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Outfitting Arthur Morgan


Dick Justice
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Dick Justice

I love playing dress-up...

 

Casual Outfit - Blue shirt w/ suspenders

640?cb=20180201171924 640?cb=20180506171246

 

Arthur's blue shirt is tattered, well-worn and covered in scuff marks. There are sweat patches and dirt stains on the arms and collar. Notice how Arthur also dons a black scarf, tied at the front, on the outside of the shirt. The suspenders connect to black pants that Arthur wears at waist height, this likely means the outfit comes as a whole and shirt and pants are not interchangeable. 

 

Bounty Hunter Outfit - Tan jacket over blue shirt

 640?cb=20180506171240 640?cb=20180217164124

 

Arthur wears this tan jacket over his regular blue shirt. The collar appears to be a different material, likely leather. Arthur still dons the suspenders beneath the jacket, so this could very well be the first signs of a layered clothing system. Another small difference worth noting; while wearing this jacket, Arthur tucks his scarf into his shirt. 

 

Outlaw Outfit - Black duster over blue shirt

640?cb=20180506235019 640?cb=20180506171250

 

Furthering the idea that the clothing system is layered, here we see Arthur wearing a black duster over his regular blue shirt. However, Arthur can be seen donning a black bandana instead of his signature scarf. This is likely the outfit of choice for robbing fools for this reason alone. 

 

Gunslinger Outfit - Tan duster over striped shirt w/ red scarf

640?cb=20180201171921

 

Here's where the sh*t gets interesting. We see our first colour variation of an existing outfit... this is a different coloured version of the black duster right above, with a striped shirt replacing Arthur's regular blue attire, and a completely new scarf. If this is just a simple colour variation that was extremely common in both GTAIV and V, then why is the scarf wider and worn differently? Perhaps the clothing system will work like GTAOnline; not all items can be worn together and some items can be worn differently when combined. 

 

Winter Coat - Blue double-breasted jacket

640?cb=20180201171923

 

This is the first time we see Arthur in an entirely different and unique outfit. This double-breasted wool coat will keep Arthur warm while he braves the treacherous cold with Dutch and the boys. One interesting detail worth noting is that Arthur's belt is the same, worn over the top of the coat for easy access to that revolver on his hip. 

 

UPDATE: The new previews confirmed that each item Arthur wears is uniquely customizable, as in he can wear different coats with the different shirts, pants, etc. We see this for the first time in the two new screenshots released as part of the Wildlife feature:

 

Dn4mWzQXoAQjt9e?format=jpg&name=large

 

Dn4LbGxXUAAS3VO.jpg

 

Edited by Dick Justice
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Commander S
2 hours ago, Dick Justice said:

Side-bar: Three outfits in and I have noticed a worrying trend. Each outfit, while being a variation on one another, has key distinctions that set them apart from one another, namely the way Arthur wears his scarf or bandana never carry over to the other outfits. This leads me to believe that the system won't be layered, or even like GTAV, but will rather be more like the original Red Dead Redemption where most outfits would be variations of John Marston's standard Bounty Hunter attire. 

 

That's something I'm curious about, too - same with Online. For instance, the Ultimate Edition outfit descriptions would imply that they're all-in-one outfits with no option to mix and match clothing items - but GTA V had similar descriptions for the Collector's Edition, and those "outfits" turned out to be a bunch of separate hats/tops/pants/shoes/etc., with an option to wear them as ready-made outfits as well (same as how GTAO handles individual clothing items and R*-created outfits).

 

 

One other possible clue is how RDR2 handles ...custom saddles - no, wait, this makes sense, honest! :pp

 

...see, RDR just had generic black saddles as standard, while Marston's owned steeds got a unique brown saddle - meanwhile, the fancy editions of the game reveal that you'll be able to choose specific styles of saddle to suit your tastes, both in single-player and online (so far, there's the black/gold High Plains Cutting Saddle, and brown/silver Nuevo Paraiso Saddle). If R*'s going for that level of granular personalisation, then odds are more likely that there'll be deeper outfit customisation than simply all-in-one outfits.

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Im2akillerfish

I like to think we can just toss away Morgan's jacket if we want to. I don't know why I think so, but still.

 

This kind of reminds me of the system in Sleeping Dogs; While there were full outfits which gave bonuses, some clothes were part of a certain style and wearing a full set of say, gang clothing, gave you a boost in melee damage or something.

