining this? I don't get it at all.

Not yet, but I will record one in the future

On 3/11/2019 at 7:52 AM, Lennart - said:
On 3/9/2019 at 6:16 PM, Mangled Crow said:

Now it became legitimately stuck and basically unenterable at that point.

If you have the marked virus on this save, you can also try to open the garage door when lots of models are loaded in (by marking them) and then go far away. If many vehicles are loaded at the same time, the Hunter won't spawn immediately and by going far away, spawn on a nearby road. 

Firstly, he said he plays on PS2, where the marked virus doesn't exists anymore

Secondly, you must cross the island to make the hunter to fall. That area gets unloaded when you leave shoreside vale

On 3/11/2019 at 4:08 PM, TheRedPotato said:
On 2/5/2019 at 12:18 PM, Mădălinn said:

Anyway, marking a car with the interrupted animation works like this...

Wow! So is this legit marking on PS2 & mobile? With the ability to create a marked virus?

There were reports that this doesn't work on PS2 and mobile, but on mobile I tested it by myself and it works. Even if I'm 100% sure it works on PS2 as well, since you play on this console, I would like to let me know it works as well

Also, marked virus, like interrupted animation, is just a glitch which marks a vehicle. There are good differences between marked virus and interrupted animation, like, vehicles which falls in the blue hell respawns back on land only if they're marked by the marked virus. If they're marked by the interrupted animation, they vanish. Another one would be the marked feature: it's saved in a garage if the marked virus marked the car, meanwhile, it's lost if the interrupted animation marked the vehicle. 

Anyway, the main advantage of this feature is keeping the vehicles in memory up to a point

Since now the H conversion can be repeated infinite times, you can add the H property on 11 vehicles ( and even 12, if you don't care about the AP TP conversion ), keeping them in memory until unlocking shoreside vale and storing them in the desired garage. Hope this explanation helped

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Lennart -
On 3/10/2019 at 9:33 AM, TheRedPotato said:

Is there a video explaining this? I don't get it at all.

 

41 minutes ago, Mădălinn said:

Firstly, he said he plays on PS2, where the marked virus doesn't exists anymore

Oh, I guess I missed that, my bad

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TheRedPotato

omg it's Mădăllin himself

 

54 minutes ago, Mădălinn said:

Even if I'm 100% sure it works on PS2 as well, since you play on this console

...But I'm playing on PSP.

54 minutes ago, Mădălinn said:

There are good differences between marked virus and interrupted animation, like, vehicles which falls in the blue hell respawns back on land only if they're marked by the marked virus. If they're marked by the interrupted animation, they vanish. Another one would be the marked feature: it's saved in a garage if the marked virus marked the car, meanwhile, it's lost if the interrupted animation marked the vehicle. 

Anyway, the main advantage of this feature is keeping the vehicles in memory up to a point

Hm, so it can be considered a completely different marking technique. Like a "lite version" of the marked virus.
It is indeed useful for keeping something in memory and having a rest from the unstoppable marking-everything-in-the-garage, but PS2/Mobile users still have to push Staunton/Shoreside vehicles with a boat & keep the marked cars outside of the garage. Sad.

4 minutes ago, Lennart - said:

GTA LCS early bike transportation

Finally, I get it now! Many thanks!

P.S. I've just got PPSSPP, I'll make a video about that Hunter-marking thing Lennart talked about.

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Mădălinn
7 hours ago, TheRedPotato said:

omg it's Mădăllin himself

Yep, I'm still alive, but my free time decreases every day

 

7 hours ago, TheRedPotato said:

Hm, so it can be considered a completely different marking technique. Like a "lite version" of the marked virus.

Yes, true

 

7 hours ago, TheRedPotato said:

It is indeed useful for keeping something in memory and having a rest from the unstoppable marking-everything-in-the-garage, but PS2/Mobile users still have to push Staunton/Shoreside vehicles with a boat & keep the marked cars outside of the garage. Sad.

Pushing with the boat is just like a challenge from me. Obtaining vehicles from locked islands and transporting them to upgrade them is cool

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TheRedPotato
On 3/16/2019 at 4:09 PM, TheRedPotato said:

I've just got PPSSPP, I'll make a video about that Hunter-marking thing Lennart talked about.

Aaaaaaaaaaand now I'm confused.

On 3/11/2019 at 8:52 AM, Lennart - said:

If you have the marked virus on this save, you can also try to open the garage door when lots of models are loaded in (by marking them) and then go far away. If many vehicles are loaded at the same time, the Hunter won't spawn immediately and by going far away, spawn on a nearby road. 

So, I park the Hunter in Shoreside garage. If I mark several vehicles, the Shoreside garage door won't even open, no matter what I do. The only way to open them is to spawn a vehicle inside (i.e. with debug menu) or to make a ghost car and drive through the doors. Now, if I mark ~14 vehicles and go to Portalnd, then I come back - the Hunter is in the garage, but I see this:

[img=https://imgur.com/a/4TZfxNe]
So, am I doing anything wrong? Any help would be appreciated.

 

Anyway, I've recorded two videos.

https://youtu.be/2r7-OUgM5jU - the two UC/UC2 Rumpos from Bone Voyeur, one FP and one not.

https://youtu.be/Fl-jsv8ZRP0 - not really a unique vehicle, just a thing I came up with. Basically getting Banshee (with DP as a bonus) early in the game, way before Staunton, without fail.

 

 

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TheRedPotato

Edit: The post above irrelevant, it works now.

I8KPfvg.png

Expect the vid soon, I guess.

(couldn't edit the previous post for some reason)

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Mădălinn
 

Anyway, I've recorded two videos.

https://youtu.be/2r7-OUgM5jU - the two UC/UC2 Rumpos from Bone Voyeur, one FP and one not.

I'll add them in the guide when I'll get to editing 

 

Edited by Mădălinn
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TheRedPotato

Well, I can't record this.

It either doesn't work or my recording software crashes. Besides, I won't have much time.

I'll probably mess with om0 and post here if I find something.

Good luck for now!

On 3/21/2019 at 6:16 PM, Mădălinn said:

I'll add them in the guide when I'll get to editing 

Thanks.

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Mădălinn
18 hours ago, TheRedPotato said:

Well, I can't record this.

It either doesn't work or my recording software crashes. Besides, I won't have much time.

I'll probably mess with om0 and post here if I find something.

Om0 has nothing to do with your programs. What soft are you using? What setting you chose for emulator? Full screen or windowed?

Since I have windows 10, I personally use the implemented recording software, but I keep the emu on windowed, because on full screen, for some reason, everything I record is just a black screen

Or, you can use bandicam instead. This one is good as well

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TheRedPotato
6 hours ago, Mădălinn said:

Om0 has nothing to do with your programs. What soft are you using? What setting you chose for emulator? Full screen or windowed?

Since I have windows 10, I personally use the implemented recording software, but I keep the emu on windowed, because on full screen, for some reason, everything I record is just a black screen

Or, you can use bandicam instead. This one is good as well

The PPSSPP's built in-recording gives me a ton of 1-sec videos without sound, so I am using Bandicam, but my PC is so slow that sometimes there are huge frame drops, and then it crashes saying "your sound device is not being recorded" or smth. Eh, I'll figure that one out. Besides, I can't record the thing anyway. When I mark about thirty (yes) vehicles, the garage still opens normally, and going to Staunton and coming back spawns a bunch of marked vehicles on the road instead of Hunter. So I guess that post was still relevant after all. Perhaps Lennart will help me.

About om0, I meant that I'll mess with it in game, and if I find anything that can be useful for unique vehicles, I'll post it here.

For now, I'll have to take a break. 

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Mădălinn
23 hours ago, TheRedPotato said:

The PPSSPP's built in-recording gives me a ton of 1-sec videos without sound, so I am using Bandicam, but my PC is so slow that sometimes there are huge frame drops, and then it crashes saying "your sound device is not being recorded" or smth. Eh, I'll figure that one out

Good luck!

 

23 hours ago, TheRedPotato said:

When I mark about thirty (yes) vehicles, the garage still opens normally, and going to Staunton and coming back spawns a bunch of marked vehicles on the road instead of Hunter. So I guess that post was still relevant after all. Perhaps Lennart will help me.

The garage shouldn't open, however, vehicles inside it must be loaded. Put a vehicle with a loud engine inside, you'll be able to heard if the garage content was loaded

About these vehicles spawning on streets, this happens because you let these vehicles inside cedar grove safehouse area. When you cross islands, this area is unloaded, that's why vehicles respawns on the road. In my repeatable AP TP NE conversion you'll see I let the cabbies on the road and they were still here. Actually, you can also see bikes fallen through grey hell as well, however, for some reason, the disabled parking spots still remained disabled

23 hours ago, TheRedPotato said:

About om0, I meant that I'll mess with it in game, and if I find anything that can be useful for unique vehicles, I'll post it here.

Oh, ok

However, I can say that lcs is fully discovered. The only unobtainables on PSP are the AP maverick ( because it's on the mission clean-up list ) and AP black pony ( frozen and locked ). By crazy luck, if you manage to obtain these, you're gonna be above the luckiest guy from gta community

Also, in the past, the BP FP PC white stretch and the AP PP H banshee used to be the most dangerous om0 tasks because there were some leftover scripts which were running. However, I found out that taxi driver dumps the stretch scripts and firefighter dumps the banshee ones. A problem is that this is tested only on PSP. On other platforms, I don't know if these missions removes the corresponding running scripts

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TheRedPotato
17 hours ago, Mădălinn said:

The garage shouldn't open, however, vehicles inside it must be loaded. Put a vehicle with a loud engine inside, you'll be able to heard if the garage content was loaded

See, that's the thing. I got this one time and everything worked, then I pull out Bandicam, and now I can't reproduce it!

17 hours ago, Mădălinn said:

However, I found out that taxi driver dumps the stretch scripts and firefighter dumps the banshee ones. A problem is that this is tested only on PSP. On other platforms, I don't know if these missions removes the corresponding running scripts

Wasn't there a PS2 player in this topic? I think it was @Mangled Crow, could he test it?

17 hours ago, Mădălinn said:

However, I can say that lcs is fully discovered. The only unobtainables on PSP are the AP maverick ( because it's on the mission clean-up list ) and AP black pony ( frozen and locked ). By crazy luck, if you manage to obtain these, you're gonna be above the luckiest guy from gta community

Oh...
Well... So, I should probably post my discoveries to the om0 topic.

But hey, there were methods in the guide without videos, so I'm currently making two of 'em. Will post here later

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Mădălinn
3 hours ago, TheRedPotato said:

See, that's the thing. I got this one time and everything worked, then I pull out Bandicam, and now I can't reproduce it!

See, this sh*t happens. When you try it, works perfectly. When you record it, it doesn't work anymore

Just like driving, in my case: I don't go over the speed limit ( along with the allowed 10 km/h ) all the time, police doesn't exists. I step on the acceleration a bit more, I'm lucky I saw the cops at the right moment and I immediatelly brake

3 hours ago, TheRedPotato said:

Wasn't there a PS2 player in this topic? I think it was @Mangled Crow, could he test it?

I need a mobile player too, but for this one, I have Massdia in the server

 

3 hours ago, TheRedPotato said:

Oh...
Well... So, I should probably post my discoveries to the om0 topic.

But hey, there were methods in the guide without videos, so I'm currently making two of 'em. Will post here later

Preferably, post them on the new om0 topic ( mine one ). I want this topic to have more users active

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TheRedPotato
1 hour ago, Mădălinn said:

See, this sh*t happens. When you try it, works perfectly. When you record it, it doesn't work anymore

can relate

1 hour ago, Mădălinn said:

Preferably, post them on the new om0 topic ( mine one )

Woah, there's a new om0 thread? Link pls?

On 6/28/2018 at 6:47 PM, Mădălinn said:

46-FP UC ( Winning silver poly ) UC2 ( Medium gray poly ) rumpo

-mission: bone voyeur

-number of methods: 4

...

b) Get om0 with course menu ( see all four om0 levels ), start the mission and do it like normal until you must drive back to JD club. instead:

 b`)( PSP and PS2 ) Park a trashmaster nearby. Now drive the rumpo in the marker, cancel the course menu, get in the trashmaster and activate trash dash. The mission will pass, but the rumpo will remain FP

-video provided by none: no video is provided for the method described above

 

130-BP PP UC ( taxi yellow ) UC2 ( black ) patriot

-mission: false idols

-number of methods: 3

...

b)( PSP only ) First, make sure you have a H DP vehicle. Then, start the mission the passion of the heist and take down the targets, bust make sure the patriot is the last one. Once all 3 celebrities are killed, push the wrecked patriot near church using the H DP vehicle you must have for this procedure. Pass the mission and if the wrecked patriot is still here, push it to your safehouse, push it in your garage and if gets restored, it`s yours

-video provided by none: no video is provided for the method described above

 

 

 

 

Also, I was wondering:

On 6/28/2018 at 6:47 PM, Mădălinn said:

134-TD speeder

-mission: dead reckoning

Not enough informations about this special vehicle. Will write it later

What is this? Can you explain, at least briefly?

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Mădălinn
10 hours ago, TheRedPotato said:

Woah, there's a new om0 thread? Link pls?

You can see it in the guide. It's called all four om0 levels

Good job with the videos!! They'll be added, just like duping method for jd rumpo, once I'll get to editing

10 hours ago, TheRedPotato said:

What is this? Can you explain, at least briefly?

The speeder Paulie is running away with is TD. You can get the boat by sniping Paulie, but I don't know if the property remains so, it will appear like this until I get the needed informations

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TheRedPotato
5 hours ago, Mădălinn said:

It's called all four om0 levels

Oh, I've seen this. But isn't it for special vehicle collectors? I wanted to post a kinda different thing.

 

5 hours ago, Mădălinn said:

Good job with the videos!! They'll be added, just like duping method for jd rumpo, once I'll get to editing

Thx

 

5 hours ago, Mădălinn said:

The speeder Paulie is running away with is TD. You can get the boat by sniping Paulie, but I don't know if the property remains so, it will appear like this until I get the needed informations

IT HAD TRIPLE HEATLH ALL ALONG?!

I've just tested it, it indeed remains TD! Blows up after 60 bullets of AK-47, unlike a regular Speeder which requires about 25. The trick is, as you said, to snipe Paulie, but close to shore so you can jump on the boat.

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Mădălinn
1 hour ago, TheRedPotato said:

Oh, I've seen this. But isn't it for special vehicle collectors? I wanted to post a kinda different thing.

It is for special vehicle collectors. You can post your findings there

 

1 hour ago, TheRedPotato said:

IT HAD TRIPLE HEATLH ALL ALONG?!

I've just tested it, it indeed remains TD! Blows up after 60 bullets of AK-47, unlike a regular Speeder which requires about 25. The trick is, as you said, to snipe Paulie, but close to shore so you can jump on the boat.

Don't confuse the health with damage multiplier!!

TD means a lower damage multiplier, but ONLY for collisions and melee damage. About the number of the bullets you needed to destroy the boat, that's the higher health level

In every gta game you can find vehicles which has more health than regular vehicles. These last long for every kind of attacks ( ep being a little exception, as this one needs a lot of health. ) and this aspect isn't saved in the garage. If you want more details about how TD works, you can watch one of these videos which belongs to me:

-PP TD conversions for firetrucks

-AP UC UC2 maverick & FP EP PP H TD UC infernus

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TheRedPotato
2 hours ago, Mădălinn said:

You can post your findings there

But my findings are not about unique vehicles at all. I'll post there if I find something related to them.

2 hours ago, Mădălinn said:

Don't confuse the health with damage multiplier!!

TD means a lower damage multiplier, but ONLY for collisions and melee damage. About the number of the bullets you needed to destroy the boat, that's the higher health level

Oh, I guess I've missed:

On 6/28/2018 at 6:47 PM, Mădălinn said:

11-TD ( Triple Damage):The Special Vehicle can take about 3 times more collision damage until it blows up compared to a normal vehicle.

So, I played around with Paulie's Speeder, and it took ages to wreck it. A regular Speeder catches fire after four or five crashes into a wall. So... TD does remain, right?

 

By the way, the guide is a huge wall of text, and it's not an easy job to find a specific vehicle in the list. When you get to editing, will you organize it like the VCS guide? With spoiler tags, maybe? I can help in my spare time.

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Mădălinn
On 3/26/2019 at 4:35 PM, TheRedPotato said:

So, I played around with Paulie's Speeder, and it took ages to wreck it. A regular Speeder catches fire after four or five crashes into a wall. So... TD does remain, right?

I think yes

 

On 3/26/2019 at 4:35 PM, TheRedPotato said:

By the way, the guide is a huge wall of text, and it's not an easy job to find a specific vehicle in the list. When you get to editing, will you organize it like the VCS guide? With spoiler tags, maybe? I can help in my spare time.

Adding spoilers is another update this guide needs, so , yes, I will add them

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TheRedPotato

Here's what I came up with. What do you think?

 

Spoiler

Introduction: In every GTA game you can find special vehicles. Unlike the ordinary ones, those vehicles have color(s) or a color combination which cannot be obtained from Pay'n'Spray, a different model or immunity to bullets, fire, explosions and much more. Those vehicles come in 3 categories:

1-Worthy vehicles: Vehicle which doesn't need conversions to become better than another special vehicle ( with a similar model, of course ).

2-Inferior upgradeable vehicles: Vehicle which has less properties than another special vehicle ( with a similar model ) with more properties. However, using conversions, you can turn this vehicle into a worthy one.

3-Inferior inupgradeable vehicles: Vehicle which has less properties than another special vehicle ( with a similar model ) with more properties. Unlike vehicles from category two, no conversion or no amount of conversions can turn this vehicle into a worthy one.

Note: This guide will not show what vehicle comes from which category, it will show only the procedure to obtain the special vehicle! This guide is made to help players to obtain special vehicles.

 

Conversions:

Spoiler

What are conversions? Conversions are tricks which add a property, a feature or more to a vehicle. Note that some conversions can be done under some very specific conditions. Fortunately, most conversions will not remove properties already present on the converted vehicle. some On the other hand, some conversions can be done only on some platforms, and some weren't tested on all platforms. Conversions allow you to create new special vehicles or upgrade the existing ones.

 

Useful gimmicks for special vehicle collectors:

Spoiler

1-om0 glitch: This glitch basically makes the game think you're not on a mission when you actually are. This can be used to get some special vehicles which are unobtainable by normal means (H UC UC2 TD UH 2.0 Yankee) or to obtain some special vehicles with an easier method (H UH 1.8 Yardie Lobo) . This topic shows you all four OM0 levels (note that this OM0 topic is written only for special vehicle collectors; if you want to see other ways how OM0 can be used, check this one).

