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Stream mem fix that actually works


MistfaII
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my game crashes after like 3 mins with SAUR on and a bunch of other miniscule mods that dont make a difference

obv SAUR eats through stream mem pretty quicc but I need it to not crash so yeah send me a stream mem fix that works

1.0 English HOODLUM yeye all that

I tried memory512, memory2048, streammemfix.asis that were like 5 of them one by one, mix sets stream mem fix and they all resulted into the game showing usage of ~1000 of 2047 and crashing when its at about ~1100

its not texture f*ckups otherwise i'd crash immediately and at certain places i literally can crash anywhere

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Doubt it's a streaming memory issue from the description you gave. Anyway, try Open Limit Adjuster with MemoryAvailable=2048.

Edited by LaDiDa
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23 hours ago, LaDiDa said:

Doubt it's a streaming memory issue from the description you gave. Anyway, try Open Limit Adjuster with MemoryAvailable=2048.

Any limit adjuster that's not the one 2DFX uses crashes the game, modloader or not.

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That's why I said that it doesn't seem like a streaming memory issue. Sounds more like you're hitting a limit.

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21 hours ago, LaDiDa said:

That's why I said that it doesn't seem like a streaming memory issue. Sounds more like you're hitting a limit.

A limit of what? I only had SAUR and some other .dffs on at the time, and 2DFX. And occasionally buildings only render in LODs despite me being right next to them.

Other .dffs being vegetation vertex lights fix.

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2DFX requires at least Open Limit Adjuster (which it somes bundled with)...

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On 6/25/2018 at 12:10 AM, LaDiDa said:

2DFX requires at least Open Limit Adjuster (which it somes bundled with)...

Yes, that one works, but that one also causes what I explained in the OP.

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What are the other "miniscule mods"? Any cleo scripts for example? Maybe some extra .col files for whatever reason in there (SA is pretty picky about it's collision files)?

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On 6/26/2018 at 10:13 PM, LaDiDa said:

What are the other "miniscule mods"? Any cleo scripts for example? Maybe some extra .col files for whatever reason in there (SA is pretty picky about it's collision files)?

Vegetation Lighting Vertex fix has .dffs, a few CLEOs such as Enhanced Particle TXD and I also tried the memory2048.cs but to no avail. No collision files besides the usable ladders ones.

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Try removing all cleo scripts, have a suspicion one of them causes a limit to be hit by spawning in extra objects.

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On 6/29/2018 at 12:43 PM, LaDiDa said:

Try removing all cleo scripts, have a suspicion one of them causes a limit to be hit by spawning in extra objects.

Did nothing.

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  • 2 weeks later...

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