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S.A.C.

Wiseguys

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S.A.C.
Posted (edited)

6wYYh7f.png

 

STORY:

"As far back as I can remember, I've always wanted to be a gangster."

Follow the story of Michael "Mikey" DeVito, a 'wiseguy' apart of the Sorvino crime family. Follow him through his journey starting in the late 1970s to the early 2000s as he goes from a young petty criminal following the orders of Sorvino family capo, Paulie Cicci and Cicci's close associate Johnny Stallone, to cocaine addict and dealer in this story-driven MP.

 

CHARACTERS:

 

Michael "Mikey" DeVito: Mike's lived in Las Venturas his whole life, his father was an Italian immigrant and his mother had Irish ancestry. For this reason Mike can't be made since you have to be 100% Italian. He's been hanging around the Cicci crew (apart of the Sorvino crime family) since at least the age of 17.

 

Thomas "Tommy" Lamborghini: Tommy is the truest definition of bi-polar. One moment he's your best friend, next he's stomping your head into unconsciousness. He used to be called "Spitshine Tommy" as a kid since he shined mobster's shoes for some pretty decent cash.

 

Paul "Paulie" Cicci: Capo, or "made man" in the Sorvino crime family, Paulie like all other capos, gets his own crew. Paulie's been running with the mob since he was 10. He's tortured and maimed so many rival mobsters that even Don Sorvino himself is scared of him. He's not a force to be reckoned with.

 

John "Johnny" Stallone: Paulie's closest associate and best friend, Johnny started doing mob hits with Paulie at the age of 16. He takes family very seriously and won't put up with nonsense. Both Johnny and Paulie are strongly anti-drug.

 

Stacy Stallone: Johnny's one and only daughter that he fears for every day. She rents an apartment nearby Paulie's casino. She's a cocaine addict and smalltime dealer as well, along with her cousin Sam.

 

Samuel "Sam" Attenborough: Stacy's cousin, Johnny's nephew. He's a cocaine addict and dealer looking out to make a buck by any means necessary. Sam actually got Stacy to first try cocaine as teenagers, and they've both been hooked ever since. He's been dealing drugs in general since the age of 12.

 

FAMILIES/GANGS:

The Sorvino Family: The Sorvino crime family was started by Carmine Sorvino sometime in the mid 1950s, and it quickly grew to power, eliminating all its rivals and marking their name in the underworld.

 

The Capuzi Family: The Capuzi crime family was started by Sergio Capuzi sometime in the early 1960s, and quickly proved as a threat to the Sorvino family. They had a mob war sometime in the late 1960s up until the mid 70s when they made a peace agreement. However, the peace would only last so long...

 

The 8 Balls: Smalltime gang of punks operating on the Las Venturas strip. Their main activities include raping innocent women, robbing unlucky bystanders, selling weed, and theft.

 

The Ramirez Gang: Pablo Ramirez started his cartel sometime in the early 1970s, but didn't really prove to be much of a threat. The Ramirez Gang is on good terms with every LV gang besides the Triads. They exclusively sell drugs, they are a cartel after all.

 

Las Venturas Triads: Started by Xan Poi in the early 1950s, the Triads mainly keep to themselves in the city. Occasionally dealing jewelry, drugs and whatever else they can get their hands on with the Cubans. The Triads are sworn enemies with the Ramirez Gang, and wish to eliminate them by any means necessary.

 

 

DOWNLOAD:

http://dyom.gtagames.nl/show/54064

 

TRAILERS:

 

 

 

Edited by S.A.C.

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DennysCute99

Interesting 😃

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Martin_Strada

I should advice you to get some logos and headers.

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GoldenFreddy

In the logo is WiseGuns, but the name is WiseGuys... Interesting... WiseGuyGuns?

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S.A.C.
Posted (edited)

No, it's wiseguys. Since I used the old english font it looks like "wiseguns"

Edited by S.A.C.

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DennysCute99

You will make a trailer?

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S.A.C.

probably

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S.A.C.

Trailer added.

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Target13
Posted (edited)

Full series review.

"As far back as I can remember, I've always wanted to be a gangster."


This one sentence kicks starts your adventure and puts you in the shoes of Michael DeVito, a two bit good for nothing teenager who would grow up to be the man who put a bullet in a don's head.
Michael's story isn't anything you haven't seen before if you watched The Godfather movies or played the Mafia games, but Wiseguys is good at everything it does. Designed by a relatively unknown designer, S.A.C. managed to copy the whole mafia environment very well. Each character sounds real and have their own motives, some of those you explore and some you don't.