2-Marked vehicles: under normal circumstances, you can keep only two vehicles in memory, unless they belong to a mission. Once you enter a third non-marked vehicle, the older one left in memory will disappear, unless it`s close enough to you. By applying one of the two glitches dscribed below, you can keep more than two vehicles in memory.

a) Marked virus: this glitch exists only on PSP. Check this topic, it contains all the informations you need

b) Interrupted animation: this can be done on any platform. Make sure you have a street race available and some remote grenades in your weapon inventory. Get the vehicle you want to mark, answer the payphone and go to the place where the start line is located. Let the vehicle parked somewhere safe and get another vehicle, which is accpted in the race. Start the race by bumping an opponent and wait for them to finish the race. Throw a remote grenade next to a race car and go to your vehicle. Make sure the race cars are out of sight and stand near the passanger door. Detonate the grenade and attempt to enter the vehicle. When the mission fails, Toni will stop opening the door. You did it ight if Toni refuses to enter the vehicle from passanger seat.

3-Unlocking Shoreside Vale bridge before Love on the Run: This is useful for players who want to obtain vehicles from Shoreside Vale and transport them to Portland. There are two ways to do it:

a)Go to Shoreside Vale by any means and activate See the Sight Before Your Flight mission. Now load the save you want to have the bridge unlocked and eventually, check the status of the bridge.

b)Load a save with Shoreside Vale island unlocked, load the save you want to have the bridge unlocked and eventually, check the status of the bridge

4-Fast memory option: This option can be found only on PPSSPP (PSP emulator) in settings>system>fast memory. Disabling this option will allow you to make the AP TP conversion repeatable, UC, UC2, UC UC2 or UCC conversion possible and more things which normally can't be done with fast memory enabled.

5-Transporting vehicles to Portland from other islands before unlocking them: Cars can be transported using a boat (Reefer, preferably). Some vehicles can be pushed from Fort Staunton beaching point, some not. For cars which can be transported from Fort staunton beaching point, the method sounds like this: let the vehicle parked here, go on foot to Newport pier, get a Reefer, go to your car, throw it in the water and push it to Harwood beaching point using the Reefer. For the ones which can`t be transported from fort staunton, the procedure is the same,but you throw your vehicle in the water at newport pier. Bikes can be transported much easier. You ride your bike through the subway tunnel until you reach the Portland station. The following is hard to explain: you basically accelerate and rub the wall with your bike. When you find yourself inside the wall, slow down and drive off to the left, into the abyss.

6-Infinite time: killing a course or a rc race will left on-screen a timer which can be used in different ways or it can make some tasks easier. This is very useful for the new repeatable H conversion. There is one method for consoles and one method for mobile players to get an infinite timer:

a)consoles: get om0 with course menu, go to the toyz in hepburn heights, portland, enter the van and press triangle when the screen fades black. The course menu will be cancelled and Toni will exit the toyz. The race will start, but after the countdown, the race will fail ( without any message ) and a timer will be still displayed on-screen

b)mobile: get om0 with a rampage using a taxi and let the cab parked here. Go to the sanchez and activate course 1 while the rampage is still running and go to the taxi you left it parked before. When the rampage timer hits 0:10, leave the bike and enter the taxi. Once the rampage fails, bumps and grinds will start again. Just activate taxi driver and that`s it. As a bonus, you even get the course menu, without death, without controller, which can be used for an om0 task

7-Alternative cutscene softlock: softlocking cutscenes can be done by simply cancelling avenging angel during them. Mobile players have a second way to softlock a cutscene: pause and resume your game using the " return " key from your android device. To escape the softlock, skip the cutscene (X button on consoles).

 

Properties and features:

Spoiler

A special vehicle can possess properties, features or both.

 

Properties:

1-BP( Bullet Proof): The Special Vehicle can't be destroyed by bullets.
2-FP ( Fire Proof): The Special Vehicle can't be destroyed by fire.

3-EP ( Explosion Proof): The Special Vehicle can't be destroyed by explosives.
4-DP ( Damage Proof): The Special Vehicle can't be destroyed from collisions and will not get damaged by crashing.
5-AP ( All Proof): The special vehicle has all properties listed above (BP FP EP DP)
6-TP ( Tip Proof): The Special Vehicle can be tipped upside down and it will not catch fire and blow up, but it only works if you're not inside the vehicle when it's upside down.

7-PP ( Pop Proof): The Special Vehicle's tires can't be popped.

8-H ( Heavy): The Special Vehicle's mass is increased and it can move anything out of its way with ease.

9-UH ( Unique Handling): The Special Vehicle has superior or inferior handling. This property exists on every vehicle, however, it works for player only on bikes.

10-PC ( Permanent Color): The Special Vehicle doesn't change colors when you take it to Pay'n'Spray.

11-TD ( Triple Damage):The Special Vehicle can take about 3 times more collision or melee damage until it blows up compared to a normal vehicle. This property actually is an inferior DP and it's deleted when DP is applied to the vehicle.
12-NE ( No Extra): The Special Vehicle is missing an object which is part of the vehicle.

13-IH ( Increased Health): The Special Vehicle has increased health compared to a normal one, so it's harder to destroy it with bullets, explosions, collisions, etc. This property cannot be saved in garage and is deleted after visiting Pay'n'Spray.


Features:

1-UC ( Unique Color): The primary color of the vehicle cannot be obtained from Pay'n'Spray. The primary color is always represented by the body color or particles from collision damage or melee attacks ( cars only ).
2-UC2 ( Unique Secondary Color): The secondary color of the vehicle cannot be obtained from Pay'n'Spray. The secondary color is represented by some parts of the vehicle ( bumpers on Patriot, Kuruma and more vehicles, roof on Stallion, downside part on PCJ-600 and RC bandit, stripes on Maverick ) or in some cases it's invisible ( Cheetah, Sanchez ).

3-UCC ( Unique Color Combination): The special vehicle doesn't have special colors, however, its color combination cannot be recreated at Pay'n'Spray.
4-R (Rare): The special vehicle is not available outside a specific mission (Ballot Van, Maverick) or it has a limited spawn point (Campaign Rumpo).

 

List of special vehicles and conversions:

Spoiler

1-FP UC UC2 ( Black ) Kuruma

2-UC UC2 ( Black ) Kuruma

3-NE Conversion for Taxi and Hoods Rumpo XL

4-UC (Black ) PCJ-600

5-TP Taxi, Cabbie, Sentinel, Leone Sentinel, Landstalker, Patriot, Sindacco Argento, Perennial, Rumpo, Pony and Moonbeam

6-TP NE Taxi

7-H UH 2.0 PCJ-600 

8-DP H UH 2.0 PCJ-600

9-H UH 1.8 PCJ-600

10-DP H UH 1.8 PCJ-600

11-H UH 1.8 Yardie Lobo

12-H UH 1.8 Stinger ( 1/2 )

13-H UH 1.8 Bobcat

14-H UH 1.8 Patriot

15-H R UH 1.4 Mr. Whoopee

16-H UH 1.8 Stinger ( 2/2 )

17-H UH 1.8 Cartel Cruiser

18-H UH 2.0 Landstalker

19-R RC Bandit

20-BP FP EP PCJ-600, Sanchez, Freeway and Faggio

21-UH 1.8 Securicar

22-UC UC2 ( Black ) UH 2.0 Bobcat

23-UC UC2 ( Black ) UH 1.8 Bobcat

24-UC UC2 ( Black ) UH 2.0 Landstalker

25-UC2 ( Black ) UH 1.8 Patriot

26-AP Toyz

27-BP FP TP TD R UH 2.0 UC UC2 RC Bandit ( Temple Curtain Purple and Police Car Blue; Pueblo Beige and Dark Green Poly; Midnight Blue and Silver Stone Poly )

28-BP FP EP Banshee, Cheetah, Stinger, BF Injection, Bobcat, Patriot, Idaho, Stallion, Esperanto, Perennial and Manana

29-FP EP Hellenbach GT

30-H UC UC2 ( Black ) Kuruma

31-UC2 ( White ) Pony ( 1/2 )

32-BP Triad Fish Van

33-UC UC2 ( White ) Sentinel

34-FP TP PP UC ( Black ) UC2 ( Saxony Blue Poly ) UH 1,65 Thunder Rodd; FP TP PP UC UC2 ( Red ) Stallion and FP TP PP UC ( White ) Stallion

35-UC UC2 ( Red ) Stallion and UC ( White ) Stallion

36-UC ( Black ) UC2 ( Saxony Blue Poly ) Thunder Rodd

37-UC, UC2, UC UC2 or UCC Sanchez Conversion

38-FP TP PP UC UC2 Cheetah ( Red or Police Car Blue ) and FP TP PP UC2 ( White ) Cheetah

39-UC UC2 Cheetah ( Red or Police Car Blue ) and UC2 ( White ) Cheetah

40-FP TP PP UC UC2 Deimos SP ( Red, Police Car Blue or White )

41-UC UC2 Deimos SP ( Red, Police Car Blue or White )

42-FP TP PP UC UC2 Hellenbach GT ( Red, Police Car Blue or White )

43-UC UC2 Hellenbach Gt( Red, Police Car Blue or White )

44-UC2 (White ) Pony ( 2/2 )

45-H UC UC2( Black ) Sentinel

46-FP UC ( Winning Silver Poly ) UC2 ( Medium Gray Poly ) Rumpo

47-UC ( Winning Silver Poly ) UC2 ( Medium Gray Poly ) Rumpo

48-UC ( blaze red ) UC2 ( black ) Patriot ( 1/2 )

49-BP Conversion

50-BP FP PP PC R TD Avenger

51-FP H Sindacco Argento

52-FP Sindacco Argento

53-H Sindacco Argento

54-FP PP UC UC2 Sanchez ( Red or Police Car Blue ) and FP PP Sanchez

55-UC UC2 Sanchez ( Red or Police Car Blue )

56-FP PP UC UC2 ( Police Car Blue ) PCJ-600; FP PP UC2 ( Red ) PCJ-600 and FP PP UC ( White ) PCJ-600

57-UC UC2 ( Police Car Blue ) PCJ-600; UC2 ( Red ) PCJ-600 and UC ( White ) PCJ-600

58-BP FP UC2 ( Red ) PCJ-600

59-BP FP H UC2 ( Red ) PCJ-600

60-BP FP UH 1.2 UC2 ( Red ) PCJ-600

61-BP FP H UH 1.2 UC2 ( Red ) PCJ-600

62-BP FP DP UC2 ( Red ) PCJ-600

63-BP FP DP H UC2 ( Red ) PCJ-600

64-BP FP DP UH 1.2 UC2 ( Red ) PCJ6-00

65-BP FP DP H UH 1.2 UC2 ( Red ) PCJ-600

66-FP EP UC2 ( Red ) PCJ-600

67-UC UC2 ( Black Poly ) PCJ-600

68-UC UC2 ( Light Blue Grey ) Sanchez

69-DP Conversion for Sanchez

70-UC ( Blaze Red ) UC2 ( Black ) Patriot ( 2/2 )

71-FP EP TP TD R UH 2.0 UC UC2 RC Bandit (Temple Curtain Purple and Police Car Blue; Pueblo Beige and Dark Green Poly; Midnight Blue and Silver Stone Poly )

72-AP UC ( Mariner Blue ) UC2 ( Taxi Yellow ) UH 2.0 R RC Bandit ( 1/2 )

73-DP Conversion for Bikes ( 1/2 )

74-H Conversion ( Repeatable )

75-H Conversion ( Irepeatable )

76-UC, UC2, UC UC2 or UCC conversion

77-UC ( Biston Brown Poly ) UC2 ( Garnet Red Poly ) Patriot

78-H UC ( Nautical Blue Poly ) UC2 ( Spinnaker Blue Solid ) TD UH 2.0 Yankee

79-UC ( Midnight Blue ) UC2 ( Black ) Manana 

80-UC ( Striking Blue ) UC2 ( Black ) Kuruma

81-UC UC2 ( Black ) Sentinel

82-UC UC2 ( Black ) Leone Sentinel

83-FP UC ( black ) TD R Maverick

84-FP TD Leone Sentinel and H UH 1.4 Sindacco Argento

85-UH 1.4 Conversion

86-DP UH 1.4 Conversion for Bikes

87-UH 2.0 Triad Fish Van

88-H TP UC ( Black ) UC2 ( Frost White ) Banshee

89-UC ( Black ) UC2 ( Frost White ) Banshee

90-H UC UC2 ( Black ) TD Sentinel

91-FP UC UC2 ( Black ) Sentinel

92-PP PC Hearse

93-UC UC2 ( Red ) R Campaign Rumpo ( 1/2 )

94-PP UC UC2 ( Nautical Blue Poly ) R Campaign Rumpo

95-UC UC2 ( Nautical Blue Poly ) R Campaign Rumpo

96-UC UC2 ( Red ) R Campaign Rumpo ( 2/2 )

97-FP PP Rumpo

98-H UC UC2 ( Black )TD UH 2.0 Bobcat

99-UC ( Red ) UC2 ( Midnight Blue ) Stallion

100-BP FP PC White Stretch

101-FP PP PC White Stretch

102-PP PC White Stretch

103-H R Ballot Van

104-R Ballot Van

105-AP UC UC2 ( Black ) R Maverick

106-BP FP PP PC Black Stretch

107-BP FP PP Black Stretch

108-H UC UC2 ( Black ) Pony

109-PP TD UC UC2 ( Black ) Sindacco Argento

110-UC UC2 ( Black ) Forelli Exsess

111-UC UC2 ( Black ) Pony ( 1/2 )

112-AP Speeder

113-FP PP Banshee

114-EP DP PP H Banshee

115-AP PP H Banshee

116-R Maverick ( 1/3 )

117-PP PCJ-600

118-AP UC UC2 ( Black ) Pony

119-UC UC2 ( Black ) Pony ( 2/2 )

120-UC UC2 ( Black ) Sindacco Argento

121-FP PP R Barracks OL

122-PP FBI Cruiser

123-H Firetruck

124-FP R Maverick

125-PP TD Firetruck

126-AP R Hunter

127-PP TD Conversion for Firetrucks

128-PP Stretch

129-R Maverick ( 2/3 )

130-BP PP UC ( Taxi Yellow ) UC2 ( Black ) Patriot

131-UC ( Taxi Yellow ) UC2 ( Black ) Patriot

132-PP Rumpo

133-AP Forelli Exsess

134-TD Speeder

135-FP EP DP PP H UH 1.8 Freeway

136-FP EP DP PP H UH 0,75 Faggio

137-FP EP DP PP H UH 1.8 Angel

138-UH 2.0 Conversion ( 1/2 )

139-PP UC ( Diamond Blue Poly ) UC2 ( Seafoam Poly ) Stinger ( 1/2 )

140-DP Conversion for Bikes( 2/2 )

141-UC ( Astra silver poly ) UC2 ( Desert Taupe poly ) Bobcat

142-UC UC2 ( Striking Blue ) Faggio & H PP UC UC2 ( Taxi Yellow ) Faggio

143-UC ( Ascot Gray ) UC2  ( Lt.Crystal Blue Poly ) Speeder

144-UC2 ( Saxony Blue Poly ) Speeder

145-R Barracks OL

146-FP TD Securicar

147-UH 1.5 forelli exsess

148-FP Stretch

149-AP TD R Maverick

150-TD R Maverick

151-H UC UC2 ( Red ) TD Rumpo

152-AP UC ( Mariner blue ) UC2 ( Taxi yellow ) UH 2.0 R RC Bandit ( 2/2 )

153-UC ( White ) Bobcat

154-AP TP Conversion ( Repetable + Irepetable )

155-AP TP NE conversion for taxi and hoods rumpo xl ( Repeatable + Irepeatable )

156-PP UH 1.8 Barracks OL

157-PP UC ( Diamond Blue Poly ) UC2 ( Seafoam Poly ) Stinger ( 2/2 )

158-EP PP Securicar

159-EP PP H Securicar

160-PP Conversion

161-UC( Light Blue ) UC2 ( Light Grey ) Stinger

162-EP H TD Speeder

163-R Maverick ( 3/3 )

164-UC ( Black ) R Maverick

165-BP FP TP PP H UC ( Brown ) UC2 ( Sea Blue ) TD PC UH 2.0 Landstalker

166-DP Conversion for Cars and Helicopters

167-PP Conversion for Cars and no H Bikes

168-UH 2.0 Conversion ( 2/2 ) ( PSP + PS2 )

 

I. Portland (story).

Spoiler

...

 

II. Staunton (story).

Spoiler

...

 

III. Shoreside Vale (story).

Spoiler

...

 

IV. Street races.

Spoiler

...

 

V. Secondary missions.

Spoiler

...

 

VI. Freeroam.

Spoiler

...

 

 

Unfortunately, I've found several errors. FP EP Hellenbach is a mess (it says "two methods", but only one is described, however there's a second easier method which jam8stone did a video on), and several methods say no video is provided despite the fact zazaza691 made them.

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Mădălinn
2 hours ago, TheRedPotato said:

Here's what I came up with. What do you think?

 

  Reveal hidden contents

Introduction: In every GTA game you can find special vehicles. Unlike the ordinary ones, those vehicles have color(s) or a color combination which cannot be obtained from Pay'n'Spray, a different model or immunity to bullets, fire, explosions and much more. Those vehicles come in 3 categories:

1-Worthy vehicles: Vehicle which doesn't need conversions to become better than another special vehicle ( with a similar model, of course ).

2-Inferior upgradeable vehicles: Vehicle which has less properties than another special vehicle ( with a similar model ) with more properties. However, using conversions, you can turn this vehicle into a worthy one.

3-Inferior inupgradeable vehicles: Vehicle which has less properties than another special vehicle ( with a similar model ) with more properties. Unlike vehicles from category two, no conversion or no amount of conversions can turn this vehicle into a worthy one.

Note: This guide will not show what vehicle comes from which category, it will show only the procedure to obtain the special vehicle! This guide is made to help players to obtain special vehicles.

 

Conversions:

  Reveal hidden contents

What are conversions? Conversions are tricks which add a property, a feature or more to a vehicle. Note that some conversions can be done under some very specific conditions. Fortunately, most conversions will not remove properties already present on the converted vehicle. some On the other hand, some conversions can be done only on some platforms, and some weren't tested on all platforms. Conversions allow you to create new special vehicles or upgrade the existing ones.