 

Plus the confirmation that we can use small trinkets to boost some stats sounds to me like special abilities aren't necessarily tied to clothes.

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BretMaverick777
14 hours ago, Commander S said:

 

One other possible clue is how RDR2 handles ...custom saddles - no, wait, this makes sense, honest! :pp

 

...see, RDR just had generic black saddles as standard, while Marston's owned steeds got a unique brown saddle - meanwhile, the fancy editions of the game reveal that you'll be able to choose specific styles of saddle to suit your tastes, both in single-player and online (so far, there's the black/gold High Plains Cutting Saddle, and brown/silver Nuevo Paraiso Saddle). If R*'s going for that level of granular personalisation, then odds are more likely that there'll be deeper outfit customisation than simply all-in-one outfits.

I'm curious about saddles too, and whether or not they'll be their own separate thing.  IRL, and in cowboy lit, your saddle can be more important than your horse.  Sometimes, you'd have to carry it over your shoulder and hoof it if your horse got shot out from under you; or if you were breaking in a new mustang, like in RDR1 and at least one of the RDR2 trailers.   A saddle could be worth a lot of money, and it wasn't unusual for outlaws to steal and sell them.  

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SneakyDeaky

Great post, man. I want moar. We need more screenshots for you to go over now!

What's interesting is one of the leaked pictures shows Morgan in his "Outlaw Outfit" but with the bandana around his neck like a scarf. I guess that means Morgan pulls it up over his face when he uses it, likely something we do ourselves within the inventory.

 

rdr2_pip_3-768x429.jpg

Edited by SneakyDeaky
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BretMaverick777
30 minutes ago, SneakyDeaky said:

Great post, man. I want moar. We need more screenshots for you to go over now!

What's interesting is one of the leaked pictures shows Morgan in his "Outlaw Outfit" but with the bandanna around his neck like a scarf. I guess that means Morgan pulls it up over his face when he uses it, likely something we do ourselves within the inventory.

 

rdr2_pip_3-768x429.jpg

I've got a feeling that bandanas will play a real role in assessing your notoriety/wanted level in the game.  Those who wear bandanas and opt for anonymity, conducting robberies and heists quietly at night and without guns blazing if at all possible, will probably keep a low wanted level.  But if you forego the bandit mask, blast your way into a bank or train in broad daylight and kill lots of civilians, you'll probably spend your entire outlaw career forever on the run, as posses will locate you and flush you out of your camps and hideouts pretty damn quick if your reputation is bad hombre all the way. 

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SneakyDeaky
Just now, BretMaverick777 said:

I've got a feeling that bandanas will play a real role in assessing your notoriety/wanted level in the game.  Those who wear bandanas and opt for anonymity, conducting robberies and heists quietly at night and without guns blazing if at all possible, will probably keep a low wanted level.  But if you forego the bandit mask, blast your way into a bank or train in broad daylight and kill lots of civilians, you'll probably spend your entire outlaw career forever on the run, as posses will locate you and flush you out of your camps and hideouts pretty damn quick if your reputation is bad hombre all the way. 

Yes, I really hope so. One of my favourite features in RDR was having a large bounty, and I would be be going on about my business nonchalantly, then suddenly I've got the Mexican army chasing me back into America, where a whole bunch of angry deputies and bounty hunters were waiting for me. It always lead to some great improvised shootouts and made me feel like a wanted man.  But I want a stealth element to the game, too. I want to be able to rob and make money without having to shoot up the whole town and leave a wake of death and destruction behind me every time I bring my guns into town. I always do an honorable playthrough and a dishonorable one soon after.

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Cutter De Blanc

I always kept no bounty in Mexico, that way I could always have somewhere to retire to when the heat got to be too much

I had something like a 25,000 dollar bounty in America though

What about that mexican gunslinger special edition outfit? No picture of it

Edited by Cutter De Blanc
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Im2akillerfish
2 hours ago, Cutter De Blanc said:

I always kept no bounty in Mexico, that way I could always have somewhere to retire to when the heat got to be too much

I had something like a 25,000 dollar bounty in America though

What about that mexican gunslinger special edition outfit? No picture of it

I usually do the exact same, although the opposite. I get a big bounty in Mexico, and stay in America. (Which isn't hard because I love West Elizabeth.)

 

I'm guessing the Special/Ultimate edition photos are too low resolution to have here. 

 

EDIT: I really hope stealth actually works this time. In Redemption 1 people could see you through walls and become witnesses, which was one of my biggest annoyances with the game.

