MistfaII Posted June 22, 2018 Share Posted June 22, 2018 my game crashes after like 3 mins with SAUR on and a bunch of other miniscule mods that dont make a difference obv SAUR eats through stream mem pretty quicc but I need it to not crash so yeah send me a stream mem fix that works 1.0 English HOODLUM yeye all that I tried memory512, memory2048, streammemfix.asis that were like 5 of them one by one, mix sets stream mem fix and they all resulted into the game showing usage of ~1000 of 2047 and crashing when its at about ~1100 its not texture f*ckups otherwise i'd crash immediately and at certain places i literally can crash anywhere Link to comment Share on other sites More sharing options...
LaDiDa Posted June 22, 2018 Share Posted June 22, 2018 (edited) Doubt it's a streaming memory issue from the description you gave. Anyway, try Open Limit Adjuster with MemoryAvailable=2048. Edited June 22, 2018 by LaDiDa Link to comment Share on other sites More sharing options...
MistfaII Posted June 23, 2018 Author Share Posted June 23, 2018 23 hours ago, LaDiDa said: Doubt it's a streaming memory issue from the description you gave. Anyway, try Open Limit Adjuster with MemoryAvailable=2048. Any limit adjuster that's not the one 2DFX uses crashes the game, modloader or not. Link to comment Share on other sites More sharing options...
LaDiDa Posted June 23, 2018 Share Posted June 23, 2018 That's why I said that it doesn't seem like a streaming memory issue. Sounds more like you're hitting a limit. Link to comment Share on other sites More sharing options...
MistfaII Posted June 24, 2018 Author Share Posted June 24, 2018 21 hours ago, LaDiDa said: That's why I said that it doesn't seem like a streaming memory issue. Sounds more like you're hitting a limit. A limit of what? I only had SAUR and some other .dffs on at the time, and 2DFX. And occasionally buildings only render in LODs despite me being right next to them. Other .dffs being vegetation vertex lights fix. Link to comment Share on other sites More sharing options...
LaDiDa Posted June 24, 2018 Share Posted June 24, 2018 2DFX requires at least Open Limit Adjuster (which it somes bundled with)... Link to comment Share on other sites More sharing options...
MistfaII Posted June 26, 2018 Author Share Posted June 26, 2018 On 6/25/2018 at 12:10 AM, LaDiDa said: 2DFX requires at least Open Limit Adjuster (which it somes bundled with)... Yes, that one works, but that one also causes what I explained in the OP. Link to comment Share on other sites More sharing options...
LaDiDa Posted June 26, 2018 Share Posted June 26, 2018 What are the other "miniscule mods"? Any cleo scripts for example? Maybe some extra .col files for whatever reason in there (SA is pretty picky about it's collision files)? Link to comment Share on other sites More sharing options...
MistfaII Posted June 28, 2018 Author Share Posted June 28, 2018 On 6/26/2018 at 10:13 PM, LaDiDa said: What are the other "miniscule mods"? Any cleo scripts for example? Maybe some extra .col files for whatever reason in there (SA is pretty picky about it's collision files)? Vegetation Lighting Vertex fix has .dffs, a few CLEOs such as Enhanced Particle TXD and I also tried the memory2048.cs but to no avail. No collision files besides the usable ladders ones. Link to comment Share on other sites More sharing options...
LaDiDa Posted June 29, 2018 Share Posted June 29, 2018 Try removing all cleo scripts, have a suspicion one of them causes a limit to be hit by spawning in extra objects. Link to comment Share on other sites More sharing options...
MistfaII Posted July 1, 2018 Author Share Posted July 1, 2018 On 6/29/2018 at 12:43 PM, LaDiDa said: Try removing all cleo scripts, have a suspicion one of them causes a limit to be hit by spawning in extra objects. Did nothing. Link to comment Share on other sites More sharing options...
MistfaII Posted July 12, 2018 Author Share Posted July 12, 2018 Bump. Link to comment Share on other sites More sharing options...
MistfaII Posted July 18, 2018 Author Share Posted July 18, 2018 Bump. Link to comment Share on other sites More sharing options...
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