 

Useful gimmicks for special vehicle collectors:

  Reveal hidden contents

1-om0 glitch: This glitch basically makes the game think you're not on a mission when you actually are. This can be used to get some special vehicles which are unobtainable by normal means (H UC UC2 TD UH 2.0 Yankee) or to obtain some special vehicles with an easier method (H UH 1.8 Yardie Lobo) . This topic shows you all four OM0 levels (note that this OM0 topic is written only for special vehicle collectors; if you want to see other ways how OM0 can be used, check this one).

2-Marked vehicles: under normal circumstances, you can keep only two vehicles in memory, unless they belong to a mission. Once you enter a third non-marked vehicle, the older one left in memory will disappear, unless it`s close enough to you. By applying one of the two glitches dscribed below, you can keep more than two vehicles in memory.

a) Marked virus: this glitch exists only on PSP. Check this topic, it contains all the informations you need

b) Interrupted animation: this can be done on any platform. Make sure you have a street race available and some remote grenades in your weapon inventory. Get the vehicle you want to mark, answer the payphone and go to the place where the start line is located. Let the vehicle parked somewhere safe and get another vehicle, which is accpted in the race. Start the race by bumping an opponent and wait for them to finish the race. Throw a remote grenade next to a race car and go to your vehicle. Make sure the race cars are out of sight and stand near the passanger door. Detonate the grenade and attempt to enter the vehicle. When the mission fails, Toni will stop opening the door. You did it ight if Toni refuses to enter the vehicle from passanger seat.

3-Unlocking Shoreside Vale bridge before Love on the Run: This is useful for players who want to obtain vehicles from Shoreside Vale and transport them to Portland. There are two ways to do it:

a)Go to Shoreside Vale by any means and activate See the Sight Before Your Flight mission. Now load the save you want to have the bridge unlocked and eventually, check the status of the bridge.

b)Load a save with Shoreside Vale island unlocked, load the save you want to have the bridge unlocked and eventually, check the status of the bridge

4-Fast memory option: This option can be found only on PPSSPP (PSP emulator) in settings>system>fast memory. Disabling this option will allow you to make the AP TP conversion repeatable, UC, UC2, UC UC2 or UCC conversion possible and more things which normally can't be done with fast memory enabled.

5-Transporting vehicles to Portland from other islands before unlocking them: Cars can be transported using a boat (Reefer, preferably). Some vehicles can be pushed from Fort Staunton beaching point, some not. For cars which can be transported from Fort staunton beaching point, the method sounds like this: let the vehicle parked here, go on foot to Newport pier, get a Reefer, go to your car, throw it in the water and push it to Harwood beaching point using the Reefer. For the ones which can`t be transported from fort staunton, the procedure is the same,but you throw your vehicle in the water at newport pier. Bikes can be transported much easier. You ride your bike through the subway tunnel until you reach the Portland station. The following is hard to explain: you basically accelerate and rub the wall with your bike. When you find yourself inside the wall, slow down and drive off to the left, into the abyss.

6-Infinite time: killing a course or a rc race will left on-screen a timer which can be used in different ways or it can make some tasks easier. This is very useful for the new repeatable H conversion. There is one method for consoles and one method for mobile players to get an infinite timer:

a)consoles: get om0 with course menu, go to the toyz in hepburn heights, portland, enter the van and press triangle when the screen fades black. The course menu will be cancelled and Toni will exit the toyz. The race will start, but after the countdown, the race will fail ( without any message ) and a timer will be still displayed on-screen

b)mobile: get om0 with a rampage using a taxi and let the cab parked here. Go to the sanchez and activate course 1 while the rampage is still running and go to the taxi you left it parked before. When the rampage timer hits 0:10, leave the bike and enter the taxi. Once the rampage fails, bumps and grinds will start again. Just activate taxi driver and that`s it. As a bonus, you even get the course menu, without death, without controller, which can be used for an om0 task

7-Alternative cutscene softlock: softlocking cutscenes can be done by simply cancelling avenging angel during them. Mobile players have a second way to softlock a cutscene: pause and resume your game using the " return " key from your android device. To escape the softlock, skip the cutscene (X button on consoles).

 

Properties and features:

  Reveal hidden contents

A special vehicle can possess properties, features or both.

 

Properties:

1-BP( Bullet Proof): The Special Vehicle can't be destroyed by bullets.
2-FP ( Fire Proof): The Special Vehicle can't be destroyed by fire.

3-EP ( Explosion Proof): The Special Vehicle can't be destroyed by explosives.
4-DP ( Damage Proof): The Special Vehicle can't be destroyed from collisions and will not get damaged by crashing.
5-AP ( All Proof): The special vehicle has all properties listed above (BP FP EP DP)
6-TP ( Tip Proof): The Special Vehicle can be tipped upside down and it will not catch fire and blow up, but it only works if you're not inside the vehicle when it's upside down.

7-PP ( Pop Proof): The Special Vehicle's tires can't be popped.

8-H ( Heavy): The Special Vehicle's mass is increased and it can move anything out of its way with ease.

9-UH ( Unique Handling): The Special Vehicle has superior or inferior handling. This property exists on every vehicle, however, it works for player only on bikes.

10-PC ( Permanent Color): The Special Vehicle doesn't change colors when you take it to Pay'n'Spray.

11-TD ( Triple Damage):The Special Vehicle can take about 3 times more collision or melee damage until it blows up compared to a normal vehicle. This property actually is an inferior DP and it's deleted when DP is applied to the vehicle.
12-NE ( No Extra): The Special Vehicle is missing an object which is part of the vehicle.

13-IH ( Increased Health): The Special Vehicle has increased health compared to a normal one, so it's harder to destroy it with bullets, explosions, collisions, etc. This property cannot be saved in garage and is deleted after visiting Pay'n'Spray.


Features:

1-UC ( Unique Color): The primary color of the vehicle cannot be obtained from Pay'n'Spray. The primary color is always represented by the body color or particles from collision damage or melee attacks ( cars only ).
2-UC2 ( Unique Secondary Color): The secondary color of the vehicle cannot be obtained from Pay'n'Spray. The secondary color is represented by some parts of the vehicle ( bumpers on Patriot, Kuruma and more vehicles, roof on Stallion, downside part on PCJ-600 and RC bandit, stripes on Maverick ) or in some cases it's invisible ( Cheetah, Sanchez ).

3-UCC ( Unique Color Combination): The special vehicle doesn't have special colors, however, its color combination cannot be recreated at Pay'n'Spray.
4-R (Rare): The special vehicle is not available outside a specific mission (Ballot Van, Maverick) or it has a limited spawn point (Campaign Rumpo).

 

List of special vehicles and conversions:

  Reveal hidden contents

1-FP UC UC2 ( Black ) Kuruma

2-UC UC2 ( Black ) Kuruma

3-NE Conversion for Taxi and Hoods Rumpo XL

4-UC (Black ) PCJ-600

5-TP Taxi, Cabbie, Sentinel, Leone Sentinel, Landstalker, Patriot, Sindacco Argento, Perennial, Rumpo, Pony and Moonbeam

6-TP NE Taxi

7-H UH 2.0 PCJ-600 

8-DP H UH 2.0 PCJ-600

9-H UH 1.8 PCJ-600

10-DP H UH 1.8 PCJ-600

11-H UH 1.8 Yardie Lobo

12-H UH 1.8 Stinger ( 1/2 )

13-H UH 1.8 Bobcat

14-H UH 1.8 Patriot

15-H R UH 1.4 Mr. Whoopee

16-H UH 1.8 Stinger ( 2/2 )

17-H UH 1.8 Cartel Cruiser

18-H UH 2.0 Landstalker

19-R RC Bandit

20-BP FP EP PCJ-600, Sanchez, Freeway and Faggio

21-UH 1.8 Securicar

22-UC UC2 ( Black ) UH 2.0 Bobcat

23-UC UC2 ( Black ) UH 1.8 Bobcat

24-UC UC2 ( Black ) UH 2.0 Landstalker

25-UC2 ( Black ) UH 1.8 Patriot

26-AP Toyz

27-BP FP TP TD R UH 2.0 UC UC2 RC Bandit ( Temple Curtain Purple and Police Car Blue; Pueblo Beige and Dark Green Poly; Midnight Blue and Silver Stone Poly )

28-BP FP EP Banshee, Cheetah, Stinger, BF Injection, Bobcat, Patriot, Idaho, Stallion, Esperanto, Perennial and Manana

29-FP EP Hellenbach GT

30-H UC UC2 ( Black ) Kuruma

31-UC2 ( White ) Pony ( 1/2 )

32-BP Triad Fish Van

33-UC UC2 ( White ) Sentinel

34-FP TP PP UC ( Black ) UC2 ( Saxony Blue Poly ) UH 1,65 Thunder Rodd; FP TP PP UC UC2 ( Red ) Stallion and FP TP PP UC ( White ) Stallion

35-UC UC2 ( Red ) Stallion and UC ( White ) Stallion

36-UC ( Black ) UC2 ( Saxony Blue Poly ) Thunder Rodd

37-UC, UC2, UC UC2 or UCC Sanchez Conversion

38-FP TP PP UC UC2 Cheetah ( Red or Police Car Blue ) and FP TP PP UC2 ( White ) Cheetah

39-UC UC2 Cheetah ( Red or Police Car Blue ) and UC2 ( White ) Cheetah

40-FP TP PP UC UC2 Deimos SP ( Red, Police Car Blue or White )

41-UC UC2 Deimos SP ( Red, Police Car Blue or White )

42-FP TP PP UC UC2 Hellenbach GT ( Red, Police Car Blue or White )

43-UC UC2 Hellenbach Gt( Red, Police Car Blue or White )

44-UC2 (White ) Pony ( 2/2 )

45-H UC UC2( Black ) Sentinel

46-FP UC ( Winning Silver Poly ) UC2 ( Medium Gray Poly ) Rumpo

47-UC ( Winning Silver Poly ) UC2 ( Medium Gray Poly ) Rumpo

48-UC ( blaze red ) UC2 ( black ) Patriot ( 1/2 )

49-BP Conversion

50-BP FP PP PC R TD Avenger

51-FP H Sindacco Argento

52-FP Sindacco Argento

53-H Sindacco Argento

54-FP PP UC UC2 Sanchez ( Red or Police Car Blue ) and FP PP Sanchez

55-UC UC2 Sanchez ( Red or Police Car Blue )

56-FP PP UC UC2 ( Police Car Blue ) PCJ-600; FP PP UC2 ( Red ) PCJ-600 and FP PP UC ( White ) PCJ-600

57-UC UC2 ( Police Car Blue ) PCJ-600; UC2 ( Red ) PCJ-600 and UC ( White ) PCJ-600

58-BP FP UC2 ( Red ) PCJ-600

59-BP FP H UC2 ( Red ) PCJ-600

60-BP FP UH 1.2 UC2 ( Red ) PCJ-600

61-BP FP H UH 1.2 UC2 ( Red ) PCJ-600

62-BP FP DP UC2 ( Red ) PCJ-600

63-BP FP DP H UC2 ( Red ) PCJ-600

64-BP FP DP UH 1.2 UC2 ( Red ) PCJ6-00

65-BP FP DP H UH 1.2 UC2 ( Red ) PCJ-600

66-FP EP UC2 ( Red ) PCJ-600

67-UC UC2 ( Black Poly ) PCJ-600

68-UC UC2 ( Light Blue Grey ) Sanchez

69-DP Conversion for Sanchez

70-UC ( Blaze Red ) UC2 ( Black ) Patriot ( 2/2 )

71-FP EP TP TD R UH 2.0 UC UC2 RC Bandit (Temple Curtain Purple and Police Car Blue; Pueblo Beige and Dark Green Poly; Midnight Blue and Silver Stone Poly )

72-AP UC ( Mariner Blue ) UC2 ( Taxi Yellow ) UH 2.0 R RC Bandit ( 1/2 )

73-DP Conversion for Bikes ( 1/2 )

74-H Conversion ( Repeatable )

75-H Conversion ( Irepeatable )

76-UC, UC2, UC UC2 or UCC conversion

77-UC ( Biston Brown Poly ) UC2 ( Garnet Red Poly ) Patriot

78-H UC ( Nautical Blue Poly ) UC2 ( Spinnaker Blue Solid ) TD UH 2.0 Yankee

79-UC ( Midnight Blue ) UC2 ( Black ) Manana 

80-UC ( Striking Blue ) UC2 ( Black ) Kuruma

81-UC UC2 ( Black ) Sentinel

82-UC UC2 ( Black ) Leone Sentinel

83-FP UC ( black ) TD R Maverick

84-FP TD Leone Sentinel and H UH 1.4 Sindacco Argento

85-UH 1.4 Conversion

86-DP UH 1.4 Conversion for Bikes

87-UH 2.0 Triad Fish Van

88-H TP UC ( Black ) UC2 ( Frost White ) Banshee

89-UC ( Black ) UC2 ( Frost White ) Banshee

90-H UC UC2 ( Black ) TD Sentinel

91-FP UC UC2 ( Black ) Sentinel

92-PP PC Hearse

93-UC UC2 ( Red ) R Campaign Rumpo ( 1/2 )

94-PP UC UC2 ( Nautical Blue Poly ) R Campaign Rumpo

95-UC UC2 ( Nautical Blue Poly ) R Campaign Rumpo

96-UC UC2 ( Red ) R Campaign Rumpo ( 2/2 )

97-FP PP Rumpo

98-H UC UC2 ( Black )TD UH 2.0 Bobcat

99-UC ( Red ) UC2 ( Midnight Blue ) Stallion

100-BP FP PC White Stretch

101-FP PP PC White Stretch

102-PP PC White Stretch

103-H R Ballot Van

104-R Ballot Van

105-AP UC UC2 ( Black ) R Maverick

106-BP FP PP PC Black Stretch

107-BP FP PP Black Stretch

108-H UC UC2 ( Black ) Pony

109-PP TD UC UC2 ( Black ) Sindacco Argento

110-UC UC2 ( Black ) Forelli Exsess

111-UC UC2 ( Black ) Pony ( 1/2 )

112-AP Speeder

113-FP PP Banshee

114-EP DP PP H Banshee

115-AP PP H Banshee

116-R Maverick ( 1/3 )

117-PP PCJ-600

118-AP UC UC2 ( Black ) Pony

119-UC UC2 ( Black ) Pony ( 2/2 )

120-UC UC2 ( Black ) Sindacco Argento

121-FP PP R Barracks OL

122-PP FBI Cruiser

123-H Firetruck

124-FP R Maverick

125-PP TD Firetruck

126-AP R Hunter

127-PP TD Conversion for Firetrucks

128-PP Stretch

129-R Maverick ( 2/3 )

130-BP PP UC ( Taxi Yellow ) UC2 ( Black ) Patriot

131-UC ( Taxi Yellow ) UC2 ( Black ) Patriot

132-PP Rumpo

133-AP Forelli Exsess

134-TD Speeder

135-FP EP DP PP H UH 1.8 Freeway

136-FP EP DP PP H UH 0,75 Faggio

137-FP EP DP PP H UH 1.8 Angel

138-UH 2.0 Conversion ( 1/2 )

139-PP UC ( Diamond Blue Poly ) UC2 ( Seafoam Poly ) Stinger ( 1/2 )

140-DP Conversion for Bikes( 2/2 )

141-UC ( Astra silver poly ) UC2 ( Desert Taupe poly ) Bobcat

142-UC UC2 ( Striking Blue ) Faggio & H PP UC UC2 ( Taxi Yellow ) Faggio

143-UC ( Ascot Gray ) UC2  ( Lt.Crystal Blue Poly ) Speeder

144-UC2 ( Saxony Blue Poly ) Speeder

145-R Barracks OL

146-FP TD Securicar

147-UH 1.5 forelli exsess

148-FP Stretch

149-AP TD R Maverick

150-TD R Maverick

151-H UC UC2 ( Red ) TD Rumpo

152-AP UC ( Mariner blue ) UC2 ( Taxi yellow ) UH 2.0 R RC Bandit ( 2/2 )

153-UC ( White ) Bobcat

154-AP TP Conversion ( Repetable + Irepetable )

155-AP TP NE conversion for taxi and hoods rumpo xl ( Repeatable + Irepeatable )

156-PP UH 1.8 Barracks OL

157-PP UC ( Diamond Blue Poly ) UC2 ( Seafoam Poly ) Stinger ( 2/2 )

158-EP PP Securicar

159-EP PP H Securicar

160-PP Conversion

161-UC( Light Blue ) UC2 ( Light Grey ) Stinger

162-EP H TD Speeder

163-R Maverick ( 3/3 )

164-UC ( Black ) R Maverick

165-BP FP TP PP H UC ( Brown ) UC2 ( Sea Blue ) TD PC UH 2.0 Landstalker

166-DP Conversion for Cars and Helicopters

167-PP Conversion for Cars and no H Bikes

168-UH 2.0 Conversion ( 2/2 ) ( PSP + PS2 )

 

I. Portland (story).

  Reveal hidden contents

...

 

II. Staunton (story).

  Reveal hidden contents

...

 

III. Shoreside Vale (story).

  Reveal hidden contents

...

 

IV. Street races.

  Reveal hidden contents

...

 

V. Secondary missions.

  Reveal hidden contents

...

 

VI. Freeroam.

  Reveal hidden contents

...

 

 

Unfortunately, I've found several errors. FP EP Hellenbach is a mess (it says "two methods", but only one is described, however there's a second easier method which jam8stone did a video on), and several methods say no video is provided despite the fact zazaza691 made them.

Good idea. However, I prefered to put most conversions as far as possible. But ok, I will do like this

About hellenbach, Leny discovered how to get it with one attempt ( jam8tone one has 2 ) : start snuff when vigi is running and snuff gets duped. The only difference is that you must kill ONLY the target sindacco. Killing any other one softlocks the game

About not provided video, I will update the guide when I'll have time

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TheRedPotato
On 3/28/2019 at 4:17 PM, Mădălinn said:

About hellenbach, Leny discovered how to get it with one attempt ( jam8tone one has 2 ) : start snuff when vigi is running and snuff gets duped. The only difference is that you must kill ONLY the target sindacco. Killing any other one softlocks the game

I've just did this. I haven't even walked up to the target sindacco, but the phone call cutscene popped out of nowhere. I shot the sindacco and pushed the locked Hellenbach to the garage... and the doors are locked. I didn't put cars in there! Doing the crusher glitch makes the car despawn. Also, Vigilante can be cancelled only by suicide, and even then, the "Level 1" thing remains. I think something isn't right.

 

Also, I've updated that guide redesign I did yesterday:
 

Spoiler

Introduction:

In every GTA game you can find special vehicles. Unlike the ordinary ones, those vehicles have color(s) or a color combination which cannot be obtained from Pay'n'Spray, a different model or immunity to bullets, fire, explosions and much more. Those vehicles come in 3 categories:

1 - Worthy vehicles: Vehicle which doesn't need conversions to become better than another special vehicle (with a similar model, of course).

