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Tut Greco

Camera clipping issue on objects

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Tut Greco

Hello.

 

Camera clipping is very annoying and may show unwanted details in a mapping. I would like to hear if any of you have an idea how to prevent clipping. Note: Some interiors do not have any issue with clipping while others do, mostly among map objects.

Here the camera doesn't clip through the wall, that's how it should be for all walls etc. HvDZOB4.png

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Have the collision mesh facing the direction where the camera shouldn't pass through. The camera will pass through the collision mesh if the collision faces are the wrong way.

 

Yeah, if you haven't noticed yet, it's the collision that also determines whether the camera can pass through the object. Sorry if I haven't explained it well enough.

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Tut Greco

Thanks a lot @Recommended, i was thinking about the box in my collision being 1-sided. I'll flip its normals and see if that helps. thanks again!

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Diegoti

What about car "clipping"? I was a problem for me when i was using my DFT-30 (car) mod

 

DFT-30

Spoiler

latest?cb=20141225134336

 

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Posted (edited)

@Diegoti The camera going through the collision mesh works the same for vehicles.

 

If you mean cars passing through other vehicles and objects, you need to have sphere collision dummies in order to prevent it from going through things. Name them 'Default'.

 

The root collision mesh for vehicles only stops the player and NPC's from passing through it, as well as the camera. But vehicles also use sphere collision dummy nodes that prevent things such as vehicles and objects from passing through them. There's also collision box dummies that can also be used, though I'm not sure if they work the same as the collision spheres.

 

PS. Sorry if that doesn't make sense. I think my wording here is terrible.

Edited by Recommended

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Tut Greco
5 hours ago, Recommended said:

@Diegoti The camera going through the collision mesh works the same for vehicles.

 

If you mean cars passing through other vehicles and objects, you need to have sphere collision dummies in order to prevent it from going through things. Name them 'Default'.

 

The root collision mesh for vehicles only stops the player and NPC's from passing through it, as well as the camera. But vehicles also use sphere collision dummy nodes that prevent things such as vehicles and objects from passing through them. There's also collision box dummies that can also be used, though I'm not sure if they work the same as the collision spheres.

 

PS. Sorry if that doesn't make sense. I think my wording here is terrible.

It's perfectly explained, I really appreciate your posts

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