Edited by Im2akillerfish
Added a bit
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Commander S
3 hours ago, Cutter De Blanc said:

I always kept no bounty in Mexico, that way I could always have somewhere to retire to when the heat got to be too much

I had something like a 25,000 dollar bounty in America though

What about that mexican gunslinger special edition outfit? No picture of it


8YC4tyV.jpg

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I mostly like the outlaw outfit. Interesting that in one picture he wears gloves .. not in the others.
I'm curious how the clothing system works. Frankly saying, I like the clothes of Arthur very much. In my personal opinion looks better than John's.
I also believe that there are parts of our clothes that we seem to be able to change and others not. At the moment I am neutral to this ... I think it would be a nice, but I think it wouldn´t be the worst for me, if it were not so ^^

Edit: 
When we talk about clothing or customized equipment. Do you guys think we have some little animations there? For example, when we buy a new hat or jacket? Or if we buy a new, customized saddle for our horse?!  I think that would be pretty cool ... I would love that.

Edited by Yelda
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A bit unrelated but I noticed that in each of those screenshots, he's always wearing blue. It's either his favorite color or it's an hierarchy thing within the gang I assume.

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Cutter De Blanc

Am I the only one who thinks the Nuevo Paraiso outfit kind of makes Arthur look homeless?

It might be those chops

I actually don't like the majority of the outfit save for the jacket

That hat reminds me of a lady's hat

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BretMaverick777

I like the chaps, and the jacket is okay; but that floppy hat is just derp

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Cutter De Blanc

You know, i think maybe we'll get to build our own outfits, just based on the fact that Arthur can get his hat shot off and then you can buy him a new hat. Unless the hat store just happens to sell the exact hat that goes with your outfit no matter what

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I know this is a single player thread, but it kind of ties in when I ask, since the topic is clothing. Do you guys think we will be able to fully customize our online characters? I feel like diversity makes online games so much better, and R* know that. What do you guys think/know?

Edited by Nemecsis
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Commander S
46 minutes ago, Nemecsis said:

I know this is a single player thread, but it kind of ties in when I ask, since the topic is clothing. Do you guys think we will be able to fully customize our online characters? I feel like diversity makes online games so much better, and R* know that. What do you guys think/know?

 

Hmm, not sure... I mean, there's definitely different outfits, different hairstyles, etc., so there's some confirmed customisation - but like with Arthur's outfits, there's no word as to whether it's the same 'all in one' approach as RDR, or something more like GTA V, where you can mix and match clothing items.

 

As for how much flexibility there is with character creation itself, no idea - could be something more like Far Cry 5, where you just pick one of a bunch of preset faces, or something more like GTAO. Really wouldn't mind seeing a bit more about how Red Dead Online will work in general, but yeah, some info on character creation/customisation would be good.

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6 minutes ago, Commander S said:

 

Hmm, not sure... I mean, there's definitely different outfits, different hairstyles, etc., so there's some confirmed customisation - but like with Arthur's outfits, there's no word as to whether it's the same 'all in one' approach as RDR, or something more like GTA V, where you can mix and match clothing items.

 

As for how much flexibility there is with character creation itself, no idea - could be something more like Far Cry 5, where you just pick one of a bunch of preset faces, or something more like GTAO. Really wouldn't mind seeing a bit more about how Red Dead Online will work in general, but yeah, some info on character creation/customisation would be good.

I'm about ready for an Online trailer. R* will make us wait til August/September I'm sure. Correct me if I'm wrong, but they released the GTA Online trailer about a month before the game's release? No reason to believe we'll get a Red Dead Online trailer any earlier than that. 

Edited by Nemecsis
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Commander S

Yep - GTAO trailer was August 15, with the game released on September 17.

 

Didn't get the first official gameplay video of single-player until July 9th, either - at this rate, we're probably a month away from seeing anything of how things actually work in context.

 

Which ...eh, makes sense from a scheduling perspective, at least: big GTAO update (to last for most of the rest of 2018 until RDR2) in July, maybe first gameplay footage in August (Gamescom?), Online trailer in September, then the game itself in October.

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SneakyDeaky
5 hours ago, BUT THE BENZ said:

don't forget the delay!

Yes, and don't forget to try and ruin a good thread with your repetitive gimmick.

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BUT THE BENZ

I was just talkin to the dude above me. don't get upset and take things personally...I didn't try to ruin anything.