2 - Inferior upgradeable vehicles: Vehicle which has less properties than another special vehicle (with a similar model) with more properties. However, using conversions, you can turn this vehicle into a worthy one.

3 - Inferior inupgradeable vehicles: Vehicle which has less properties than another special vehicle ( with a similar model ) with more properties. Unlike vehicles from category two, no conversion or no amount of conversions can turn this vehicle into a worthy one.

Note: This guide will not show what vehicle comes from which category, it will show only the procedure to obtain the special vehicle! This guide is made to help players to obtain special vehicles.

 

 

Properties and features:

Spoiler

A special vehicle can possess properties, features or both.

 

Properties:

1-BP(Bullet Proof): The Special Vehicle can't be damaged by bullets.
2-FP (Fire Proof): The Special Vehicle can't be damaged by fire.

3-EP (Explosion Proof): The Special Vehicle can't be damaged by explosives (except Rhino).
4-DP (Damage Proof): The Special Vehicle can't be damaged by collisions (except Rhino) and crashing into objects.
5-AP (All Proof): The special vehicle has all properties listed above (BP FP EP DP). Formerly known as CP.
6-TP (Tip Proof): The Special Vehicle can be tipped upside down and it will not catch fire and blow up, but it only works if you're not inside the vehicle when it's upside down.

7-PP (Pop Proof): The Special Vehicle's tires can't be popped.

8-H (Heavy): The Special Vehicle's mass is increased and it can move other vehicles out of its way with ease.

9-UH (Unique Handling): The Special Vehicle has superior or inferior handling. This property exists on every vehicle, however, it works for player only on bikes. Also known as TM (Traction Multiplier).

10-PC (Permanent Color): The Special Vehicle doesn't change colors when you take it to Pay'n'Spray.

11-TD (Triple Damage):The Special Vehicle can take about 3 times more collision or melee damage until it blows up compared to a normal vehicle. This property actually is an inferior DP and it's deleted when DP is applied to the vehicle.
12-NE (No Extra): The Special Vehicle is missing an object which is part of the vehicle (like Hood Rumpo XL's graffiti).

13-IH (Increased Health): The Special Vehicle has increased health compared to a normal one, so it's harder to destroy it with bullets, explosions, collisions, etc. This property cannot be saved in garage and is deleted after visiting Pay'n'Spray!


Features:

1-UC (Unique Color): The primary color of the vehicle cannot be obtained from Pay'n'Spray. The primary color is always represented by the body color or particles from collision damage or melee attacks (cars only).
2-UC2 (Unique Secondary Color): The secondary color of the vehicle cannot be obtained from Pay'n'Spray. The secondary color is represented by some parts of the vehicle ( bumpers on Patriot, Kuruma and more vehicles, roof on Stallion, downside part on PCJ-600 and RC bandit, stripes on Maverick ) or in some cases it's invisible (Cheetah, Sanchez).

3-UCC (Unique Color Combination): The special vehicle doesn't have special colors, however, its color combination cannot be recreated at Pay'n'Spray.
4-R (Rare): The special vehicle is not available outside a specific mission (Ballot Van, Maverick) or it has a limited spawn point (Campaign Rumpo).

 

Useful gimmicks for special vehicle collectors:

Spoiler

1-om0 glitch: This glitch basically makes the game think you're not on a mission when you actually are. This can be used to get some special vehicles which are unobtainable by normal means (H UC UC2 TD UH 2.0 Yankee) or to obtain some special vehicles with an easier method (H UH 1.8 Yardie Lobo) . This topic shows you all four OM0 levels (note that this OM0 topic is written only for special vehicle collectors; if you want to see other ways how OM0 can be used, check this one).

2-Marked vehicles: under normal circumstances, you can keep only two vehicles in memory, unless they belong to a mission. Once you enter a third non-marked vehicle, the older one left in memory will disappear, unless it`s close enough to you. By applying one of the two glitches dscribed below, you can keep more than two vehicles in memory.

a) Marked virus: this glitch exists only on PSP. Check this topic, it contains all the informations you need

b) Interrupted animation: this can be done on any platform. Make sure you have a street race available and some remote grenades in your weapon inventory. Get the vehicle you want to mark, answer the payphone and go to the place where the start line is located. Let the vehicle parked somewhere safe and get another vehicle, which is accpted in the race. Start the race by bumping an opponent and wait for them to finish the race. Throw a remote grenade next to a race car and go to your vehicle. Make sure the race cars are out of sight and stand near the passanger door. Detonate the grenade and attempt to enter the vehicle. When the mission fails, Toni will stop opening the door. You did it ight if Toni refuses to enter the vehicle from passanger seat.

3-Unlocking Shoreside Vale bridge before Love on the Run: This is useful for players who want to obtain vehicles from Shoreside Vale and transport them to Portland. There are two ways to do it:

a)Go to Shoreside Vale by any means and activate See the Sight Before Your Flight mission. Now load the save you want to have the bridge unlocked and eventually, check the status of the bridge.

b)Load a save with Shoreside Vale island unlocked, load the save you want to have the bridge unlocked and eventually, check the status of the bridge

4-Fast memory option: This option can be found only on PPSSPP (PSP emulator) in settings>system>fast memory. Disabling this option will allow you to make the AP TP conversion repeatable, UC, UC2, UC UC2 or UCC conversion possible and more things which normally can't be done with fast memory enabled.

5-Transporting vehicles to Portland from other islands before unlocking them: Cars can be transported using a boat (Reefer, preferably). Some vehicles can be pushed from Fort Staunton beaching point, some not. For cars which can be transported from Fort staunton beaching point, the method sounds like this: let the vehicle parked here, go on foot to Newport pier, get a Reefer, go to your car, throw it in the water and push it to Harwood beaching point using the Reefer. For the ones which can`t be transported from fort staunton, the procedure is the same,but you throw your vehicle in the water at newport pier. Bikes can be transported much easier. You ride your bike through the subway tunnel until you reach the Portland station. The following is hard to explain: you basically accelerate and rub the wall with your bike. When you find yourself inside the wall, slow down and drive off to the left, into the abyss.

6-Infinite time: killing a course or a rc race will left on-screen a timer which can be used in different ways or it can make some tasks easier. This is very useful for the new repeatable H conversion. There is one method for consoles and one method for mobile players to get an infinite timer:

a)consoles: get om0 with course menu, go to the toyz in hepburn heights, portland, enter the van and press triangle when the screen fades black. The course menu will be cancelled and Toni will exit the toyz. The race will start, but after the countdown, the race will fail ( without any message ) and a timer will be still displayed on-screen

b)mobile: get om0 with a rampage using a taxi and let the cab parked here. Go to the sanchez and activate course 1 while the rampage is still running and go to the taxi you left it parked before. When the rampage timer hits 0:10, leave the bike and enter the taxi. Once the rampage fails, bumps and grinds will start again. Just activate taxi driver and that`s it. As a bonus, you even get the course menu, without death, without controller, which can be used for an om0 task

7-Alternative cutscene softlock: softlocking cutscenes can be done by simply cancelling avenging angel during them. Mobile players have a second way to softlock a cutscene: pause and resume your game using the " return " key from your android device. To escape the softlock, skip the cutscene (X button on consoles).

 

Conversions:

Spoiler

What are conversions? Conversions are tricks which add a property, a feature or more to a vehicle. Note that some conversions can be done under some very specific conditions. Fortunately, most conversions will not remove properties already present on the converted vehicle. some On the other hand, some conversions can be done only on some platforms, and some weren't tested on all platforms. Conversions allow you to create new special vehicles or upgrade the existing ones.

 

List of special vehicles and conversions:

Spoiler

1-FP UC UC2 ( Black ) Kuruma

2-UC UC2 ( Black ) Kuruma

3-NE Conversion for Taxi and Hoods Rumpo XL

4-UC (Black ) PCJ-600

5-TP Taxi, Cabbie, Sentinel, Leone Sentinel, Landstalker, Patriot, Sindacco Argento, Perennial, Rumpo, Pony and Moonbeam

6-TP NE Taxi

7-H UH 2.0 PCJ-600 

8-DP H UH 2.0 PCJ-600

9-H UH 1.8 PCJ-600

10-DP H UH 1.8 PCJ-600

11-H UH 1.8 Yardie Lobo

12-H UH 1.8 Stinger ( 1/2 )

13-H UH 1.8 Bobcat

14-H UH 1.8 Patriot

15-H R UH 1.4 Mr. Whoopee

16-H UH 1.8 Stinger ( 2/2 )

17-H UH 1.8 Cartel Cruiser

18-H UH 2.0 Landstalker

19-R RC Bandit

20-BP FP EP PCJ-600, Sanchez, Freeway and Faggio

21-UH 1.8 Securicar

22-UC UC2 ( Black ) UH 2.0 Bobcat

23-UC UC2 ( Black ) UH 1.8 Bobcat

24-UC UC2 ( Black ) UH 2.0 Landstalker

25-UC2 ( Black ) UH 1.8 Patriot

26-AP Toyz

27-BP FP TP TD R UH 2.0 UC UC2 RC Bandit ( Temple Curtain Purple and Police Car Blue; Pueblo Beige and Dark Green Poly; Midnight Blue and Silver Stone Poly )

28-BP FP EP Banshee, Cheetah, Stinger, BF Injection, Bobcat, Patriot, Idaho, Stallion, Esperanto, Perennial and Manana

29-FP EP Hellenbach GT

30-H UC UC2 ( Black ) Kuruma

31-UC2 ( White ) Pony ( 1/2 )

32-BP Triad Fish Van

33-UC UC2 ( White ) Sentinel

34-FP TP PP UC ( Black ) UC2 ( Saxony Blue Poly ) UH 1,65 Thunder Rodd; FP TP PP UC UC2 ( Red ) Stallion and FP TP PP UC ( White ) Stallion

35-UC UC2 ( Red ) Stallion and UC ( White ) Stallion

36-UC ( Black ) UC2 ( Saxony Blue Poly ) Thunder Rodd

37-UC, UC2, UC UC2 or UCC Sanchez Conversion

38-FP TP PP UC UC2 Cheetah ( Red or Police Car Blue ) and FP TP PP UC2 ( White ) Cheetah

39-UC UC2 Cheetah ( Red or Police Car Blue ) and UC2 ( White ) Cheetah

40-FP TP PP UC UC2 Deimos SP ( Red, Police Car Blue or White )

41-UC UC2 Deimos SP ( Red, Police Car Blue or White )

42-FP TP PP UC UC2 Hellenbach GT ( Red, Police Car Blue or White )

43-UC UC2 Hellenbach Gt( Red, Police Car Blue or White )

44-UC2 (White ) Pony ( 2/2 )

45-H UC UC2( Black ) Sentinel

46-FP UC ( Winning Silver Poly ) UC2 ( Medium Gray Poly ) Rumpo

47-UC ( Winning Silver Poly ) UC2 ( Medium Gray Poly ) Rumpo

48-UC ( blaze red ) UC2 ( black ) Patriot ( 1/2 )

49-BP Conversion

50-BP FP PP PC R TD Avenger

51-FP H Sindacco Argento

52-FP Sindacco Argento

53-H Sindacco Argento

54-FP PP UC UC2 Sanchez ( Red or Police Car Blue ) and FP PP Sanchez

55-UC UC2 Sanchez ( Red or Police Car Blue )

56-FP PP UC UC2 ( Police Car Blue ) PCJ-600; FP PP UC2 ( Red ) PCJ-600 and FP PP UC ( White ) PCJ-600

57-UC UC2 ( Police Car Blue ) PCJ-600; UC2 ( Red ) PCJ-600 and UC ( White ) PCJ-600

58-BP FP UC2 ( Red ) PCJ-600

59-BP FP H UC2 ( Red ) PCJ-600

60-BP FP UH 1.2 UC2 ( Red ) PCJ-600

61-BP FP H UH 1.2 UC2 ( Red ) PCJ-600

62-BP FP DP UC2 ( Red ) PCJ-600

63-BP FP DP H UC2 ( Red ) PCJ-600

64-BP FP DP UH 1.2 UC2 ( Red ) PCJ6-00

65-BP FP DP H UH 1.2 UC2 ( Red ) PCJ-600

66-FP EP UC2 ( Red ) PCJ-600

67-UC UC2 ( Black Poly ) PCJ-600

68-UC UC2 ( Light Blue Grey ) Sanchez

69-DP Conversion for Sanchez

70-UC ( Blaze Red ) UC2 ( Black ) Patriot ( 2/2 )

71-FP EP TP TD R UH 2.0 UC UC2 RC Bandit (Temple Curtain Purple and Police Car Blue; Pueblo Beige and Dark Green Poly; Midnight Blue and Silver Stone Poly )

72-AP UC ( Mariner Blue ) UC2 ( Taxi Yellow ) UH 2.0 R RC Bandit ( 1/2 )

73-DP Conversion for Bikes ( 1/2 )

74-H Conversion ( Repeatable )

75-H Conversion ( Irepeatable )

76-UC, UC2, UC UC2 or UCC conversion

77-UC ( Biston Brown Poly ) UC2 ( Garnet Red Poly ) Patriot

78-H UC ( Nautical Blue Poly ) UC2 ( Spinnaker Blue Solid ) TD UH 2.0 Yankee

79-UC ( Midnight Blue ) UC2 ( Black ) Manana 

80-UC ( Striking Blue ) UC2 ( Black ) Kuruma

81-UC UC2 ( Black ) Sentinel

82-UC UC2 ( Black ) Leone Sentinel

83-FP UC ( black ) TD R Maverick

84-FP TD Leone Sentinel and H UH 1.4 Sindacco Argento

85-UH 1.4 Conversion

86-DP UH 1.4 Conversion for Bikes

87-UH 2.0 Triad Fish Van

88-H TP UC ( Black ) UC2 ( Frost White ) Banshee

89-UC ( Black ) UC2 ( Frost White ) Banshee

90-H UC UC2 ( Black ) TD Sentinel

91-FP UC UC2 ( Black ) Sentinel

92-PP PC Hearse

93-UC UC2 ( Red ) R Campaign Rumpo ( 1/2 )

94-PP UC UC2 ( Nautical Blue Poly ) R Campaign Rumpo

95-UC UC2 ( Nautical Blue Poly ) R Campaign Rumpo

96-UC UC2 ( Red ) R Campaign Rumpo ( 2/2 )

97-FP PP Rumpo

98-H UC UC2 ( Black )TD UH 2.0 Bobcat

99-UC ( Red ) UC2 ( Midnight Blue ) Stallion

100-BP FP PC White Stretch

101-FP PP PC White Stretch

102-PP PC White Stretch

103-H R Ballot Van

104-R Ballot Van

105-AP UC UC2 ( Black ) R Maverick

106-BP FP PP PC Black Stretch

107-BP FP PP Black Stretch

108-H UC UC2 ( Black ) Pony

109-PP TD UC UC2 ( Black ) Sindacco Argento

110-UC UC2 ( Black ) Forelli Exsess

111-UC UC2 ( Black ) Pony ( 1/2 )

112-AP Speeder

113-FP PP Banshee

114-EP DP PP H Banshee

115-AP PP H Banshee

116-R Maverick ( 1/3 )

117-PP PCJ-600

118-AP UC UC2 ( Black ) Pony

119-UC UC2 ( Black ) Pony ( 2/2 )

120-UC UC2 ( Black ) Sindacco Argento

121-FP PP R Barracks OL

122-PP FBI Cruiser

123-H Firetruck

124-FP R Maverick

125-PP TD Firetruck

126-AP R Hunter

127-PP TD Conversion for Firetrucks

128-PP Stretch

129-R Maverick ( 2/3 )

130-BP PP UC ( Taxi Yellow ) UC2 ( Black ) Patriot

131-UC ( Taxi Yellow ) UC2 ( Black ) Patriot

132-PP Rumpo

133-AP Forelli Exsess

134-TD Speeder

135-FP EP DP PP H UH 1.8 Freeway

136-FP EP DP PP H UH 0,75 Faggio

137-FP EP DP PP H UH 1.8 Angel

138-UH 2.0 Conversion ( 1/2 )

139-PP UC ( Diamond Blue Poly ) UC2 ( Seafoam Poly ) Stinger ( 1/2 )

140-DP Conversion for Bikes( 2/2 )

141-UC ( Astra silver poly ) UC2 ( Desert Taupe poly ) Bobcat

142-UC UC2 ( Striking Blue ) Faggio & H PP UC UC2 ( Taxi Yellow ) Faggio

143-UC ( Ascot Gray ) UC2  ( Lt.Crystal Blue Poly ) Speeder

144-UC2 ( Saxony Blue Poly ) Speeder

145-R Barracks OL

146-FP TD Securicar

147-UH 1.5 forelli exsess

148-FP Stretch

149-AP TD R Maverick

150-TD R Maverick

151-H UC UC2 ( Red ) TD Rumpo

152-AP UC ( Mariner blue ) UC2 ( Taxi yellow ) UH 2.0 R RC Bandit ( 2/2 )

153-UC ( White ) Bobcat

154-AP TP Conversion ( Repetable + Irepetable )

155-AP TP NE conversion for taxi and hoods rumpo xl ( Repeatable + Irepeatable )

156-PP UH 1.8 Barracks OL

157-PP UC ( Diamond Blue Poly ) UC2 ( Seafoam Poly ) Stinger ( 2/2 )

158-EP PP Securicar

159-EP PP H Securicar

160-PP Conversion

161-UC( Light Blue ) UC2 ( Light Grey ) Stinger

162-EP H TD Speeder

163-R Maverick ( 3/3 )

164-UC ( Black ) R Maverick

165-BP FP TP PP H UC ( Brown ) UC2 ( Sea Blue ) TD PC UH 2.0 Landstalker

166-DP Conversion for Cars and Helicopters

167-PP Conversion for Cars and no H Bikes

168-UH 2.0 Conversion ( 2/2 ) ( PSP + PS2 )

 

I. Portland (story).

Spoiler

Note that conversions are in a separate section.