 

In Wiseguys, you'll follow Michael as he serves The Sorvino Family in the Cicci crew during a time of heightened tensions between The Sorvino's and Capuzi's, something which eventually escalates to an all out war. This mission-pack introduces you to many memorable characters like Michael's boss Paulie, who's the type of guy to give you a job while receiving a blowjob or Tommy, your hothead best friend who'd cheer as you drive-by on a rival enemy. Family and loyalty is everything in Wiseguys, something Michael learns pretty quick. Michael's emotions and experience in the underworld is something Wiseguys takes the time to explore. You'll see him fall in love with a friend's daughter, or see him struggle with killing a close friend in the name of loyalty. Being a gangster needs one to be ruthless and heartless, and how ruthless Michael is, is up to you, depending on how you choose to play.

 

While it excels with it's story, Wiseguys' gameplay is your standard GTA formula of drive there and kill them, this however wasn't bad as you aren't going to be driving long distances (with a few exceptions) and there is enough dialog between objectives to make sure you stay immersed in Michael's story. What did bother me however was how strong enemies were, with headshots turned off and high health, most of Michael's enemies will be bullet sponges. At least at the start of the series, towards the second chapter however, I found them to become easier to take down, albeit with more accuracy and powerful weapons. It is not clear if this was just a designing decision or a way to show Michael becoming better at his job, either way it won't make you frustrated but will still provide an entertaining challenge. Even though the story is written really well, there are a few small things that may make you raise an eyebrow from a gameplay standpoint. Like a boss sending Michael to clear out a whole casino all by himself or Tommy having a different car almost every other mission.  

 

Either way, you cannot deny that Wiseguys serves you a great story which is designed really well, making you feel connected to Michael and understand his relations with all the characters you meet along the way. The ending manages to tie everything up really well but don't expect to be surprised as you can see the grand finale coming from a mile away, this doesn't make for a bad finale however as the final antagonist's actions will make you happy to face off with them.

 

Wiseguys comes during a time when DYOM is maybe at it's lowest point in terms of mission quality. Somewhere between the uninspired revenge stories or military action, Wiseguys delivers a genuine heartfelt story about the highs and lows of the mafia world. Characters speak with whole sentences and manage to spell words correctly, they have struggles and wishes and are all distinct. Unfortunately the same cannot be said for the rubbish that litters the Mission Showroom these days. Wiseguys' problem was that it is released four years too late. If it were released earlier in the better days of this community, it would have gone down as one of the must-plays. But still, I'll do my part and say that this 17 mission series is one of this year's must-plays.

 

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Edited by Target13

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MartZ2

That's a juicy review you've got right there, S.A.C. They are almost extinct these days. I'd be more than thankful lol.

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omigawail

And we are more than thankful for the missionpack itself. Target said everything there is to say.

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Alan Eastwood

This mission pack went over my head but I had the chance to give it a try and a review.

 

SPOILER WARNING! Don't read this if you didn't play the mission pack.


 

Spoiler

 

It's obvious that you were inspired by a lot of crime films, Goodfellas for example, so it was easy for me to see where the storyline was going in terms of plot twists. I don't think is a negative but rather subjective for my part.

 

As for the story goes and progresses we can see that Mike, despite being a mob, he really cares about his people around him and even a person he doesn't even know, but if you get in his way he'll choose what is best for him, but latter regretted it along the road. 

I love the way you introduced us to Mike, the relationship with his father was very funny. When you talk about character develepoment we can say Mike and Paulie are in that situation, I can't say the same with the rest of the cast.

 

Let's address the elephant in the room. The mafia storyline are overly used and some of them tried to make an impact and succeed at it and others fail to do so, this one is an exception for that but still got it's flaws. There are some minor issues in the missions like the author give us the long drive distances which I'm not much of a fan, in different cases it is well implemented by using dialogues while driving. Also you forgot to hide Tommy's actor during the bank heist. Also, in the final mission, why Paulie doesn't kill Mike right on the spot when he got surrounded by two goons? That was a missed opportunity to kill Mike right of the bat. 

 

Despite these minor flaws, Wiseguys still gave me a reason to care about the history because I really wanted to Mike to leave the crime life behind, and at some point he did succeed, but the past came back for him with a bullet.

 

 

Edited by Alan Eastwood

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S.A.C.

New trailer released

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SatournFan

Heavily inspired by Goodfellas (from the headline and general setting to certain characters and plot points), among other things, Wiseguys tries to adapt the aforementioned movie... and fails miserably.

 

Now, I'm not saying the missions are badly designed. They're okay for the most part, with the exceptions being long drives in a couple of missions. But that really is all I can say FOR this project. The rest ranges from 'meh, could've been worse' to just bad. Let's go through the different aspects one by one:

 

- The story: Again, the plot is VERY heavily inspired by Goodfellas, a great movie about mafia. And while I like the movie, I can't say I like the way its story, themes, settings etc. are adapted here. It's also as predictable as it can get, and if you've seen the movie once, you'd know all the twists this project has to offer from the get-go.

