Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

greenrock

I am still confused on what makes the NPC system

Recommended Posts

greenrock

in RDR 2 revolutionary?

 

games like Mass Effect, Witcher, Horizon:Zero Dawn, Skyrim all had dialogue wheels for NPC's

 

i hear people going on how the NPC system in RDR 2 is revolutionary, how?

Share this post


Link to post
Share on other sites
DustlnTheWind

I guess revolutionary for Rockstar games considering the player has never really had control over dialogue.  It's essentially what Assassins Creed has done moving to a more RPG style.  It's called "The Witcher Effect".

Edited by DustlnTheWind

Share this post


Link to post
Share on other sites
Cutter De Blanc

Stuff.

I'll get back to you on what specifically in October.

Share this post


Link to post
Share on other sites
BretMaverick777
22 hours ago, greenrock said:

in RDR 2 revolutionary?

 

games like Mass Effect, Witcher, Horizon:Zero Dawn, Skyrim all had dialogue wheels for NPC's

 

i hear people going on how the NPC system in RDR 2 is revolutionary, how?

Seems like the interviews mentioned that the AI for NPCs is going to be very detailed and feature exclusive reactions and memories of their interactions with Arthur.  Depending on the NPC's personality, whether they're an important story character or just some random encounter out in the woods, they could be terrified of Morgan, angry at him, flirtatious, impressed and admiring, whatever the case, depending on how he acts towards them physically and verbally.   I'm willing to bet that's going to create a Bioware type "mass effect" that will feature a sliding scale alignment system of good and evil, and different reactions and gang loyalties based on that.   In other words, every player will be able to tailor Arthur to their own playing style and tastes and be either a hard-ass or a gentleman bandit, and different gang members will either like or dislike him according to their own good or evil worldview.   I wouldn't be surprised if this even means branching storylines at some points in the campaign. 

Share this post


Link to post
Share on other sites
Im2akillerfish

In ME and such, the dialogue wheels are part of cutscenes. From what I've gathered here it's a part of regular gameplay, always available with any NPC in the game, and doesn't pause the gameplay. It works like the weapon wheel in RDR 1, but with full dialogue.

 

If you played Watch_Dogs 2, there was a similar system but not as advanced. You could Insult NPCs, but Marcus just yelled the same dialogue lines over and over and regardless of the situation. Here, as mentioned above, pretty much everything determines how you interact with them. For example, Morgan will have different dialogue if he taunts someone before a shootout or taunts them after he shoots said someone in the leg.

 

But as I mentioned, this is what I gathered from the previews. I could be totally wrong.

Share this post


Link to post
Share on other sites
Jason

There might be Mass Effect or Witcher like dialog trees in the game, but that's not the big thing with the AI they were talking about. The AI interaction in RDR2 allows you to interact with ANYBODY, not just specific story related NPC's. How deep these interactions go we don't know the full details of, but they apparently will remember if you rough them or are kind to them.

 

This is different from pretty much any other open world game where players cannot interact with non-story NPC's outside of combat related stuff (shooting/punching them, running them over, etc).

Share this post


Link to post
Share on other sites
SeniorDerp
On 6/28/2018 at 3:47 PM, Jason said:

There might be Mass Effect or Witcher like dialog trees in the game, but that's not the big thing with the AI they were talking about. The AI interaction in RDR2 allows you to interact with ANYBODY, not just specific story related NPC's. How deep these interactions go we don't know the full details of, but they apparently will remember if you rough them or are kind to them.

 

This is different from pretty much any other open world game where players cannot interact with non-story NPC's outside of combat related stuff (shooting/punching them, running them over, etc).

I think that is the major part of it. Although we're also dealing with hype article and chats from places like IGN. There were a few things the made out to be some huge deal when in reality were something that was in RDR or have been in games for a while

Share this post


Link to post
Share on other sites
Darrel

Its all about the AI

 

Im hoping its gonna be very good.

 

The AI in most games is horrible and very outdated. The gaming Industry needs to concentrate on an advance in AI just as much as visuals 

 

 

Share this post


Link to post
Share on other sites
187BURNZY

If the player can interact with every NPC in the game with this dialog wheel then that would be pretty revolutionary.. , other games that OP mentioned only use the dialog wheel during side quests and main missions. 

Share this post


Link to post
Share on other sites
Cutter De Blanc

I mean, it seems like the NPCs notice you and notice what's going on in the world around them.

I mean they said in the previews how when Arthur rode by with the meat on his horse and the NPC commented on what a nice kill it was and Arthur thanked him, I mean little things like that go a long way towards making it more revolutionary when you consider every npc in the game has lines and lines of contextual dialogue with Arthur such as that.

I wouldn't be surprised if that "maybe I'll keep her in black, on your behalf" line is just a contextual interaction with that young guy, and if you weren't at the graveyard with him and his mother if you were in town somewhere Arthur's conversation with the young man would go completely differently.

Share this post


Link to post
Share on other sites
BretMaverick777
2 hours ago, Cutter De Blanc said:

I mean, it seems like the NPCs notice you and notice what's going on in the world around them.

I mean they said in the previews how when Arthur rode by with the meat on his horse and the NPC commented on what a nice kill it was and Arthur thanked him, I mean little things like that go a long way towards making it more revolutionary when you consider every npc in the game has lines and lines of contextual dialogue with Arthur such as that.

I wouldn't be surprised if that "maybe I'll keep her in black, on your behalf" line is just a contextual interaction with that young guy, and if you weren't at the graveyard with him and his mother if you were in town somewhere Arthur's conversation with the young man would go completely differently.

I agree with you that probably every single NPC in the game, no matter how small a role, has a different "opinion" and reaction to Arthur based on his convos, attitudes and interactions with them.  Which, of course, is pretty much unheard of in an open world game of this scale.

 

As for the lady in black and her son, I still believe that's Abigail Marston and Jack, with Morgan threatening the family that he knows John faked his death in 1906 and is still very much alive at the end of RDR2. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.