 

1-FP UC UC2 ( Black ) Kuruma

-Mission: Home Sweet Home

-Number of methods: 3

-Credits: Vanhela, Noskillx ( a` only ); and Zazaza691 ( b only )

a)After gaining movements for the first time, get into the Kuruma, get a gun and go to a place where a rampage is supposed to be. Stand on the top of it and destroy the Kuruma or kill Vincenzo. The mission will fail, the rampage will start, Toni will be teleported to sal's mansion, but the mission will not restart. Make it to the place where Bumps and Grinds challenge takes place before the rampage timer runs out and hop on the Sanchez. When the rampage will fail, the challenge will start. Complete Course 1 and Home Sweet Home will restart with a displayed course menu. Now do the mission like normal until you must drop Vincenzo at his house and instead to drive into the last marker:

 a`)( PSP only) Park a big vehicle (a Firetruck, a Trashmaster or a Coach) near Vincenzo's place and damage the Kuruma until it smokes black. Now drive into the marker and cancel the course menu to regain movements. Destroy the Kuruma, press X to skip the cutscene and pass the mission and use the big vehicle you parked nearby to push the wreck to your safehouse. As fast as you can, store it in your garage. Check if the car was restored and, eventually, check if the FP property was retained.

 b`) (PSP only tested) park a trashmaster nearby. Now drive into the marker, cancel the course menu and enter the trashmaster. Once the last audio line from Vincenzo is played, activate trash dash. The mission will pass, but the kuruma will retain the FP property.

b) For this procedure, you must have the Kuruma in best conditions ( little to no physical damage done ). Do the mission like normal until you must drop Vincenzo to his house. Instead, pick up a gun ( optional ), then get a Trashmaster, drive it to this place and park it as you see in the image. Now get the Sanchez from Bumps and Grinds challenge area, throw the Trashmaster in the water and use the Sanchez to jump on the top of the truck. Now set the brightness to a low level and leave the bike. Toni should land on the invisible train track. Now shoot it to see where you walk or wait for the subway train to come and follow it. Keep it like that until you reach subway station, where the underground structure will be loaded and you will be able to see where you walk. Now go to Staunton Island, get a Reefer and a Predator and using the Predator push the Reefer to this place, which is actually diagonally behind Vincenzo's house. Now go to the place where you left the Kuruma and keep in mind not to steal another vehicles if you left it too far, because the Reefer will despawn. When you get back inside the Kuruma, make sure to build up enough speed when you`re close to Vincenzo's house, cross from the right street to the left one after passing half of it ( or watch the provided video if you can`t understand this step ) and bail out right when you`re inside the yellow marker. If you do it right, toni will bail out exactly when the cutscene starts and the Kuruma will roll until it will fall into the ocean. Skip the cutscene after Vincenzo says „me”, go to the corner where you left the Reefer and jump onto the boat. Take control of it, push the kuruma to Portland Beach beaching point and beach the car. When it`s enough out of the water, get inside it and drive it in reverse until you completely leave the sand area. Store the Kuruma in your safehouse garage and eventually, check if the FP property was retained.

-Video provided by Vanhela

 

2-UC UC2 ( Black ) Kuruma

-Mission: Home Sweet Home, Freeroam

Pass the mission and it's yours. The special colored Kuruma always spawns at Vincenzo's house after passing the first mission.

 

4-UC ( Black ) PCJ-600

-Mission: Freeroam

Always spawns at Sal's mansion.

-video provided by Comet2000

 

5-TP Taxi, Cabbie, Sentinel, Leone Sentinel, Landstalker, Patriot, Sindacco Argento, Perennial, Rumpo, Pony and Moonbeam

-Mission: Firefighter

Get a Firetruck, activate the side mission, locate the vehicle and go to extinguish it. After you pass to next level, cancel the submission and use the Firetruck to push the vehicle to your safehouse ( it has locked doors so you can't steal it ). As a note: on your way to the safehouse, if the vehicle, the Firetruck or both catches fire, activate the side mission and deactivate it. The black fade will put out the fire. When you arrive to your safehouse, push the vehicle inside the garage, store it and it's yours.

There is also an alternative for gang cars ( Leone Sentinel and Sindacco Argento): If you're at level 2 or further, after extinguishing the car, the driver will leave the car, but will not close the door. So, after passing the level, you can take it.

-Video provided by Jam8tone

 

6-TP NE Taxi

-Mission: Firefighter

This is the same TP taxi from Firefighter, however, without the top light this time. It's much difficult to obtain it in this form, but not impossible. First, make sure you don't have vehicles with extras in your garage ( check Vehicles with extras topic to see which are the vehicles with extras ) and store a vehicle without extras inside it. Now mark vehicles until the traffic will be completely disabled and get a firetruck. Then, quickly: open and close your garage, get inside the Firetruck and activate the side mission. Most of the times, the spawned vehicle will not be a Taxi, and when a taxi will spawn, it will have the top light. However, if you're lucky, a TP NE Taxi will spawn. Just extinguish it, wait until you passed level one, deactivate firefighter and using the firetruck, push the vehicle to your safehouse ( it has locked doors so you can't steal it ). As a note: on your way to the safehouse, if the vehicle, the firetruck or both catches fire, activate the side mission and deactivate it. The black fade will put out the fire. When you arrive to your safehouse, push the vehicle inside the garage, store it and it's yours.

-Video provided by Yerdna555 ( spawning a TP NE taxi using Staunton garage, without marked vehicles )

-Video provided by M E Z ( spawning a TP NE taxi using Portland garage and marked vehicles )

 

7-H UH 2.0 PCJ-600

-Mission: 9MM Mayhem

-Number of methods: 3

a)After starting 9MM Mayhem, locate the bike and kill its driver when the pcj-600 is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After mission fails and you regain control of Toni, get to the place where the waypoint is. If everything goes right, the bike will be on the road and you can pick it up.

Note: This bike is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don't need to have the bike in the marked area. After mission fails, immediately point the camera on the spot where the bike is and, while keeping the camera on it all the time, go to pick it up.

-Video provided by jam8tone

b)This method is almost similar as the one explained above, but instead to kill your driver after the bike is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After Freeway is destroyed or timer runs out and after regaining control of Toni, go to the place where the waypoint is. If everything goes right, the bike will be on the road and you can pick it up.

Note: This bike is much easier to obtain on ps2, because the right analog stick allows the player to get a better camera control. PS2 players don't need to have the bike in the marked area. After mission fails, immediately point the camera on the spot where the bike is and, while keeping the camera on it all the time, go to pick it up.

-Video provided by M E Z

c)Get OM0 with course menu ( see all four om0 levels ) and park a vehicle in this spot. Now start 9MM Mayhem, cancel the course menu with triangle to make Toni to get in the vehicle and press X. If everything goes right, Toni will be inside the vehicle instead to teleport on the freeway. Now locate the bike, kill the Yardie, pick up the bike and let it parked in the exact spot where you left the vehicle before. Now wait for the timer to run out and after mission fails, get on your bike and store it in your garage.

 

8-DP H UH 2.0 PCJ-600

-Mission: 9MM Mayhem

Leave a Sanchez parked in this spot, start 9MM mayhem, make sure the biker is located in this area and when he is, kill your driver. After mission fails and you regain control of Toni, hop on the Sanchez, tail the biker, drive a bit in his front, leave your bike and steal his bike. Now lure the Yardie to the crusher and you must time perfect those moves: leave the bike, let the Yardie to get back his bike and steal it at the same time the magnet touches the bike ( watch the provided video if you can't understand this step ). After the bike is in ghost form, carefully ride it to the safehouse and store it in your garage.

Note: Avoid to fall with the ghost bike in the blue hell, especially if you play on PSP, because here, most of the time, the game will crash. On rare occasions, the game will not crash for the first time, however, it will 100% crash for the second time.

-Video provided by Vanhela

 

9-H UH 1.8 PCJ-600

-Mission: 9MM Mayhem

-Number of methods: 3

a)After starting 9MM Mayhem, kill the first biker. When the second target spawns, locate it and kill its driver when the pcj-600 is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After mission fails and you regain control of Toni, get to the place where the waypoint is. If everything goes right, the bike will be on the road and you can pick it up.

Note1: This bike is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don't need to have the bike in the marked area. After mission fails, immediately point the camera on the spot where the bike is and, while keeping the camera on it all the time, go to pick it up.

Note2: The first bike has UH 2.0, meanwhile, the second one has UH 1.8.

b)This method is almost similar as the one explained above, but instead to kill your driver after the bike is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After Freeway is destroyed or timer runs out and after regaining control of Toni, go to the place where the waypoint is. If everything goes right, the bike will be on the road and you can pick it up.

Note1: This bike is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don't need to have the bike in the marked area. After mission fails, immediately point the camera on the spot where the bike is and, while keeping the camera on it all the time, go to pick it up.

Note2: The first bike has UH 2.0, meanwhile, the second one has UH 1.8.

c)Get OM0 with course menu ( see all four om0 levels ) and park a vehicle in this spot. Now start 9MM Mayhem, cancel the course menu with triangle to make Toni to get in the vehicle and press X. If everything goes right, Toni will be inside the vehicle instead to teleport on the Freeway. Now locate the first bike and kill the Yardie. When the second target spawns, kill its driver, pick up the bike and let it parked in the exact spot where you left the vehicle before. Now wait for the timer to run out and after mission fails, get on your bike and store it in your garage.

Note: The first bike has UH 2.0, meanwhile, the second one has UH 1.8.

 

10-DP H UH 1.8 PCJ-600

-Mission: 9MM Mayhem

Leave a Sanchez parked in this spot, start 9MM Mayhem and kill the first target. Now locate the next target, make sure he is located in this area and when he is, kill your driver. After mission fails and you regain control of Toni, hop on the Sanchez, tail the biker, drive a bit in his front, leave your bike and steal his bike. Now lure the Yardie to the crusher and you must time perfect those moves: leave the bike, let the Yardie to get back his bike and steal it at the same time the magnet touches the bike. After the bike is in ghost form, carefully ride it to the safehouse and store it in your garage.

Note1: Avoid to fall with the ghost bike in the blue hell, especially if you play on PSP, because here, most of the time, the game will crash. On rare occasions, the game will not crash for the first time, however, it will 100% crash for the second time.

Note2: the first bike has UH 2.0, meanwhile, the second one has UH 1.8

 

11-H UH 1.8 Yardie Lobo

-Mission: 9MM Mayhem

-Number of methods: 4

a)After starting 9MM Mayhem, kill the bikers, make sure the Yardie Lobo spawns in this area and when he is, kill your driver. After mission fails and you regain control of Toni, tail the Yardie Lobo, shoot few bullets into it or torch it with a flamethrower and it`s yours.

Note1: This car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, tail it

Note2: to make things easier, you can park a bike here and use it to tail the yardie lobo

-video provided by Jam8tone ( method B for yardie lobo, method A for stinger )

b)after starting 9mm mayhem, kill the bikers. When the yardie lobo spawns, kill its driver when the car is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After the mission fails and you regain control of Toni, go to the place where the waypoint is and if everything goes right, the yardie lobo will be on the road, the driver will left the door open and you can steal the car

-Note1: This car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately  point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the yardie will drive off. In order to force him out the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the yardie out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

 -video provided by Jam8tone ( method B for yardie lobo, method A for stinger )

c)this method is almost similar as the one explained above, but instead to kill your driver after the car is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After freeway is destroyed or timer runs out and after regaining control of Toni, go to the place where the waypoint is. If everything goes right, the car will be on the road, the driver will left the door open and you can steal the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the yardie will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the yardie out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

d)get om0 with course menu ( see all four om0 levels ) and park a vehicle in this spot. Now start 9mm mayhem, cancel the course menu with triangle to make Toni to get in the vehicle and press X. If everything goes right, Toni will be inside the vehicle instead to teleport on the freeway. Locate the bikers, kill them and when the yardie lobo spawns, try to see the direction where it will drive. When you located it, prepare your flamethrower and when the vehicle is close to you, torch it and, very important, kill the yardie. Now take the yardie lobo and let it parked in the same spot where you left the vehicle before ( it has locked doors, so, make sure you let the driver door open ). Now wait for the timer to run out and after mission fails, take the car and store it in your garage

-video provided by M E Z

 

12-H UH 1.8 stinger ( 1/2 )

-mission: 9mm mayhem

After starting 9mm mayhem, kill the bikers, destroy the yardie lobos, make sure the stinger spawns in this area and when he is, kill your driver. After mission fails and you regain control of Toni, tail the stinger, shoot few bullets into it or torch it with a flamethrower and it`s yours 

-Note1: This car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, tail it

-Note2: to make things easier, you can park a bike here and use it to tail the stinger 

-Video provided by Jam8tone ( method B for yardie lobo, method A for stinger )

 

13-H UH 1.8 bobcat

-mission: 9mm mayhem

-number of methods: 3

a)after starting 9mm mayhem, kill the bikers, destroy the yardie lobos and the stingers, make sure the bobcat spawns in this area and when he is, kill your driver. After mission fails and you regain control of toni, tail the bobcat, shoot few bullets into it or torch it with a flamethrower and it`s yours

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediatelly point the camera on the spot where the car is and, while keeping the camera on it, tail it

-Note2: to make things easier, you can park a bike here and use it to tail the bobcat

b)after starting 9mm mayhem, kill the bikers and destroy the yardie lobos and the stingers. When the bobcat spawns, kill its driver when the car is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After the mission fails and you regain control of toni, go to the place where the waypoint is and if everything goes right, the bobcat will be on the road, the driver will left the door open and you can steal the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note 2: sometimes, the driver will not leave the car and if you attempt to steal it, the yardie will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the yardie out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

c)this method is almost similar as the one explained above, but instead to kill your driver after the car is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After freeway is destroyed or timer runs out and after regaining control of toni, go to the place where the waypoint is. If everything goes right, the car will be on the road, the driver will left the door open and you can steal the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the yardie will drive off. In order to force him out of the car, just put a few bullets into the vehicle,snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the yardie out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

 

14-H UH 1.8 patriot

-mission: 9mm mayhem

-number of methods: 3

a)after starting 9mm mayhem, kill the bikers, destroy the yardie lobos, stingers and bobcats, make sure the patriot spawns in this area and when he is, kill your driver. After mission fails and you regain control of toni, tail the patriot, shoot few bullets into it or torch it with a flamethrower and it`s yours

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, tail it

-Note2: to make things easier, you can park a bike here and use it to tail the patriot

b)after starting 9mm mayhem, kill the bikers and destroy the yardie lobos, stingers and bobcats. When the patriot spawns, kill its driver when the car is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After the mission fails and you regain control of toni, go to the place where the waypoint is and if everything goes right, the patriot will be on the road, the driver will left the door open and you can steal the car

-Note1 :this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the yardie will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait untill a taxi spawns nearby, steal it, force the yardie out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

c)this method is almost similar as the one explained above, but instead to kill your driver after the car is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After freeway is destroyed or timer runs out and after regaining control of toni, go to the place where the waypoint is. If everything goes right, the car will be on the road, the driver will left the door open and you can steal the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the yardie will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the yardie out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

 

15-H R UH 1.4 mr whoopee

-mission: scooter shooter

-number of methods: 3

a)after starting scooter shooter, locate the van, make sure it is located in this area and when it is, kill your driver. After mission fails and you regain control of toni, tail the mr whoopee, shoot few bullets into it or torch it with a flamethrower and it`s yours

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the van in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, tail it

-Note2: to make things easier, you can park a bike here and use it to tail the mr whoopee

-Note3: to store the mr whoopee in portland garage, you must make it ghost using the crusher glitch. Fortunately, getting it out is very easy

-video provided by jam8tone

b)after starting scooter shooter, locate the van and kill its driver when the van is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After the mission fails and you regain control of toni, go to the place where the waypoint is and if everything goes right, the mr whoopee will be on the road, the driver will left the door open and you can take the van

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the van in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the van and if you attempt to steal it, the colombian will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the van with a flamethrower. Also, in case if the van is too damaged, wait until a taxi spawns nearby, steal it, force the colombian out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

-Note3: to store the mr whoopee in portland garage, you must make it ghost using the crusher glitch. Fortunately, getting it out is very easy

-video provided by none: no video is provided for the method described above

c)this method is almost similar as the one explained above, but instead to kill your driver after the car is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After faggio is destroyed or timer runs out and after regaining control of toni, go to the place where the waypoint is. If everything goes right, the mr whoopee will be on the road, the driver will left the door open and you can steal the van

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the van in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the van and if you attempt to steal it, the colombian will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the van with a flamethrower. Also, in case if the van is too damaged, wait until a taxi spawns nearby, steal it, force the colombian out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

-Note3: to store the mr whoopee in portland garage, you must make it ghost using the crusher glitch. Fortunately, getting it out is very easy

-video provided by none: no video is provided for the method described above

 

16-H UH 1.8 stinger ( 2/2 )

-mission: scooter shooter

After starting scooter shooter, destroy the mr whoopees, make sure the stinger is located in this area and when it is, kill your driver. After mission fails and you regain control of toni, tail the stinger, shoot few bullets into it or torch it with a flamethrower and it`s yours

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to tail it

-Note2: to make things easier, you can park a bike here and use it to tail the stinger.