- The script: Most of the lines are unnatural and forced. No gangster would use phrases like 'in a fatal condition', 'eliminate' and so on. You had me hooked with the introduction; the rest just dwindles down in quality from mission to mission.

- The characters: Carbon copies of characters from various sources, be it Goodfellas, The Godfather trilogy or other mafia movies. Except they don't work like in the original works. They don't work at all. I did not care for a single character because they're not nearly as well developed as Ray Liotta's Henry Hill, Joe Pesci's Tommy DeVito etc. If anything, the characters here are insulting rip-offs.

- The gameplay: Oh boy. If you want to play a higher quality shooting range, just get Mafia III, because you ain't getting no quality here. Hordes of actors, with their accuracy buffed up the ass and their weaponry ripping you to shreds in seconds. This is not enjoyable, this is tedious and frustrating. If you ever get to designing in the future, please don't make your shootouts this f*cking difficult.

 

In conclusion, avoid this. Don't believe the 'Target13 Approval Seal' or whatever it's called, it's what made me try this out in the first place, and I regret every single minute I spent on it. Watch Goodfellas instead.

 

EDIT: It has come to my attention that you're GangstaZilla203, a.k.a. the creator of "The Golden Bullet" which is another mafia mission pack that I blasted to bits in my review. Now, whether this is true or not I can't say, since I got this information from an Aznkei video, but regardless, I should've realized this considering how much alike these two projects are in terms of quality and designing and I wanted to mention this fact in this review, but kinda decided against it.

Edited by SatournFan

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S.A.C.
10 hours ago, SatournFan said:

In conclusion, avoid this. Don't believe the 'Target13 Approval Seal' or whatever it's called, it's what made me try this out in the first place, and I regret every single minute I spent on it. Watch Goodfellas instead. Or rather, if you want to play an actually decent mafia project, play Made Men by Kevin instead, it's a lot more competent adaptation that doesn't take itself seriously and is FUN. I'm not gonna link it here out of respect, just search for it on the forums.

See, the difference between Kevin's mp and mine, is his is a straight adaptation of the game Made Man, whereas mine is inspired by multiple mob movies and games. It seems pretty disrespectful to me to recommend another guy's mp on the topic of an mp you just talked bad about, even if you don't "link it here out of respect". Some of your criticism seems like petty complaints to me, such as when it comes to the script and gameplay. I'm not a professional screenwriter, I just type the dialogue as I go, so don't expect a blockbuster level script. I tried my best, and I really can't think of many instances where the dialogue was unnatural and forced, but if you say so. As far as gameplay goes, just take cover and don't go running out in front of enemies. A majority of the enemies I set to hold position, so most of them won't chase after you. Not that it has anything to do with this review, but I can't help but feel you have a bias against me just because of our relationship on my GangstaZilla203 account.

Edited by S.A.C.

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SatournFan

Complaining about a script is petty in your opinion? I understand that you're not a screenwriter, none of us are, but look at the acclaimed projects like The Flats, Codename Zulu etc. Did the creators of those projects ever write a "real" script? Is Jimmy_Leppard a professional in this field? Is Rytuklis? I don't think they are (although if my assumptions here are wrong, I apologize), yet their characters feel real thanks to the respective scripts. Their scripts emulate the needed atmosphere perfectly. You say you were inspired by mob movies and games, but the script doesn't reflect that. And how is it petty to complain about it? A good script helps the player understand your characters a lot more, care for them etc. Call me a snob if you must, but I want to see quality writing in DYOM projects, however stupid that may sound.

 

Gameplay-wise, okay, this is a lot more subjective and opinion-based. If you feel this is good gameplay, so be it, I don't feel the same so let's just leave it at that.

 

Now, exactly how could I be biased towards you and this project if I didn't know you are the guy prior to playing? I found this out hours after the fact, accidentally as well, and if I didn't happen to stumble upon Aznkei's playthrough of your work I wouldn't even add the 'EDIT' part to my review. I wasn't biased at all, I expressed my immediate thoughts.

 

I don't disrespect you or your work. I just want to see good projects come out of this subforum. My reviews may be harsh, over-the-top, nitpicky, but that's just the way I am, I guess my preferences changed with age. I don't intend to attack anyone with them, I want to help designers improve. And if you don't approve of my review, that's fine, you don't have to pander and listen to every single critic, especially if you feel that said critic is personally attacking you just because of your previous DYOM endeavors (which, let me make this clear again, is not the case here). Now, let's leave it at that, I don't want another topic of yours to devolve into mindless arguing where no one's right or wrong.

 

I removed the bit about Kevin's project from the review, I realize you don't like it and, to be fair, you're right to say it's still disrespectful even if I don't add the link.

Edited by SatournFan

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