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The Shakermaker

I feel Arthur's clothing will be completely customisable. I personally think he is wearing the same clothes in the majority of trailers and screenshots to give Arthur an image. Make him iconic possibly, like Lara Croft and her blue top and shorts. For instance look at that little pixel image Tsycho done, we know its Arthur due to the clothing. If he was wearing different clothes in all the screenshots and trailers, would we recognise that Tsycho picture as Arthur? Make sense?
It's a bit like Trevor Phillips, when I picture him, he is wearing that tatty white top and grey trackie bottoms, because he always seemed to wear it in artwork and trailers. 
We know there are outfits in the game, the Nuevo Paraiso Gunslinger, but there were also outfits in GTA V. People like customisation, makes it more personal, and I think Rockstar know this.
 

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BUT THE BENZ

I hope they don't "f*ck up" the clothing like they did in GTA V, where you had outfits changed all the time when you switched a character or loaded a savegame. THAT, was annoying.

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Commander S
9 hours ago, The Shakermaker said:

I feel Arthur's clothing will be completely customisable. I personally think he is wearing the same clothes in the majority of trailers and screenshots to give Arthur an image. Make him iconic possibly, like Lara Croft and her blue top and shorts. For instance look at that little pixel image Tsycho done, we know its Arthur due to the clothing. If he was wearing different clothes in all the screenshots and trailers, would we recognise that Tsycho picture as Arthur? Make sense?
It's a bit like Trevor Phillips, when I picture him, he is wearing that tatty white top and grey trackie bottoms, because he always seemed to wear it in artwork and trailers. 
We know there are outfits in the game, the Nuevo Paraiso Gunslinger, but there were also outfits in GTA V. People like customisation, makes it more personal, and I think Rockstar know this.

 

 

Yeah - I think RDR2 represents the next step in the evolution of R*'s RAGE-based open-world games (I know things like San Andreas had almost RPG levels of granular interactivity and whatnot - but again, different engine...). As such, I really don't think they're going to take things we've seen in GTA V, and then dial them back.

 

I reckon outfit customisation will be on the level of V, with the ability to mix and match tops, bottoms, hats, and maybe even swap shirts and such out under jackets. Even Watch Dogs 2 has that - preset outfits might have been in RDR, but in this day and age, they're either what you'd expect to see in older games like that (or Mafia II or L.A. Noire), or titles made by smaller studios who don't have R*-level money to throw around (Mafia III).

 

Similarly, it looks like, with V before it, R* is taking notes from all other games that have happened in the interim, and incorporating their own spin on the best new innovations they've seen in other games (like hair growth, as seen in The Witcher 3). If they're already aiming to be at the forefront of things like that, why would they aim for less detail and granularity elsewhere?

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BUT THE BENZ
19 hours ago, BUT THE BENZ said:

I hope they don't "f*ck up" the clothing like they did in GTA V, where you had outfits changed all the time when you loaded a savegame. THAT, was annoying.

'you happy now?! @Emmi

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  • 1 month later...
Dick Justice

BUMP TIME. There wasn't nearly as many new outfits shown in the Gameplay Trailer as I would have liked. As in, there were no new outfits whatsoever. However, we did see this shot that completely alleviates a worry I voiced in the Original Post:

 

43230016144_a1c02be170_h.jpg

 

Quote

Side-bar: Three outfits in and I have noticed a worrying trend. Each outfit, while being a variation on one another, has key distinctions that set them apart from one another, namely the way Arthur wears his scarf or bandana never carry over to the other outfits. This leads me to believe that the system won't be layered, or even like GTAV, but will rather be more like the original Red Dead Redemption where most outfits would be variations of John Marston's standard Bounty Hunter attire. 

This worry is now gone! We can see that Arthur is wearing the bandana over his regular blue-shirt instead of the black duster, meaning we will be able to mix-and-match accessories. 

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I reckon the outfits are gonna work similar to how the Witcher 3 handles them, By being able to buy/find each individual piece to an outfit eg. boots, pants, gloves, hats etc. Allowing the player to have a unique look of different outfit parts or wear just the whole outfit if you like. Maybe there could even be gameplay bonuses for wearing a full outfit like in the Witcher.  

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I really want to pick out individual items for Arthur. One thing to think about is where he will store and keep his clothing does he have his own personal tent with a mirror? Can we have separate safehouses that aren't linked to the camp?

Edited by Zello
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