 

 

17-H UH 1.8 cartel cruiser

-mission: scooter shooter

-number of methods: 3

a)after starting scooter shooter, destroy the mr whoopees and stingers, make sure the cartel cruiser is located in this area and when it is, kill your driver. After mission fails and you regain control of toni, tail the cartel cruiser, shoot few bullets into it or torch it with a flamethrower and it`s yours

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to tail it

-Note2: to make things easier, you can park a bike here and use it to tail the cartel cruiser

-video provided by jam8tone ( method A & B for cartel cruiser )

b)after starting scooter shooter, destroy the mr whoopees and the stingers. When the cartel cruiser spawns, kill its driver when the gang car is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After the mission fails and you regain control of toni, go to the place where the waypoint is and, if everything goes right, the cartel cruiser will be on the road, the driver will left the door open and you can take the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the colombian will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the colombian out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

-video provided by jam8tone ( method A & B for cartel cruiser )

c)this method is almost similar as the one explained above, but instead to kill your driver after the car is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After faggio is destroyed or timer runs out and after regaining control of toni, go to the place where the waypoint is. If everything goes right, the cartel cruiser will be on the road, the driver will left the door open and you can steal the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the colombian will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the colombian out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

 

18-H UH 2.0 landstalker

-mission: scooter shooter

-number of methods: 3

a)after starting scooter shooter, destroy the mr whoopees, stingers and cartel cruisers, make sure the landstalker is located in this area and when it is, kill your driver. After mission fails and you regain control of toni, tail the landstalker, shoot few bullets into it or torch it with a flamethrower and it`s yours

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to tail it

-Note2: to make things easier, you can park a bike here and use it to tail the landstalker

b)after starting scooter shooter, destroy the mr whoopees, stingers and cartel cruisers. When the landstalker spawns, kill its driver when the car is in this area. When the next target spawns, pause your game, mark the place where you are with a waypoint and kill your driver. After mission fails and you regain control of toni, go to the place where the waypoint is and, if everything goes right, the landstalker will be on the road, the driver will left the door open and you can take the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the colombian will drive off. In order to force him out of the car, just put a few bullets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the colombian out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

c)this method is almost similar as the one explained above, but instead to kill your driver after the car is in the marked area, pause your game, mark the place where you are with a waypoint and kill targets until you beat the record. After faggio is destroyed or timer runs out and after regaining control of toni, go to the place where the waypoint is. If everything goes right, the landstalker will be on the road, the driver will left the door open and you can steal the car

-Note1: this car is much easier to obtain on PS2, because the right analog stick allows the player to get a better camera control. PS2 players don`t need to have the car in the marked area. After mission fails, immediately point the camera on the spot where the car is and, while keeping the camera on it, go to get it

-Note2: sometimes, the driver will not leave the car and if you attempt to steal it, the colombian will drive off. In order to force him out of the car, just put a few bulets into the vehicle, snipe the driver or torch the car with a flamethrower. Also, in case if the car is too damaged, wait until a taxi spawns nearby, steal it, force the colombian out of his car and when the vehicle catches fire, activate taxi driver. The black fade will put out the fire

 

19-R RC Bandit

-mission: rc triad take down

-credits: Vanhela

Get om0 with a rampage ( see all four om0 levels ) and start noodle boy. Now go to the toyz in chinatown and when the rampage timer runs out, start rc triad take down. If everything goes right, two rc bandits will be spawned and there will be a glitched timer. Let the mission to fail and the bandit is yours

-Note: on PSP, attempting to steal the bandit will crash your game. PSP players must push the rc bandit to the safehouse garage using a vehicle, toni body alone or shotgun bullets ( through, this one will require restoring the wreck inside the garage )

-video provided by Vanhela

 

20-BP FP EP pcj-600, sanchez, freeway and faggio

-mission: bike salesman

-credits: Sundar Subramaniam

After starting bike salesman, get on the bike you want, complete the sale if required, take it to bedford point pier, dunk it in the water and when the mission fails, the bike is yours

-Note: if you want to take the bike to portland earlier to add H and DP ( and UH 1.4, eventually ) on it, you must ride the bike in the subway until you reach portland station area. Here, you must rub the wall until you find yourself inside it, then drive off to the left to fall into the grey hell to respawn on portland area

-video provided by jam8tone

 

21-UH 1.8 securicar

-mission: awol angel

Let a bike parked here, or, even better, here, start awol angel and destroy the first securicar as fast as possible. When the second one spawns, make sure it goes in this area from cedar grove and when it does, kill your driver. After mission fails and you regain control of toni, run to your bike, hop on it, chase the vehicle, put few bullets into it via a drive-by and it`s yours

-Note: if you want to take the securicar to portland earlier to add H and BP on it, take a look above at " Useful gimmicks for special vehicles collectors ". You need to activate shoreside bridge and push the vehicle through water using a reefer. Also, make sure to leave the door open everytime you leave the securicar, because its doors are locked and you will not be able to re-enter it

 

22-UC UC2 ( black ) UH 2.0 bobcat

-mission: awol angel

Let a bike parked here, or, even better, here, start awol angel and destroy the securicars. When the first bobcat spawns, make sure it goes in this area from cedar grove and when it does, kill your driver. After mission fails and you regain control of toni, run to your bike, hop on it, chase the vehicle, put few bullets into it via a drive-by and it`s yours

-Note1: if you want to take the bobcat to portland earlier to add H and BP on it, take a look above at "Useful gimmicks for special vehicles collectors". You need to activate shoreside bridge and push the vehicle through water using a reefer. Also, make sure to leave the door open everytime you leave the bobcat, because its doors are locked and you will not be able to re-enter it

-Note2: the first bobcat has UH 2.0, meanwhile, the second one has UH 1.8

-video provided by Zazaza691 ( long version )

-video provided by M E Z ( obtaining the bobcat and transporting it to portland )

 

23-UC UC2 ( black ) UH 1.8 bobcat

-mission: awol angel

Let a bike parked here, or, even better, here, start awol angel and destroy the securicars and the first bobcat. When the second bobcat spawns, make sure it goes in this area from cedar grove and when it does, kill your driver. After mission fails and you regain control of toni, run to your bike, hop on it, chase the vehicle, put few bullets into it via a drive-by and it`s yours

-Note1: if you want to take the bobcat to portland earlier to add H and BP on it, take a look above at "Useful gimmicks for special vehicles collectors". You need to activate the shoreside bridge and push the vehicle through water using a reefer. Also, make sure to leave the door open everytime you leave the bobcat, because its doors are locked and you will not be able to re-enter it

-Note2: the first bobcat has UH 2.0, meanwhile, the second one has UH 1.8

-video provided by jam8tone

 

24-UC UC2 ( black ) UH 2.0 landstalker

-mission: awol angel

Let a bike parked here, or, even better, here start awol angel and destroy the securicars and the bobcats. When the landstaker spawns, make sure it goes in this areafrom cedar grove and when it does, kill your driver. After mission fails and you regain control of toni, run to your bike, hop on it, chase the vehicle, put few bullets into it via a drive-by and it`s yours

-Note: if you want to take the landstalker to portland earlier to add H and BP on it, take a look above at "Useful gimmicks for special vehicles collectors". You need to activate the shoreside bridge and push the vehicle through water using a reefer. Also, make sure to leave the door open everytime you leave the landstalker, because its doors are locked and you will not be able to re-enter it

-video provided by M E Z ( obtaining the landstalker and transporting it to portland )

 

25-UC2 ( black ) UH 1.8 patriot

-mission: awol angel

Let a bike parked here, or, even better, here, start awol angel and destroy the securicars, the bobcats and the landstalkers. When the patriot spawns, make sure it goes in this area from cedar grove and when it does, kill your driver. After mission fails and you regain control of toni, run to your bike, hop on it, chase the vehicle, put few bullets into it via a drive-by and it`s yours

-Note: if you want to take the patriot to portland earlier to add H and BP on it, take a look above at "Useful gimmicks for special vehicles collectors". You need to activate the shoreside bridge and push the vehicle through water using a reefer. Also, make sure to leave the door open everytime you leave the patriot, because its doors are locked and you will not be able to re-enter it

-video provided by jam8tone ( obtaining the patriot )

-video provided by M E Z ( obtaining the patriot and transporting it to portland )

 

26-AP toyz

-mission: trashin rc

(PSP and PS2 only) First, mark a toyz and let it parked inside Hepburn heights construction site. Then, get om0 with course menu and a rampage ( see all four om0 levels ), get a firetruck and hold the up/ r3 button. Now get the marked toyz and start trashin rc when the rampage timer hits 0:05. When the side mission starts, press triangle to cancel the course menu and exit the van during the black fade. The rampage must expire during the cutscene. On PSP, as soon as it does, release the up button. On PS2, release r3 when the " beat the other rc vehicles " text appears in the middle bottom of the screen. The rc race will be killed. Press circle to destroy player bandit, get om0 with avenging angel ( see all four om0 levels ) and start a volatile situation. Go to the casino, enter the marker, but do not skip the cutscene. When you see toni picking up the phone, cancel avenging angel. Toni will be stuck on talking phone animation. To fix this, enter the ammunation, start avenging angel/ a rampage or commit suicide. When you got rid of phone talking animation, go to the toyz in chinatown, start rc triad take down and fail it by letting the timer to run out. Also, remember not to press X after cancelling avenging angel, otherwise, you will mess up the whole procedure. Now start avenging angel or a rampage, go to the frozen AP toyz, enter it and press X. You will be teleported to chinatown and rc triad takedown will start. Fail the mission again and if everything goes right, the AP toyz should be unfrozen now. Push it far away from the rc triad takedown trigger zone, enter the toyz, store it in your garage and it`s yours

-video provided by M E Z

 

27-BP FP TP TD R UH 2.0 UC UC2 RC Bandits( temple curtain purple and police car blue; pueblo beige and dark green poly; midnight blue and silver stone poly )

-mission: trashin rc+scooter shooter ( method A ) ; trashin rc+see the sight before your flight ( method B )

-number of methods: 2

-credits: Vanhela

a)( PSP and PS2 ) Get om0 with course menu ( see all four om0 levels ) and park a vehicle here. Now go and start scooter shooter. During the cutscene, cancel the course menu and get into your vehicle. If everything goes right, toni will remain inside in his vehicle instead to teleport back on faggio. Now go and start trashin rc, pass or fail the race and choose the bandit/ s you want

-Note1: the midnight blue and silver stone poly bandit likes to disappear after the player regains control of toni. To prevent this, rotate the van sideaways before entering it

-Note2: on PSP, attempting to steal a bandit will crash your game. PSP players must push the rc bandit to the safehouse garage using a vehicle,toni body alone or shotgun bullets

-video provided by Zazaza691

b)( mobile and ios ) Get om0 with a rampage ( see all four om0 levels ), activate see the sight before your flight mission and take the tourists as fast as possible to the toyz van in portland. Activate trashin rc, pass the race and take the bandit/s you want

-Note: it`s recommended to use a rampage in shoreside vale and find the shortest rute from shoreside vale to portland ( a H bike is very useful )

-video provided by Vanhela

 

28-BP FP EP banshee, cheetah, stinger, bf injection, bobcat, patriot, idaho, stallion, esperanto, perennial and manana

-mission: car salesman

-credits: Sundar Subramaniam

After starting car salesman, get in the vehicle you want, complete the sale if required, take it to harwood ditching point, dunk it in the water and when the mission fails, the car is yours

-Note: on PSP, car salesman is completely gone after passing level 6, so, if you want those cars on this platform, make sure not to pass level 6

-video provided by jam8tone

 

29-FP EP hellenbach gt

-mission: snuff

-number of methods: 2

-credits: Bender, Ghost Ryder and Vanhela

a) Get om0 with a rampage (see all four om0 levels), start vigilante, let the rampage timer run out and start snuff with vigilante still active. Now go through the duped mission and when you reach the marker at the construction site, it`s recommended not to skip the cutscene. Now kill ONLY the sindacco behind the hellenbach gt and after the cutscene, the unlocked hellenbach gt is located either underground or on road. If it`s underground, make sure to have a sniper. You need to get on the underground train track by driving a trashmaster to this place and park it as you see in the image. Now get the sanchez from bumps and grinds challenge area, throw the trashmaster in the water, use the sanchez to jump on the top of the truck and dismount the bike. Toni should fall on the underground train track. An alternative and much easier way to get on top of the underground train track is by using a H bike. After getting on the underground train track with one of the methods described above, shoot the hellenbach tires to make it fall in the grey hell and when it does, it will respawn back on road. Now jump into the grey hell to respawn back on road, get into the unlocked hellenbach gt, push the locked one onto the streets, pass the mission, push the locked hellenbach gt to your safehouse, store it and it`s yours

-video provided by none: no video is provided for the method described above

b) Get om0 with a rampage (see all four om0 levels), start snuff, wait for the timer to run out and start snuff again. Now go through the duped mission and kill the sindacco behid the hellenbach gt. After the cutscene, the unlocked hellenbach gt is located either underground or on road. If it`s underground, make sure to have a sniper. You need to get on the underground train track by driving a trashmaster to this place and park it as you see in the image. Now get the sanchez from bumps and grinds challenge area, throw the trashmaster in the water, use the sanchez to jump on the top of the truck and dismount the bike. Toni should fall on the underground train track. An alternative and much easier way to get on top of the underground train track is by using a H bike. After getting on the underground train track with one of the methods described above, shoot the hellenbach tires to make it fall in the grey hell and when it does, it will respawn back on road. Now jump into the grey hell to respawn back on road, get into the unlocked hellenbach gt, push the locked one onto the streets, pass the mission, push the locked hellenbach gt to your safehouse, store it and it's yours.
-video provided by jam8tone

 

30-H UC UC2 ( black ) kuruma

-mission: smash and grab

Get a firetruck and start smash and grab mission. Go pick up only one or two leones, lose your wanted level, go back to the kuruma, push it to your safehouse and store it in your garage. On your way to the safehouse, if the firetruck becomes too damaged, go get another one. After the kuruma is in your garage, pass the mission, go back to your safehouse and open and close the garage door to fully store the kuruma since it`s still linked to the mission

-Note for PSP users: if the marked virus works properly, the kuruma can get stored on spot and you can even use it to pass the mission

 

31-UC2 ( white ) pony ( 1/2 )

-mission: snappy dresser

-number of methods: 2

-credits: Vanhela ( method A ), Bubble Bobbler ( method B )

a)(PSP only)Get a rocket launcher & a H DP vehicle and start snappy dresser. Do the mission like normal until you must tail Casa. Instead, leave your vehicle, shoot a rocket to the pony to destroy it, waste all 3 camera shots to fail the mission and use the H DP vehicle to push the wreck to your safehouse. As fast as you can, store it in your garage and check it

b)Get om0 with a rampage ( see all four om0 levels ), start snappy dresser before the timer runs out and get a taxi. Do the mission like normal until you must tail Casa. Instead, activate taxi driver, put few bullets into pony or torch it with a flamethrower and it`s yours

 

32-BP triad fish van

-mission: big rumble in little china

-number of methods: 2

-credits: Zazaza691( first method ), Vanhela ( second method )

a)First, get a H bike, remote grenades and a flamethrower. Then, make sure you pass all possible missions before attempting to obtain this vehicle. If you want to add H property on it, you must not pass a volatile situation. Get om0 with a rampage ( see all four om0 levels ) and activate big rumble in little china before the timer runs out. Now go to the place where the triad fish van is and bump it once. Now go to ma cipriani restaurant and prepare your flamethrower. Wait until the triad fish van passes near it and when it does, torch it and activate big rumble in little china again. Kill the triads, get into the triad fish van and carefully drive it inside pay n spray to repair it and to get rid of locked doors. Now destroy the other triad fish van and kill the triads, then get to the place where the other gang is located, but do not get too close. Throw a remote grenade near they, drive the triad fish van to the harwood ditching point and let it here. Now go to your safehouse garage and get the H bike you need. Go back to the triad fish van, throw it in the water, make sure it`s sunked enough and detonate the grenade. If the mission is passed and the triad fish van doesn`t exploded, use the H bike to beach it and it`s temporary yours. Now, while keeping the triad fish van in memory, you must pass all portland missions until unlocking staunton island to be able to store it.

-Note: if your save is infected with the marked virus, you don`t need to keep the triad fish van in memory until unlocking staunton island. Watch this video as a reference.

-video provided by Zazaza691

b)First, get a flamethrower. Then, make sure you pass all possible missions before attempting to obtain this vehicle. If you want to add H property on it, you must not pass a volatile situation. Get om0 with course menu ( see all four om0 levels )and activate big rumble in little china. Now head to the location where the triad fish van is, torch it with the flamethrower and activate course 10. After regaining control of toni, kill the triads attacking you, get into the triad fish van, drive it inside pay n spray to repair it and get rid of locked doors and it`s temporary you. Now, while keeping the triad fish van in memory, you must pass all portland missions until unlocking staunton island to be able to store it

-Note for PSP users: if your save is infected with the marked virus, you don`t need to keep the triad fish van in memory until unlocking staunton island. Watch this video as a reference

-video provided by M E Z

 

33-UC UC2 ( white ) sentinel

-mission: grease sucho

-credits: Massdia, Vita

After starting grease sucho, head to the old school in chinatown. The sentinel is parked here. Take it, pass the mission and it`s yours

video provided by Zazaza691

 

34-FP TP PP UC ( black ) UC2 ( saxony blue poly ) UH 1,65 thunder rodd; FP TP PP UC UC2 ( red ) stallion and FP TP PP UC ( white ) stallion

-mission: grease sucho

Get an ambulance and start grease sucho. Go to the starting line, start the race and when the desired vehicle finishes the race, push it all the way to the harwood beacing point ( tipping the car upside down will make the pushing process much easier. Also, if your ambulance becomes too damaged, get a new one ). Here, you must flip it on its wheels if you tipped it upside down before and you must push it in the water in a way so it doesn`t vanish after the black fade and in a way so you can get it out. Also, those cars have rear traction, so, it`s recommended to push them in the water with the front wheels going first. If you manage all those steps, get in the car, drive it out and it`s yours

-Note: on PSP, things are much easier. You can push the vehicle to your safehouse, blow it up and restore the wreck in the garage. Also, if the marked virus works properly, just push the car inside the garage and it will gets stored on spot

-video provided by M E Z

 

35-UC UC2 ( red ) stallion and UC ( white )stallion

-mission: grease sucho

Get a vehicle and start grease sucho. Go to the starting line, start the race and when the red stallion finishes the race, steal it from passanger side and let it parked at the harwood beaching point. Now get the moonbeam parked at the ferry station, go back to the finish line and get the white stallion. Now you must push the red stallion in the water using the white stallion in a way so it doesn`t vanish after the black fade and in a way so you can get it out. Also, those cars have rear traction, so, it`s recommended to push them in the water with the front wheels going first. If you manage all those steps, beach the red stallion, leave it and enter the white stallion once more to fully mark it. Now drive it to your safehouse and let it here. Go back for the red stallion and try to store both stallions in your garage

 

36-UC ( black ) UC2 ( saxony blue poly ) thunder rodd

-mission: grease sucho

Pass the mission and it`s yours

 

 

38-FP TP PP UC UC2 cheetah ( red or police car blue ) and FP TP PP UC2 ( white ) cheetah

-mission: wi-cheetah run

-number of methods: 2

a)Get an ambulance and start wi-cheetah run. Go to the starting line, start the race and when the desired vehicle finishes the race, push it all the way to the wichita gardens beaching point ( tipping the car upside down will make the pushing process much easier. Also, if your ambulance becomes too damaged, get a new one ). Here,you must flip it on its wheels if you tipped it upside down before and you must push it in the water in a way so it doesn`t vanish after the black fade and in a way so you can get it out. Also, those cars have rear traction, so, it`s recommended to push them in the water with the front wheels going first. If you manage all those steps, get in the car, drive it out and it`s yours

-Note1: on PSP, things are much easier. You can push the vehicle to your safehouse, blow it up and restore the wreck in the garage. Also, if the marked virus works properly, just push the car inside the garage and it will gets stored on spot

-Note2: if you want to take a cheetah to potland earlier to add H property on it ( and eventually, UH 1.4 and/ or exchange FP with BP ), take a look above at " Useful gimmicks for special vehicles collectors ". You need to activate the shoreside bridge and push the vehicle through water using a reefer

-video provided by M E Z

b)First, get some remote grenades and uzi ammo. Then, get om0 with a rampage ( see all four om0 levels ), get a police vehicle and activate vigilante. Let the rampage timer to run out and start wi-cheetah run with vigilante still running. Do not skip the cutscene and after it finishes, drive to the starting line in reverse. Pressing X at this stage will screw up everything. After the countdown, press X to start the race again. The competitors from the first instance will stop after driving a short distance. After a competitor from the second instance finishes the race, throw a remote grenade next to him, then get to the place where the cars from the first instance stop. Leave your vehicle, detonate the grenade and after the race fails, get back in your vehicle and perform a drive-by on the vehicle you want

-Note: if you want to take a cheetah to portland earlier to add H property on it ( and eventually, UH 1.4 and/ or exchange FP with BP ), take a look above at " Useful gimmicks for special vehicle collectors ". You need to activate the shoreside bridge and push the vehicle through water using a reefer. Also, make sure to leave the door open everytime you leave the cheetah, because its doors are locked and you will not be able to re-enter it.

-video provided by M E Z

 

39-UC UC2 cheetah ( red or police car blue ) and UC2 ( white ) cheetah

-mission: wi-cheetah run

Get a vehicle and start wi-cheetah run. Go to the starting line, start the race and when the desired cheetah finishes the race, steal it from passanger side and kill the driver. The mission will fail and you will be sitting in the cheetah you just stole

 

40-FP TP PP UC UC2 deimos sp ( red, police car blue or white )

-mission: deimos dash

-number of methods: 2

a)Get an ambulance and start deimos dash. Go to the starting line, start the race and when the desired vehicle finishes the race, push it all the way to the bedford point beaching point ( tipping the car upside down will make the pushing process much easier. Also, if your ambulance becomes too damaged, get a new one ). Here, you must flip it on its wheels if you tipped it upside down before and you must push it in the water in a way so it doesn`t vanish after the black fade and in a way so you can get it out. Also, those cars have rear traction, so, it`s recommended to push them in the water with the front wheels going first. If you manage all those steps, get in the car, drive it out and it`s yours

-Note1: on PSP, things are much easier. You can push the vehicle to your safehouse, blow it up and restore the wreck in the garage. Also, if the marked virus works properly, just push the car inside the garage and it will gets stored on spot

-Note2: if you want to take a deimos sp to portland earlier to add H property on it ( and eventually, UH 1.4 and/ or exchange FP with BP ), take a look above at " Useful gimmicks for special vehicles collectors ". You need push the vehicle through water using a reefer

-video provided by none: no video is provided for the method described above

b)First, get some remote grenades and uzi ammo. Then, get om0 with a rampage ( see all four om0 levels ), get a police vehicle and activate vigilante. Let the rampage timer to run out and start deimos dash with vigilante still running. Do not skip the cutscene and after it finishes, drive to the starting line in reverse. Pressing X at this stage will screw up everything. After the countdown, press X to start the race again. The competitors from the first instance will stop after driving a short distance. After a competitor from the second instance finishes the race, throw a remote grenade next to him, then get to the place where the cars from the first instance stop. Leave your vehicle, detonate the grenade and after the race fails, get back in your vehicle and perform a drive-by on the vehicle you want

-Note: if you want to take a deimos sp to portland earlier to add H property on it ( and eventually, UH 1.4 and/ or exchange FP with BP ), take a look above at"Useful gimmicks for special vehicles collectors". You need to push the vehicle through water using a reefer. Also,make sure to leave the door open everytime you leave the deimos sp, because its doors are locked and you will not be able to re-enter it

-video provided by M E Z

 

41-UC UC2 deimos sp ( red, police car blue or white )

-mission: deimos dash

Get a vehicle and start deimos dash. Go to the starting line, start the race and when the desired deimos sp finishes the race, steal it from passanger side and kill the driver. The mission will fail and you will be sitting in the deimos sp you just stole

 

42-FP TP PP UC UC2 hellenbach gt ( red, police car blue or white )

-mission: low rider rumble

-number of methods: 2

a)Get an ambulance and start low rider rumble. Go to the starting line, start the race and when the desired vehicle finishes the race, push it all the way to the harwood beaching point ( tipping the car upside down will make the pushing process much easier. Also, if your ambulance becomes too damaged, get a new one ). Here, you must flip it on its wheels if you tipped it upside down before and you must push it in the water in a way so it doesn`t vanish after the black fade and in a way so you can get it out. Also, those cars have rear traction, so, it`s recommended to push them in the water with the front wheels going first. If you manage all those steps, get in the car, drive it out and it`s yours

-Note: on PSP, things are much easier. You can push the vehicle to your safehouse, blow it up and restore the wreck in the garage. Also, if the marked virus works properly, just push the car inside the garage and it will gets stored on spot

-video provided by none: no video is provided for the method described above

b)First, get some remote grenades and uzi ammo. Then, get om0 with a rampage ( see all four om0 levels ), get a police vehicle and activate vigilante. Let the rampage timer to run out and start deimos dash with vigilante still running. Do not skip the cutscene and after it finishes, drive to the starting line in reverse. Pressing X at this stage will screw up everything. After the countdown, press X to start the race again. The competitiors from the first instance will stop after driving a short distance. After a competitor from the second instance finishes the race, throw a remote grenade next to him, then get to the place where the cars from the first instance stop. Leave your vehicle, detonate the grenade and after the race fails, get back in your vehicle and perform a drive-by on the vehicle you want

-video provided by none: no video is provided for the method described above

 

43-UC UC2 hellenbach gt ( red, police car blue or white )

-mission: low rider rumble

Get a vehicle and start low rider rumble. Go to the starting line, start the race and when the desired hellenbach gt finishes the race, steal it from passanger side and kill the driver. The mission will fail and you will be sitting in the hellenbach gt you just stole

 

44-UC2 ( white ) pony ( 2/2 )

-mission: dead meat

-number of methods: 2

-credits: Vanhela ( second method only )

a)Do the mission like normal, but instead to deliver the van, go to harwood beaching point, dunk it in the water and when the mission fails, the van is yours

-Note: on PSP, instead to dunk the van in the water, you can also blow it up when it`s in your garage and restore it by closing the garage door. Also, if the marked virus works properly, you can just park the van inside the garage and it will gets stored on spot

-video provided by Vanhela

b)( tested on PSP only, not confirmed if marked virus is required or not ) First, make sure that the garage is empty. Then, get om0 with course menu and avenging angel ( see all four om0 levels ), do the mission like normal and during the final cutscene, cancel the course menu, enter the pony, drive it in reverse, make sure you build up enough speed and cancel avenging angel during an audio line. If you do it right, the mission will not pass yet. Just drive in reverse to your safehouse, park the pony in your garage, leave it, close the door and the mission will pass. Now go back to your safehouse garage and confirm the pony

-video provided by Vanhela

 

45-H UC UC2 ( black ) sentinel

-mission: no son of mine

Pass the mission, take a leftover sentinel and test if it`s heavy, because some sentinels didn`t posses this property

-video provided by Vanhela

 

46-FP UC ( Winning silver poly ) UC2 ( Medium gray poly ) rumpo

-mission: bone voyeur

-number of methods: 5

-credits: HuGooGuh/MasterOfWeapons (first method),  Vanhela (other 4).

a)Get in the rumpo, take it to harwood beaching point, dunk it in the water and when the mission fails, the van is yours.

-Note: on PSP, instead to dunk the van in the water, you can also blow it up when it`s in your garage and restore it by closing the garage door. Also, if the marked virus works properly, you can just park the van inside the garage and it will gets stored on spot

-video provided by Vanhela

b) Get om0 with course menu ( see all four om0 levels ), start the mission and do it like normal until you must drive back to JD club. Instead:

 a`) (PSP only) Park a H DP vehicle nearby and damage the rumpo until it smokes black. Now get in the marker, cancel the course menu to regain movements and destroy the van. After mission passes, use the H DP vehicle to push the wrecked rumpo to your safehouse. As fast as possible, push it inside the garage and let the garage door to close.The rumpo will be restored. Eventually, check if the FP property was retained

-video provided by none: no video is provided for the method described above

 b`) (PSP and PS2) Park a trashmaster nearby. Now drive the rumpo in the marker, cancel the course menu, get in the trashmaster and activate trash dash. The mission will pass, but the rumpo will remain FP

-video provided by TheRedPotato

 c`) (Mobile only) Drive in the marker and softlock the cutscene ( see " Useful gimmicks for special vehicles collectors " ). Cancel the course menu to regain movements and drive in reverse to harwood beaching point. Drive the rumpo in the water and once you see Toni losing health, skip the softlocked cutscene. The mission will pass, but the rumpo will retain the FP property

-video provided by none: no video is provided for the method described above

 

47-UC( Winning silver poly ) UC2 ( medium gray poly ) rumpo

-mission: bone voyeur

Pass the mission and it`s yours.

 

48-UC ( blaze red ) UC2 ( black ) Patriot ( 1/2 )

-mission: rolecoaster ride + contra-banned

-credits: Vanhela

( PSP only tested ) First, make sure rollecoaster ride storyline mission is not passed. Then, get the infinite timer ( see " Useful gimmicks for special vehicles collectors" ) and now get om0 with avenging angel ( see all four om0 levels ). Start rollecoaster ride and do the mission like normal until the final cutscene. When you hear Toni talking, cancel avenging angel and, without pressing X, go to Sal`s mansion. When you`re close to the marker, press X. If done right, rollecoaster right will pass and contra-banned will start. Now do this mission like normal until you must park the patriot in Sal`s garage. Instead, go to harwood beaching point, dunk the patriot in the water and when the mission fails, the car is yours

-Note1: on PSP, instead to dunk the van in the water, you can also blow it up when it`s in your garage and restore it by closing the garage door. Also, if the marked virus works properly, you can just park the car in the garage and it will gets stored on spot

-Note2: obtaining this vehicle with this method will give you the opportunity to add the BP property on it

-video provided by Vanhela ( extended version )

 

50-BP FP PP PC R TD avenger

-mission: avenging angel ( portland island )

This bike is offered as a reward for completing avenging angel in portland island. It is spawned once at your safehouse. Store it in your garage and it`s yours

 

51-FP H sindacco argento

-mission: taken for a ride

-number of methods: 2

-credits: GTA_Loco ( first method ), Bender ( second method )

a)( PSP only )Get a grenade and a H DP vehicle. Start taken for a ride and get to the place where the sindacco argento is, but without maria. Throw a grenade near the sindacco argento, get back in your vehicle and when the mission fails, push the sindacco argento wreck to your safehouse. On your way, try to tip it over in order to be able to push it inside the garage without to lose it. Empty your garage if there are vehicles already stored and as fast as possible push the wreck in your garage. Check the vehicle and eventually, check if the FP and H properties were retained

-video provided by M E Z

b)( PSP only ) As fast as possible, get om0 with a rampage ( see all four om0 levels ), get a taxi, start taken for a ride and get to the place where the sindacco argento is. After the rampage timer runs out, bump the sindacco argento and activate taxi driver. Put few bullets into the gang car and if the driver leaves the vehicle, rather than driving away, it`s yours

-video provided by Luis Hernandéz

 

52-FP sindacco argento

-mission: taken for a ride

-credits: Vanhela

(  PSP and PS2 only ) Get om0 with a rampage ( see all four om0 levels ), start taken for a ride and get to the place where the noodle boy spawns. After the rampage timer runs out, start noodle boy and continously keep the camera on the place where the sindacco argento is. When you`re next to the gang car, cancel noodle boy and bump the sindacco argento twice. The driver should bail out and if he does, the vehicle is yours. If not, shoot the car

-video provided by Lennart

 

53-H sindacco argento

-mission: taken for a ride

First, make sure you have a flamethrower. Then, start taken for a ride, get to the place where the sindacco argento is parked, bump it and as soon as the mission fails, torch it with the flamethrower. Then, it`s yours

 

54-FP PP UC UC2 sanchez ( red or police car blue )and FP PP sanchez

-mission: booby prize ( only method A ), red light racing

-number of methods: 2

a)Get a firetruck and start the race. Get to the starting line, park your firetruck nearby, find a bike(available between apartments in red light district) and start the race by bumping a racer. Let them to finish the race and when the desired sanchez finishes the race, use your firetruck to push it a bit, then get back on your bike in order to avoid mission failure. Keep it like that until you reach harwood beaching point. Here, position the bike in a way so it goes in the water with the rear wheel going first. When you think you`re ready, push the bike with the firetruck in a way so it doesn`t despawns after the black fade and in a way so you can get it out ( check the provided video for a better explanation ). If you managed those steps, drive the bike out of the water and it`s yours

-Note: on PSP, things are much easier. You can push the vehicle to your safehouse, blow it up and restore the wreck in the garage. Also, if the marked virus works properly, just push the bike inside the garage and it will gets stored on spot

-video provided by jam8tone ( obtaining the bike from red light racing )

b)First, get a remote grenade. Then, get om0 with a rampage ( see all four om0 levels ), get a police vehicle and activate vigilante. Let the rampage timer to run out and start red light racing with vigilante still running. Do not skip the cutscene and after it finishes, drive to the starting line in reverse. Pressing X at this time will screw up everything. After the countdown, press X to start the race again. The competitors from the first instance will stop after riding a short distance. After a competitor from the second instance finishes the race, throw a remote grenade next to him, then get to the place where the bikes from the first instance stop. Leave your bike, detonate the grenade and after the race fails, kill the biker of the desired bike with a gun.

-video provided by none: no video is provided for the method described above

 

55-UC UC2 sanchez ( red or police car blue )

-mission: booby prize, red light racing

Get a car, start the race, go to the starting line, knock down the biker of the desired bike, get on the bike and kill him or pass the race

 

56-FP PP UC UC2 ( police car blue ) pcj-600; FP PP UC2 ( red ) pcj-600 and FP PP UC ( white ) pcj-600

-mission: torrington tt, gangsta gp

-number of methods: 2

a)Get a firetruck and start the race. Get to the starting line, park your firetruck nearby, find a bike ( available in big shot casino carpark ) and start the race by bumping a racer. Let them to finish the race and when the desired pcj-600 finishes the race, use your firetruck to push it a bit, then get back on your bike in order to avoid mission failure. Keep it like that until you reach bedford point beaching point. Here, position the bike in a way so it goes in the water with the rear wheel going first. When you think you`re ready, push the bike with the firetruck in a way so it doesn`t despawns after the black fade and in a way so you can get it out ( check the provided video for a better explanation ). If you managed those steps, drive the bike out of the water and it`s yours

-Note1: on PSP, things are much easier. You can push the vehicle to your safehouse, blow it up and restore the wreck in the garage. Also, if the marked virus works properly, just push the bike inside the garage and it will gets stored on spot

-Note2: if you want to take a pcj-600 to portland earlier to add H and DP properties on it ( and eventually, UH 1.4 ),take a look above at " Useful gimmicks for special vehicles collectors ". You need to ride the bike through subway tunnel until you reach portland station. Then, you must rub the wall with the bike until you find yourself inside it. Then, slow down and drive to the left until you fall in the grey hell

-video provided by jam8tone

b)First, get a remote grenade. Then, get om0 with a rampage ( see all four om0 levels ), get a police vehicle and activate vigilante. Let the rampage timer to run out and start torrington tt/ gangsta gp with vigilante still running. Do not skip the cutscene and after it finishes, drive to the starting line in reverse. Pressing X at this time will screw up everything. After the countdown, press X to start the race again. The competitors from the first instance will stop after riding a short distance. After a competitor from the second instance finishes the race, throw a remote grenade next to him, then get to the place where the bikes from the first instance stop. Leave your bike, detonate the grenade and after the race fails, kill the biker of the desired bike with a gun

-Note: if you want to take a pcj-600 to portland earlier to add H and DP properties on it ( and eventually, UH 1.4 ), take a look above at"Useful gimmicks for special vehicles collectors". You need to ride the bike through subway tunnel until you reach portland station. Then, you must rub the wall with the bike until you find yourself inside it. Then, slow down and drive to the left until you fall in the grey hell

-video provided by none: no video is provided for the method described above

 

57-UC UC2 ( police car blue ) pcj-600; UC2 ( red ) pcj-600 and UC ( white ) pcj-600

-mission: torington tt, gangsta gp

Get a car, start the race, go to the starting line, knock down the biker of the desired bike, get on the bike and kill him or pass the race

 

58-BP FP UC2 ( red ) pcj-600

-mission: biker heat

-credits: chuckflip53

Kill wayne anywhere but in the chinatown alley and the bike is yours

-Note: you can obtain this bike along with the UC UC2 ( black poly ) pcj-600 or the UC UC2 ( light blue grey ) sanchez

 

59-BP FP H UC2 ( red ) pcj-600

-mission: biker heat

-credits: jam8tone

Get a strong gun(a m4, for example)and go in the chinatown alleyway. Wait for wayne and when he passes here, kill him and take the bike. Test if it`s H by bumping into a car/jumping in the water. If the car moves with ease/ you fall in the blue hell, then, the bike definitely has the H property on it

-Note: you can obtain this bike along with the UC UC2 ( black poly ) pcj-600 or the UC UC2 ( light blue grey ) sanchez

 

60-BP FP UH 1.2 UC2 ( red ) pcj-600

-mission: biker heat

-number of methods: 3

-credits: RationalPsycho

a)( PSP only ) Get a rpg, start biker heat and explode wayne bike anywhere but in the chinatown alleyway. Also, make sure to explode the bike only when wayne is sitting on it, otherwise, it will not retain the UH property. Push the wreck into the safehouse garage to restore it, check and and, eventually, check if all properties were retained

-Note: you can obtain this bike along with the UC UC2 ( black poly ) pcj-600 or the UC UC2 ( light blue grey ) sanchez

b)( PSP only, marked virus required ) First, make sure the safehouse garage is empty. Then, start biker heat, knock down wayne off his bike anywhere but in the chinatown alleyway, get on the bike and lure him to your safehouse garage. Park the bike in your garage, let wayne to fully get back on it, close the garage door and the bike will gets restored on spot, thus passing the mission.

c)( tested on PSP only ) Get om0 with a rampage ( see all four om0 levels ), start biker heat and do the mission like normal until you must chase wayne. Instead, activate taxi driver or noodle boy when wayne is not riding in the chinatown alleyway. Now carefully push his bike to harwood beaching point ( be careful not to knock down wayne off his bike ) and dunk the bike in the water to make the game to recognise it as destroyed. Kill wayne if he doesn`drown and if the mission passes without to cause game to crash and if the UH property was retained, you`ve done everything right and the bike is yours

 

61-BP FP H UH 1.2 UC2 ( red ) pcj-600

-mission: biker heat

-number of methods: 2

-credits: RationalPsycho

a)( PSP only ) Get a rpg, start biker heat and go in the chinatown alleyway. Wait for wayne and when he passes here, explode the bike. Also, make sure to explode the bike only when wayne is sitting on it, otherwise, it will not retain the UH property. Push the wreck into the safehouse garage to restore it, check it and, eventually, check if all properties were retained

-Note: you can obtain this bike along with the UC UC2 ( black poly ) pcj-600 or the UC UC2 ( light blue grey ) sanchez

b)( PSP only, marked virus required ) First, make sure the safehouse garage is empty. Then, start biker heat, go in the chinatown alleyway and when wayne passes here, knock him down off his bike. Now get on the bike and lure wayne to your safehouse. Park the bike in your garage, let wayne to fully get back on it, close the garage door and the bike will gets restored on spot, thus passing the mission

 

62-BP FP DP UC2 ( red ) pcj-600

-mission: biker heat

Knock down wayne off his bike anywhere but in the chinatown alleyway and lure him to crusher in harwood. Here, you must time perfect those moves: leave the bike, let wayne to get back his bike and steal it at the same time the magnet touches the bike. After the bike is in ghost form, kill wayne to pass the mission and carefully ride the bike to your safehouse and store it in your garage

-Note: avoid to fall with the ghost bike in the blue hell, especially if you play on PSP, because here, most of the time, the game will crash. On rare occasions, the game will not crash for the first time, however, it will 100% crash for the second time

 

63-BP FP DP H UC2 ( red ) pcj-600

-mission: biker heat

Get the angel behind you or the toyz parked to the opposite building and go in the chinatown alleyway. Wait for wayne and when he passes here, knoch him down off his bike and get onto the bike. Lure him to the crusher in harwood and here, you must time perect those moves: leave the bike, let wayne to get back his bike and steal it at the same time the magnet touches the bike ( watch the provided video if you can`t understand this step ). After the bike is in ghost form, kill wayne to pass the mission and carefully ride the bike to your safehouse and store it in your garage

-Note: avoid to fall with the ghost bike in the blue hell, especially if you play on PSP, because here, most of the time, the game will crash. On rare occasions, the game will not crash for the first time, however, it will 100% crash for the second time

-video provided by Vanhela

 

64-BP FP DP UH 1.2 UC2 ( red ) pcj-600

-mission: biker heat

( PSP only, marked virus required ) First, make sure the safehouse garage is empty. Then, start biker heat, knock down wayne off his bike anywhere but in the chinatown alleyway and lure him to crusher in harwood. Here, you must time perfect those moves: leave the bike, let wayne to get back his bike and steal it at the same time the magnet touches the bike. After the bike is in ghost form and if you did not fall in the blue hell during the DP conversion, lure wayne to your safehouse this time. Park the bike in your garage, let wayne to fully get back on it, close the garage door and the bike will gets restored on spot, thus passing the mission

-Note: do not fall in the blue hell this time, because wayne will not be interested in his bike anymore and you will not be able to obtain it in this form

 

65-BP FP DP H UH 1.2 UC2 ( red ) pcj-600

-mission: biker heat

( PSP only, marked virus required ) First, make sure the safehouse garage is empty. Then, start biker heat and get the angel behind you or the toyz parked  to the opposite building and go in the chinatown alleyway. Wait for wayne and when he passes here, knock him down off his bike and get onto the bike. Lure him to the crusher in harwood and here, you must time perfect those moves: leave the bike, let wayne to get back his bike and steal it at the same time the magnet touches the bike. After the bike is in ghost form and if you did not fall in the blue hell during the DP conversion, lure wayne to your safehouse this time. Park the bike in your garage, let wayne to fully get back on it, close the garage door and the bike will gets restored on spot, thus passing the mission

-Note: do not fall in the blue hell this time, because wayne will not be interested in his bike anymore and you will not be able to obtain it in this form

 

66-FP EP UC2 ( red ) pcj-600

-mission: biker heat

-credits: chuckflip53

Chase wayne until he gets back in chinatown and leaves the bike, then kill him while keeping the bike in sight

-Note: you can obtain this bike along with the UC UC2 ( black poly ) pcj-600 or the UC UC2 ( light blue grey ) sanchez

 

67-UC UC2 ( black poly ) pcj-600

-mission: biker heat

Get on the bike, pass the mission and it`s yours

-Note: you can obtain this bike along with some versions of wayne`s bike. You can also obtain this bike along with the UC UC2 ( light blue grey ) sanchez, but you must fail the mission

 

68-UC UC2 ( light blue grey ) sanchez

-mission: biker heat

-credits: Vanhela

Get on the bike, pass the mission and it`s yours

-Note1: you can obtain this bike along with some versions of wayne`s bike. You can also obtain this bike along with the UC UC2 ( black poly ) pcj-600, but you must fail the mission

-Note2: on some versions of this game, this sanchez is white ( 1,1 ) instead of light blue grey ( 8,8 ), which means, it`s not special at all. In case if you`re on PSP and this sanchez is white, you can recreate it using the UC; UC2; UC UC2 or UCC sanchez conversion. A light blue grey ( 8,8 ) stinger exists in this game.

 

 

70-UC ( blaze red ) UC2 ( black ) patriot ( 2/2 )

-mission: contra-banned

Do the mission like normal until you must park the patriot inside salvatore`s garage. Instead, go to harwood beaching point, dunk the patriot in the water and when the mission fails, the car is yours

-Note: on PSP, instead to dunk the van in the water, you can also blow it up when it`s in your garage and restore it by closing the garage door. Also, if the marked virus works properly, you can just park the car inside the garage and it will gets stored on spot

-video provided by jam8tone

 

71-FP EP TP TD R UH 2.0 UC UC2 RC Bandit ( Temple Curtain Purple and Police Car Blue; Pueblo beige and Dark green Poly; Midnight blue and Silver Stone Poly )

-mission: ragin rc

-credits: Vanhela

First of all, make sure you passed ho selecta storyline mission. Then, get om0 with a rampage ( see all four om0 levels ), get a taxi and let it parked inside park area. Now push the poyz van out of its spawning location and out of ragin rc trigger area, then enter it. Drive it inside its spawning point and spam triangle during the black fade to exit the van. After you gain control of the rc bandit, go to the toyz. If you do the exiting part right, you will see toni morphed inside the van. Press square until toni is free. Now let the bandits to finish the race, then enter the taxi and activate taxi driver ( if you lost the taxi, you will need to steal one from traffic ). Press circle to detonate your bandit to regain control of toni and choose the desired bandit/ s ( remember to keep the camera on bandits after detonating player bandit )

-Note1: on PSP, attempting to steal a bandit will crash your game. PSP players must push the rc bandit to safehouse garage using a vehicle or shotgun bullets( through, this one will require restoring the wreck inside the garage )

-Note2: if you want to take a bandit to portland earlier to add H property on it, take a look above at " Useful gimmicks for special vehicles collectors ". You need to drive the bandit through the subway tunnel until you reach portland station. Here, squeeze in the wall with the bandit until you manage to fall in the grey hell. You`re gonna respawn in portland. If you play on PSP, however, things are a bit difficult: you must push it with a car to newport pier, push it through water using a predator and after beaching it in portland, either push it with toni alone until you reach the traffic, where you can steal a car and push it to your safehouse garage, either moving the bandit with shotgun bullets and restoring the wreck

Note for mobile players: you need a controller to obtain these vehicles, because the entering vehicle button doesn`t appear during the rc race

-video provided by Vanhela

 

72-AP UC ( mariner blue ) UC2 ( taxi yellow ) UH 2.0 R RC Bandit ( 1/2 )

-mission:trashin rc

-number of methods:2

-credits: RationalPsycho, Mădălinn

a)( PSP and PS2 only ) First, make sure a volatile situation is not passed and it`s the available mission from jd. Optinally, get lot of shotgun ammo, then get om0 with course menu and a rampage ( see all four om0 levels ) and get a firetruck. Go to the toyz in portland, hold the submission button and enter the van when the rampage timer hits 0:05. When you see " trashin rc " text in bottom right, press triangle to cancel the course menu and leave the toyz. Do not skip the cutscene. Also, the rampage should expire. On PSP, as soon as it does, release the submission button. On PS2, however, release the submission button when the " beat the other rc vehicles " text appears in the middle bottom of the screen. If everything goes right in either instance, the rc race will be killed by firefighter and all bandits will remain on the map. Jump several times to unstuck toni from the toyz and you will see that toni and player bandit will share controls. X will make the bandit to accelerate, square will make it reverse and circle will blow it up. Also, keep in mind: you cannot drive cars. If you enter them, toni will be frozen in position. You can ride bikes, but to left them, you must hit a wall to dismount toni. Now, along with the bandit, go to jd club and activate a volatile situation mission. Along with the bandit, again, go to the casino, but do not enter the marker. Instead, park two cars and drive the bandit between them like you see in this image. If done right, toni will teleport in the bandit and the cutscene will start. Now, the bandit will not share controls with toni anymore. Pressing X, circle and triangle will be safe now, however, you still cannot drive cars. Now, the bandit will be half unmarked and you will have to decide to pass the mission or fail it. If you want to pass it, kill everyone and destroy the yankee before it reaches the casino. If you want to fail the mission, let the first wave to arrive to the casino, kill the guy who plants the bomb and shake the gunman off your tail. Now, you must push the bandit to your safehouse using toni body alone or shotgun bullets. If you use shotgun bullets, make sure to get a distance from the bandit. If you shoot it when you`re too close to it, you might launch it in the air. Continue shooting it until you reach the garage. Put the bandit inside it and the toy will be stored. If you decided to fail a volatile situation, go back to the casino and " help " the gangs to destroy it. Now, just save and reload and everything will came back to normal. The bandit will remain in your garage

-video provided by M E Z ( PSP, failing a volatile situation ) 

b)( PSP only ) First, make sure the portland garage is empty. Then, get om0 with a course menu and a rampage ( see all four om0 levels ) and get a firetruck. Go to the toyz in portland, hold the submission button and enter the van when the rampage timer hits 0:05. When you see " trashin rc " text in bottom right, press triangle to cancel the course menu and leave the toyz. The rampage should expire. As soon as it does, release the submission button. The rc race will be killed by firefighter and all bandits will remain on the map. Jump several times to unstuck toni from the toyz and you will see that toni and player bandit will share controls. X will make the bandit to accelerate, square will make it reverse and circle will blow it up. Now bring both toni and the bandit to the safehouse. Park the bandit in your garage, get away from it and when the door attempts to close, press circle to blow up the bandit. If done right, the bandit will be restored

-Note: if the marked virus works properly, you can store the bandit on spot rather than blowing it up

-video provided by M E Z

 

 

77-UC ( biston brown poly ) UC2 ( garnet red poly ) patriot

-mission: a volatile situation

While keeping it in sight, pass the mission and it`s yours

-Note: the H conversion is featured during this mission. Fortunately, you can convert this patriot to H. Just take a look above at 73 and 74 to see how to pull off the repeatable or the irepeatable H conversion. This patriot can be converted to BP as well, as long as the mission shop til you strop wasn`t passed

 

78-H UC ( Nautical Blue Poly ) UC2 ( spinnaker blue solid ) TD UH 2.0 yankee

-mission: a volatile situation

-number of methods: 2

-credits: Zazaza691, Vanhela

a)First, get a flamethrower. Then, get om0 with course menu ( see all four om0 levels ), start a volatile situation and do the mission like normal until you must stop the truck bomb to destroy the casino. Instead, wait for it and when you can see it, activate course 1 .When it`s passing near you, torch it with the flamethrower, kill the sindaccos and it`s temporary yours. Now, while keeping the yankee in memory, complete all remaining missions until unlocking staunton island in order to be able to store the yankee

-Note1: this method is recommended to use only in case if you did not want to add the BP property on the yankee.

-Note2: make sure to always leave the door open everytime you left the yankee, because it has locked doors and you will not be able to re-enter it

b)Get om0 with a rampage ( see all four om0 levels ), start a volatile situation, go to the casino and enter in the marker on foot. Now, kill every sindacco from the first and second wave and from third wave, kill only the gang which plants the bomb. Now lure the sindacco gunmen to jd club and start a volatile situation again. Spam X to skip all possible cutscenes and the black fade. After you regain control of toni, go to the casino as fast as possible. Here, you must enter the marker on foot at the same time the yankee arrives. If done right, the phone will ring during the cutscene, the distance bar will be full and the yankee will have the doors unlocked. Now pass both instances and the yankee is temporary yours. You must complete all remaining missions until unlocking staunton island, in order to be able to store it. Also, this method is recommended to use only in case if you want to add BP property on the truck. The provided video is very detalied and will explain every little detail

-Note for PSP users: if your save is infected with the marked virus, you don`t need to keep the yankee in memory until unlocking staunton island. Watch this video as a reference

-video provided by jam8tone ( obtaining the yankee, adding BP property on it and keeping it in memory until unlocking staunton island )

 

79-UC ( midnight blue ) UC2 ( black ) manana

-mission: salvatore salvation

Do the mission like normal until you must drive salvatore back to his mansion. Instead, get in the special colored manana parked on the road, drive it to your safehouse and park it in your garage. Now go back for the kuruma, pass the mission and go to your safehouse garage. Open and close the garage to fully store the manana since it`s still linked to the mission

-Note: an UC ( striking blue ) UC2 ( black ) kuruma is featured during this mission. You can obtain the manana and the kuruma at the same time. After parking the manana in your garage, instead to pass the mission, dunk the kuruma in the water to fail the mission and both vehicles are yours

 

80-UC ( striking blue ) UC2 ( black ) kuruma

-mission: salvatore salvation

Do the mission like normal until you must drive salvatore back to his mansion. Instead, go to harwood beaching point, dunk the kuruma in the water and when the mission fails, it`s yours

-Note1: an UC ( midnight blue ) UC2 ( black ) manana is featured during this mission. You can obtain the kuruma and the manana at the same time. Before to go to harwood beaching point, park the manana in your garage and then dunk the kuruma to fail the mission

-Note2: on PSP, you can also park the kuruma in your garage, blow it up to fail the mission and close and open the garage to restore it. Also, if the marked virus works properly, just push park the car inside the garage and it will gets stored on spot

-video provided by jam8tone

 

81-UC UC2 ( black ) sentinel

-mission: the guns of leone

Not enough informations about this special vehicle. Will write it later

 

82-UC UC2 ( black ) leone sentinel

-mission: the guns of leone

-credits: Vanhela

Do the mission like normal until you must defend salvatore. Instead, get into the leone sentinel, kill salvatore to fail the mission and the vehicle is yours

-Note: if your save is infected properly with the marked virus, you don`t need to fail the mission to obtain this special vehicle. Just park it in the garage and it will gets stored on spot. You can also go back and pass the mission

-Note: even if this vehicle can be obtained on all platforms, it is special only on PSP, because here, normal leone sentinels aren`t black. On PS2, mobile and iOs, all leone sentinels are black

-video provided by none: no video i provided for the method described above

 

83-FP UC ( black ) TD R maverick

-mission: calm before the storm

-credits: Bender

First, if you`re a PS2 player, get a rpg or a sniper rifle. Then, get om0 with a rampage ( see all four om0 levels ), get a taxi, let it parked outside red light district area and start calm before the storm before the rampage timer runs out. Now, reach salvatore mansion, enter the marker, skip the cutscene and go in the streets. When the maverick is above streets, activate taxi driver. If you`re a PS2 player, as fast as possible, exit the taxi and aim with the rpg or the sniper rifle to restore the camera and make the maverick to fall from the sky. If you`re a mobile player, after activating taxi driver, exit the taxi as fast as possible to cancel the submission ( the side mission button will not work ) and make the maverick to fall from the sky. The best outcome occurs on PSP: after activating taxi driver, the maverick will just fall from sky. Now, get in the heli and it`s temporary yours. You must pass the remaining portland mission until unlocking staunton island in order to be able to store it

-Note: this heli has the health level set to 100000 and it also has the " immune to non player flag ", which protects it from blade collisions and npc`s attacks. You can pass driving mr leone with the maverick and you will not have to worry about the heli getting destroyed

-video provided by Luis Hernandéz

 

84-FP TD leone sentinel and H UH 1.4 sindacco argento

-mission: the made man

First, do the mission like normal by driving to the junkard and killing the sindacco hitmen. Then, jack a sindacco argento and test if it`s heavy or not. If it is, take it to your garage and store it. Now, do the mission like normal until you must dump the car in the water. Instead, drive to the harwood beaching point and when you`re near the water, use toni body alone or a vehicle to ditch the leone sentinel in the water. Make sure toni does not touches the water, otherwise, mission fails. If you`ve done right, the mission will pass. Now beach the leone sentinel, take it to your garage and store this one as well

-Note: if you do not want both special vehicles from this mission, just follow the procedure for the desired one

 

 

87-UH 2.0 triad fish van

-mission: the trouble with triads

Not enough informations about this special vehicle. Will write it later. If you really want a UH 2.0 triad fish van, just get a normal one and add the UH 2.0 property on it using one of the two available UH 2.0 conversions or add this property on the BP triad fish van

 

88-H TP UC ( black ) UC2 ( Frost White ) banshee

-mission: the trouble with triads

-credits: semota

First, it`s very recommended to pass firefighter, paramedic, vigilante, pizzaboy and noodleboy side missions. Then, get a firetruck and let it parked here. Now activate the trouble with triads missions and go to the warehouse ( to increase the chances to get the banshee with H and TP properties, enter the marker when the weather is a rainy one ). Collect the money as fast as possible, get back in your firetruck and go to salvatore mansion. If the banshee is here, pass the mission and check if it retains its properties. If the banshee has the properties, use the firetruck to push it. It will catch fire after pushing it a bit, but don`t worry. Activate firefighter and the black fade will put out the fire. Then, deactivate firefighter and start pushing the banshee once you can activate firefighter again. Keep it like that until you reach to your safehouse. When you want to push the banshee in your garage, make sure it`s half inside and half outside. When it is in this position, reverse a bit and give the banshee a last hit. If you do it right, the banshee will fully enter in the garage, the door will close and it will gets stored

-video provided by Vanhela

 

89-UC ( black ) UC2 ( frost white ) banshee

-mission: the trouble with triads

The method is similar as the one explained above. Tip: get in the warehouse marker when nthe weather is not a rainy one

 

FDJLKJF whatever

Spoiler

...

 

VII. Conversions.

Spoiler

...

 

 

Another question: Could we introduce increased health (IH) as a property? I mean, it's a pretty big deal for the FP Maverick or TD Speeder, for example.

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